feat: 机器人
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public/3.smap
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public/3.smap
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public/bot.svg
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public/bot.svg
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<svg
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viewBox="0 0 22 22"
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xmlns="http://www.w3.org/2000/svg"
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fill="none"
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>
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<rect width="22" height="22" x="0" y="0" />
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<path
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d="M11 7.33335L11 3.66669L7.33331 3.66669"
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fill-rule="nonzero"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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<rect
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width="14.666667"
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height="11.000000"
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x="3.666687"
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y="7.333344"
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rx="1.833333"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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<path
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d="M1.83331 12.8333L3.66665 12.8333"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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<path
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d="M18.3333 12.8333L20.1666 12.8333"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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<path
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d="M13.75 11.9167L13.75 13.75"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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<path
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d="M8.25 11.9167L8.25 13.75"
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stroke="currentColor"
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stroke-linecap="round"
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stroke-linejoin="round"
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stroke-width="1.833333"
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/>
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</svg>
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|
After Width: | Height: | Size: 1.2 KiB |
37
src/store/modules/inspection.js
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37
src/store/modules/inspection.js
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import { update } from 'lodash'
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import { defineStore } from 'pinia'
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export const useInspectionStore = defineStore('inspection', {
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state: () => ({
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gridOffscreen: null, // 栅格图像(离屏Canvas)
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hoveredElement: null, // 当前悬停的元素 {kind, index}
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animationTimeSeconds: 0, // 全局动画时间戳(秒),用于脉冲动画效果
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camera: { // 相机参数
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centerX: 0, // 相机中心的世界坐标 X
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centerY: 0, // 相机中心的世界坐标 Y
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pixelsPerMeter: 40, // 缩放:每米对应的屏幕像素数
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},
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canvasWidthPx: 0, // Canvas CSS 逻辑宽度(像素)
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canvasHeightPx: 0, // Canvas CSS 逻辑高度(像素)
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devicePixelRatio: 1, // 设备像素比(高DPI屏幕 > 1)
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}),
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actions: {
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updateCamera(value) {
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this.camera = { ...this.camera, ...value }
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},
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updateCanvasSize(width, height) {
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this.canvasWidthPx = width
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this.canvasHeightPx = height
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this.devicePixelRatio = window.devicePixelRatio || 1
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},
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async getCanvasWH() {
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const data = {
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canvasWidthPx: this.canvasWidthPx,
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canvasHeightPx: this.canvasHeightPx,
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devicePixelRatio: this.devicePixelRatio,
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}
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return data
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}
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}
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}
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)
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3
src/views/inspection/alarm/index.vue
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src/views/inspection/alarm/index.vue
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<template>
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<div>告警记录</div>
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</template>
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599
src/views/inspection/cockpit/canvasUtils.js
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src/views/inspection/cockpit/canvasUtils.js
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import { useInspectionStore } from "@/store/modules/inspection";
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const inspectionStore = useInspectionStore();
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/**
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* 6位十六进制颜色字符串转为 CSS rgba 字符串
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* @param {string} hex - 如 "#ff6e40"
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* @param {number} alpha - 透明度 0~1
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* @returns {string} CSS rgba 字符串
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*/
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function hexToCssRgba(hexString, alpha) {
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const r = parseInt(hexString.slice(1, 3), 16); // 提取 R 分量
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const g = parseInt(hexString.slice(3, 5), 16); // 提取 G 分量
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const b = parseInt(hexString.slice(5, 7), 16); // 提取 B 分量
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return `rgba(${r},${g},${b},${alpha})`;
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}
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/**
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* 将世界坐标转换为 Canvas 屏幕像素坐标
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* 注意:世界坐标 Y 轴向上,Canvas Y 轴向下,因此需要翻转
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* @param {number} worldX - 世界坐标 X(米)
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* @param {number} worldY - 世界坐标 Y(米)
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* @returns {{x: number, y: number}} Canvas 上的屏幕像素坐标
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*/
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export const worldToScreen = (worldX, worldY) => {
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const camera = inspectionStore.camera;
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const screenX = (worldX - camera.centerX) * camera.pixelsPerMeter + inspectionStore.canvasWidthPx / 2; // 水平偏移 + 居中
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const screenY = -(worldY - camera.centerY) * camera.pixelsPerMeter + inspectionStore.canvasHeightPx / 2; // 垂直翻转 + 居中
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return { x: screenX, y: screenY };
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};
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/**
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* 将 Canvas 屏幕像素坐标反算为世界坐标
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* 与 worldToScreen 互为逆运算
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* @param {number} screenX - Canvas 像素 X
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* @param {number} screenY - Canvas 像素 Y
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* @returns {{x: number, y: number}} 世界坐标(米)
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*/
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export const screenToWorld = (screenX, screenY) => {
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const camera = inspectionStore.camera;
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const worldX = (screenX - inspectionStore.canvasWidthPx / 2) / camera.pixelsPerMeter + camera.centerX; // 水平反算
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const worldY = -(screenY - inspectionStore.canvasHeightPx / 2) / camera.pixelsPerMeter + camera.centerY; // 垂直反算(带翻转)
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return { x: worldX, y: worldY };
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};
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/**
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* 0xAARRGGBB 整数颜色解码为 {r, g, b, a} 对象
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* @param {number} argbInt - 32位 ARGB 整数,如 0xCCFF0040
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* @returns {{r:number, g:number, b:number, a:number}|null} RGBA 分量 (0~255),无效输入返回 null
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*/
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export const decodeArgbInteger = (argbInt) => {
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if (typeof argbInt !== 'number') return null; // 非数字类型直接返回
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return {
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a: (argbInt >>> 24) & 0xFF, // 高8位:Alpha 透明度
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r: (argbInt >>> 16) & 0xFF, // 次高8位:Red
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g: (argbInt >>> 8) & 0xFF, // 次低8位:Green
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b: argbInt & 0xFF, // 低8位:Blue
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};
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}
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/**
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* 将 decodeArgbInteger 的结果转为 CSS rgba() 字符串
