674 lines
30 KiB
Python
674 lines
30 KiB
Python
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# SPDX-License-Identifier: GPL-2.0-or-later
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bl_info = {
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"name": "AnimAll",
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"author": "Daniel Salazar (ZanQdo), Damien Picard (pioverfour)",
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"version": (0, 9, 6),
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"blender": (3, 3, 0),
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"location": "3D View > Toolbox > Animation tab > AnimAll",
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"description": "Allows animation of mesh, lattice, curve and surface data",
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"warning": "",
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"doc_url": "{BLENDER_MANUAL_URL}/addons/animation/animall.html",
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"category": "Animation",
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}
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import bpy
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from bpy.types import (Operator, Panel, AddonPreferences)
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from bpy.props import (BoolProperty, StringProperty)
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from bpy.app.handlers import persistent
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from bpy.app.translations import (pgettext_iface as iface_,
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pgettext_data as data_)
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from . import translations
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# Property Definitions
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class AnimallProperties(bpy.types.PropertyGroup):
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key_selected: BoolProperty(
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name="Key Selected Only",
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description="Insert keyframes only on selected elements",
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default=False)
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# Generic attributes
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key_point_location: BoolProperty(
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name="Location",
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description="Insert keyframes on point locations",
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default=False)
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key_shape_key: BoolProperty(
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name="Shape Key",
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description="Insert keyframes on active Shape Key layer",
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default=False)
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key_material_index: BoolProperty(
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name="Material Index",
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description="Insert keyframes on face material indices",
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default=False)
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# Mesh attributes
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key_vertex_bevel: BoolProperty(
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name="Vertex Bevel",
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description="Insert keyframes on vertex bevel weight",
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default=False)
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# key_vertex_crease: BoolProperty(
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# name="Vertex Crease",
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# description="Insert keyframes on vertex crease weight",
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# default=False)
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key_vertex_group: BoolProperty(
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name="Vertex Group",
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description="Insert keyframes on active vertex group values",
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default=False)
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key_edge_bevel: BoolProperty(
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name="Edge Bevel",
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description="Insert keyframes on edge bevel weight",
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default=False)
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key_edge_crease: BoolProperty(
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name="Edge Crease",
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description="Insert keyframes on edge creases",
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default=False)
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key_attribute: BoolProperty(
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name="Attribute",
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description="Insert keyframes on active attribute values",
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default=False)
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key_uvs: BoolProperty(
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name="UV Map",
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description="Insert keyframes on active UV coordinates",
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default=False)
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# Curve and surface attributes
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key_radius: BoolProperty(
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name="Radius",
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description="Insert keyframes on point radius (Shrink/Fatten)",
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default=False)
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key_tilt: BoolProperty(
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name="Tilt",
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description="Insert keyframes on point tilt",
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default=False)
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# Utility functions
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def refresh_ui_keyframes():
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try:
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for area in bpy.context.screen.areas:
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if area.type in ('TIMELINE', 'GRAPH_EDITOR', 'DOPESHEET_EDITOR'):
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area.tag_redraw()
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except:
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pass
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def insert_key(data, key, group=None):
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try:
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if group is not None:
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data.keyframe_insert(key, group=group)
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else:
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data.keyframe_insert(key)
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except:
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pass
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def delete_key(data, key):
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try:
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data.keyframe_delete(key)
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except:
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pass
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def is_selected_vert_loop(data, loop_i):
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"""Get selection status of vertex corresponding to a loop"""
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vertex_index = data.loops[loop_i].vertex_index
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return data.vertices[vertex_index].select
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# GUI (Panel)
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class VIEW3D_PT_animall(Panel):
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Animate"
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bl_label = ''
