cmvr-es/third_party/mech-eye-sdk/include/area_scan_3d_camera/Frame2DAnd3D.h

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/*******************************************************************************
* BSD 3-Clause License
*
* Copyright (c) 2016-2025, Mech-Mind Robotics
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
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*
* 3. Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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*
* Info: https://www.mech-mind.com/
*
******************************************************************************/
#pragma once
#include <memory>
#include "api_global.h"
#include "Frame2D.h"
#include "Frame3D.h"
namespace mmind {
namespace eye {
/**
* @brief Represents a point in @ref TexturedPointCloud with the coordinate (x, y, z) and texture
* (blue, green, red, and transparency) information.
*/
struct PointXYZBGR
{
PointXYZBGR() : PointXYZBGR(0, 0, 0, 255) {}
PointXYZBGR(float x, float y, float z) : PointXYZBGR(x, y, z, 0, 0, 0, 255) {}
PointXYZBGR(uint8_t b, uint8_t g, uint8_t r, uint8_t a) : PointXYZBGR(0, 0, 0, b, g, r, a) {}
PointXYZBGR(float x, float y, float z, uint8_t b, uint8_t g, uint8_t r, uint8_t a = 255)
: x(x), y(y), z(z), r(r), g(g), b(b), a(a)
{
}
PointXYZBGR(const PointXYZBGR& p) : PointXYZBGR(p.x, p.y, p.z, p.b, p.g, p.r, p.a) {}
public:
float x; ///< X channel, default unit: mm, invalid data: nan.
float y; ///< Y channel, default unit: mm, invalid data: nan.
float z; ///< Z channel, default unit: mm, invalid data: nan.
union {
struct
{
uint8_t b; ///< Blue channel.
uint8_t g; ///< Green channel.
uint8_t r; ///< Red channel.
uint8_t a; ///< Transparency channel.
};
float rgb;
};
};
/**
* @brief The pixel element struct in @ref TexturedPointCloudWithNormals with the coordinate (x, y,
* z), texture (blue, green, red and transparency), and normal vector coordinate (x, y, z and
* curvature) information.
*/
struct PointXYZBGRWithNormals
{
PointXYZBGR colorPoint;
NormalVector normal;
};
using TexturedPointCloud = Array2D<PointXYZBGR>;
using TexturedPointCloudWithNormals = Array2D<PointXYZBGRWithNormals>;
/**
* @brief Represents the 2D and 3D capture results, which can be obtained by calling
* @ref Camera.capture2DAnd3D. The 3D data can be in the
* form of @ref PointZ or @ref PointXYZ and is stored in a 2D array, with each element in the array
* representing a point. The class also provides methods for saving the point cloud data to a local
* file.
*/
class MMIND_API_EXPORT Frame2DAnd3D
{
public:
/**
* @brief Constructor.
*/
Frame2DAnd3D();
/**
* @brief Destructor.
*/
~Frame2DAnd3D();
/**
* @brief Copy constructor.
*/
Frame2DAnd3D(const Frame2DAnd3D& other) noexcept;
/**
* @brief Copy assignment.
*/
Frame2DAnd3D& operator=(const Frame2DAnd3D& other) noexcept;
/**
* @brief Gets the @ref Frame2D data part.
*/
Frame2D frame2D() const;
/**
* @brief Gets the @ref Frame3D data part.
*/
Frame3D frame3D() const;
/**
* @brief Clears the data in @ref Frame2DAnd3D and releases the associated resources.
*/
void clear();
/**
* @brief Gets the 2D and 3D data aligned pixel-to-pixel with the @ref PointXYZBGR data format.
* Each point in @ref TexturedPointCloud contains the coordinate data in the
* camera reference frame and texture information. The default unit of the coordinates is
* millimeter (You can change the unit by calling @ref Camera.setPointCloudUnit before calling
* @ref Camera.capture2DAnd3D), and the invalid data is represented by "nan".
* @return See @ref TexturedPointCloud for details.
*/
TexturedPointCloud getTexturedPointCloud() const;
/**
* @brief Gets the pixel-aligned 2D and 3D data with the @ref PointXYZBGRWithNormals pixel data
* format. Each point in @ref TexturedPointCloudWithNormals contains the X, Y, and Z data
* represented in the camera coordinate system and the texture information. X, Y, and Z data
* default unit is in mm (You can change the unit by calling @ref Camera.setPointCloudUnit
* before calling @ref Camera.capture2DAnd3D), and invalid data is in nan. Normal vectors are
* computed for each point. If the @ref Frame2DAnd3D is obtained by @ref
* Camera.capture2DAnd3DWithNormal, the normal vectors are computed at the camera side.
* @return See @ref TexturedPointCloudWithNormals for details.
*/
TexturedPointCloudWithNormals getTexturedPointCloudWithNormals() const;
/**
* @brief Saves the textured point cloud to a file of the input file format and filename.
* Each point contains x, y, z, blue, green, and red fields. The default unit of the coordinate
* data is millimeter (You can change the unit by calling @ref Camera.setPointCloudUnit before
* calling @ref Camera.capture2DAnd3D). Point cloud can be saved in organized or unorganized
* structure with ACSII mode.