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* @param {{r,g,b,a}} colorObj - RGBA 分量对象
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* @param {number} [alphaOverride] - 可选,覆盖 alpha 值(0~1)
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* @returns {string|null} CSS rgba 字符串,如 "rgba(255,0,64,0.3)"
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*/
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export const toCssRgba = (colorObj, alphaOverride) => {
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if (!colorObj) return null; // 空对象返回 null
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const alpha = alphaOverride !== undefined // 如果提供了覆盖值
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? alphaOverride // 使用覆盖值
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: colorObj.a / 255; // 否则将 0~255 映射到 0~1
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return `rgba(${colorObj.r},${colorObj.g},${colorObj.b},${alpha})`;
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}
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/**
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* 栅格底图绘制函数
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* 将预渲染的离屏 Canvas 图像绘制到主 Canvas 上,并根据当前地图范围进行缩放和平移
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* @param {*} canvasCtx
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* @param {*} map
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*/
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export const drawGrid = (canvasCtx, map) => {
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const topLeftScreen = worldToScreen(map.originX, map.maxY); // 图像左上角(世界坐标→屏幕)
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const bottomRightScreen = worldToScreen(map.maxX, map.originY); // 图像右下角(世界坐标→屏幕)
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canvasCtx.imageSmoothingEnabled = false; // 关闭抗锯齿(保持像素清晰)
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canvasCtx.drawImage(
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inspectionStore.gridOffscreen, // 离屏 Canvas 图像源
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topLeftScreen.x, topLeftScreen.y, // 目标左上角
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bottomRightScreen.x - topLeftScreen.x, // 目标宽度
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bottomRightScreen.y - topLeftScreen.y // 目标高度
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);
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}
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/**
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* 网格辅助线(每1米一条)
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* @param {*} canvasCtx
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* @param {*} canvasWidthPx
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* @param {*} canvasHeightPx
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*/
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export const drawGridlines = (canvasCtx) => {
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// 计算当前可视范围的世界坐标
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const viewTopLeft = screenToWorld(0, 0); // 视口左上角世界坐标
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const viewBottomRight = screenToWorld(inspectionStore.canvasWidthPx, inspectionStore.canvasHeightPx); // 视口右下角世界坐标
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const viewMinX = Math.floor(Math.min(viewTopLeft.x, viewBottomRight.x)); // 可视X最小整数
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const viewMaxX = Math.ceil(Math.max(viewTopLeft.x, viewBottomRight.x)); // 可视X最大整数
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const viewMinY = Math.floor(Math.min(viewTopLeft.y, viewBottomRight.y)); // 可视Y最小整数
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const viewMaxY = Math.ceil(Math.max(viewTopLeft.y, viewBottomRight.y)); // 可视Y最大整数
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// 绘制1米间隔的浅色网格线
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canvasCtx.strokeStyle = 'rgba(30,50,80,0.25)'; // 淡蓝灰色
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canvasCtx.lineWidth = 0.5; // 细线
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canvasCtx.beginPath();
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for (let worldX = viewMinX; worldX <= viewMaxX; worldX++) { // 逐列绘制垂直线
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const screenPos = worldToScreen(worldX, 0);
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canvasCtx.moveTo(screenPos.x, 0); // 从画布顶部
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canvasCtx.lineTo(screenPos.x, inspectionStore.canvasHeightPx); // 到画布底部
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}
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for (let worldY = viewMinY; worldY <= viewMaxY; worldY++) { // 逐行绘制水平线
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const screenPos = worldToScreen(0, worldY);
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canvasCtx.moveTo(0, screenPos.y); // 从画布左边
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canvasCtx.lineTo(inspectionStore.canvasWidthPx, screenPos.y); // 到画布右边
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}
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canvasCtx.stroke();
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}
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/**
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* 绘制高级区域列表
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* @param {*} canvasCtx
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* @param {*} map
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*/
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export const drawAdvancedAreaList = (canvasCtx, map) => {
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for (let areaIndex = 0; areaIndex < map.advancedAreas.length; areaIndex++) {
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const area = map.advancedAreas[areaIndex]; // 当前区域
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const vertices = area.posGroup || []; // 多边形顶点数组
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if (vertices.length < 3) continue; // 少于3个顶点无法构成多边形,跳过
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// ── 颜色:优先使用 attribute 中的 ARGB 整数,否则用默认品红色 ──
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let fillColorCss = 'rgba(224,64,251,0.12)'; // 默认填充(品红半透明)
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let strokeColorCss = 'rgba(224,64,251,0.5)'; // 默认描边(品红较不透明)
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if (area.attribute) {
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const brushColor = decodeArgbInteger(area.attribute.colorBrush); // 解码填充色
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const penColor = decodeArgbInteger(area.attribute.colorPen); // 解码描边色
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if (brushColor) {
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// 使用原始 alpha 值的一半作为填充透明度,最小 0.06
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fillColorCss = toCssRgba(brushColor, Math.max(0.06, (brushColor.a / 255) * 0.5));
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}
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if (penColor) {
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strokeColorCss = toCssRgba(penColor, 0.6); // 描边60%不透明
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}
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}
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// ── 绘制多边形 ──
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canvasCtx.fillStyle = fillColorCss; // 设置填充色
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canvasCtx.strokeStyle = strokeColorCss; // 设置描边色
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canvasCtx.lineWidth = 1.2; // 描边宽度
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canvasCtx.beginPath();
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const firstVertexScreen = worldToScreen(vertices[0].x, vertices[0].y); // 第一个顶点的屏幕位置
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canvasCtx.moveTo(firstVertexScreen.x, firstVertexScreen.y); // 移动到起点
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for (let i = 1; i < vertices.length; i++) { // 依次连接后续顶点
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const vertexScreen = worldToScreen(vertices[i].x, vertices[i].y);
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canvasCtx.lineTo(vertexScreen.x, vertexScreen.y);
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}
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canvasCtx.closePath(); // 闭合路径
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canvasCtx.fill(); // 填充
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canvasCtx.stroke(); // 描边
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// ── 在多边形质心处绘制区域名称标签 ──
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let centroidWorldX = 0, centroidWorldY = 0; // 质心世界坐标
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for (const v of vertices) { centroidWorldX += v.x; centroidWorldY += v.y; } // 累加顶点坐标
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centroidWorldX /= vertices.length; // 求平均得到质心 X
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centroidWorldY /= vertices.length; // 求平均得到质心 Y
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const centroidScreen = worldToScreen(centroidWorldX, centroidWorldY);
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canvasCtx.font = '500 8px "JetBrains Mono"'; // 标签字体
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canvasCtx.fillStyle = strokeColorCss; // 与描边同色
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canvasCtx.textAlign = 'center'; // 居中对齐
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canvasCtx.fillText(area.instanceName || '', centroidScreen.x, centroidScreen.y + 3); // 绘制文字
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}
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};
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/**
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* 绘制高级线列表
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* @param {*} canvasCtx
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* @param {*} map
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*/
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export const drawAdvancedLineList = (canvasCtx, map) => {
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for (let advLineIndex = 0; advLineIndex < map.advancedLines.length; advLineIndex++) {
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const advLine = map.advancedLines[advLineIndex]; // 当前高级线
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const lineData = advLine.line; // 内部的 line 对象
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if (!lineData || !lineData.startPos || !lineData.endPos) continue; // 缺少端点则跳过
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const startScreen = worldToScreen(lineData.startPos.x, lineData.startPos.y);
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const endScreen = worldToScreen(lineData.endPos.x, lineData.endPos.y);
