OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_camera.oso shader node_camera oparam vector ViewVector 0 0 0 %read{1,4} %write{0,4} oparam float ViewZDepth 0 %read{2147483647,-1} %write{2,2} oparam float ViewDistance 0 %read{2147483647,-1} %write{3,3} global point P %read{0,0} %write{2147483647,-1} const string $const1 "world" %read{0,0} %write{2147483647,-1} const string $const2 "camera" %read{0,0} %write{2147483647,-1} const int $const3 2 %read{1,1} %write{2147483647,-1} temp float $tmp1 %read{2,2} %write{1,1} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:10 # ViewVector = (vector)transform("world", "camera", P); transform ViewVector $const1 $const2 P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl"} %line{10} %argrw{"wrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:12 # ViewZDepth = fabs(ViewVector[2]); compref $tmp1 ViewVector $const3 %line{12} %argrw{"wrr"} fabs ViewZDepth $tmp1 %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:13 # ViewDistance = length(ViewVector); length ViewDistance ViewVector %line{13} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_camera.osl:15 # ViewVector = normalize(ViewVector); normalize ViewVector ViewVector %line{15} %argrw{"wr"} end