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@classmethod
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def poll(self, context):
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return context.active_object and context.active_object.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE'}
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def draw_header(self, context):
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layout = self.layout
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row = layout.row()
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row.label (text = 'AnimAll', icon = 'ARMATURE_DATA')
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def draw(self, context):
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obj = context.active_object
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animall_properties = context.scene.animall_properties
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layout = self.layout
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layout.label(text='Key:')
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layout.use_property_split = True
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layout.use_property_decorate = False
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if obj.type == 'LATTICE':
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col = layout.column(heading="Points", align=True)
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col.prop(animall_properties, "key_point_location")
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col = layout.column(heading="Others", align=True)
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col.prop(animall_properties, "key_shape_key")
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elif obj.type == 'MESH':
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col = layout.column(heading="Points", align=True)
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col.prop(animall_properties, "key_point_location")
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col.prop(animall_properties, "key_vertex_bevel", text="Bevel")
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col.prop(animall_properties, "key_vertex_group")
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col = layout.column(heading="Edges", align=True)
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col.prop(animall_properties, "key_edge_bevel", text="Bevel")
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col.prop(animall_properties, "key_edge_crease", text="Crease")
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col = layout.column(heading="Faces", align=True)
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col.prop(animall_properties, "key_material_index")
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col = layout.column(heading="Others", align=True)
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col.prop(animall_properties, "key_attribute")
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col.prop(animall_properties, "key_uvs")
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col.prop(animall_properties, "key_shape_key")
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# Vertex group update operator
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if (obj.data.animation_data is not None
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and obj.data.animation_data.action is not None):
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for fcurve in context.active_object.data.animation_data.action.fcurves:
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if fcurve.data_path.startswith("vertex_colors"):
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col = layout.column(align=True)
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col.label(text="Object includes old-style vertex colors. Consider updating them.", icon="ERROR")
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col.operator("anim.update_vertex_color_animation_animall", icon="FILE_REFRESH")
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break
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elif obj.type in {'CURVE', 'SURFACE'}:
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col = layout.column(align=True)
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col = layout.column(heading="Points", align=True)
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col.prop(animall_properties, "key_point_location")
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col.prop(animall_properties, "key_radius")
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col.prop(animall_properties, "key_tilt")
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col = layout.column(heading="Splines", align=True)
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col.prop(animall_properties, "key_material_index")
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col = layout.column(heading="Others", align=True)
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col.prop(animall_properties, "key_shape_key")
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if animall_properties.key_shape_key:
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shape_key = obj.active_shape_key
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shape_key_index = obj.active_shape_key_index
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if shape_key_index > 0:
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(shape_key, "value", text=shape_key.name, icon="SHAPEKEY_DATA")
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row.prop(obj, "show_only_shape_key", text="")
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if shape_key.value < 1:
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col.label(text=iface_('Maybe set "%s" to 1.0?') % shape_key.name, icon="INFO")
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elif shape_key is not None:
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col = layout.column(align=True)
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col.label(text="Cannot key on Basis Shape", icon="ERROR")
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else:
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col = layout.column(align=True)
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col.label(text="No active Shape Key", icon="ERROR")
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if animall_properties.key_point_location:
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col.label(text='"Location" and "Shape Key" are redundant?', icon="INFO")
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layout.use_property_split = False
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layout.separator()
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row = layout.row()
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row.prop(animall_properties, "key_selected")
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row = layout.row(align=True)
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row.operator("anim.insert_keyframe_animall", icon="KEY_HLT")
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row.operator("anim.delete_keyframe_animall", icon="KEY_DEHLT")
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row = layout.row()
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row.operator("anim.clear_animation_animall", icon="CANCEL")
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class ANIM_OT_insert_keyframe_animall(Operator):
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bl_label = "Insert Key"
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bl_idname = "anim.insert_keyframe_animall"
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bl_description = "Insert a Keyframe"
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bl_options = {'REGISTER', 'UNDO'}
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def execute(self, context):
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animall_properties = context.scene.animall_properties
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if context.mode == 'OBJECT':
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objects = context.selected_objects
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else:
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objects = context.objects_in_mode_unique_data[:]
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mode = context.object.mode
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# Separate loop for lattices, curves and surfaces, since keyframe insertion
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# has to happen in Edit Mode, otherwise points move back upon mode switch...