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// ── 根据 className 决定颜色和线型 ──
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let lineColorHex = '#ff6e40'; // 默认橙色
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let lineDashPattern = []; // 默认实线(无虚线)
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const classNameLower = (advLine.className || '').toLowerCase();
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if (classNameLower.includes('forbidden')) { // 禁行线 → 红色虚线
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lineColorHex = '#ff1744';
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lineDashPattern = [8, 4]; // 虚线模式:8px实 4px空
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} else if (classNameLower.includes('virtual')) { // 虚拟线 → 橙色虚线
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lineColorHex = '#ffab40';
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lineDashPattern = [4, 4];
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}
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// 绘制高级线
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canvasCtx.save();
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canvasCtx.shadowColor = lineColorHex; // 辉光色与线条同色
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canvasCtx.shadowBlur = 4; // 辉光半径
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canvasCtx.strokeStyle = lineColorHex; // 线条颜色
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canvasCtx.lineWidth = 2.5; // 线宽(比基础线粗)
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canvasCtx.setLineDash(lineDashPattern); // 设置虚线模式
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canvasCtx.globalAlpha = 0.8; // 80%不透明
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canvasCtx.beginPath();
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canvasCtx.moveTo(startScreen.x, startScreen.y);
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canvasCtx.lineTo(endScreen.x, endScreen.y);
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canvasCtx.stroke();
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canvasCtx.setLineDash([]); // 恢复实线
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canvasCtx.restore();
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// 在中点绘制名称标签
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// const midpointScreenX = (startScreen.x + endScreen.x) / 2;
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// const midpointScreenY = (startScreen.y + endScreen.y) / 2;
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// canvasCtx.font = '500 8px "JetBrains Mono"';
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// canvasCtx.fillStyle = hexToCssRgba(lineColorHex, 0.55); // 55%不透明的文字
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// canvasCtx.textAlign = 'center';
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// canvasCtx.fillText(advLine.instanceName || advLine.className || '', midpointScreenX, midpointScreenY - 6);
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}
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};
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/**
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* 绘制基础直线列表
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* @param {*} canvasCtx
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* @param {*} map
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*/
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export const drawNormalLines = (canvasCtx, map) => {
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for (let lineIndex = 0; lineIndex < map.normalLines.length; lineIndex++) {
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const line = map.normalLines[lineIndex]; // 当前直线
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const startScreen = worldToScreen(line.startPos.x, line.startPos.y); // 起点屏幕位置
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const endScreen = worldToScreen(line.endPos.x, line.endPos.y); // 终点屏幕位置
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// 绘制发光直线
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canvasCtx.save();
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canvasCtx.shadowColor = '#00e5ff'; // 阴影颜色(产生辉光)
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canvasCtx.shadowBlur = 5; // 辉光扩散半径
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canvasCtx.strokeStyle = '#00e5ff'; // 线条颜色:青色
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canvasCtx.lineWidth = 2; // 线宽
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canvasCtx.globalAlpha = 0.8; // 80%不透明
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canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(startScreen.x, startScreen.y); // 从起点
|
||||
canvasCtx.lineTo(endScreen.x, endScreen.y); // 到终点
|
||||
canvasCtx.stroke();
|
||||
canvasCtx.restore();
|
||||
|
||||
// 在中点绘制方向箭头
|
||||
const midpointX = (startScreen.x + endScreen.x) / 2; // 中点X
|
||||
const midpointY = (startScreen.y + endScreen.y) / 2; // 中点Y
|
||||
const arrowAngle = Math.atan2(endScreen.y - startScreen.y, endScreen.x - startScreen.x); // 线段方向角
|
||||
const arrowLength = 5; // 箭头长度
|
||||
canvasCtx.fillStyle = 'rgba(0,229,255,0.6)'; // 箭头填充色
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(midpointX + Math.cos(arrowAngle) * arrowLength, midpointY + Math.sin(arrowAngle) * arrowLength); // 箭头尖端
|
||||
canvasCtx.lineTo(midpointX + Math.cos(arrowAngle + 2.5) * 4, midpointY + Math.sin(arrowAngle + 2.5) * 4); // 左翼
|
||||
canvasCtx.lineTo(midpointX + Math.cos(arrowAngle - 2.5) * 4, midpointY + Math.sin(arrowAngle - 2.5) * 4); // 右翼
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 绘制高级曲线列表
|
||||
* @param {*} canvasCtx
|
||||
* @param {*} map
|
||||
*/
|
||||
export const drawAdvancedCurveList = (canvasCtx, map) => {
|
||||
for (let curveIndex = 0; curveIndex < map.advancedCurves.length; curveIndex++) {
|
||||
const curve = map.advancedCurves[curveIndex]; // 当前曲线
|
||||
|
||||
// 提取起点和终点的 pos(注意:startPos/endPos 是 {instanceName, pos:{x,y}} 结构)
|
||||
const startPoint = curve.startPos?.pos; // 起点世界坐标
|
||||
const endPoint = curve.endPos?.pos; // 终点世界坐标
|
||||
const controlPoint1 = curve.controlPos1; // 第一控制点(直接 {x,y})
|
||||
const controlPoint2 = curve.controlPos2; // 第二控制点(直接 {x,y})
|
||||
if (!startPoint || !endPoint) continue; // 缺少端点则跳过
|
||||
|
||||
// 转换为屏幕坐标
|
||||
const startScreen = worldToScreen(startPoint.x, startPoint.y);
|
||||
const endScreen = worldToScreen(endPoint.x, endPoint.y);
|
||||
const cp1Screen = controlPoint1 ? worldToScreen(controlPoint1.x, controlPoint1.y) : null; // 可能不存在
|
||||
const cp2Screen = controlPoint2 ? worldToScreen(controlPoint2.x, controlPoint2.y) : null;
|
||||
|
||||
// ── 绘制贝塞尔曲线(虚线)──
|
||||
canvasCtx.save();
|
||||
canvasCtx.shadowColor = '#76ff03'; // 酸绿色辉光
|
||||
canvasCtx.shadowBlur = 5;
|
||||
canvasCtx.strokeStyle = '#76ff03'; // 酸绿色线条
|
||||
canvasCtx.lineWidth = 2;
|
||||
canvasCtx.setLineDash([8, 5]); // 虚线模式
|
||||
canvasCtx.globalAlpha = 0.85;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(startScreen.x, startScreen.y); // 起点
|
||||
if (cp1Screen && cp2Screen) {
|
||||
// 有2个控制点 → 三次贝塞尔 (cubic bezier)
|
||||
canvasCtx.bezierCurveTo(cp1Screen.x, cp1Screen.y, cp2Screen.x, cp2Screen.y, endScreen.x, endScreen.y);
|
||||
} else if (cp1Screen) {
|
||||
// 仅1个控制点 → 二次贝塞尔 (quadratic bezier)
|
||||
canvasCtx.quadraticCurveTo(cp1Screen.x, cp1Screen.y, endScreen.x, endScreen.y);
|
||||
} else {
|
||||
// 无控制点 → 直线
|
||||
canvasCtx.lineTo(endScreen.x, endScreen.y);
|
||||
}
|
||||
canvasCtx.stroke();
|
||||
canvasCtx.setLineDash([]); // 恢复实线
|
||||
canvasCtx.restore();
|
||||
|
||||
// ── 在 t=0.5 处绘制方向箭头 ──
|
||||
if (cp1Screen && cp2Screen) {
|
||||
const t = 0.5; // 参数 t = 0.5(曲线中点)
|
||||
const oneMinusT = 0.5; // 1-t = 0.5
|
||||
// 三次贝塞尔公式计算中点坐标
|
||||
const arrowX = oneMinusT ** 3 * startScreen.x + 3 * oneMinusT ** 2 * t * cp1Screen.x + 3 * oneMinusT * t ** 2 * cp2Screen.x + t ** 3 * endScreen.x;
|
||||
const arrowY = oneMinusT ** 3 * startScreen.y + 3 * oneMinusT ** 2 * t * cp1Screen.y + 3 * oneMinusT * t ** 2 * cp2Screen.y + t ** 3 * endScreen.y;
|
||||
// 三次贝塞尔的一阶导数(切线方向)
|
||||
const tangentX = 3 * oneMinusT ** 2 * (cp1Screen.x - startScreen.x) + 6 * oneMinusT * t * (cp2Screen.x - cp1Screen.x) + 3 * t ** 2 * (endScreen.x - cp2Screen.x);
|
||||
const tangentY = 3 * oneMinusT ** 2 * (cp1Screen.y - startScreen.y) + 6 * oneMinusT * t * (cp2Screen.y - cp1Screen.y) + 3 * t ** 2 * (endScreen.y - cp2Screen.y);
|
||||
const tangentAngle = Math.atan2(tangentY, tangentX); // 切线角度
|
||||
|
||||
// 绘制箭头
|
||||
canvasCtx.fillStyle = 'rgba(118,255,3,0.7)';
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(arrowX + Math.cos(tangentAngle) * 5, arrowY + Math.sin(tangentAngle) * 5);
|
||||
canvasCtx.lineTo(arrowX + Math.cos(tangentAngle + 2.5) * 4, arrowY + Math.sin(tangentAngle + 2.5) * 4);
|
||||
canvasCtx.lineTo(arrowX + Math.cos(tangentAngle - 2.5) * 4, arrowY + Math.sin(tangentAngle - 2.5) * 4);
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
|
||||
// 绘制控制点小圆(辅助调试用)
|
||||
canvasCtx.fillStyle = 'rgba(118,255,3,0.25)'; // 浅绿色半透明
|
||||
for (const controlScreen of [cp1Screen, cp2Screen]) {
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.arc(controlScreen.x, controlScreen.y, 2.5, 0, Math.PI * 2); // 半径2.5px的小圆
|
||||
canvasCtx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// ── 曲线名称标签 ──
|
||||
// canvasCtx.font = '500 7px "JetBrains Mono"';
|
||||
// canvasCtx.fillStyle = 'rgba(118,255,3,0.5)';
|
||||
// canvasCtx.textAlign = 'center';
|
||||
// const labelScreenY = Math.min(startScreen.y, endScreen.y) - 8; // 标签放在最高点上方
|
||||
// canvasCtx.fillText(curve.instanceName || '', (startScreen.x + endScreen.x) / 2, labelScreenY);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* 绘制高级点列表
|
||||
* @param {*} canvasCtx
|
||||
* @param {*} map
|
||||
*/
|
||||
export const drawAdvancedPointList = (canvasCtx, map) => {
|
||||
for (let pointIndex = 0; pointIndex < map.advancedPoints.length; pointIndex++) {
|
||||
const advPoint = map.advancedPoints[pointIndex]; // 当前高级点
|
||||
const pointScreen = worldToScreen(advPoint.pos.x, advPoint.pos.y); // 屏幕位置
|
||||
|
||||
// 判断是否被鼠标悬停
|
||||
const isHovered = inspectionStore.hoveredElement &&
|
||||
inspectionStore.hoveredElement.kind === 'point' &&
|
||||
inspectionStore.hoveredElement.index === pointIndex;
|
||||
|
||||
// ── 根据 className 决定颜色 ──
|
||||
let pointColorHex = '#ffd600'; // 默认琥珀色
|
||||
const classNameLower = (advPoint.className || '').toLowerCase();
|
||||
if (classNameLower.includes('landmark') || classNameLower.includes('land')) {
|
||||
pointColorHex = '#ffd600'; // LandMark → 琥珀色
|
||||
} else if (classNameLower.includes('charge')) {
|
||||
pointColorHex = '#22c55e'; // 充电点 → 绿色
|
||||
} else if (classNameLower.includes('load')) {
|
||||
pointColorHex = '#3b82f6'; // 装载点 → 蓝色
|
||||
} else if (classNameLower.includes('work') || classNameLower.includes('process')) {
|
||||
pointColorHex = '#a855f7'; // 工位 → 紫色
|
||||
} else if (classNameLower.includes('station')) {
|
||||
pointColorHex = '#00e5ff'; // 站点 → 青色
|
||||
}
|
||||
|
||||
// ── 绘制菱形标记 ──
|
||||
const diamondRadius = isHovered ? 8 : 5; // 悬停时放大
|
||||
