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< div align = "center" >
< h2 > Morpheus: A Neural-driven Animatronic Face with< br >
Hybrid Actuation and Diverse Emotion Control< / h2 >
**RSS 2025**
< h2 > Software< / h2 >
**Zongzheng Zhang**< sup > 1,2*</ sup > · **Jiawen Yang** < sup > 1*</ sup > · [**Ziqiao Peng** ](https://ziqiaopeng.github.io/ )< sup > 1</ sup > ·< br >
**Meng Yang**< sup > 4</ sup > · [**Jianzhu Ma** ](https://majianzhu.com/ )< sup > 1</ sup > , **Lin Cheng** < sup > 5</ sup > · [**Huazhe Xu** ](http://hxu.rocks/ )< sup > 3</ sup > . [**Hang Zhao** ](https://hangzhaomit.github.io/ )< sup > 3</ sup > and [**Hao Zhao** ](https://sites.google.com/view/fromandto/ )< sup > 1,2</ sup >< br >
< sup > 1< / sup > Institute for AI Industry Research (AIR), Tsinghua University, < sup > 2< / sup > Beijing Academy of Artificial Intelligence (BAAI),< br >
< sup > 3< / sup > Institute for Interdisciplinary Information Sciences(IIIS), Tsinghua University, < br >
< sup > 4< / sup > MGI Tech, Shenzhen, China, < sup > 5< / sup > Beihang University< br >
< sub > (* indicates equal contribution)< / sub > < br >
[**RSS official** ](https://roboticsconference.org/program/papers/80/ ) | [**Project Page** ](https://jiawenyang-ch.github.io/Morpheus-Hardware-Design/ ) | [**arXiv** ](https://arxiv.org/abs/2507.16645 ) | [**Hardware** ](https://github.com/ZZongzheng0918/Morpheus-Hardware ) | [**Software** ](https://github.com/ZZongzheng0918/Morpheus-Software )
< / div >
## Environment
- Linux
- Python 3.10
- Pytorch 2.3.1
- CUDA 12.1
- Blender 3.4.1
- ffmpeg 4.4.1
Clone the repo:
```bash
git clone https://github.com/ZZongzheng0918/Morpheus-Software.git
cd Morpheus-Software
```
Create conda environment:
```bash
conda create -n morpheus python=3.10
conda activate morpheus
pip install torch==2.3.1 torchvision==0.18.1 torchaudio==2.3.1 --index-url https://download.pytorch.org/whl/cu121
pip install -r requirements.txt
```
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## **Demo**
Download Blender and put it in this directory.
```bash
wget https://ftp.nluug.nl/pub/graphics/blender/release/Blender3.4/blender-3.4.1-linux-x64.tar.xz
tar -xf blender-3.4.1-linux-x64.tar.xz
mv blender-3.4.1-linux-x64 blender & & rm blender-3.4.1-linux-x64.tar.xz
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```
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Download the pretrained models from [model.pth ](https://huggingface.co/ZiqiaoPeng/Morpheus ). Put the pretrained models under `pretrain_model` folder.
Put the audio under `aduio` folder and run
```bash
python demo.py --wav_path "./audio/disgust.wav"
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```
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The generated animation will be saved in `result` folder.
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## **License and Acknowledgements**
This source code is licensed under the MIT liscence found in the LICENSE file in the root directory of this repository.
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## **Citation**
If you find this project useful, feel free to cite our work!
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< div >
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```bibtex
@article {zhang2025morpheus,
title={Morpheus: A Neural-driven Animatronic Face with Hybrid Actuation and Diverse Emotion Control},
author={Zhang, Zongzheng and Yang, Jiawen and Peng, Ziqiao and Yang, Meng and Ma, Jianzhu and Cheng, Lin and Xu, Huazhe and Zhao, Hang and Zhao, Hao},
journal={arXiv preprint arXiv:2507.16645},
year={2025}
}
```
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## **Acknowledgement**
Here are some great resources we benefit:
- [EmoTalk ](https://github.com/psyai-net/EmoTalk_release ) for codebase
- [Faceformer ](https://github.com/EvelynFan/FaceFormer ) for training pipeline
- [EVP ](https://github.com/jixinya/EVP ) for training dataloader
- [Speech-driven-expressions ](https://github.com/YoungSeng/Speech-driven-expressions ) for rendering
- [Wav2Vec2 Content ](https://huggingface.co/jonatasgrosman/wav2vec2-large-xlsr-53-english ) and [Wav2Vec2 Emotion ](https://huggingface.co/r-f/wav2vec-english-speech-emotion-recognition ) for audio encoder
- [Head Template ](http://filmicworlds.com/blog/solving-face-scans-for-arkit/ ) for visualization.
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Thanks to John Hable for sharing his head template under the CC0 license, which is very helpful for us to visualize the results.