/* SPDX-License-Identifier: Apache-2.0 * Copyright 2011-2022 Blender Foundation */ /* NOTE: svm_ramp.h, svm_ramp_util.h and node_ramp_util.h must stay consistent */ color rgb_ramp_lookup(color ramp[], float at, int interpolate, int extrapolate) { float f = at; int table_size = arraylength(ramp); if ((f < 0.0 || f > 1.0) && extrapolate) { color t0, dy; if (f < 0.0) { t0 = ramp[0]; dy = t0 - ramp[1]; f = -f; } else { t0 = ramp[table_size - 1]; dy = t0 - ramp[table_size - 2]; f = f - 1.0; } return t0 + dy * f * (table_size - 1); } f = clamp(at, 0.0, 1.0) * (table_size - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; if (i >= table_size) i = table_size - 1; float t = f - (float)i; color result = ramp[i]; if (interpolate && t > 0.0) result = (1.0 - t) * result + t * ramp[i + 1]; return result; } float rgb_ramp_lookup(float ramp[], float at, int interpolate, int extrapolate) { float f = at; int table_size = arraylength(ramp); if ((f < 0.0 || f > 1.0) && extrapolate) { float t0, dy; if (f < 0.0) { t0 = ramp[0]; dy = t0 - ramp[1]; f = -f; } else { t0 = ramp[table_size - 1]; dy = t0 - ramp[table_size - 2]; f = f - 1.0; } return t0 + dy * f * (table_size - 1); } f = clamp(at, 0.0, 1.0) * (table_size - 1); /* clamp int as well in case of NaN */ int i = (int)f; if (i < 0) i = 0; if (i >= table_size) i = table_size - 1; float t = f - (float)i; float result = ramp[i]; if (interpolate && t > 0.0) result = (1.0 - t) * result + t * ramp[i + 1]; return result; }