const pulseAlpha = isHovered ? Math.sin(inspectionStore.animationTimeSeconds * 5) * 0.2 + 0.8 : 1; // 悬停时脉冲闪烁
|
||||
|
||||
canvasCtx.save();
|
||||
canvasCtx.globalAlpha = pulseAlpha; // 应用透明度
|
||||
canvasCtx.shadowColor = pointColorHex; // 辉光颜色
|
||||
canvasCtx.shadowBlur = isHovered ? 18 : 8; // 悬停时增强辉光
|
||||
|
||||
// 绘制旋转45度的正方形(菱形)
|
||||
canvasCtx.fillStyle = pointColorHex;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(pointScreen.x, pointScreen.y - diamondRadius); // 上顶点
|
||||
canvasCtx.lineTo(pointScreen.x + diamondRadius * 0.7, pointScreen.y); // 右顶点
|
||||
canvasCtx.lineTo(pointScreen.x, pointScreen.y + diamondRadius); // 下顶点
|
||||
canvasCtx.lineTo(pointScreen.x - diamondRadius * 0.7, pointScreen.y); // 左顶点
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
|
||||
// 中心白色小圆点(指示精确位置)
|
||||
canvasCtx.shadowBlur = 0;
|
||||
canvasCtx.fillStyle = '#fff';
|
||||
canvasCtx.globalAlpha = 0.9;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.arc(pointScreen.x, pointScreen.y, 1.8, 0, Math.PI * 2); // 半径1.8px
|
||||
canvasCtx.fill();
|
||||
canvasCtx.restore();
|
||||
|
||||
// ── 方向箭头(基于 dir 字段,弧度)──
|
||||
if (advPoint.dir !== undefined && advPoint.dir !== null) {
|
||||
// dir 可能是字符串(smap 样例中为 "-1.5759999999999958")或数字
|
||||
const dirRadians = typeof advPoint.dir === 'string' ? parseFloat(advPoint.dir) : advPoint.dir;
|
||||
if (!isNaN(dirRadians)) { // 有效方向角
|
||||
const arrowLengthPx = 12; // 箭头长度(屏幕像素)
|
||||
canvasCtx.strokeStyle = hexToCssRgba(pointColorHex, 0.5); // 半透明的线条
|
||||
canvasCtx.lineWidth = 1;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(pointScreen.x, pointScreen.y); // 从点中心出发
|
||||
// 注意:世界坐标 Y 向上,但 atan2 使用的 dir 是标准数学角,屏幕 Y 翻转后取负
|
||||
canvasCtx.lineTo(
|
||||
pointScreen.x + Math.cos(dirRadians) * arrowLengthPx,
|
||||
pointScreen.y - Math.sin(dirRadians) * arrowLengthPx // Y 翻转
|
||||
);
|
||||
canvasCtx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// ── 名称标签 ──
|
||||
canvasCtx.font = '500 7px "JetBrains Mono"';
|
||||
canvasCtx.fillStyle = hexToCssRgba(pointColorHex, 0.7);
|
||||
canvasCtx.textAlign = 'center';
|
||||
canvasCtx.fillText(advPoint.instanceName || '', pointScreen.x, pointScreen.y - diamondRadius - 4);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 绘制地图边界
|
||||
* @param {*} canvasCtx
|
||||
* @param {*} map
|
||||
*/
|
||||
export const drawMapBoundary = (canvasCtx, map) => {
|
||||
const boundaryTopLeft = worldToScreen(map.originX, map.maxY); // 边界左上角屏幕位置
|
||||
const boundaryBottomRight = worldToScreen(map.maxX, map.originY); // 边界右下角屏幕位置
|
||||
canvasCtx.strokeStyle = 'rgba(0,229,160,0.1)'; // 极淡的青绿色
|
||||
canvasCtx.lineWidth = 1;
|
||||
canvasCtx.setLineDash([5, 4]); // 虚线
|
||||
canvasCtx.strokeRect(
|
||||
boundaryTopLeft.x, boundaryTopLeft.y,
|
||||
boundaryBottomRight.x - boundaryTopLeft.x,
|
||||
boundaryBottomRight.y - boundaryTopLeft.y
|
||||
);
|
||||
canvasCtx.setLineDash([]); // 恢复实线
|
||||
};
|
||||
|
||||
/**
|
||||
* 从 normalPosList 构建占据栅格图像
|
||||
*
|
||||
* 原理:normalPosList 中每个点标记一个自由通行格子。
|
||||
* 未出现在列表中的格子 = 障碍物(墙壁)
|
||||
* 墙壁格子如果紧邻自由格子,则标记为"墙壁边缘",渲染高亮
|
||||
*
|
||||
* @param {Object} parsedMap - parseSmapJson 的输出
|
||||
* @param {boolean} showEdgeGlow - 是否计算墙壁边缘高亮效果
|
||||
* @returns {HTMLCanvasElement} 离屏 Canvas 元素,包含渲染好的栅格图像
|
||||
*/
|
||||
export const buildOccupancyGridImage = (parsedMap, showEdgeGlow) => {
|
||||
const gridW = parsedMap.gridWidth; // 栅格宽度(像素)
|
||||
const gridH = parsedMap.gridHeight; // 栅格高度(像素)
|
||||
const originX = parsedMap.originX; // 世界坐标原点 X
|
||||
const originY = parsedMap.originY; // 世界坐标原点 Y
|
||||
const resolution = parsedMap.resolution; // 分辨率
|
||||
|
||||
// ── 第一步:遍历 normalPosList,标记自由空间 ──
|
||||
const occupancyGrid = new Uint8Array(gridW * gridH); // 0=墙壁, 1=自由空间
|
||||
for (const freeSpacePoint of parsedMap.normalPositions) {
|
||||
// 将世界坐标转换为栅格像素坐标
|
||||
const gridColX = Math.floor((freeSpacePoint.x - originX) / resolution); // 列号(从左到右)
|
||||
const pixelRowFromBottom = Math.floor((freeSpacePoint.y - originY) / resolution); // 行号(从下到上,世界坐标系)
|
||||
const imageRowY = gridH - 1 - pixelRowFromBottom; // 翻转为图像行号(从上到下)
|
||||
// 安全边界检查后标记为自由空间
|
||||
if (gridColX >= 0 && gridColX < gridW && imageRowY >= 0 && imageRowY < gridH) {
|
||||
occupancyGrid[imageRowY * gridW + gridColX] = 1; // 标记该格为自由
|
||||
}
|
||||
}
|
||||
|
||||
// ── 第二步:遍历每个格子,按类型着色 ──
|
||||
const offscreenCanvas = document.createElement('canvas'); // 创建离屏 Canvas
|
||||
offscreenCanvas.width = gridW; // 设置尺寸
|
||||
offscreenCanvas.height = gridH;
|
||||
const offscreenCtx = offscreenCanvas.getContext('2d'); // 获取上下文
|
||||
const imageData = offscreenCtx.createImageData(gridW, gridH);// 创建 ImageData
|
||||
const pixelData = imageData.data; // 像素数据数组 (RGBA 扁平排列)
|
||||
|
||||
// 定义三种颜色
|
||||
const FREE_SPACE_R = 10, FREE_SPACE_G = 16, FREE_SPACE_B = 30; // 自由空间:深蓝黑
|
||||
const WALL_INTERIOR_R = 22, WALL_INTERIOR_G = 36, WALL_INTERIOR_B = 64; // 墙壁内部:深蓝
|
||||
const WALL_EDGE_R = 45, WALL_EDGE_G = 130, WALL_EDGE_B = 255; // 墙壁边缘:亮蓝
|
||||
|
||||
for (let rowY = 0; rowY < gridH; rowY++) { // 逐行扫描
|
||||
for (let colX = 0; colX < gridW; colX++) { // 逐列扫描
|
||||
const gridIndex = rowY * gridW + colX; // 一维数组索引
|
||||
const pixelOffset = gridIndex << 2; // RGBA 偏移(×4)
|
||||
|
||||
if (occupancyGrid[gridIndex] === 1) {
|
||||
// ── 自由空间 ──
|
||||
pixelData[pixelOffset] = FREE_SPACE_R; // R
|
||||
pixelData[pixelOffset + 1] = FREE_SPACE_G; // G
|
||||
pixelData[pixelOffset + 2] = FREE_SPACE_B; // B
|
||||
pixelData[pixelOffset + 3] = 255; // A(不透明)
|
||||
} else {
|
||||
// ── 障物(墙壁)── 判断是否为边缘
|
||||
let isAdjacentToFreeSpace = false; // 是否紧邻自由空间
|
||||
if (showEdgeGlow) { // 仅在启用边缘效果时检测
|
||||
if (rowY > 0 && occupancyGrid[(rowY - 1) * gridW + colX] === 1) isAdjacentToFreeSpace = true; // 上方
|
||||
else if (rowY < gridH - 1 && occupancyGrid[(rowY + 1) * gridW + colX] === 1) isAdjacentToFreeSpace = true; // 下方
|
||||
else if (colX > 0 && occupancyGrid[rowY * gridW + colX - 1] === 1) isAdjacentToFreeSpace = true; // 左方
|
||||
else if (colX < gridW - 1 && occupancyGrid[rowY * gridW + colX + 1] === 1) isAdjacentToFreeSpace = true; // 右方
|
||||
}
|
||||
if (isAdjacentToFreeSpace) {
|
||||
// 墙壁边缘:亮蓝色
|
||||
pixelData[pixelOffset] = WALL_EDGE_R;
|
||||
pixelData[pixelOffset + 1] = WALL_EDGE_G;
|
||||
pixelData[pixelOffset + 2] = WALL_EDGE_B;
|
||||
pixelData[pixelOffset + 3] = 255;
|
||||
} else {
|
||||
// 墙壁内部:深蓝色
|
||||
pixelData[pixelOffset] = WALL_INTERIOR_R;
|
||||
pixelData[pixelOffset + 1] = WALL_INTERIOR_G;
|
||||
pixelData[pixelOffset + 2] = WALL_INTERIOR_B;
|
||||
pixelData[pixelOffset + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 将 ImageData 绘制到离屏 Canvas 上
|
||||
offscreenCtx.putImageData(imageData, 0, 0);
|
||||
return offscreenCanvas;
|
||||
}
|
||||
|
||||
// import bot from '@/assets/icons/svg/bot.svg'
|
||||
export class MobileRobot {
|
||||
constructor(id, name, x, y, angleRad = 0, color= "#00D4FF", imageUrl = null) {
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.x = x; // 世界坐标X (米)
|
||||
this.y = y; // 世界坐标Y (米)
|
||||
this.angle = angleRad; // 朝向弧度
|
||||
this.imageUrl = imageUrl || '/bot.svg';
|
||||
// 预加载图片 (可选)
|
||||
this.imgElement = null;
|
||||
if (this.imageUrl) {
|
||||
this.init(color, this.imageUrl)
|
||||
}
|
||||
}
|
||||
|
||||
async init(color, imageUrl) {
|
||||
console.log('imageUrl', imageUrl)
|
||||
const response = await fetch(imageUrl);
|
||||
let svgText = await response.text();
|
||||
console.log('svgText', svgText)
|
||||
// 替换颜色
|
||||
svgText = svgText.replace(/currentColor/g, color);
|
||||
svgText = svgText.replace(/fill="[^"]*"/g, `fill="${color}"`);
|
||||
// 创建Blob URL
|
||||
const blob = new Blob([svgText], { type: 'image/svg+xml' });
|
||||
const url = URL.createObjectURL(blob);
|
||||
this.imgElement = new Image();
|
||||
this.imgElement.src = url;
|
||||
}
|
||||
|
||||
// 绘制到canvas上下文 (屏幕坐标)
|
||||
draw(ctx, screenX, screenY, scale = 1) {
|
||||
console.log('imgElement', this.imgElement)
|
||||
const size = 18; // 绘制大小px
|
||||
if (this.imgElement && this.imgElement.complete) {
|
||||
ctx.save();
|
||||
ctx.translate(screenX, screenY);
|
||||
ctx.rotate(-this.angle); // canvas Y向下, 角度翻转适配
|
||||
ctx.drawImage(this.imgElement, -size / 2, -size / 2, size, size);
|
||||
ctx.restore();
|
||||
}
|
||||
// 名字标签
|
||||
ctx.font = '8px "JetBrains Mono"';
|
||||
ctx.fillStyle = '#a0c0f0';
|
||||
ctx.shadowBlur = 0;
|
||||
ctx.fillText(this.name, screenX - 10, screenY - 10);
|
||||
}
|
||||
|
||||
// 更新位置
|
||||
setPosition(x, y) { this.x = x; this.y = y; }
|
||||
setAngle(rad) { this.angle = rad; }
|
||||
}
|
||||
|
||||
@ -4,7 +4,8 @@
|
||||
<div class="robot-container">
|
||||
<div class="title">选择机器人</div>
|
||||
<div class="robot-box">
|
||||
<div v-for="item, index in 4" class="robot" :class="{ active: activeBot === index }" @click="changeBot(index)">
|
||||
<div v-for="item, index in 4" class="robot" :class="{ active: activeBot === index }"
|
||||
@click="changeBot(index)">
|
||||
<div>
|
||||
<SvgIcon name="bot" :color="colorList[index]" />
|
||||
</div>
|
||||
@ -78,16 +79,67 @@
|
||||
<el-radio :value="3">姿态控制</el-radio>
|
||||
</el-radio-group>
|
||||
|
||||
<div class="leftHand">左手</div>
|
||||
<div v-if="[1,3].includes(activeRoboticArm)" class="coordinate-system" ref="coordinateSystem">
|
||||
<div class="control-buttons">
|
||||
<button v-for="(pos, index) in buttonPositions" :key="index" class="pos-btn"
|
||||
:data-target="pos.target" :style="{ left: `${pos.left}px`, top: `${pos.top}px` }">
|
||||
{{ pos.label }}
|
||||
</button>
|
||||
<div class="mode-tabs">
|
||||
<div class="mode-tab active">左手</div>
|
||||
<div class="mode-tab">右手</div>
|
||||
</div>
|
||||
|
||||
<div class="robotic-arm-box">
|
||||
<div class="robotic-arm-status">
|
||||
<div class="coord-display">
|
||||
<div class="coord-item">
|
||||
<div class="coord-key key-x">X</div>
|
||||
<div class="coord-val" id="coordX">+124.50</div>
|
||||
</div>
|
||||
<div class="coord-item">
|
||||
<div class="coord-key key-y">Y</div>
|
||||
<div class="coord-val" id="coordY">−38.20</div>
|
||||
</div>
|
||||
<div class="coord-item">
|
||||
<div class="coord-key key-z">Z</div>
|
||||
<div class="coord-val" id="coordZ">+502.00</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="axis-group">
|
||||
<!-- X Axis -->
|
||||
<div class="axis-row x">
|
||||
<div class="axis-label x">X</div>
|
||||
<div class="axis-slider-wrap">
|
||||
<div class="axis-slider-top">
|
||||
<span class="axis-name">前后平移</span>
|
||||
<span class="axis-value" id="valX">0.00</span>
|
||||
</div>
|
||||
<el-slider v-model="speed" :max="2" :step="0.1" size="small" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Y Axis -->
|
||||
<div class="axis-row y">
|
||||
<div class="axis-label y">Y</div>
|
||||
<div class="axis-slider-wrap">
|
||||
<div class="axis-slider-top">
|
||||
<span class="axis-name">左右平移</span>
|
||||
<span class="axis-value" id="valY">0.00</span>
|
||||
</div>
|
||||
<el-slider v-model="speed" :max="2" :step="0.1" size="small" />
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- Z Axis -->
|
||||
<div class="axis-row z">
|
||||
<div class="axis-label z">Z</div>
|
||||
<div class="axis-slider-wrap">
|
||||
<div class="axis-slider-top">
|
||||
