OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.oso shader node_subsurface_scattering param color Color 0.800000012 0.800000012 0.800000012 %read{2,3} %write{2147483647,-1} param float Scale 1 %read{1,1} %write{2147483647,-1} param vector Radius 0.100000001 0.100000001 0.100000001 %read{1,1} %write{2147483647,-1} param float IOR 1.39999998 %read{2,2} %write{2147483647,-1} param float Anisotropy 0 %read{2,2} %write{2147483647,-1} param string method "random_walk" %read{2,2} %write{2147483647,-1} param normal Normal 0 0 0 %read{2,2} %write{0,0} %initexpr oparam closure color BSSRDF %read{2147483647,-1} %write{3,3} global normal N %read{0,0} %write{2147483647,-1} temp closure color $tmp1 %read{3,3} %write{2,2} temp vector $tmp2 %read{2,2} %write{1,1} const string $const1 "ior" %read{2,2} %write{2147483647,-1} const string $const2 "anisotropy" %read{2,2} %write{2147483647,-1} const string $const3 "bssrdf" %read{2,2} %write{2147483647,-1} code Normal # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl:12 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl"} %line{12} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl:16 # bssrdf(method, Normal, Scale * Radius, Color, "ior", IOR, "anisotropy", Anisotropy); mul $tmp2 Scale Radius %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl"} %line{16} %argrw{"wrr"} closure $tmp1 $const3 method Normal $tmp2 Color $const1 IOR $const2 Anisotropy %argrw{"wrrrrrrrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_subsurface_scattering.osl:15 # BSSRDF = Color * mul BSSRDF $tmp1 Color %line{15} %argrw{"wrr"} end