expre-gen/blender/3.4/scripts/addons/cycles/shader/node_glossy_bsdf.oso

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2025-10-17 09:47:23 +08:00
OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.oso
shader node_glossy_bsdf
param color Color 0.800000012 0.800000012 0.800000012 %read{6,20} %write{2147483647,-1}
param string distribution "GGX" %read{2,15} %write{2147483647,-1}
param float Roughness 0.200000003 %read{1,1} %write{2147483647,-1}
param normal Normal 0 0 0 %read{5,19} %write{0,0} %initexpr
oparam closure color BSDF %read{2147483647,-1} %write{6,20}
global normal N %read{0,0} %write{2147483647,-1}
local float roughness %read{9,19} %write{1,1}
const string $const1 "sharp" %read{2,2} %write{2147483647,-1}
temp int $tmp1 %read{3,3} %write{2,2}
temp closure color $tmp2 %read{6,6} %write{5,5}
const string $const2 "reflection" %read{4,5} %write{2147483647,-1}
const float $const3 0 %read{5,5} %write{2147483647,-1}
const string $const4 "beckmann" %read{7,7} %write{2147483647,-1}
temp int $tmp3 %read{8,8} %write{7,7}
temp closure color $tmp4 %read{10,10} %write{9,9}
const string $const5 "microfacet_beckmann" %read{9,9} %write{2147483647,-1}
const string $const6 "GGX" %read{11,11} %write{2147483647,-1}
temp int $tmp5 %read{12,12} %write{11,11}
temp closure color $tmp6 %read{14,14} %write{13,13}
const string $const7 "microfacet_ggx" %read{13,13} %write{2147483647,-1}
const string $const8 "Multiscatter GGX" %read{15,15} %write{2147483647,-1}
temp int $tmp7 %read{16,16} %write{15,15}
temp closure color $tmp8 %read{18,18} %write{17,17}
const string $const9 "microfacet_multi_ggx" %read{17,17} %write{2147483647,-1}
temp closure color $tmp9 %read{20,20} %write{19,19}
const vector $const10 0 0 0 %read{19,19} %write{2147483647,-1}
const string $const11 "ashikhmin_shirley" %read{19,19} %write{2147483647,-1}
code Normal
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:10
# normal Normal = N,
assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{10} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:13
# float roughness = Roughness * Roughness;
mul roughness Roughness Roughness %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{13} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:15
# if (distribution == "sharp")
eq $tmp1 distribution $const1 %line{15} %argrw{"wrr"}
if $tmp1 7 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:16
# BSDF = Color * reflection(Normal);
functioncall $const2 6 %line{16} %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:466
# closure color reflection(normal N) { return reflection (N, 0.0); }
closure $tmp2 $const2 Normal $const3 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{466} %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:16
# BSDF = Color * reflection(Normal);
mul BSDF $tmp2 Color %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl"} %line{16} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:17
# else if (distribution == "beckmann")
eq $tmp3 distribution $const4 %line{17} %argrw{"wrr"}
if $tmp3 11 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:18
# BSDF = Color * microfacet_beckmann(Normal, roughness);
closure $tmp4 $const5 Normal roughness %line{18} %argrw{"wrrr"}
mul BSDF $tmp4 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:19
# else if (distribution == "GGX")
eq $tmp5 distribution $const6 %line{19} %argrw{"wrr"}
if $tmp5 15 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:20
# BSDF = Color * microfacet_ggx(Normal, roughness);
closure $tmp6 $const7 Normal roughness %line{20} %argrw{"wrrr"}
mul BSDF $tmp6 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:21
# else if (distribution == "Multiscatter GGX")
eq $tmp7 distribution $const8 %line{21} %argrw{"wrr"}
if $tmp7 19 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:22
# BSDF = Color * microfacet_multi_ggx(Normal, roughness, Color);
closure $tmp8 $const9 Normal roughness Color %line{22} %argrw{"wrrrr"}
mul BSDF $tmp8 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glossy_bsdf.osl:24
# BSDF = Color * ashikhmin_shirley(Normal, vector(0, 0, 0), roughness, roughness);
closure $tmp9 $const11 Normal $const10 roughness roughness %line{24} %argrw{"wrrrrr"}
mul BSDF $tmp9 Color %argrw{"wrr"}
end