<span class="axis-name">上下平移</span>
|
||||
<span class="axis-value" id="valZ">0.00</span>
|
||||
</div>
|
||||
<el-slider v-model="speed" :max="2" :step="0.1" size="small" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="rightHand">右手</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@ -102,7 +154,7 @@
|
||||
<div class="monitor-container"></div>
|
||||
<div class="split-line"></div>
|
||||
<div class="container-title">语音对话</div>
|
||||
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@ -127,107 +179,18 @@ const speed = ref(0.8)
|
||||
|
||||
const activeRoboticArm = ref(1)
|
||||
|
||||
const coordinateSystem = ref(null); // 用于获取容器元素
|
||||
const buttonPositions = ref([]); // 存储按钮的动态位置
|
||||
const buttonDirections = [
|
||||
{ target: "z_plus", direction: "top", label: "Z+" }, // left
|
||||
{ target: "x_plus", direction: "right", label: "X+" }, // bottom
|
||||
{ target: "y_minus", direction: "bottom", label: "Y-" },
|
||||
{ target: "z_minus", direction: "bottom", label: "Z-" },
|
||||
{ target: "x_minus", direction: "left", label: "X-" },
|
||||
{ target: "y_plus", direction: "left", label: "Y+" }, // right
|
||||
];
|
||||
|
||||
// 默认图片尺寸
|
||||
const ORIGINAL_IMAGE_WIDTH = 1025;
|
||||
const ORIGINAL_IMAGE_HEIGHT = 817;
|
||||
|
||||
const handlerController = (value) => {
|
||||
if (value === 2 && [1, 3].includes(activeRoboticArm.value)) {
|
||||
updateButtonPositions()
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
const handlerArm = (value) => {
|
||||
if ([1, 3].includes(value)) {
|
||||
updateButtonPositions()
|
||||
}
|
||||
}
|
||||
|
||||
const updateButtonPositions = () => {
|
||||
if (coordinateSystem.value) {
|
||||
const containerRect = coordinateSystem.value.getBoundingClientRect();
|
||||
const containerWidth = containerRect.width;
|
||||
const containerHeight = containerRect.height;
|
||||
|
||||
// 计算图片的实际显示尺寸(考虑 background-size: contain)
|
||||
const imageAspectRatio = ORIGINAL_IMAGE_WIDTH / ORIGINAL_IMAGE_HEIGHT;
|
||||
const containerAspectRatio = containerWidth / containerHeight;
|
||||
|
||||
let imageWidth, imageHeight, imageLeft, imageTop;
|
||||
if (containerAspectRatio > imageAspectRatio) {
|
||||
imageHeight = containerHeight;
|
||||
imageWidth = imageHeight * imageAspectRatio;
|
||||
imageLeft = (containerWidth - imageWidth) / 2;
|
||||
imageTop = 0;
|
||||
} else {
|
||||
imageWidth = containerWidth;
|
||||
imageHeight = imageWidth / imageAspectRatio;
|
||||
imageLeft = 0;
|
||||
imageTop = (containerHeight - imageHeight) / 2;
|
||||
}
|
||||
|
||||
// 计算图片中心坐标
|
||||
const centerX = imageLeft + imageWidth / 2;
|
||||
const centerY = imageTop + imageHeight / 2;
|
||||
|
||||
// 计算圆的半径(根据图片尺寸的较小值比例确定,可调整比例系数)
|
||||
const radiusScale = 0.85; // 半径系数,0-1之间,越大半径越大
|
||||
const radius = Math.min(imageWidth, imageHeight) * radiusScale / 2;
|
||||
|
||||
// 定义方位对应的角度(弧度制),top为0度,顺时针增加
|
||||
const directionAngles = {
|
||||
"top": 0,
|
||||
"top-right": Math.PI / 6, // 30度
|
||||
"right": Math.PI / 3, // 60度
|
||||
"bottom-right": Math.PI / 2, // 90度
|
||||
"bottom": 2 * Math.PI / 3, // 120度
|
||||
"bottom-left": 5 * Math.PI / 6, // 150度
|
||||
"left": Math.PI, // 180度
|
||||
"top-left": 7 * Math.PI / 6, // 210度
|
||||
};
|
||||
|
||||
// 调整角度以均匀分布12个按钮(360/12=30度,即Math.PI/6弧度)
|
||||
const totalButtons = buttonDirections.length;
|
||||
const angleStep = 2 * Math.PI / totalButtons;
|
||||
|
||||
// 更新按钮位置
|
||||
buttonPositions.value = buttonDirections.map((btn, index) => {
|
||||
// 计算每个按钮的角度(从top开始顺时针排列)
|
||||
const angle = index * angleStep;
|
||||
// 计算按钮的坐标
|
||||
const x = centerX + radius * Math.sin(angle);
|
||||
const y = centerY - radius * Math.cos(angle);
|
||||
return {
|
||||
...btn,
|
||||
left: x,
|
||||
top: y,
|
||||
};
|
||||
});
|
||||
|
||||
console.log('buttonPositions', buttonPositions.value)
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
onMounted(() => {
|
||||
// 监听窗口大小变化,更新按钮位置
|
||||
window.addEventListener("resize", updateButtonPositions);
|
||||
});
|
||||
|
||||
onUnmounted(() => {
|
||||
window.removeEventListener("resize", updateButtonPositions);
|
||||
});
|
||||
</script>
|
||||
|
||||
<style lang="scss" scoped>
|
||||
@ -418,42 +381,186 @@ onUnmounted(() => {
|
||||
justify-content: space-between;
|
||||
}
|
||||
|
||||
.coordinate-system {
|
||||
height: 200px;
|
||||
.mode-tabs {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
position: relative;
|
||||
background-image: url("@/assets/images/arm.png");
|
||||
background-size: contain;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
padding: 12px 20px 0;
|
||||
gap: 6px;
|
||||
|
||||
.control-buttons {
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
top: 0;
|
||||
left: 0;
|
||||
.mode-tab {
|
||||
flex: 1;
|
||||
padding: 8px 0;
|
||||
text-align: center;
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: #4a5580;
|
||||
background: transparent;
|
||||
border: 1px solid transparent;
|
||||
border-bottom: none;
|
||||
border-radius: 8px 8px 0 0;
|
||||
cursor: pointer;
|
||||
transition: all 0.25s ease;
|
||||
position: relative;
|
||||
user-select: none;
|
||||
|
||||
.pos-btn {
|
||||
position: absolute;
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
background: #4076ff;
|
||||
color: white;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-size: 14px;
|
||||
border-radius: 4px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
transform: translate(-50%, -50%);
|
||||
/* 按钮中心对齐坐标 */
|
||||
&:hover {
|
||||
color: #8b97bf;
|
||||
background: #3b82f60d;
|
||||
}
|
||||
}
|
||||
|
||||
.active {
|
||||
color: #3b82f6;
|
||||
background: #111a36;
|
||||
border-color: #1c2a52;
|
||||
font-weight: 700;
|
||||
|
||||
&:after {
|
||||
content: '';
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
left: 20%;
|
||||
right: 20%;
|
||||
height: 2px;
|
||||
background: var(--accent);
|
||||
border-radius: 1px;
|
||||
box-shadow: 0 0 8px var(--accent-glow);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.robotic-arm-box {
|
||||
.robotic-arm-status {
|
||||
.coord-display {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
padding: 12px;
|
||||
background: #070b1a;
|
||||
border: 1px solid #1c2a52;
|
||||
border-radius: 8px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
.coord-item {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 6px 0;
|
||||
border-radius: 6px;
|
||||
background: rgba(255, 255, 255, 0.02);
|
||||
|
||||
.coord-key {
|
||||
font-size: 12px;
|
||||
font-weight: bold;
|
||||
margin-bottom: 3px;
|
||||
}
|
||||
|
||||
.key-x {
|
||||
color: #f87171;
|
||||
}
|
||||
|
||||
.key-y {
|
||||
color: #34d399;
|
||||
;
|
||||
}
|
||||
|
||||
.key-z {
|
||||
color: #38bdf8;
|
||||
;
|
||||
}
|
||||
|
||||
.coord-val {
|
||||
font-size: 14px;
|
||||
font-weight: bold;
|
||||
color: #e8edf8;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.axis-group {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 12px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
.axis-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 10px;
|
||||
padding: 10px 14px;
|
||||
background: #0c1228;
|
||||
border: 1px solid #1c2a52;
|
||||
border-radius: 10px;
|
||||
transition: all 0.2s ease;
|
||||
|
||||
&:hover {
|
||||
border-color: #2a3f7a;
|
||||
background: #3b82f608;
|
||||
}
|
||||
|
||||
.axis-label {
|
||||
width: 28px;
|
||||
height: 28px;
|
||||
border-radius: 6px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
font-size: 13px;
|
||||
font-weight: 700;
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
.x {
|
||||
background: #f8717126;
|
||||
color: #f87171;
|
||||
border: 1px solid #f871714d;
|
||||
}
|
||||
|
||||
.y {
|
||||
background: #34d39926;
|
||||
color: #34d399;
|
||||
border: 1px solid #34d3994d;
|
||||
}
|
||||
|
||||
.z {
|
||||
background: #38bdf826;
|
||||
color: #38bdf8;
|
||||
border: 1px solid #38bdf84d;
|
||||
}
|
||||
|
||||
|
||||
.axis-slider-wrap {
|
||||
flex: 1;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.axis-slider-top {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
|
||||
.axis-name {
|
||||
font-size: 11px;
|
||||
color: #8b97bf;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.axis-value {
|
||||
font-size: 12px;
|
||||
font-weight: 500;
|
||||
color: #e8edf8;
|
||||
min-width: 52px;
|
||||
text-align: right;
|
||||
}
|
||||
}
|
||||
|
||||
:deep(.el-slider__button) {
|
||||
scale: 0.5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -7,74 +7,43 @@
|
||||
<script setup>
|
||||
import { onMounted, onUnmounted } from 'vue';
|
||||
|
||||
// ───────────────────────────────────────────────
|
||||
// 1. 常量:颜色定义
|
||||
// ───────────────────────────────────────────────
|
||||
import {
|
||||
worldToScreen,
|
||||
screenToWorld,
|
||||
drawGrid,
|
||||
drawGridlines,
|
||||
drawAdvancedAreaList,
|
||||
drawAdvancedLineList,
|
||||
drawNormalLines,
|
||||
drawAdvancedCurveList,
|
||||
drawAdvancedPointList,
|
||||
drawMapBoundary,
|
||||
buildOccupancyGridImage,
|
||||
MobileRobot
|
||||
} from '../canvasUtils';
|
||||
|
||||
/**
|
||||
* 0xAARRGGBB 整数颜色解码为 {r, g, b, a} 对象
|
||||
* @param {number} argbInt - 32位 ARGB 整数,如 0xCCFF0040
|
||||
* @returns {{r:number, g:number, b:number, a:number}|null} RGBA 分量 (0~255),无效输入返回 null
|
||||
*/
|
||||
function decodeArgbInteger(argbInt) {
|
||||
if (typeof argbInt !== 'number') return null; // 非数字类型直接返回
|
||||
return {
|
||||
a: (argbInt >>> 24) & 0xFF, // 高8位:Alpha 透明度
|
||||
r: (argbInt >>> 16) & 0xFF, // 次高8位:Red
|
||||
g: (argbInt >>> 8) & 0xFF, // 次低8位:Green
|
||||
b: argbInt & 0xFF, // 低8位:Blue
|
||||
};
|
||||
}
|
||||
import { useInspectionStore } from "@/store/modules/inspection";
|
||||
const inspectionStore = useInspectionStore();
|
||||
|
||||
/**
|
||||
* 将 decodeArgbInteger 的结果转为 CSS rgba() 字符串
|
||||
* @param {{r,g,b,a}} colorObj - RGBA 分量对象
|
||||
* @param {number} [alphaOverride] - 可选,覆盖 alpha 值(0~1)
|
||||
* @returns {string|null} CSS rgba 字符串,如 "rgba(255,0,64,0.3)"
|
||||
*/
|
||||
function toCssRgba(colorObj, alphaOverride) {
|
||||
if (!colorObj) return null; // 空对象返回 null
|
||||
const alpha = alphaOverride !== undefined // 如果提供了覆盖值
|
||||
? alphaOverride // 使用覆盖值
|
||||
: colorObj.a / 255; // 否则将 0~255 映射到 0~1
|
||||
return `rgba(${colorObj.r},${colorObj.g},${colorObj.b},${alpha})`;
|
||||
}
|
||||
|
||||
/**
|
||||
* 6位十六进制颜色字符串转为 CSS rgba 字符串
|
||||
* @param {string} hex - 如 "#ff6e40"
|
||||
* @param {number} alpha - 透明度 0~1
|
||||
* @returns {string} CSS rgba 字符串
|
||||
*/
|
||||
function hexToCssRgba(hexString, alpha) {
|
||||
const r = parseInt(hexString.slice(1, 3), 16); // 提取 R 分量
|
||||
const g = parseInt(hexString.slice(3, 5), 16); // 提取 G 分量
|
||||
const b = parseInt(hexString.slice(5, 7), 16); // 提取 B 分量
|
||||
return `rgba(${r},${g},${b},${alpha})`;
|
||||
}
|
||||
|
||||
// ───────────────────────────────────────────────
|
||||
// 2. 应用全局状态
|
||||
// ───────────────────────────────────────────────
|
||||
|
||||
/**
|
||||
* 应用全局状态对象,集中管理所有可变数据
|
||||
* - parsedMap: 解析后的地图数据结构
|
||||
* - gridOffscreen: 离屏 Canvas,存储绘制好的占据栅格图像
|
||||
* - camera: 相机状态(中心世界坐标 + 缩放级别)
|
||||
* - layerVisibility: 各图层的可见性开关
|
||||
* - mouseState: 鼠标位置与拖拽状态
|
||||
* - hoveredElement: 当前鼠标悬停命中的元素
|
||||
* - isMapLoaded: 地图是否已加载完成
|
||||
*/
|
||||
const applicationState = {
|
||||
