/******************************************************************************* * BSD 3-Clause License * * Copyright (c) 2016-2025, Mech-Mind Robotics * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Info: https://www.mech-mind.com/ * ******************************************************************************/ #pragma once #include "CameraProperties.h" #include "Frame2DAnd3D.h" namespace mmind { namespace eye { /** * @brief Uses a gray scale image as a mask to transform a depth map into a point cloud, the valid * points in the point cloud only contain the mapped depth for each valid pixel in the mask. * @note The unit of the translational component of the @ref CameraIntrinsics is mm. If the unit of * the point cloud is m, the point cloud cannot be correctly masked. Therefore, please set the * unit of the point cloud to mm using @ref Camera::setPointCloudUnit before calling this method. * @param [in] depthMap The input depth map. See @ref DepthMap for details. * @param [in] textureValidMask A mask image of the same size as the camera's 2D image, with valid * points set to 255 and invalid points to 0. * @param [in] intrinsics The camera intrinsics. See @ref CameraIntrinsics for details. * @param [out] pointCloud The output point cloud. See @ref PointCloud for details. * @return * @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n * @ref ErrorStatus.MMIND_STATUS_INVALID_INPUT_ERROR Input error.\n */ MMIND_API_EXPORT ErrorStatus getPointCloudAfterMapping(const DepthMap& depthMap, const GrayScale2DImage& textureValidMask, const CameraIntrinsics& intrinsics, PointCloud& pointCloud); /** * @brief Uses a gray scale image as a mask to transform a depth map and a texture image into a * textured point cloud, the valid points in the point cloud only contain the mapped depth for each * valid pixel in the mask. * @note The unit of the translational component of the @ref CameraIntrinsics is mm. If the unit of * the point cloud is m, the point cloud cannot be correctly masked and textured. Therefore, please * set the unit of the point cloud to mm using @ref Camera::setPointCloudUnit before calling this * method. * @param [in] depthMap The input depth map. See @ref DepthMap for details. * @param [in] textureValidMask A mask image of the same size as the camera's 2D image, with valid * points set to 255 and invalid points to 0. * @param [in] texture The input texture image. See @ref Color2DImage for details. * @param [in] intrinsics The camera intrinsics. See @ref CameraIntrinsics for details. * @param [out] pointCloud The output textured point cloud. See @ref TexturedPointCloud for details. * @return * @ref ErrorStatus.MMIND_STATUS_SUCCESS Success.\n * @ref ErrorStatus.MMIND_STATUS_INVALID_INPUT_ERROR Input error.\n */ MMIND_API_EXPORT ErrorStatus getPointCloudAfterMapping(const DepthMap& depthMap, const GrayScale2DImage& textureValidMask, const Color2DImage& texture, const CameraIntrinsics& intrinsics, TexturedPointCloud& pointCloud); } // namespace eye } // namespace mmind