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# (except for curve shape keys)
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for obj in [o for o in objects if o.type in {'CURVE', 'SURFACE', 'LATTICE'}]:
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data = obj.data
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if obj.type == 'LATTICE':
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if animall_properties.key_shape_key:
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if obj.active_shape_key_index > 0:
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sk_name = obj.active_shape_key.name
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for p_i, point in enumerate(obj.active_shape_key.data):
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if not animall_properties.key_selected or data.points[p_i].select:
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insert_key(point, 'co', group=data_("%s Point %s") % (sk_name, p_i))
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if animall_properties.key_point_location:
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for p_i, point in enumerate(data.points):
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if not animall_properties.key_selected or point.select:
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insert_key(point, 'co_deform', group=data_("Point %s") % p_i)
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else:
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if animall_properties.key_material_index:
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for s_i, spline in enumerate(data.splines):
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if (not animall_properties.key_selected
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or any(point.select for point in spline.points)
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or any(point.select_control_point for point in spline.bezier_points)):
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insert_key(spline, 'material_index', group=data_("Spline %s") % s_i)
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for s_i, spline in enumerate(data.splines):
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if spline.type == 'BEZIER':
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for v_i, CV in enumerate(spline.bezier_points):
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if (not animall_properties.key_selected
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or CV.select_control_point
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or CV.select_left_handle
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or CV.select_right_handle):
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if animall_properties.key_point_location:
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insert_key(CV, 'co', group=data_("Spline %s CV %s") % (s_i, v_i))
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insert_key(CV, 'handle_left', group=data_("Spline %s CV %s") % (s_i, v_i))
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insert_key(CV, 'handle_right', group=data_("Spline %s CV %s") % (s_i, v_i))
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if animall_properties.key_radius:
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insert_key(CV, 'radius', group=data_("Spline %s CV %s") % (s_i, v_i))
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if animall_properties.key_tilt:
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insert_key(CV, 'tilt', group=data_("Spline %s CV %s") % (s_i, v_i))
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elif spline.type in ('POLY', 'NURBS'):
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for v_i, CV in enumerate(spline.points):
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if not animall_properties.key_selected or CV.select:
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if animall_properties.key_point_location:
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insert_key(CV, 'co', group=data_("Spline %s CV %s") % (s_i, v_i))
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if animall_properties.key_radius:
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insert_key(CV, 'radius', group=data_("Spline %s CV %s") % (s_i, v_i))
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if animall_properties.key_tilt:
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insert_key(CV, 'tilt', group=data_("Spline %s CV %s") % (s_i, v_i))
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bpy.ops.object.mode_set(mode='OBJECT')
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for obj in [o for o in objects if o.type in {'MESH', 'CURVE', 'SURFACE'}]:
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data = obj.data
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if obj.type == 'MESH':
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if animall_properties.key_point_location:
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for v_i, vert in enumerate(data.vertices):
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if not animall_properties.key_selected or vert.select:
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insert_key(vert, 'co', group=data_("Vertex %s") % v_i)
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if animall_properties.key_vertex_bevel:
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for v_i, vert in enumerate(data.vertices):
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if not animall_properties.key_selected or vert.select:
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insert_key(vert, 'bevel_weight', group=data_("Vertex %s") % v_i)
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# if animall_properties.key_vertex_crease:
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# for v_i, vert in enumerate(data.vertices):
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# if not animall_properties.key_selected or vert.select:
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# insert_key(vert, 'crease', group=data_("Vertex %s") % v_i)
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if animall_properties.key_vertex_group:
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for v_i, vert in enumerate(data.vertices):
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if not animall_properties.key_selected or vert.select:
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for group in vert.groups:
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insert_key(group, 'weight', group=data_("Vertex %s") % v_i)
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if animall_properties.key_edge_bevel:
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for e_i, edge in enumerate(data.edges):
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if not animall_properties.key_selected or edge.select:
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insert_key(edge, 'bevel_weight', group=data_("Edge %s") % e_i)
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if animall_properties.key_edge_crease:
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for e_i, edge in enumerate(data.edges):
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if not animall_properties.key_selected or edge.select:
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insert_key(edge, 'crease', group=data_("Edge %s") % e_i)
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if animall_properties.key_material_index:
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for p_i, polygon in enumerate(data.polygons):
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if not animall_properties.key_selected or polygon.select:
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insert_key(polygon, 'material_index', group=data_("Face %s") % p_i)
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if animall_properties.key_attribute:
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if data.attributes.active is not None:
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attribute = data.attributes.active
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if attribute.data_type != 'STRING':
