#usda 1.0 ( customLayerData = { string creator = "URDF USD Converter v0.1.3" } doc = """Generated from Composed Stage of root layer /tmp/tmpya9pt0m3/dual_arm.usdc Generated from Composed Stage of root layer /tmp/urdf_import_dual_arm_9daxnqq8/usdex_dual_arm/dual_arm.usdc Generated from Composed Stage of root layer /tmp/urdf_import_dual_arm_9daxnqq8/temp_dual_arm/dual_arm.usd Generated from Composed Stage of root layer /home/lgv/cmvr/0-workspace/cmvr-es/model/xiaoyan_description/dual_arm_1/payloads/base.usd """ kilogramsPerUnit = 1 metersPerUnit = 1 upAxis = "Z" ) def Scope "Materials" { def Material "gray" { color3f inputs:diffuseColor = (0.21404114, 0.21404114, 0.21404114) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_16" { color3f inputs:diffuseColor = (0, 1, 1) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_17" { color3f inputs:diffuseColor = (0, 1, 0) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_1" { color3f inputs:diffuseColor = (0.44520125, 0.44520125, 0.44520125) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_2" { color3f inputs:diffuseColor = (0.7835379, 0.82278585, 0.8468733) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_3" { color3f inputs:diffuseColor = (0.7681513, 0.7681513, 0.8148467) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } def Material "material_7" { color3f inputs:diffuseColor = (0.37626222, 0.34191445, 0.30498737) float inputs:metallic = 0 float inputs:opacity = 1 float inputs:roughness = 0.5 token inputs:wrapMode = "repeat" token outputs:displacement ( displayGroup = "Outputs" ) prepend token outputs:displacement.connect = token outputs:surface ( displayGroup = "Outputs" ) prepend token outputs:surface.connect = token outputs:volume ( displayGroup = "Outputs" ) def Shader "PreviewSurface" ( apiSchemas = ["NodeDefAPI"] ) { token info:id = "UsdPreviewSurface" prepend color3f inputs:diffuseColor.connect = prepend float inputs:metallic.connect = prepend float inputs:opacity.connect = prepend float inputs:roughness.connect = token outputs:displacement token outputs:surface } } }