expre-gen/blender/3.4/scripts/addons/cycles/shader/node_layer_weight.oso

145 lines
8.2 KiB
Plaintext
Raw Permalink Normal View History

2025-10-17 09:47:23 +08:00
OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_layer_weight.oso
shader node_layer_weight
param float Blend 0.5 %read{1,3} %write{2147483647,-1}
param normal Normal 0 0 0 %read{2,2} %write{0,0} %initexpr
oparam float Fresnel 0 %read{2147483647,-1} %write{33,33}
oparam float Facing 0 %read{46,47} %write{34,47}
global vector I %read{2,2} %write{2147483647,-1}
global normal N %read{0,0} %write{2147483647,-1}
local float ___344_c %read{12,24} %write{9,9}
local float ___344_g %read{14,23} %write{13,16}
local float ___344_result %read{33,33} %write{31,32}
local float ___345_A %read{27,28} %write{19,19}
local float ___345_B %read{29,29} %write{26,26}
local float blend %read{35,46} %write{1,45}
local float cosi %read{9,34} %write{2,2}
local float eta %read{7,10} %write{4,7}
const float $const1 1 %read{3,47} %write{2147483647,-1}
temp float $tmp1 %read{4,4} %write{3,3}
const float $const2 1e-05 %read{4,37} %write{2147483647,-1}
temp int $tmp2 %read{6,6} %write{5,5}
const string $const3 "fresnel_dielectric_cos" %read{8,8} %write{2147483647,-1}
temp float $tmp3 %read{11,11} %write{10,10}
temp float $tmp4 %read{13,13} %write{11,11}
temp float $tmp5 %read{13,13} %write{12,12}
const int $const5 0 %read{14,14} %write{2147483647,-1}
temp int $tmp6 %read{15,15} %write{14,14}
temp float $tmp7 %read{19,19} %write{17,17}
temp float $tmp8 %read{19,19} %write{18,18}
temp float $tmp9 %read{21,21} %write{20,20}
temp float $tmp10 %read{22,22} %write{21,21}
temp float $tmp11 %read{26,26} %write{22,22}
temp float $tmp12 %read{24,24} %write{23,23}
temp float $tmp13 %read{25,25} %write{24,24}
temp float $tmp14 %read{26,26} %write{25,25}
const float $const6 0.5 %read{27,45} %write{2147483647,-1}
temp float $tmp15 %read{28,28} %write{27,27}
temp float $tmp16 %read{31,31} %write{28,28}
temp float $tmp17 %read{30,30} %write{29,29}
temp float $tmp18 %read{31,31} %write{30,30}
temp int $tmp19 %read{36,36} %write{35,35}
const float $const7 0 %read{40,40} %write{2147483647,-1}
temp float $tmp20 %read{39,39} %write{37,37}
const string $const8 "clamp" %read{38,38} %write{2147483647,-1}
temp float $tmp21 %read{40,40} %write{39,39}
temp int $tmp22 %read{42,42} %write{41,41}
const float $const9 2 %read{43,43} %write{2147483647,-1}
temp float $tmp23 %read{45,45} %write{44,44}
code Normal
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:8
# normal Normal = N,
assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{8} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:12
# float blend = Blend;
assign blend Blend %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{12} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:13
# float cosi = dot(I, Normal);
dot cosi I Normal %line{13} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:16
# float eta = max(1.0 - Blend, 1e-5);
sub $tmp1 $const1 Blend %line{16} %argrw{"wrr"}
max eta $tmp1 $const2 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:17
# eta = backfacing() ? eta : 1.0 / eta;
backfacing $tmp2 %line{17} %argrw{"w"}
if $tmp2 7 8 %argrw{"r"}
div eta $const1 eta %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:18
# Fresnel = fresnel_dielectric_cos(cosi, eta);
functioncall $const3 34 %line{18} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:13
# float c = fabs(cosi);
fabs ___344_c cosi %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h"} %line{13} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:14
# float g = eta * eta - 1 + c * c;
mul $tmp3 eta eta %line{14} %argrw{"wrr"}
sub $tmp4 $tmp3 $const1 %argrw{"wrr"}
mul $tmp5 ___344_c ___344_c %argrw{"wrr"}
add ___344_g $tmp4 $tmp5 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:17
# if (g > 0) {
gt $tmp6 ___344_g $const5 %line{17} %argrw{"wrr"}
if $tmp6 32 33 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:18
# g = sqrt(g);
sqrt ___344_g ___344_g %line{18} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:19
# float A = (g - c) / (g + c);
sub $tmp7 ___344_g ___344_c %line{19} %argrw{"wrr"}
add $tmp8 ___344_g ___344_c %argrw{"wrr"}
div ___345_A $tmp7 $tmp8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:20
# float B = (c * (g + c) - 1) / (c * (g - c) + 1);
add $tmp9 ___344_g ___344_c %line{20} %argrw{"wrr"}
mul $tmp10 ___344_c $tmp9 %argrw{"wrr"}
sub $tmp11 $tmp10 $const1 %argrw{"wrr"}
sub $tmp12 ___344_g ___344_c %argrw{"wrr"}
mul $tmp13 ___344_c $tmp12 %argrw{"wrr"}
add $tmp14 $tmp13 $const1 %argrw{"wrr"}
div ___345_B $tmp11 $tmp14 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:21
# result = 0.5 * A * A * (1 + B * B);
mul $tmp15 $const6 ___345_A %line{21} %argrw{"wrr"}
mul $tmp16 $tmp15 ___345_A %argrw{"wrr"}
mul $tmp17 ___345_B ___345_B %argrw{"wrr"}
add $tmp18 $const1 $tmp17 %argrw{"wrr"}
mul ___344_result $tmp16 $tmp18 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:24
# result = 1.0; /* TIR (no refracted component) */
assign ___344_result $const1 %line{24} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:26
# return result;
assign Fresnel ___344_result %line{26} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:21
# Facing = fabs(cosi);
fabs Facing cosi %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{21} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:23
# if (blend != 0.5) {
neq $tmp19 blend $const6 %line{23} %argrw{"wrr"}
if $tmp19 47 47 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:24
# blend = clamp(blend, 0.0, 1.0 - 1e-5);
sub $tmp20 $const1 $const2 %line{24} %argrw{"wrr"}
functioncall $const8 41 %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
min $tmp21 blend $tmp20 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
max blend $tmp21 $const7 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:25
# blend = (blend < 0.5) ? 2.0 * blend : 0.5 / (1.0 - blend);
lt $tmp22 blend $const6 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl"} %line{25} %argrw{"wrr"}
if $tmp22 44 46 %argrw{"r"}
mul blend $const9 blend %argrw{"wrr"}
sub $tmp23 $const1 blend %argrw{"wrr"}
div blend $const6 $tmp23 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:27
# Facing = pow(Facing, blend);
pow Facing Facing blend %line{27} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_layer_weight.osl:30
# Facing = 1.0 - Facing;
sub Facing $const1 Facing %line{30} %argrw{"wrr"}
end