OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_geometry.oso shader node_geometry param string bump_offset "center" %read{9,39} %write{2147483647,-1} oparam point Position 0 0 0 %read{11,18} %write{0,18} %derivs oparam normal Normal 0 0 0 %read{30,32} %write{1,1} oparam normal Tangent 0 0 0 %read{2147483647,-1} %write{32,33} oparam normal TrueNormal 0 0 0 %read{2147483647,-1} %write{2,2} oparam vector Incoming 0 0 0 %read{2147483647,-1} %write{3,3} oparam point Parametric 0 0 0 %read{13,20} %write{6,20} %derivs oparam float Backfacing 0 %read{2147483647,-1} %write{8,8} oparam float Pointiness 0 %read{37,42} %write{34,42} %derivs oparam float RandomPerIsland 0 %read{2147483647,-1} %write{43,43} global point P %read{0,0} %write{2147483647,-1} %derivs global vector I %read{3,3} %write{2147483647,-1} global normal N %read{1,1} %write{2147483647,-1} global normal Ng %read{2,2} %write{2147483647,-1} global float u %read{4,6} %write{2147483647,-1} %derivs global float v %read{5,5} %write{2147483647,-1} %derivs global vector dPdu %read{33,33} %write{2147483647,-1} local point generated %read{23,26} %write{21,21} local normal ___384_data %read{29,29} %write{28,28} local vector ___384_T %read{30,30} %write{29,29} const float $const1 1 %read{4,4} %write{2147483647,-1} temp float $tmp1 %read{5,5} %write{4,4} %derivs temp float $tmp2 %read{6,6} %write{5,5} %derivs const float $const2 0 %read{6,28} %write{2147483647,-1} temp int $tmp3 %read{8,8} %write{7,7} const string $const3 "dx" %read{9,35} %write{2147483647,-1} temp int $tmp4 %read{10,10} %write{9,9} temp vector $tmp5 %read{12,12} %write{11,11} %derivs temp vector $tmp6 %read{14,14} %write{13,13} %derivs const string $const4 "dy" %read{15,39} %write{2147483647,-1} temp int $tmp7 %read{16,16} %write{15,15} temp vector $tmp8 %read{18,18} %write{17,17} %derivs temp vector $tmp9 %read{20,20} %write{19,19} %derivs temp int $tmp10 %read{22,22} %write{21,21} const string $const5 "geom:generated" %read{21,21} %write{2147483647,-1} const int $const6 1 %read{23,23} %write{2147483647,-1} temp float $tmp11 %read{24,24} %write{23,23} const float $const7 0.5 %read{24,27} %write{2147483647,-1} temp float $tmp12 %read{25,25} %write{24,24} temp float $tmp13 %read{28,28} %write{25,25} const int $const8 0 %read{26,26} %write{2147483647,-1} temp float $tmp14 %read{27,27} %write{26,26} temp float $tmp15 %read{28,28} %write{27,27} const string $const9 "object" %read{29,29} %write{2147483647,-1} const string $const10 "world" %read{29,29} %write{2147483647,-1} temp vector $tmp16 %read{32,32} %write{31,31} temp vector $tmp17 %read{31,31} %write{30,30} temp int $tmp18 %read{2147483647,-1} %write{34,34} const string $const11 "geom:pointiness" %read{34,34} %write{2147483647,-1} temp int $tmp19 %read{36,36} %write{35,35} temp float $tmp20 %read{38,38} %write{37,37} %derivs temp int $tmp21 %read{40,40} %write{39,39} temp float $tmp22 %read{42,42} %write{41,41} %derivs temp int $tmp23 %read{2147483647,-1} %write{43,43} const string $const12 "geom:random_per_island" %read{43,43} %write{2147483647,-1} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:18 # Position = P; assign Position P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl"} %line{18} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:19 # Normal = N; assign Normal N %line{19} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:20 # TrueNormal = Ng; assign TrueNormal Ng %line{20} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:21 # Incoming = I; assign Incoming I %line{21} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:22 # Parametric = point(1.0 - u - v, u, 0.0); sub $tmp1 $const1 u %line{22} %argrw{"wrr"} sub $tmp2 $tmp1 v %argrw{"wrr"} point Parametric $tmp2 u $const2 %argrw{"wrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:23 # Backfacing = backfacing(); backfacing $tmp3 %line{23} %argrw{"w"} assign Backfacing $tmp3 %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:25 # if (bump_offset == "dx") { eq $tmp4 bump_offset $const3 %line{25} %argrw{"wrr"} if $tmp4 15 21 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:26 # Position += Dx(Position); Dx $tmp5 Position %line{26} %argrw{"wr"} %argderivs{1} add Position Position $tmp5 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:27 # Parametric += Dx(Parametric); Dx $tmp6 Parametric %line{27} %argrw{"wr"} %argderivs{1} add Parametric Parametric $tmp6 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:29 # else if (bump_offset == "dy") { eq $tmp7 bump_offset $const4 %line{29} %argrw{"wrr"} if $tmp7 21 21 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:30 # Position += Dy(Position); Dy $tmp8 Position %line{30} %argrw{"wr"} %argderivs{1} add Position Position $tmp8 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:31 # Parametric += Dy(Parametric); Dy $tmp9 Parametric %line{31} %argrw{"wr"} %argderivs{1} add Parametric Parametric $tmp9 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:38 # if (getattribute("geom:generated", generated)) { getattribute $tmp10 $const5 generated %line{38} %argrw{"wrw"} if $tmp10 33 34 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:39 # normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0); compref $tmp11 generated $const6 %line{39} %argrw{"wrr"} sub $tmp12 $tmp11 $const7 %argrw{"wrr"} neg $tmp13 $tmp12 %argrw{"wr"} compref $tmp14 generated $const8 %argrw{"wrr"} sub $tmp15 $tmp14 $const7 %argrw{"wrr"} normal ___384_data $tmp13 $tmp15 $const2 %argrw{"wrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:40 # vector T = transform("object", "world", data); transformn ___384_T $const9 $const10 ___384_data %line{40} %argrw{"wrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:41 # Tangent = cross(Normal, normalize(cross(T, Normal))); cross $tmp17 ___384_T Normal %line{41} %argrw{"wrr"} normalize $tmp16 $tmp17 %argrw{"wr"} cross Tangent Normal $tmp16 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:45 # Tangent = normalize(dPdu); normalize Tangent dPdu %line{45} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:48 # getattribute("geom:pointiness", Pointiness); getattribute $tmp18 $const11 Pointiness %line{48} %argrw{"wrw"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:49 # if (bump_offset == "dx") { eq $tmp19 bump_offset $const3 %line{49} %argrw{"wrr"} if $tmp19 39 43 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:50 # Pointiness += Dx(Pointiness); Dx $tmp20 Pointiness %line{50} %argrw{"wr"} %argderivs{1} add Pointiness Pointiness $tmp20 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:52 # else if (bump_offset == "dy") { eq $tmp21 bump_offset $const4 %line{52} %argrw{"wrr"} if $tmp21 43 43 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:53 # Pointiness += Dy(Pointiness); Dy $tmp22 Pointiness %line{53} %argrw{"wr"} %argderivs{1} add Pointiness Pointiness $tmp22 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:56 # getattribute("geom:random_per_island", RandomPerIsland); getattribute $tmp23 $const12 RandomPerIsland %line{56} %argrw{"wrw"} end