parsedMap: null, // 解析后的完整地图数据
|
||||
gridOffscreen: null, // 栅格图像(离屏Canvas)
|
||||
camera: { // 相机参数
|
||||
centerX: 0, // 相机中心的世界坐标 X
|
||||
centerY: 0, // 相机中心的世界坐标 Y
|
||||
pixelsPerMeter: 40, // 缩放:每米对应的屏幕像素数
|
||||
mouseState: { // 鼠标交互状态
|
||||
screenX: 0, // 鼠标在 Canvas 上的像素 X
|
||||
screenY: 0, // 鼠标在 Canvas 上的像素 Y
|
||||
worldX: 0, // 鼠标对应的世界坐标 X
|
||||
worldY: 0, // 鼠标对应的世界坐标 Y
|
||||
isDragging: false, // 是否正在拖拽平移
|
||||
},
|
||||
isMapLoaded: false, // 地图加载完成标志,
|
||||
layerVisibility: { // 各图层是否可见
|
||||
grid: true, // 占据栅格底图
|
||||
edges: true, // 墙壁边缘发光
|
||||
@ -84,23 +53,13 @@ const applicationState = {
|
||||
curves: true, // advancedCurveList
|
||||
points: true, // advancedPointList
|
||||
areas: true, // advancedAreaList
|
||||
robots: true, // 机器人位置和朝向
|
||||
},
|
||||
mouseState: { // 鼠标交互状态
|
||||
screenX: 0, // 鼠标在 Canvas 上的像素 X
|
||||
screenY: 0, // 鼠标在 Canvas 上的像素 Y
|
||||
worldX: 0, // 鼠标对应的世界坐标 X
|
||||
worldY: 0, // 鼠标对应的世界坐标 Y
|
||||
isDragging: false, // 是否正在拖拽平移
|
||||
},
|
||||
hoveredElement: null, // 当前悬停的元素 {kind, index}
|
||||
isMapLoaded: false, // 地图加载完成标志
|
||||
robots: [] // 存储机器人实例
|
||||
};
|
||||
|
||||
let mapCanvas; // 主渲染画布 DOM 元素
|
||||
let canvasCtx; // 2D 渲染上下文
|
||||
let canvasWidthPx = 0; // Canvas CSS 逻辑宽度(像素)
|
||||
let canvasHeightPx = 0; // Canvas CSS 逻辑高度(像素)
|
||||
let devicePixelRatio = 1; // 设备像素比(高DPI屏幕 > 1)
|
||||
|
||||
const init = () => {
|
||||
mapCanvas = document.getElementById('map-canvas');
|
||||
@ -114,41 +73,14 @@ const init = () => {
|
||||
function resizeCanvasToContainer() {
|
||||
const containerRect = mapCanvas.parentElement.getBoundingClientRect(); // 获取容器实际尺寸
|
||||
devicePixelRatio = window.devicePixelRatio || 1; // 获取设备像素比
|
||||
canvasWidthPx = containerRect.width; // 更新逻辑宽度
|
||||
canvasHeightPx = containerRect.height; // 逻辑高度 = 容器高度 - 状态栏高度
|
||||
mapCanvas.width = canvasWidthPx * devicePixelRatio; // Canvas 物理像素宽
|
||||
mapCanvas.height = canvasHeightPx * devicePixelRatio; // Canvas 物理像素高
|
||||
mapCanvas.style.width = canvasWidthPx + 'px'; // CSS 显示宽度
|
||||
mapCanvas.style.height = canvasHeightPx + 'px'; // CSS 显示高度
|
||||
inspectionStore.canvasWidthPx = containerRect.width; // 更新逻辑宽度
|
||||
inspectionStore.canvasHeightPx = containerRect.height; // 逻辑高度 = 容器高度 - 状态栏高度
|
||||
mapCanvas.width = inspectionStore.canvasWidthPx * devicePixelRatio; // Canvas 物理像素宽
|
||||
mapCanvas.height = inspectionStore.canvasHeightPx * devicePixelRatio; // Canvas 物理像素高
|
||||
mapCanvas.style.width = inspectionStore.canvasWidthPx + 'px'; // CSS 显示宽度
|
||||
mapCanvas.style.height = inspectionStore.canvasHeightPx + 'px'; // CSS 显示高度
|
||||
}
|
||||
|
||||
/**
|
||||
* 将世界坐标转换为 Canvas 屏幕像素坐标
|
||||
* 注意:世界坐标 Y 轴向上,Canvas Y 轴向下,因此需要翻转
|
||||
* @param {number} worldX - 世界坐标 X(米)
|
||||
* @param {number} worldY - 世界坐标 Y(米)
|
||||
* @returns {{x: number, y: number}} Canvas 上的屏幕像素坐标
|
||||
*/
|
||||
function worldToScreen(worldX, worldY) {
|
||||
const camera = applicationState.camera;
|
||||
const screenX = (worldX - camera.centerX) * camera.pixelsPerMeter + canvasWidthPx / 2; // 水平偏移 + 居中
|
||||
const screenY = -(worldY - camera.centerY) * camera.pixelsPerMeter + canvasHeightPx / 2; // 垂直翻转 + 居中
|
||||
return { x: screenX, y: screenY };
|
||||
}
|
||||
|
||||
/**
|
||||
* 将 Canvas 屏幕像素坐标反算为世界坐标
|
||||
* 与 worldToScreen 互为逆运算
|
||||
* @param {number} screenX - Canvas 像素 X
|
||||
* @param {number} screenY - Canvas 像素 Y
|
||||
* @returns {{x: number, y: number}} 世界坐标(米)
|
||||
*/
|
||||
function screenToWorld(screenX, screenY) {
|
||||
const camera = applicationState.camera;
|
||||
const worldX = (screenX - canvasWidthPx / 2) / camera.pixelsPerMeter + camera.centerX; // 水平反算
|
||||
const worldY = -(screenY - canvasHeightPx / 2) / camera.pixelsPerMeter + camera.centerY; // 垂直反算(带翻转)
|
||||
return { x: worldX, y: worldY };
|
||||
}
|
||||
|
||||
/**
|
||||
* 解析 SEER smap JSON 文件为内部地图数据结构
|
||||
@ -181,22 +113,16 @@ function parseSmapJson(rawJson) {
|
||||
maxY: maximumPos.y, // 地图右上角 Y
|
||||
gridWidth: gridWidthPx, // 栅格宽度(像素)
|
||||
gridHeight: gridHeightPx, // 栅格高度(像素)
|
||||
|
||||
// normalPosList: 自由空间点,直接拷贝
|
||||
normalPositions: rawJson.normalPosList || [],
|
||||
|
||||
// normalLineList: 直接拷贝,每项含 {startPos:{x,y}, endPos:{x,y}}
|
||||
normalLines: rawJson.normalLineList || [],
|
||||
|
||||
// advancedPointList: 直接拷贝,每项含 {className, instanceName, pos:{x,y}, dir, desc, property:[]}
|
||||
advancedPoints: rawJson.advancedPointList || [],
|
||||
|
||||
// advancedLineList: 直接拷贝,每项含 {className, instanceName, line:{startPos, endPos}}
|
||||
advancedLines: rawJson.advancedLineList || [],
|
||||
|
||||
// advancedCurveList: 直接拷贝,每项含 {className, instanceName, controlPos1, controlPos2, startPos, endPos}
|
||||
advancedCurves: rawJson.advancedCurveList || [],
|
||||
|
||||
// advancedAreaList: 直接拷贝,每项含 {className, instanceName, dir, posGroup:[], attribute:{}}
|
||||
advancedAreas: rawJson.advancedAreaList || [],
|
||||
};
|
||||
@ -204,98 +130,6 @@ function parseSmapJson(rawJson) {
|
||||
return parsedMap;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════════
|
||||
// 7. 栅格图像构建器
|
||||
// 从 normalPosList 反向构建占据栅格并渲染为 Canvas 图像
|
||||
// ═══════════════════════════════════════════════════════════════════════
|
||||
|
||||
/**
|
||||
* 从 normalPosList 构建占据栅格图像
|
||||
*
|
||||
* 原理:normalPosList 中每个点标记一个自由通行格子。
|
||||
* 未出现在列表中的格子 = 障碍物(墙壁)
|
||||
* 墙壁格子如果紧邻自由格子,则标记为"墙壁边缘",渲染高亮
|
||||
*
|
||||
* @param {Object} parsedMap - parseSmapJson 的输出
|
||||
* @param {boolean} showEdgeGlow - 是否计算墙壁边缘高亮效果
|
||||
* @returns {HTMLCanvasElement} 离屏 Canvas 元素,包含渲染好的栅格图像
|
||||
*/
|
||||
function buildOccupancyGridImage(parsedMap, showEdgeGlow) {
|
||||
const gridW = parsedMap.gridWidth; // 栅格宽度(像素)
|
||||
const gridH = parsedMap.gridHeight; // 栅格高度(像素)
|
||||
const originX = parsedMap.originX; // 世界坐标原点 X
|
||||
const originY = parsedMap.originY; // 世界坐标原点 Y
|
||||
const resolution = parsedMap.resolution; // 分辨率
|
||||
|
||||
// ── 第一步:遍历 normalPosList,标记自由空间 ──
|
||||
const occupancyGrid = new Uint8Array(gridW * gridH); // 0=墙壁, 1=自由空间
|
||||
for (const freeSpacePoint of parsedMap.normalPositions) {
|
||||
// 将世界坐标转换为栅格像素坐标
|
||||
const gridColX = Math.floor((freeSpacePoint.x - originX) / resolution); // 列号(从左到右)
|
||||
const pixelRowFromBottom = Math.floor((freeSpacePoint.y - originY) / resolution); // 行号(从下到上,世界坐标系)
|
||||
const imageRowY = gridH - 1 - pixelRowFromBottom; // 翻转为图像行号(从上到下)
|
||||
// 安全边界检查后标记为自由空间
|
||||
if (gridColX >= 0 && gridColX < gridW && imageRowY >= 0 && imageRowY < gridH) {
|
||||
occupancyGrid[imageRowY * gridW + gridColX] = 1; // 标记该格为自由
|
||||
}
|
||||
}
|
||||
|
||||
// ── 第二步:遍历每个格子,按类型着色 ──
|
||||
const offscreenCanvas = document.createElement('canvas'); // 创建离屏 Canvas
|
||||
offscreenCanvas.width = gridW; // 设置尺寸
|
||||
offscreenCanvas.height = gridH;
|
||||
const offscreenCtx = offscreenCanvas.getContext('2d'); // 获取上下文
|
||||
const imageData = offscreenCtx.createImageData(gridW, gridH);// 创建 ImageData
|
||||
const pixelData = imageData.data; // 像素数据数组 (RGBA 扁平排列)
|
||||
|
||||
// 定义三种颜色
|
||||
const FREE_SPACE_R = 10, FREE_SPACE_G = 16, FREE_SPACE_B = 30; // 自由空间:深蓝黑
|
||||
const WALL_INTERIOR_R = 22, WALL_INTERIOR_G = 36, WALL_INTERIOR_B = 64; // 墙壁内部:深蓝
|
||||
const WALL_EDGE_R = 45, WALL_EDGE_G = 130, WALL_EDGE_B = 255; // 墙壁边缘:亮蓝
|
||||
|
||||
for (let rowY = 0; rowY < gridH; rowY++) { // 逐行扫描
|
||||
for (let colX = 0; colX < gridW; colX++) { // 逐列扫描
|
||||
const gridIndex = rowY * gridW + colX; // 一维数组索引
|
||||
const pixelOffset = gridIndex << 2; // RGBA 偏移(×4)
|
||||
|
||||
if (occupancyGrid[gridIndex] === 1) {
|
||||
// ── 自由空间 ──
|
||||
pixelData[pixelOffset] = FREE_SPACE_R; // R
|
||||
pixelData[pixelOffset + 1] = FREE_SPACE_G; // G
|
||||
pixelData[pixelOffset + 2] = FREE_SPACE_B; // B
|
||||
pixelData[pixelOffset + 3] = 255; // A(不透明)
|
||||
} else {
|
||||
// ── 障物(墙壁)── 判断是否为边缘
|
||||
let isAdjacentToFreeSpace = false; // 是否紧邻自由空间
|
||||
if (showEdgeGlow) { // 仅在启用边缘效果时检测
|
||||
if (rowY > 0 && occupancyGrid[(rowY - 1) * gridW + colX] === 1) isAdjacentToFreeSpace = true; // 上方
|
||||
else if (rowY < gridH - 1 && occupancyGrid[(rowY + 1) * gridW + colX] === 1) isAdjacentToFreeSpace = true; // 下方
|
||||
else if (colX > 0 && occupancyGrid[rowY * gridW + colX - 1] === 1) isAdjacentToFreeSpace = true; // 左方
|
||||
else if (colX < gridW - 1 && occupancyGrid[rowY * gridW + colX + 1] === 1) isAdjacentToFreeSpace = true; // 右方
|
||||
}
|
||||
if (isAdjacentToFreeSpace) {
|
||||
// 墙壁边缘:亮蓝色
|
||||
pixelData[pixelOffset] = WALL_EDGE_R;
|
||||
pixelData[pixelOffset + 1] = WALL_EDGE_G;
|
||||
pixelData[pixelOffset + 2] = WALL_EDGE_B;
|
||||
pixelData[pixelOffset + 3] = 255;
|
||||
} else {
|
||||
// 墙壁内部:深蓝色
|
||||
pixelData[pixelOffset] = WALL_INTERIOR_R;
|
||||
pixelData[pixelOffset + 1] = WALL_INTERIOR_G;
|
||||
pixelData[pixelOffset + 2] = WALL_INTERIOR_B;
|
||||
pixelData[pixelOffset + 3] = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 将 ImageData 绘制到离屏 Canvas 上
|
||||
offscreenCtx.putImageData(imageData, 0, 0);
|
||||
return offscreenCanvas;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* 加载地图到应用:构建栅格图像、设置相机、更新UI
|
||||
* @param {Object} parsedMap - parseSmapJson 的输出
|
||||
@ -306,28 +140,23 @@ async function loadMapIntoApplication(parsedMap) {
|
||||
// 保存地图数据到全局状态
|
||||
applicationState.parsedMap = parsedMap;
|
||||
// 构建栅格图像(带边缘高亮)
|
||||
applicationState.gridOffscreen = buildOccupancyGridImage(parsedMap, applicationState.layerVisibility.edges);
|
||||
inspectionStore.gridOffscreen = buildOccupancyGridImage(parsedMap, applicationState.layerVisibility.edges);
|
||||
|
||||
// ── 设置相机初始位置(地图中心)──
|
||||
applicationState.camera.centerX = (parsedMap.originX + parsedMap.maxX) / 2; // 水平居中
|
||||
applicationState.camera.centerY = (parsedMap.originY + parsedMap.maxY) / 2; // 垂直居中
|
||||
inspectionStore.camera.centerX = (parsedMap.originX + parsedMap.maxX) / 2; // 水平居中
|
||||
inspectionStore.camera.centerY = (parsedMap.originY + parsedMap.maxY) / 2; // 垂直居中
|
||||
// 计算合适的缩放级别,使地图完整显示在画布内
|
||||
const worldWidthMeters = parsedMap.maxX - parsedMap.originX; // 地图世界宽度
|
||||
const worldHeightMeters = parsedMap.maxY - parsedMap.originY; // 地图世界高度
|
||||
const fitScaleX = canvasWidthPx / worldWidthMeters; // 水平方向恰好填满的缩放
|
||||
const fitScaleY = canvasHeightPx / worldHeightMeters; // 垂直方向恰好填满的缩放
|
||||
applicationState.camera.pixelsPerMeter = Math.max(1, Math.min(fitScaleX, fitScaleY) * 0.88); // 取较小值并留12%边距
|
||||
const fitScaleX = inspectionStore.canvasWidthPx / worldWidthMeters; // 水平方向恰好填满的缩放
|
||||
const fitScaleY = inspectionStore.canvasHeightPx / worldHeightMeters; // 垂直方向恰好填满的缩放
|
||||
inspectionStore.camera.pixelsPerMeter = Math.max(1, Math.min(fitScaleX, fitScaleY) * 0.88); // 取较小值并留12%边距
|
||||
|
||||
// 标记加载完成并更新UI
|
||||
applicationState.isMapLoaded = true;
|
||||
}
|
||||
|
||||
// ═══════════════════════════════════════════════════════════════════════
|
||||
// 9. 渲染器 — 每帧调用,绘制所有图层
|
||||
// ═══════════════════════════════════════════════════════════════════════
|
||||
|
||||
/** 全局动画时间戳(秒),用于脉冲动画效果 */
|
||||
let animationTimeSeconds = 0;
|
||||
|
||||
/**
|
||||
* 主渲染函数,由 requestAnimationFrame 循环调用
|
||||
@ -337,11 +166,11 @@ let animationTimeSeconds = 0;
|
||||