|
||
|
|
# Cannot animate string attributes?
|
||
|
|
if attribute.data_type in {'FLOAT', 'INT', 'BOOLEAN', 'INT8'}:
|
||
|
|
attribute_key = "value"
|
||
|
|
elif attribute.data_type in {'FLOAT_COLOR', 'BYTE_COLOR'}:
|
||
|
|
attribute_key = "color"
|
||
|
|
elif attribute.data_type in {'FLOAT_VECTOR', 'FLOAT2'}:
|
||
|
|
attribute_key = "vector"
|
||
|
|
|
||
|
|
if attribute.domain == 'POINT':
|
||
|
|
group = data_("Vertex %s")
|
||
|
|
elif attribute.domain == 'EDGE':
|
||
|
|
group = data_("Edge %s")
|
||
|
|
elif attribute.domain == 'FACE':
|
||
|
|
group = data_("Face %s")
|
||
|
|
elif attribute.domain == 'CORNER':
|
||
|
|
group = data_("Loop %s")
|
||
|
|
|
||
|
|
for e_i, _attribute_data in enumerate(attribute.data):
|
||
|
|
if (not animall_properties.key_selected
|
||
|
|
or attribute.domain == 'POINT' and data.vertices[e_i].select
|
||
|
|
or attribute.domain == 'EDGE' and data.edges[e_i].select
|
||
|
|
or attribute.domain == 'FACE' and data.polygons[e_i].select
|
||
|
|
or attribute.domain == 'CORNER' and is_selected_vert_loop(data, e_i)):
|
||
|
|
insert_key(data, f'attributes["{attribute.name}"].data[{e_i}].{attribute_key}',
|
||
|
|
group=group % e_i)
|
||
|
|
|
||
|
|
if animall_properties.key_uvs:
|
||
|
|
if data.uv_layers.active is not None:
|
||
|
|
for uv_i, uv in enumerate(data.uv_layers.active.data):
|
||
|
|
if not animall_properties.key_selected or uv.select:
|
||
|
|
insert_key(uv, 'uv', group=data_("UV layer %s") % uv_i)
|
||
|
|
|
||
|
|
if animall_properties.key_shape_key:
|
||
|
|
if obj.active_shape_key_index > 0:
|
||
|
|
sk_name = obj.active_shape_key.name
|
||
|
|
for v_i, vert in enumerate(obj.active_shape_key.data):
|
||
|
|
if not animall_properties.key_selected or data.vertices[v_i].select:
|
||
|
|
insert_key(vert, 'co', group=data_("%s Vertex %s") % (sk_name, v_i))
|
||
|
|
|
||
|
|
elif obj.type in {'CURVE', 'SURFACE'}:
|
||
|
|
# Shape key keys have to be inserted in object mode for curves...
|
||
|
|
if animall_properties.key_shape_key:
|
||
|
|
sk_name = obj.active_shape_key.name
|
||
|
|
global_spline_index = 0 # numbering for shape keys, which have flattened indices
|
||
|
|
for s_i, spline in enumerate(data.splines):
|
||
|
|
if spline.type == 'BEZIER':
|
||
|
|
for v_i, CV in enumerate(spline.bezier_points):
|
||
|
|
if (not animall_properties.key_selected
|
||
|
|
or CV.select_control_point
|
||
|
|
or CV.select_left_handle
|
||
|
|
or CV.select_right_handle):
|
||
|
|
if obj.active_shape_key_index > 0:
|
||
|
|
CV = obj.active_shape_key.data[global_spline_index]
|
||
|
|
insert_key(CV, 'co', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'handle_left', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'handle_right', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'radius', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'tilt', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
global_spline_index += 1
|
||
|
|
|
||
|
|
elif spline.type in ('POLY', 'NURBS'):
|
||
|
|
for v_i, CV in enumerate(spline.points):
|
||
|
|
