OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_light_falloff.oso shader node_light_falloff param float Strength 0 %read{1,1} %write{2147483647,-1} param float Smooth 0 %read{3,6} %write{2147483647,-1} oparam float Quadratic 0 %read{2147483647,-1} %write{9,9} oparam float Linear 0 %read{2147483647,-1} %write{10,10} oparam float Constant 0 %read{2147483647,-1} %write{12,12} local float ray_length %read{5,12} %write{0,2} local float strength %read{8,11} %write{1,8} local float ___382_squared %read{6,7} %write{5,5} const float $const1 0 %read{0,3} %write{2147483647,-1} temp int $tmp1 %read{2147483647,-1} %write{2,2} const string $const2 "path:ray_length" %read{2,2} %write{2147483647,-1} temp int $tmp2 %read{4,4} %write{3,3} temp float $tmp3 %read{7,7} %write{6,6} temp float $tmp4 %read{8,8} %write{7,7} temp float $tmp5 %read{12,12} %write{11,11} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:12 # float ray_length = 0.0; assign ray_length $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl"} %line{12} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:13 # float strength = Strength; assign strength Strength %line{13} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:14 # getattribute("path:ray_length", ray_length); getattribute $tmp1 $const2 ray_length %line{14} %argrw{"wrw"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:16 # if (Smooth > 0.0) { gt $tmp2 Smooth $const1 %line{16} %argrw{"wrr"} if $tmp2 9 9 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:17 # float squared = ray_length * ray_length; mul ___382_squared ray_length ray_length %line{17} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:18 # strength *= squared / (Smooth + squared); add $tmp3 Smooth ___382_squared %line{18} %argrw{"wrr"} div $tmp4 ___382_squared $tmp3 %argrw{"wrr"} mul strength strength $tmp4 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:22 # Quadratic = strength; assign Quadratic strength %line{22} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:25 # Linear = (strength * ray_length); mul Linear strength ray_length %line{25} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_falloff.osl:28 # Constant = (strength * ray_length * ray_length); mul $tmp5 strength ray_length %line{28} %argrw{"wrr"} mul Constant $tmp5 ray_length %argrw{"wrr"} end