This commit is contained in:
linbo 2025-10-21 10:54:48 +08:00
parent b428db1372
commit 891529a095

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@ -4,146 +4,169 @@ import "cmvr/api/common.proto";
package cmvr.api;
//
message FreedomValue {
int32 id = 1; // id 0-6
float value = 2; // 0-1
string id = 1; // id
// little_finger
// ring_finger
// middle_finger
// index_finger
// thumb_bend
// thumb_rotate
float value = 2; // 0-1
}
//
message FreedomState {
int32 dof_id = 1; // ID
int32 angle = 2; //
int32 speed = 3; //
int32 force = 4; //
int32 position = 5; //
int32 current = 6; //
int32 temperature = 7; //
int32 error = 8; //
repeated string error_message = 9; //
string dof_id = 1; // idFreedomValue.id一致
// little_finger
// ring_finger
// middle_finger
// index_finger
// thumb_bend
// thumb_rotate
int32 angle = 2; // 0.1°/
int32 speed = 3; // 0.1°/s/
int32 force = 4; // 0.01N/
int32 position = 5; // /
int32 current = 6; // mA
int32 temperature = 7; //
int32 error = 8; // 00
repeated string error_message = 9; //
}
//
//
message SensorData {
//
enum FingerType {
PINKY = 0; //
RING = 1; //
MIDDLE_FINGER = 2; // PartType.MIDDLE冲突
INDEX = 3; //
THUMB = 4; //
PALM = 5; //
PINKY = 0; //
RING = 1; //
MIDDLE_FINGER = 2; // PartType冲突
INDEX = 3; //
THUMB = 4; //
PALM = 5; //
}
// THUMB_MIDDLE以避免冲突
//
enum PartType {
TIP = 0; //
FINGER = 1; //
PAD = 2; //
THUMB_MIDDLE = 3; //
PALM_PAD = 4; // PalmTactileData
TIP = 0; //
FINGER = 1; //
PAD = 2; //
THUMB_MIDDLE = 3; //
PALM_PAD = 4; //
}
FingerType finger_type = 4; // 使PALM
PartType part_type = 5; //
string sensor_name = 6; // "小拇指指端"
FingerType finger_type = 4; //
PartType part_type = 5; //
string sensor_name = 6; // "little_finger_tip"便
//
message RowData {
repeated int32 values = 1 [packed = true]; //
repeated int32 values = 1 [packed = true]; //
}
repeated RowData data = 1; // RowData
int32 rows = 2; //
int32 cols = 3; //
repeated RowData data = 1; //
int32 rows = 2; //
int32 cols = 3; //
}
//
message DexHandState {
bool is_initialized = 1; //
repeated FreedomState hands = 2; //
bool is_initialized = 1; // truefalse
repeated FreedomState hands = 2; // FreedomValue.id一一对应
}
//
message GetDexHandStateCommand {
message Request {
CommandHeader.Request header = 1;
CommandHeader.Request header = 1; // ID等
}
message Feedback {
CommandHeader.Feedback header = 1;
DexHandState state = 2;
CommandHeader.Feedback header = 1; //
DexHandState state = 2; //
}
}
//
message SetDexHandPositionsCommand {
message Request {
CommandHeader.Request header = 1;
repeated FreedomValue values = 2;
CommandHeader.Request header = 1; //
repeated FreedomValue values = 2; //
}
message Feedback {
CommandHeader.Feedback header = 1;
CommandHeader.Feedback header = 1; //
}
}
//
message SetDexHandAnglesCommand {
message Request {
CommandHeader.Request header = 1;
repeated FreedomValue values = 2;
CommandHeader.Request header = 1; //
repeated FreedomValue values = 2; //
}
message Feedback {
CommandHeader.Feedback header = 1;
CommandHeader.Feedback header = 1; //
}
}
//
message SetDexHandForceCommand {
message Request {
CommandHeader.Request header = 1;
repeated FreedomValue values = 2;
CommandHeader.Request header = 1; //
repeated FreedomValue values = 2; //
}
message Feedback {
CommandHeader.Feedback header = 1;
CommandHeader.Feedback header = 1; //
}
}
//
message SetDexHandSpeedCommand {
message Request {
CommandHeader.Request header = 1;
repeated FreedomValue values = 2;
CommandHeader.Request header = 1; //
repeated FreedomValue values = 2; //
}
message Feedback {
CommandHeader.Feedback header = 1;
CommandHeader.Feedback header = 1; //
}
}
//
message SetDexHandPresetActCommand {
message Request {
CommandHeader.Request header = 1;
int32 presetActId = 2;
CommandHeader.Request header = 1; //
int32 presetActId = 2; // ID01
}
message Feedback {
CommandHeader.Feedback header = 1;
CommandHeader.Feedback header = 1; //
}
}
//
message GetSensorDataCommand {
message Request {
CommandHeader.Request header = 1;
CommandHeader.Request header = 1; //
}
message Feedback {
CommandHeader.Feedback header = 1;
repeated SensorData sensor = 2;//
CommandHeader.Feedback header = 1; //
repeated SensorData sensor = 2; //
}
}
//
message GetSensorDataStreamCommand {
message Request {
CommandHeader.Request header = 1;
CommandHeader.Request header = 1; //
}
message Feedback {
CommandHeader.Feedback header = 1;
repeated SensorData sensor = 2;//
CommandHeader.Feedback header = 1; //
repeated SensorData sensor = 2; //
}
}