if not animall_properties.key_selected or CV.select:
|
||
|
|
if obj.active_shape_key_index > 0:
|
||
|
|
CV = obj.active_shape_key.data[global_spline_index]
|
||
|
|
insert_key(CV, 'co', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'radius', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
insert_key(CV, 'tilt', group=data_("%s Spline %s CV %s") % (sk_name, s_i, v_i))
|
||
|
|
global_spline_index += 1
|
||
|
|
|
||
|
|
bpy.ops.object.mode_set(mode=mode)
|
||
|
|
refresh_ui_keyframes()
|
||
|
|
|
||
|
|
return {'FINISHED'}
|
||
|
|
|
||
|
|
|
||
|
|
class ANIM_OT_delete_keyframe_animall(Operator):
|
||
|
|
bl_label = "Delete Key"
|
||
|
|
bl_idname = "anim.delete_keyframe_animall"
|
||
|
|
bl_description = "Delete a Keyframe"
|
||
|
|
bl_options = {'REGISTER', 'UNDO'}
|
||
|
|
|
||
|
|
def execute(self, context):
|
||
|
|
animall_properties = context.scene.animall_properties
|
||
|
|
|
||
|
|
if context.mode == 'OBJECT':
|
||
|
|
objects = context.selected_objects
|
||
|
|
else:
|
||
|
|
objects = context.objects_in_mode_unique_data[:]
|
||
|
|
|
||
|
|
mode = context.object.mode
|
||
|
|
|
||
|
|
for obj in objects:
|
||
|
|
data = obj.data
|
||
|
|
if obj.type == 'MESH':
|
||
|
|
if animall_properties.key_point_location:
|
||
|
|
for vert in data.vertices:
|
||
|
|
if not animall_properties.key_selected or vert.select:
|
||
|
|
delete_key(vert, 'co')
|
||
|
|
|
||
|
|
if animall_properties.key_vertex_bevel:
|
||
|
|
for vert in data.vertices:
|
||
|
|
if not animall_properties.key_selected or vert.select:
|
||
|
|
delete_key(vert, 'bevel_weight')
|
||
|
|
|
||
|
|
if animall_properties.key_vertex_group:
|
||
|
|
for vert in data.vertices:
|
||
|
|
if not animall_properties.key_selected or vert.select:
|
||
|
|
for group in vert.groups:
|
||
|
|
delete_key(group, 'weight')
|
||
|
|
|
||
|
|
# if animall_properties.key_vertex_crease:
|
||
|
|
# for vert in data.vertices:
|
||
|
|
# if not animall_properties.key_selected or vert.select:
|
||
|
|
# delete_key(vert, 'crease')
|
||
|
|
|
||
|
|
if animall_properties.key_edge_bevel:
|
||
|
|
for edge in data.edges:
|
||
|
|
if not animall_properties.key_selected or edge.select:
|
||
|
|
delete_key(edge, 'bevel_weight')
|
||
|
|
|
||
|
|
if animall_properties.key_edge_crease:
|
||
|
|
for edge in data.edges:
|
||
|
|
if not animall_properties.key_selected or vert.select:
|
||
|
|
delete_key(edge, 'crease')
|
||
|
|
|
||
|
|
if animall_properties.key_shape_key:
|
||
|
|
if obj.active_shape_key:
|
||
|
|
for v_i, vert in enumerate(obj.active_shape_key.data):
|
||
|
|
if not animall_properties.key_selected or data.vertices[v_i].select:
|
||
|
|
delete_key(vert, 'co')
|
||
|
|
|
||
|
|
if animall_properties.key_uvs:
|
||
|
|
if data.uv_layers.active is not None:
|
||
|
|
for uv in data.uv_layers.active.data:
|
||
|
|
if not animall_properties.key_selected or uv.select:
|
||
|
|
delete_key(uv, 'uv')
|
||
|
|
|
||
|
|
if animall_properties.key_attribute:
|
||
|
|
if data.attributes.active is not None:
|
||
|
|
attribute = data.attributes.active
|
||
|
|
if attribute.data_type != 'STRING':