*/
|
||||
function renderFrame(timestamp) {
|
||||
// 更新动画时间
|
||||
animationTimeSeconds = (timestamp || 0) / 1000;
|
||||
inspectionStore.animationTimeSeconds = (timestamp || 0) / 1000;
|
||||
|
||||
// 设置 Canvas 变换矩阵(考虑设备像素比)
|
||||
canvasCtx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 0);
|
||||
canvasCtx.clearRect(0, 0, canvasWidthPx, canvasHeightPx); // 清空画布
|
||||
canvasCtx.setTransform(inspectionStore.devicePixelRatio, 0, 0, inspectionStore.devicePixelRatio, 0, 0);
|
||||
canvasCtx.clearRect(0, 0, inspectionStore.canvasWidthPx, inspectionStore.canvasHeightPx); // 清空画布
|
||||
|
||||
// 如果地图未加载,跳过绘制
|
||||
if (!applicationState.isMapLoaded) {
|
||||
@ -352,373 +181,65 @@ function renderFrame(timestamp) {
|
||||
const map = applicationState.parsedMap; // 当前地图数据
|
||||
const layers = applicationState.layerVisibility; // 图层可见性
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层1: 占据栅格底图
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.grid && applicationState.gridOffscreen) {
|
||||
const topLeftScreen = worldToScreen(map.originX, map.maxY); // 图像左上角(世界坐标→屏幕)
|
||||
const bottomRightScreen = worldToScreen(map.maxX, map.originY); // 图像右下角(世界坐标→屏幕)
|
||||
canvasCtx.imageSmoothingEnabled = false; // 关闭抗锯齿(保持像素清晰)
|
||||
canvasCtx.drawImage(
|
||||
applicationState.gridOffscreen, // 离屏 Canvas 图像源
|
||||
topLeftScreen.x, topLeftScreen.y, // 目标左上角
|
||||
bottomRightScreen.x - topLeftScreen.x, // 目标宽度
|
||||
bottomRightScreen.y - topLeftScreen.y // 目标高度
|
||||
);
|
||||
if (layers.grid && inspectionStore.gridOffscreen) {
|
||||
drawGrid(canvasCtx, map);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层2: 网格辅助线(每1米一条)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.gridlines) {
|
||||
// 计算当前可视范围的世界坐标
|
||||
const viewTopLeft = screenToWorld(0, 0); // 视口左上角世界坐标
|
||||
const viewBottomRight = screenToWorld(canvasWidthPx, canvasHeightPx); // 视口右下角世界坐标
|
||||
const viewMinX = Math.floor(Math.min(viewTopLeft.x, viewBottomRight.x)); // 可视X最小整数
|
||||
const viewMaxX = Math.ceil(Math.max(viewTopLeft.x, viewBottomRight.x)); // 可视X最大整数
|
||||
const viewMinY = Math.floor(Math.min(viewTopLeft.y, viewBottomRight.y)); // 可视Y最小整数
|
||||
const viewMaxY = Math.ceil(Math.max(viewTopLeft.y, viewBottomRight.y)); // 可视Y最大整数
|
||||
|
||||
// 绘制1米间隔的浅色网格线
|
||||
canvasCtx.strokeStyle = 'rgba(30,50,80,0.25)'; // 淡蓝灰色
|
||||
canvasCtx.lineWidth = 0.5; // 细线
|
||||
canvasCtx.beginPath();
|
||||
for (let worldX = viewMinX; worldX <= viewMaxX; worldX++) { // 逐列绘制垂直线
|
||||
const screenPos = worldToScreen(worldX, 0);
|
||||
canvasCtx.moveTo(screenPos.x, 0); // 从画布顶部
|
||||
canvasCtx.lineTo(screenPos.x, canvasHeightPx); // 到画布底部
|
||||
}
|
||||
for (let worldY = viewMinY; worldY <= viewMaxY; worldY++) { // 逐行绘制水平线
|
||||
const screenPos = worldToScreen(0, worldY);
|
||||
canvasCtx.moveTo(0, screenPos.y); // 从画布左边
|
||||
canvasCtx.lineTo(canvasWidthPx, screenPos.y); // 到画布右边
|
||||
}
|
||||
canvasCtx.stroke();
|
||||
drawGridlines(canvasCtx)
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层3: advancedAreaList(半透明多边形区域)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.areas) {
|
||||
for (let areaIndex = 0; areaIndex < map.advancedAreas.length; areaIndex++) {
|
||||
const area = map.advancedAreas[areaIndex]; // 当前区域
|
||||
const vertices = area.posGroup || []; // 多边形顶点数组
|
||||
if (vertices.length < 3) continue; // 少于3个顶点无法构成多边形,跳过
|
||||
|
||||
// ── 颜色:优先使用 attribute 中的 ARGB 整数,否则用默认品红色 ──
|
||||
let fillColorCss = 'rgba(224,64,251,0.12)'; // 默认填充(品红半透明)
|
||||
let strokeColorCss = 'rgba(224,64,251,0.5)'; // 默认描边(品红较不透明)
|
||||
if (area.attribute) {
|
||||
const brushColor = decodeArgbInteger(area.attribute.colorBrush); // 解码填充色
|
||||
const penColor = decodeArgbInteger(area.attribute.colorPen); // 解码描边色
|
||||
if (brushColor) {
|
||||
// 使用原始 alpha 值的一半作为填充透明度,最小 0.06
|
||||
fillColorCss = toCssRgba(brushColor, Math.max(0.06, (brushColor.a / 255) * 0.5));
|
||||
}
|
||||
if (penColor) {
|
||||
strokeColorCss = toCssRgba(penColor, 0.6); // 描边60%不透明
|
||||
}
|
||||
}
|
||||
|
||||
// ── 绘制多边形 ──
|
||||
canvasCtx.fillStyle = fillColorCss; // 设置填充色
|
||||
canvasCtx.strokeStyle = strokeColorCss; // 设置描边色
|
||||
canvasCtx.lineWidth = 1.2; // 描边宽度
|
||||
canvasCtx.beginPath();
|
||||
const firstVertexScreen = worldToScreen(vertices[0].x, vertices[0].y); // 第一个顶点的屏幕位置
|
||||
canvasCtx.moveTo(firstVertexScreen.x, firstVertexScreen.y); // 移动到起点
|
||||
for (let i = 1; i < vertices.length; i++) { // 依次连接后续顶点
|
||||
const vertexScreen = worldToScreen(vertices[i].x, vertices[i].y);
|
||||
canvasCtx.lineTo(vertexScreen.x, vertexScreen.y);
|
||||
}
|
||||
canvasCtx.closePath(); // 闭合路径
|
||||
canvasCtx.fill(); // 填充
|
||||
canvasCtx.stroke(); // 描边
|
||||
|
||||
// ── 在多边形质心处绘制区域名称标签 ──
|
||||
let centroidWorldX = 0, centroidWorldY = 0; // 质心世界坐标
|
||||
for (const v of vertices) { centroidWorldX += v.x; centroidWorldY += v.y; } // 累加顶点坐标
|
||||
centroidWorldX /= vertices.length; // 求平均得到质心 X
|
||||
centroidWorldY /= vertices.length; // 求平均得到质心 Y
|
||||
const centroidScreen = worldToScreen(centroidWorldX, centroidWorldY);
|
||||
canvasCtx.font = '500 8px "JetBrains Mono"'; // 标签字体
|
||||
canvasCtx.fillStyle = strokeColorCss; // 与描边同色
|
||||
canvasCtx.textAlign = 'center'; // 居中对齐
|
||||
canvasCtx.fillText(area.instanceName || '', centroidScreen.x, centroidScreen.y + 3); // 绘制文字
|
||||
}
|
||||
drawAdvancedAreaList(canvasCtx, map)
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层4: normalLineList(基础直线,青色 #00e5ff)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.normalLines) {
|
||||
for (let lineIndex = 0; lineIndex < map.normalLines.length; lineIndex++) {
|
||||
const line = map.normalLines[lineIndex]; // 当前直线
|
||||
const startScreen = worldToScreen(line.startPos.x, line.startPos.y); // 起点屏幕位置
|
||||
const endScreen = worldToScreen(line.endPos.x, line.endPos.y); // 终点屏幕位置
|
||||
|
||||
// 绘制发光直线
|
||||
canvasCtx.save();
|
||||
canvasCtx.shadowColor = '#00e5ff'; // 阴影颜色(产生辉光)
|
||||
canvasCtx.shadowBlur = 5; // 辉光扩散半径
|
||||
canvasCtx.strokeStyle = '#00e5ff'; // 线条颜色:青色
|
||||
canvasCtx.lineWidth = 2; // 线宽
|
||||
canvasCtx.globalAlpha = 0.8; // 80%不透明
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(startScreen.x, startScreen.y); // 从起点
|
||||
canvasCtx.lineTo(endScreen.x, endScreen.y); // 到终点
|
||||
canvasCtx.stroke();
|
||||
canvasCtx.restore();
|
||||
|
||||
// 在中点绘制方向箭头
|
||||
const midpointX = (startScreen.x + endScreen.x) / 2; // 中点X
|
||||
const midpointY = (startScreen.y + endScreen.y) / 2; // 中点Y
|
||||
const arrowAngle = Math.atan2(endScreen.y - startScreen.y, endScreen.x - startScreen.x); // 线段方向角
|
||||
const arrowLength = 5; // 箭头长度
|
||||
canvasCtx.fillStyle = 'rgba(0,229,255,0.6)'; // 箭头填充色
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(midpointX + Math.cos(arrowAngle) * arrowLength, midpointY + Math.sin(arrowAngle) * arrowLength); // 箭头尖端
|
||||
canvasCtx.lineTo(midpointX + Math.cos(arrowAngle + 2.5) * 4, midpointY + Math.sin(arrowAngle + 2.5) * 4); // 左翼
|
||||
canvasCtx.lineTo(midpointX + Math.cos(arrowAngle - 2.5) * 4, midpointY + Math.sin(arrowAngle - 2.5) * 4); // 右翼
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
}
|
||||
drawNormalLines(canvasCtx, map);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层5: advancedLineList(高级线,如 ForbiddenLine)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.advLines) {
|
||||
for (let advLineIndex = 0; advLineIndex < map.advancedLines.length; advLineIndex++) {
|
||||
const advLine = map.advancedLines[advLineIndex]; // 当前高级线
|
||||
const lineData = advLine.line; // 内部的 line 对象
|
||||
if (!lineData || !lineData.startPos || !lineData.endPos) continue; // 缺少端点则跳过
|
||||
|
||||
const startScreen = worldToScreen(lineData.startPos.x, lineData.startPos.y);
|
||||
const endScreen = worldToScreen(lineData.endPos.x, lineData.endPos.y);
|
||||
|
||||
// ── 根据 className 决定颜色和线型 ──
|
||||
let lineColorHex = '#ff6e40'; // 默认橙色
|
||||
let lineDashPattern = []; // 默认实线(无虚线)
|
||||
const classNameLower = (advLine.className || '').toLowerCase();
|
||||
if (classNameLower.includes('forbidden')) { // 禁行线 → 红色虚线
|
||||
lineColorHex = '#ff1744';
|
||||
lineDashPattern = [8, 4]; // 虚线模式:8px实 4px空
|
||||
} else if (classNameLower.includes('virtual')) { // 虚拟线 → 橙色虚线
|
||||
lineColorHex = '#ffab40';
|
||||
lineDashPattern = [4, 4];
|
||||
}
|
||||
|
||||
// 绘制高级线
|
||||
canvasCtx.save();
|
||||
canvasCtx.shadowColor = lineColorHex; // 辉光色与线条同色
|
||||
canvasCtx.shadowBlur = 4; // 辉光半径
|
||||
canvasCtx.strokeStyle = lineColorHex; // 线条颜色
|
||||
canvasCtx.lineWidth = 2.5; // 线宽(比基础线粗)
|
||||
canvasCtx.setLineDash(lineDashPattern); // 设置虚线模式
|
||||
canvasCtx.globalAlpha = 0.8; // 80%不透明
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(startScreen.x, startScreen.y);
|
||||
canvasCtx.lineTo(endScreen.x, endScreen.y);
|
||||
canvasCtx.stroke();
|
||||
canvasCtx.setLineDash([]); // 恢复实线
|
||||
canvasCtx.restore();
|
||||
|
||||
// 在中点绘制名称标签
|
||||
const midpointScreenX = (startScreen.x + endScreen.x) / 2;
|
||||
const midpointScreenY = (startScreen.y + endScreen.y) / 2;
|
||||
canvasCtx.font = '500 8px "JetBrains Mono"';
|
||||
canvasCtx.fillStyle = hexToCssRgba(lineColorHex, 0.55); // 55%不透明的文字
|
||||
canvasCtx.textAlign = 'center';
|
||||
canvasCtx.fillText(advLine.instanceName || advLine.className || '', midpointScreenX, midpointScreenY - 6);
|
||||
}
|
||||
drawAdvancedLineList(canvasCtx, map);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层6: advancedCurveList(贝塞尔曲线路径,酸绿色 #76ff03)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.curves) {
|
||||
for (let curveIndex = 0; curveIndex < map.advancedCurves.length; curveIndex++) {
|
||||
const curve = map.advancedCurves[curveIndex]; // 当前曲线
|
||||
|
||||
// 提取起点和终点的 pos(注意:startPos/endPos 是 {instanceName, pos:{x,y}} 结构)
|
||||
const startPoint = curve.startPos?.pos; // 起点世界坐标
|
||||
const endPoint = curve.endPos?.pos; // 终点世界坐标
|
||||
const controlPoint1 = curve.controlPos1; // 第一控制点(直接 {x,y})
|
||||
const controlPoint2 = curve.controlPos2; // 第二控制点(直接 {x,y})
|
||||
if (!startPoint || !endPoint) continue; // 缺少端点则跳过
|
||||
|
||||
// 转换为屏幕坐标
|
||||
const startScreen = worldToScreen(startPoint.x, startPoint.y);
|
||||
const endScreen = worldToScreen(endPoint.x, endPoint.y);
|
||||
const cp1Screen = controlPoint1 ? worldToScreen(controlPoint1.x, controlPoint1.y) : null; // 可能不存在
|
||||
const cp2Screen = controlPoint2 ? worldToScreen(controlPoint2.x, controlPoint2.y) : null;
|
||||
|
||||
// ── 绘制贝塞尔曲线(虚线)──
|
||||
canvasCtx.save();
|
||||
canvasCtx.shadowColor = '#76ff03'; // 酸绿色辉光
|
||||
canvasCtx.shadowBlur = 5;
|
||||
canvasCtx.strokeStyle = '#76ff03'; // 酸绿色线条
|
||||
canvasCtx.lineWidth = 2;
|
||||
canvasCtx.setLineDash([8, 5]); // 虚线模式
|
||||
canvasCtx.globalAlpha = 0.85;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(startScreen.x, startScreen.y); // 起点
|
||||
if (cp1Screen && cp2Screen) {
|
||||
// 有2个控制点 → 三次贝塞尔 (cubic bezier)
|
||||
canvasCtx.bezierCurveTo(cp1Screen.x, cp1Screen.y, cp2Screen.x, cp2Screen.y, endScreen.x, endScreen.y);
|
||||
} else if (cp1Screen) {
|
||||
// 仅1个控制点 → 二次贝塞尔 (quadratic bezier)
|
||||
canvasCtx.quadraticCurveTo(cp1Screen.x, cp1Screen.y, endScreen.x, endScreen.y);
|
||||
} else {
|
||||
// 无控制点 → 直线
|
||||