* @param [in] fileFormat The format of the point cloud file. Possible values include PLY, PCD,
* and CSV. See @ref FileFormat for details.
* @param [in] fileName The filename of the point cloud file.
* @param [in] isOrganized Whether the point cloud is organized. An organized point cloud saves
* all points in order, with invalid data as nan, and an unorganized point cloud saves only
* valid points.
* @return
* @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n
* @ref ErrorStatus.MMIND_STATUS_NO_DATA_ERROR @ref Frame2DAnd3D is empty.\n
* @ref ErrorStatus.MMIND_STATUS_FILE_IO_ERROR Error occurred while writing the point cloud
* file.\n
*/
ErrorStatus saveTexturedPointCloud(FileFormat fileFormat, const std::string& fileName,
bool isOrganized = false) const;
/**
* @brief Saves the textured point cloud to a file of the input file format and filename.
* Each point contains x, y, z, blue, green, red, normalX, normalY, and normalZ fields. The
* default unit of the coordinate is millimeter (You can change the unit by calling @ref
* Camera.setPointCloudUnit before calling @ref Camera.capture2DAnd3D). Point cloud can be saved in
* organized or unorganized structure with ACSII mode.
* @param [in] fileFormat The format of the point cloud file. Possible values include PLY, PCD,
* and CSV. See @ref FileFormat for details.
* @param [in] fileName The filename of the point cloud file.
* @param [in] isOrganized Whether the point cloud is organized. An organized point cloud saves
* all points in order, with invalid data as nan, and an unorganized point cloud saves only
* valid points.
* @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n
* @ref ErrorStatus.MMIND_STATUS_NO_DATA_ERROR @ref Frame2DAnd3D is empty.\n
* @ref ErrorStatus.MMIND_STATUS_FILE_IO_ERROR Error occurred while writing the point cloud
* file.\n
*/
ErrorStatus saveTexturedPointCloudWithNormals(FileFormat fileFormat,
const std::string& fileName,
bool isOrganized = false) const;
/**
* @brief Saves the textured point cloud to a file of the input file format and filename.
* Each point contains x, y, z, blue, green, and red fields. The default unit of the coordinate
* data is millimeter. Point cloud can be saved in organized or unorganized structure with ACSII
* mode.
* @param [in] pointCloud The point cloud data to be saved. See @ref TexturedPointCloud for
* details.
* @param [in] fileFormat The format of the point cloud file. Possible values include PLY, PCD,
* and CSV.
* @param [in] fileName The filename of the point cloud file.
* @param [in] isOrganized Whether the point cloud is organized. An organized point cloud saves
* all points in order, with invalid data as nan, and an unorganized point cloud saves only
* valid points.
* @param [in] pointCloudUnit The unit of the coordinate data.
* @return
* @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n
* @ref ErrorStatus.MMIND_STATUS_NO_DATA_ERROR @ref Frame2DAnd3D is empty.\n
* @ref ErrorStatus.MMIND_STATUS_FILE_IO_ERROR Error occurred while writing the point cloud
* file.\n
*/
static ErrorStatus savePointCloud(const TexturedPointCloud& pointCloud, FileFormat fileFormat,
const std::string& fileName, bool isOrganized = false,
CoordinateUnit pointCloudUnit = CoordinateUnit::Millimeter);
/**
* @brief Saves the textured point cloud to a file of the input file format and filename.
* Each point contains x, y, z, blue, green, red, normalX, normalY, and normalZ fields. The
* default unit of the coordinate data is millimeter. Point cloud can be saved in organized or
* unorganized structure with ACSII mode.
* @param [in] pointCloud The point cloud data to be saved. See @ref
* TexturedPointCloudWithNormals for details.
* @param [in] fileFormat The format of the point cloud file. Possible values include PLY, PCD,
* and CSV.
* @param [in] fileName The filename of the point cloud file.
* @param [in] isOrganized Whether the point cloud is organized. An organized point cloud saves
* all points in order, with invalid data as nan, and an unorganized point cloud saves only
* valid points.
* @param [in] pointCloudUnit The unit of the coordinate data.
* @return
* @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n
* @ref ErrorStatus.MMIND_STATUS_NO_DATA_ERROR @ref Frame2DAnd3D is empty.\n
* @ref ErrorStatus.MMIND_STATUS_FILE_IO_ERROR Error occurred while writing the point cloud
* file.\n
*/
static ErrorStatus savePointCloudWithNormals(
const TexturedPointCloudWithNormals& pointCloud, FileFormat fileFormat,
const std::string& fileName, bool isOrganized = false,
CoordinateUnit pointCloudUnit = CoordinateUnit::Millimeter);
private:
std::shared_ptr<class Frame2DAnd3DImpl> _impl;
friend class CameraImpl;
friend class InternalInterfaces;
Frame2DAnd3D(Frame2DAnd3DImpl* frameImpl);
};
} // namespace eye
} // namespace mmind