|
||
|
|
# Cannot animate string attributes?
|
||
|
|
if attribute.data_type in {'FLOAT', 'INT', 'BOOLEAN', 'INT8'}:
|
||
|
|
attribute_key = "value"
|
||
|
|
elif attribute.data_type in {'FLOAT_COLOR', 'BYTE_COLOR'}:
|
||
|
|
attribute_key = "color"
|
||
|
|
elif attribute.data_type in {'FLOAT_VECTOR', 'FLOAT2'}:
|
||
|
|
attribute_key = "vector"
|
||
|
|
|
||
|
|
for e_i, _attribute_data in enumerate(attribute.data):
|
||
|
|
if (not animall_properties.key_selected
|
||
|
|
or attribute.domain == 'POINT' and data.vertices[e_i].select
|
||
|
|
or attribute.domain == 'EDGE' and data.edges[e_i].select
|
||
|
|
or attribute.domain == 'FACE' and data.polygons[e_i].select
|
||
|
|
or attribute.domain == 'CORNER' and is_selected_vert_loop(data, e_i)):
|
||
|
|
delete_key(data, f'attributes["{attribute.name}"].data[{e_i}].{attribute_key}')
|
||
|
|
|
||
|
|
elif obj.type == 'LATTICE':
|
||
|
|
if animall_properties.key_shape_key:
|
||
|
|
if obj.active_shape_key:
|
||
|
|
for point in obj.active_shape_key.data:
|
||
|
|
delete_key(point, 'co')
|
||
|
|
|
||
|
|
if animall_properties.key_point_location:
|
||
|
|
for point in data.points:
|
||
|
|
if not animall_properties.key_selected or point.select:
|
||
|
|
delete_key(point, 'co_deform')
|
||
|
|
|
||
|
|
elif obj.type in {'CURVE', 'SURFACE'}:
|
||
|
|
# Run this outside the splines loop (only once)
|
||
|
|
if animall_properties.key_shape_key:
|
||
|
|
if obj.active_shape_key_index > 0:
|
||
|
|
for CV in obj.active_shape_key.data:
|
||
|
|
delete_key(CV, 'co')
|
||
|
|
delete_key(CV, 'handle_left')
|
||
|
|
delete_key(CV, 'handle_right')
|
||
|
|
|
||
|
|
for spline in data.splines:
|
||
|
|
if spline.type == 'BEZIER':
|
||
|
|
for CV in spline.bezier_points:
|
||
|
|
if (not animall_properties.key_selected
|
||
|
|
or CV.select_control_point
|
||
|
|
or CV.select_left_handle
|
||
|
|
or CV.select_right_handle):
|
||
|
|
if animall_properties.key_point_location:
|
||
|
|
delete_key(CV, 'co')
|
||
|
|
delete_key(CV, 'handle_left')
|
||
|
|
delete_key(CV, 'handle_right')
|
||
|
|
if animall_properties.key_radius:
|
||
|
|
delete_key(CV, 'radius')
|
||
|
|
if animall_properties.key_tilt:
|
||
|
|
delete_key(CV, 'tilt')
|
||
|
|
|
||
|
|
elif spline.type in ('POLY', 'NURBS'):
|
||
|
|
for CV in spline.points:
|
||
|
|
if not animall_properties.key_selected or CV.select:
|
||
|
|
if animall_properties.key_point_location:
|
||
|
|
delete_key(CV, 'co')
|
||
|
|
if animall_properties.key_radius:
|
||
|
|
delete_key(CV, 'radius')
|
||
|
|
if animall_properties.key_tilt:
|
||
|
|
delete_key(CV, 'tilt')
|
||
|
|
|
||
|
|
refresh_ui_keyframes()
|
||
|
|
|
||
|
|
return {'FINISHED'}
|
||
|
|
|
||
|
|
|
||
|
|
class ANIM_OT_clear_animation_animall(Operator):
|
||
|
|
bl_label = "Clear Animation"
|
||
|
|
bl_idname = "anim.clear_animation_animall"
|
||
|
|
bl_description = ("Delete all keyframes for this object\n"
|
||
|
|
"If in a specific case it doesn't work\n"
|
||
|
|
"try to delete the keys manually")
|
||
|
|
bl_options = {'REGISTER', 'UNDO'}
|
||
|
|
|
||
|
|
def invoke(self, context, event):
|
||
|
|
wm = context.window_manager
|
||
|
|
return wm.invoke_confirm(self, event)
|
||
|
|
|
||
|
|
def execute(self, context):
|
||
|
|
if context.mode == 'OBJECT':
|
||
|
|
objects = context.selected_objects
|
||
|
|
else:
|
||
|
|
objects = context.objects_in_mode_unique_data
|
||
|
|
|
||
|
|
for obj in objects:
|
||
|
|
try:
|
||
|
|
data = obj.data
|
||
|
|
data.animation_data_clear()
|
||
|
|
except:
|
||
|
