cmvr-es/third_party/mech-eye-sdk/include/area_scan_3d_camera/Frame2D.h

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/*******************************************************************************
* BSD 3-Clause License
*
* Copyright (c) 2016-2025, Mech-Mind Robotics
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Info: https://www.mech-mind.com/
*
******************************************************************************/
#pragma once
#include <memory>
#include "api_global.h"
#include "CameraProperties.h"
#include "Array2D.h"
namespace mmind {
namespace eye {
/**
* @brief Represents a pixel in @ref GrayScale2DImage with grayscale channel information.
*/
struct Gray
{
uint8_t gray{0}; ///< Grayscale channel.
};
/**
* @brief Represents a pixel in @ref Color2DImage with blue, green, and red channel information.
*/
struct ColorBGR
{
uint8_t b{0}; ///< Blue channel.
uint8_t g{0}; ///< Green channel.
uint8_t r{0}; ///< Red channel.
};
using GrayScale2DImage = Array2D<Gray>;
using Color2DImage = Array2D<ColorBGR>;
/**
* @brief Represents the 2D capture result, which can be obtained by calling
* @ref Camera.capture2D. The 2D data can be in the form of @ref Gray or @ref ColorBGR and is stored
* in a 2D array, with each element in the array representing an image pixel.
*/
class MMIND_API_EXPORT Frame2D
{
public:
/**
* @brief Constructor.
*/
Frame2D();
/**
* @brief Destructor.
*/
~Frame2D();
/**
* @brief Constructor.
*/
Frame2D(const Frame2D& other) noexcept;
/**
* @brief Copy assignment.
*/
Frame2D& operator=(const Frame2D& other) noexcept;
/**
* @brief Gets the image size of @ref Frame2D.
*/
Size imageSize() const;
/**
* @brief Judges whether @ref Frame2D is empty.
*/
bool isEmpty() const;
/**
* @brief Gets the color type of the 2D camera in the 3D camera.
*/
ColorTypeOf2DCamera colorType() const;
/**
* @brief The ID of the @ref Frame2D frame.
*/
uint64_t frameId() const;
/**
* @brief Clears the data in @ref Frame2D and releases the associated resources.
*/
void clear();
/**
* @brief Gets image data of the @ref Frame2D with the @ref Gray pixel format. If
* the 2D camera's color type (according to the return value of @ref Frame2D.colorType) is @ref
* Frame2DColorType.Monochrome, this method gets the original data. If the color type is @ref
* Frame2DColorType.Color, this method converts @ref ColorBGR values to @ref Gray values
* according to the following equation: Gray = 0.299 * Red + 0.587 * Green + 0.114 * Blue.
* @return See @ref GrayScale2DImage for details.
*/
GrayScale2DImage getGrayScaleImage() const;
/**
* @brief Gets the image data of the @ref Frame2D with the @ref ColorBGR pixel format.
* If the 2D camera's color type (according to the return value of @ref Frame2D.colorType) is
* @ref Frame2DColorType.Color, this method gets the original data. If the color type is @ref
* Frame2DColorType.Monochrome, this method converts the @ref Gray values to @ref ColorBGR
* values according to the following equation: Blue = Gray, Green = Gray, Red = Gray.
* @return See @ref Color2DImage for details.
*/
Color2DImage getColorImage() const;
private:
friend class CameraImpl;
friend class Frame2DAnd3D;
friend class InternalInterfaces;
std::shared_ptr<class Frame2DImpl> _impl;
Frame2D(std::shared_ptr<Frame2DImpl>& frameImpl);
};
} // namespace eye
} // namespace mmind