canvasCtx.lineTo(endScreen.x, endScreen.y);
|
||||
}
|
||||
canvasCtx.stroke();
|
||||
canvasCtx.setLineDash([]); // 恢复实线
|
||||
canvasCtx.restore();
|
||||
|
||||
// ── 在 t=0.5 处绘制方向箭头 ──
|
||||
if (cp1Screen && cp2Screen) {
|
||||
const t = 0.5; // 参数 t = 0.5(曲线中点)
|
||||
const oneMinusT = 0.5; // 1-t = 0.5
|
||||
// 三次贝塞尔公式计算中点坐标
|
||||
const arrowX = oneMinusT ** 3 * startScreen.x + 3 * oneMinusT ** 2 * t * cp1Screen.x + 3 * oneMinusT * t ** 2 * cp2Screen.x + t ** 3 * endScreen.x;
|
||||
const arrowY = oneMinusT ** 3 * startScreen.y + 3 * oneMinusT ** 2 * t * cp1Screen.y + 3 * oneMinusT * t ** 2 * cp2Screen.y + t ** 3 * endScreen.y;
|
||||
// 三次贝塞尔的一阶导数(切线方向)
|
||||
const tangentX = 3 * oneMinusT ** 2 * (cp1Screen.x - startScreen.x) + 6 * oneMinusT * t * (cp2Screen.x - cp1Screen.x) + 3 * t ** 2 * (endScreen.x - cp2Screen.x);
|
||||
const tangentY = 3 * oneMinusT ** 2 * (cp1Screen.y - startScreen.y) + 6 * oneMinusT * t * (cp2Screen.y - cp1Screen.y) + 3 * t ** 2 * (endScreen.y - cp2Screen.y);
|
||||
const tangentAngle = Math.atan2(tangentY, tangentX); // 切线角度
|
||||
|
||||
// 绘制箭头
|
||||
canvasCtx.fillStyle = 'rgba(118,255,3,0.7)';
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(arrowX + Math.cos(tangentAngle) * 5, arrowY + Math.sin(tangentAngle) * 5);
|
||||
canvasCtx.lineTo(arrowX + Math.cos(tangentAngle + 2.5) * 4, arrowY + Math.sin(tangentAngle + 2.5) * 4);
|
||||
canvasCtx.lineTo(arrowX + Math.cos(tangentAngle - 2.5) * 4, arrowY + Math.sin(tangentAngle - 2.5) * 4);
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
|
||||
// 绘制控制点小圆(辅助调试用)
|
||||
canvasCtx.fillStyle = 'rgba(118,255,3,0.25)'; // 浅绿色半透明
|
||||
for (const controlScreen of [cp1Screen, cp2Screen]) {
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.arc(controlScreen.x, controlScreen.y, 2.5, 0, Math.PI * 2); // 半径2.5px的小圆
|
||||
canvasCtx.fill();
|
||||
}
|
||||
}
|
||||
|
||||
// ── 曲线名称标签 ──
|
||||
canvasCtx.font = '500 7px "JetBrains Mono"';
|
||||
canvasCtx.fillStyle = 'rgba(118,255,3,0.5)';
|
||||
canvasCtx.textAlign = 'center';
|
||||
const labelScreenY = Math.min(startScreen.y, endScreen.y) - 8; // 标签放在最高点上方
|
||||
canvasCtx.fillText(curve.instanceName || '', (startScreen.x + endScreen.x) / 2, labelScreenY);
|
||||
}
|
||||
drawAdvancedCurveList(canvasCtx, map);
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 图层7: advancedPointList(高级点标记,菱形)
|
||||
// ─────────────────────────────────────────
|
||||
if (layers.points) {
|
||||
for (let pointIndex = 0; pointIndex < map.advancedPoints.length; pointIndex++) {
|
||||
const advPoint = map.advancedPoints[pointIndex]; // 当前高级点
|
||||
const pointScreen = worldToScreen(advPoint.pos.x, advPoint.pos.y); // 屏幕位置
|
||||
|
||||
// 判断是否被鼠标悬停
|
||||
const isHovered = applicationState.hoveredElement &&
|
||||
applicationState.hoveredElement.kind === 'point' &&
|
||||
applicationState.hoveredElement.index === pointIndex;
|
||||
|
||||
// ── 根据 className 决定颜色 ──
|
||||
let pointColorHex = '#ffd600'; // 默认琥珀色
|
||||
const classNameLower = (advPoint.className || '').toLowerCase();
|
||||
if (classNameLower.includes('landmark') || classNameLower.includes('land')) {
|
||||
pointColorHex = '#ffd600'; // LandMark → 琥珀色
|
||||
} else if (classNameLower.includes('charge')) {
|
||||
pointColorHex = '#22c55e'; // 充电点 → 绿色
|
||||
} else if (classNameLower.includes('load')) {
|
||||
pointColorHex = '#3b82f6'; // 装载点 → 蓝色
|
||||
} else if (classNameLower.includes('work') || classNameLower.includes('process')) {
|
||||
pointColorHex = '#a855f7'; // 工位 → 紫色
|
||||
} else if (classNameLower.includes('station')) {
|
||||
pointColorHex = '#00e5ff'; // 站点 → 青色
|
||||
}
|
||||
|
||||
// ── 绘制菱形标记 ──
|
||||
const diamondRadius = isHovered ? 8 : 5; // 悬停时放大
|
||||
const pulseAlpha = isHovered ? Math.sin(animationTimeSeconds * 5) * 0.2 + 0.8 : 1; // 悬停时脉冲闪烁
|
||||
|
||||
canvasCtx.save();
|
||||
canvasCtx.globalAlpha = pulseAlpha; // 应用透明度
|
||||
canvasCtx.shadowColor = pointColorHex; // 辉光颜色
|
||||
canvasCtx.shadowBlur = isHovered ? 18 : 8; // 悬停时增强辉光
|
||||
|
||||
// 绘制旋转45度的正方形(菱形)
|
||||
canvasCtx.fillStyle = pointColorHex;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(pointScreen.x, pointScreen.y - diamondRadius); // 上顶点
|
||||
canvasCtx.lineTo(pointScreen.x + diamondRadius * 0.7, pointScreen.y); // 右顶点
|
||||
canvasCtx.lineTo(pointScreen.x, pointScreen.y + diamondRadius); // 下顶点
|
||||
canvasCtx.lineTo(pointScreen.x - diamondRadius * 0.7, pointScreen.y); // 左顶点
|
||||
canvasCtx.closePath();
|
||||
canvasCtx.fill();
|
||||
|
||||
// 中心白色小圆点(指示精确位置)
|
||||
canvasCtx.shadowBlur = 0;
|
||||
canvasCtx.fillStyle = '#fff';
|
||||
canvasCtx.globalAlpha = 0.9;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.arc(pointScreen.x, pointScreen.y, 1.8, 0, Math.PI * 2); // 半径1.8px
|
||||
canvasCtx.fill();
|
||||
canvasCtx.restore();
|
||||
|
||||
// ── 方向箭头(基于 dir 字段,弧度)──
|
||||
if (advPoint.dir !== undefined && advPoint.dir !== null) {
|
||||
// dir 可能是字符串(smap 样例中为 "-1.5759999999999958")或数字
|
||||
const dirRadians = typeof advPoint.dir === 'string' ? parseFloat(advPoint.dir) : advPoint.dir;
|
||||
if (!isNaN(dirRadians)) { // 有效方向角
|
||||
const arrowLengthPx = 12; // 箭头长度(屏幕像素)
|
||||
canvasCtx.strokeStyle = hexToCssRgba(pointColorHex, 0.5); // 半透明的线条
|
||||
canvasCtx.lineWidth = 1;
|
||||
canvasCtx.beginPath();
|
||||
canvasCtx.moveTo(pointScreen.x, pointScreen.y); // 从点中心出发
|
||||
// 注意:世界坐标 Y 向上,但 atan2 使用的 dir 是标准数学角,屏幕 Y 翻转后取负
|
||||
canvasCtx.lineTo(
|
||||
pointScreen.x + Math.cos(dirRadians) * arrowLengthPx,
|
||||
pointScreen.y - Math.sin(dirRadians) * arrowLengthPx // Y 翻转
|
||||
);
|
||||
canvasCtx.stroke();
|
||||
}
|
||||
}
|
||||
|
||||
// ── 名称标签 ──
|
||||
canvasCtx.font = '500 7px "JetBrains Mono"';
|
||||
canvasCtx.fillStyle = hexToCssRgba(pointColorHex, 0.7);
|
||||
canvasCtx.textAlign = 'center';
|
||||
canvasCtx.fillText(advPoint.instanceName || '', pointScreen.x, pointScreen.y - diamondRadius - 4);
|
||||
}
|
||||
drawAdvancedPointList(canvasCtx, map);
|
||||
}
|
||||
|
||||
if (layers.robots) {
|
||||
drawAllRobots(canvasCtx)
|
||||
}
|
||||
|
||||
// ─────────────────────────────────────────
|
||||
// 地图边界虚线框
|
||||
// ─────────────────────────────────────────
|
||||
const boundaryTopLeft = worldToScreen(map.originX, map.maxY); // 边界左上角屏幕位置
|
||||
const boundaryBottomRight = worldToScreen(map.maxX, map.originY); // 边界右下角屏幕位置
|
||||
canvasCtx.strokeStyle = 'rgba(0,229,160,0.1)'; // 极淡的青绿色
|
||||
canvasCtx.lineWidth = 1;
|
||||
canvasCtx.setLineDash([5, 4]); // 虚线
|
||||
canvasCtx.strokeRect(
|
||||
boundaryTopLeft.x, boundaryTopLeft.y,
|
||||
boundaryBottomRight.x - boundaryTopLeft.x,
|
||||
boundaryBottomRight.y - boundaryTopLeft.y
|
||||
);
|
||||
canvasCtx.setLineDash([]); // 恢复实线
|
||||
drawMapBoundary(canvasCtx, map);
|
||||
|
||||
// 请求下一帧渲染
|
||||
requestAnimationFrame(renderFrame);
|
||||
}
|
||||
|
||||
const drawAllRobots = (ctx) => {
|
||||
if (!applicationState.layerVisibility.robots) return;
|
||||
for (const robot of applicationState.robots) {
|
||||
console.log(1222)
|
||||
const screenPos = worldToScreen(robot.x, robot.y);
|
||||
// 裁剪超出画布简易跳过
|
||||
if (screenPos.x + 20 < 0 || screenPos.x - 20 > inspectionStore.canvasWidthPx || screenPos.y + 20 < 0 || screenPos.y - 20 > inspectionStore.canvasHeightPx) {
|
||||
continue;
|
||||
}
|
||||
robot.draw(ctx, screenPos.x, screenPos.y);
|
||||
}
|
||||
}
|
||||
|
||||
const bindEvent = () => {
|
||||
// ── 鼠标移动:更新坐标、拖拽平移、悬停检测 ──
|
||||
mapCanvas.addEventListener('mousemove', (mouseEvent) => {
|
||||
@ -732,8 +253,8 @@ const bindEvent = () => {
|
||||
|
||||
// 如果正在拖拽,平移相机
|
||||
if (applicationState.mouseState.isDragging) {
|
||||
applicationState.camera.centerX -= mouseEvent.movementX / applicationState.camera.pixelsPerMeter; // 水平平移
|
||||
applicationState.camera.centerY += mouseEvent.movementY / applicationState.camera.pixelsPerMeter; // 垂直平移(Y翻转)
|
||||
inspectionStore.camera.centerX -= mouseEvent.movementX / inspectionStore.camera.pixelsPerMeter; // 水平平移
|
||||
inspectionStore.camera.centerY += mouseEvent.movementY / inspectionStore.camera.pixelsPerMeter; // 垂直平移(Y翻转)
|
||||
}
|
||||
});
|
||||
|
||||
@ -757,11 +278,11 @@ const bindEvent = () => {
|
||||
wheelEvent.preventDefault(); // 阻止页面滚动
|
||||
const zoomFactor = wheelEvent.deltaY > 0 ? 0.88 : 1.12; // 向下滚动=缩小,向上滚动=放大
|
||||
const mouseWorldBefore = screenToWorld(applicationState.mouseState.screenX, applicationState.mouseState.screenY); // 缩放前鼠标世界坐标
|
||||
applicationState.camera.pixelsPerMeter = Math.max(0.5, Math.min(2000, applicationState.camera.pixelsPerMeter * zoomFactor)); // 应用缩放并钳制范围
|
||||
inspectionStore.camera.pixelsPerMeter = Math.max(0.5, Math.min(2000, inspectionStore.camera.pixelsPerMeter * zoomFactor)); // 应用缩放并钳制范围
|
||||
const mouseWorldAfter = screenToWorld(applicationState.mouseState.screenX, applicationState.mouseState.screenY); // 缩放后鼠标世界坐标
|
||||
// 调整相机中心,使鼠标指向的世界坐标保持不变
|
||||
applicationState.camera.centerX += mouseWorldBefore.x - mouseWorldAfter.x;
|
||||
applicationState.camera.centerY += mouseWorldBefore.y - mouseWorldAfter.y;
|
||||
inspectionStore.camera.centerX += mouseWorldBefore.x - mouseWorldAfter.x;
|
||||
inspectionStore.camera.centerY += mouseWorldBefore.y - mouseWorldAfter.y;
|
||||
}, { passive: false }); // passive:false 允许 preventDefault
|
||||
}
|
||||
|
||||
@ -776,7 +297,7 @@ const loadSourceMap = async (url) => {
|
||||
*/
|
||||
async function loadUserFile() {
|
||||
try {
|
||||
const fileTextContent = await loadSourceMap('/2.smap');
|
||||
const fileTextContent = await loadSourceMap('/3.smap');
|
||||
const rawJsonObject = JSON.parse(fileTextContent); // 解析 JSON
|
||||
const parsedMap = parseSmapJson(rawJsonObject); // 转换为内部结构
|
||||
await loadMapIntoApplication(parsedMap); // 加载到应用
|
||||
@ -785,6 +306,23 @@ async function loadUserFile() {
|
||||
}
|
||||
}
|
||||
|
||||
const addRobot = () => {
|
||||
const map = applicationState.parsedMap;
|
||||
console.log('map', map)
|
||||
// 放置于地图中央附近
|
||||
const centerX = (map.originX + map.maxX) / 2;
|
||||
const centerY = (map.originY + map.maxY) / 2;
|
||||
const id = 0;
|
||||
const robot = new MobileRobot(id, `Robot${id}`, centerX + (Math.random() - 0.5) * 3, centerY + (Math.random() - 0.5) * 3, 0);
|
||||
applicationState.robots.push(robot);
|
||||
}
|
||||
|
||||
const moveRobot = (robot, dx, dy, dtheta = 0) => {
|
||||
robot.x += dx;
|
||||
robot.y += dy;
|
||||
robot.angle += dtheta;
|
||||
}
|
||||
|
||||
onMounted(() => {
|
||||
init()
|
||||
// 启动渲染循环
|
||||
@ -794,6 +332,7 @@ onMounted(() => {
|
||||
resizeCanvasToContainer(); // 初始调用一次
|
||||
setTimeout(() => {
|
||||
bindEvent()
|
||||
addRobot()
|
||||
}, 100)
|
||||
})
|
||||
|
||||
|
||||
3
src/views/inspection/map/index.vue
Normal file
3
src/views/inspection/map/index.vue
Normal file
@ -0,0 +1,3 @@
|
||||
<template>
|
||||
<div>地图管理</div>
|
||||
</template>
|
||||
3
src/views/inspection/point/index.vue
Normal file
3
src/views/inspection/point/index.vue
Normal file
@ -0,0 +1,3 @@
|
||||
<template>
|
||||
<div>点位管理</div>
|
||||
</template>
|
||||
3
src/views/inspection/task/index.vue
Normal file
3
src/views/inspection/task/index.vue
Normal file
@ -0,0 +1,3 @@
|
||||
<template>
|
||||
<div>任务管理</div>
|
||||
</template>
|
||||
Loading…
Reference in New Issue
Block a user