|
self.report({'WARNING'}, "Clear Animation could not be performed")
|
||
|
|
return {'CANCELLED'}
|
||
|
|
|
||
|
|
refresh_ui_keyframes()
|
||
|
|
|
||
|
|
return {'FINISHED'}
|
||
|
|
|
||
|
|
|
||
|
|
class ANIM_OT_update_vertex_color_animation_animall(Operator):
|
||
|
|
bl_label = "Update Vertex Color Animation"
|
||
|
|
bl_idname = "anim.update_vertex_color_animation_animall"
|
||
|
|
bl_description = "Update old vertex color channel formats from pre-3.3 versions"
|
||
|
|
bl_options = {'REGISTER', 'UNDO'}
|
||
|
|
|
||
|
|
@classmethod
|
||
|
|
def poll(self, context):
|
||
|
|
if (context.active_object is None
|
||
|
|
or context.active_object.type != 'MESH'
|
||
|
|
or context.active_object.data.animation_data is None
|
||
|
|
or context.active_object.data.animation_data.action is None):
|
||
|
|
return False
|
||
|
|
for fcurve in context.active_object.data.animation_data.action.fcurves:
|
||
|
|
if fcurve.data_path.startswith("vertex_colors"):
|
||
|
|
return True
|
||
|
|
|
||
|
|
def execute(self, context):
|
||
|
|
for fcurve in context.active_object.data.animation_data.action.fcurves:
|
||
|
|
if fcurve.data_path.startswith("vertex_colors"):
|
||
|
|
fcurve.data_path = fcurve.data_path.replace("vertex_colors", "attributes")
|
||
|
|
return {'FINISHED'}
|
||
|
|
|
||
|
|
# Add-ons Preferences Update Panel
|
||
|
|
|
||
|
|
# Define Panel classes for updating
|
||
|
|
panels = [
|
||
|
|
VIEW3D_PT_animall
|
||
|
|
]
|
||
|
|
|
||
|
|
|
||
|
|
def update_panel(self, context):
|
||
|
|
message = "AnimAll: Updating Panel locations has failed"
|
||
|
|
try:
|
||
|
|
for panel in panels:
|
||
|
|
if "bl_rna" in panel.__dict__:
|
||
|
|
bpy.utils.unregister_class(panel)
|
||
|
|
|
||
|
|
for panel in panels:
|
||
|
|
panel.bl_category = context.preferences.addons[__name__].preferences.category
|
||
|
|
bpy.utils.register_class(panel)
|
||
|
|
|
||
|
|
except Exception as e:
|
||
|
|
print("\n[{}]\n{}\n\nError:\n{}".format(__name__, message, e))
|
||
|
|
pass
|
||
|
|
|
||
|
|
|
||
|
|
class AnimallAddonPreferences(AddonPreferences):
|
||
|
|
# this must match the addon name, use '__package__'
|
||
|
|
# when defining this in a submodule of a python package.
|
||
|
|
bl_idname = __name__
|
||
|
|
|
||
|
|
category: StringProperty(
|
||
|
|
name="Tab Category",
|
||
|
|
description="Choose a name for the category of the panel",
|
||
|
|
default="Animate",
|
||
|
|
update=update_panel
|
||
|
|
)
|
||
|
|
|
||
|
|
def draw(self, context):
|
||
|
|
layout = self.layout
|
||
|
|
row = layout.row()
|
||
|
|
col = row.column()
|
||
|
|
|
||
|
|
col.label(text="Tab Category:")
|
||
|
|
col.prop(self, "category", text="")
|
||
|
|
|
||
|
|
register_classes, unregister_classes = bpy.utils.register_classes_factory(
|
||
|
|
(AnimallProperties, VIEW3D_PT_animall, ANIM_OT_insert_keyframe_animall,
|
||
|
|
ANIM_OT_delete_keyframe_animall, ANIM_OT_clear_animation_animall,
|
||
|
|
ANIM_OT_update_vertex_color_animation_animall, AnimallAddonPreferences))
|
||
|
|
|
||
|
|
def register():
|
||
|
|
register_classes()
|
||
|
|
bpy.types.Scene.animall_properties = bpy.props.PointerProperty(type=AnimallProperties)
|
||
|
|
update_panel(None, bpy.context)
|
||
|
|
bpy.app.translations.register(__name__, translations.translations_dict)
|
||
|
|
|
||
|
|
def unregister():
|
||
|
|
bpy.app.translations.unregister(__name__)
|
||
|
|
del bpy.types.Scene.animall_properties
|
||
|
|
unregister_classes()
|
||
|
|
|
||
|
|
if __name__ == "__main__":
|
||
|
|
register()
|