OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.oso shader node_ambient_occlusion param color ColorIn 1 1 1 %read{15,15} %write{2147483647,-1} param int samples 16 %read{9,9} %write{2147483647,-1} param float Distance 1 %read{1,14} %write{2147483647,-1} param normal Normal 0 0 0 %read{10,12} %write{0,0} %initexpr param int inside 0 %read{13,13} %write{2147483647,-1} param int only_local 0 %read{14,14} %write{2147483647,-1} oparam color ColorOut 1 1 1 %read{2147483647,-1} %write{15,15} oparam float AO 1 %read{15,15} %write{14,14} global normal N %read{0,0} %write{2147483647,-1} local int global_radius %read{14,14} %write{8,8} const float $const1 0 %read{1,1} %write{2147483647,-1} temp int $tmp1 %read{2,2} %write{1,1} temp int $tmp2 %read{3,8} %write{2,7} const int $const2 0 %read{2,10} %write{2147483647,-1} temp int $tmp3 %read{5,5} %write{4,4} temp int $tmp4 %read{6,6} %write{5,5} temp int $tmp5 %read{7,7} %write{6,6} const string $const3 "@ao" %read{14,14} %write{2147483647,-1} temp float $tmp6 %read{14,14} %write{9,9} temp float $tmp7 %read{14,14} %write{10,10} const int $const4 1 %read{11,11} %write{2147483647,-1} temp float $tmp8 %read{14,14} %write{11,11} const int $const5 2 %read{12,12} %write{2147483647,-1} temp float $tmp9 %read{14,14} %write{12,12} temp float $tmp10 %read{14,14} %write{13,13} const string $const6 "sblur" %read{14,14} %write{2147483647,-1} const string $const7 "tblur" %read{14,14} %write{2147483647,-1} code Normal # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:9 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl"} %line{9} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:15 # int global_radius = (Distance == 0.0 && !isconnected(Distance)); eq $tmp1 Distance $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl"} %line{15} %argrw{"wrr"} neq $tmp2 $tmp1 $const2 %argrw{"wrr"} if $tmp2 8 8 %argrw{"r"} isconnected $tmp3 Distance %argrw{"wr"} eq $tmp4 $tmp3 $const2 %argrw{"wrr"} neq $tmp5 $tmp4 $const2 %argrw{"wrr"} assign $tmp2 $tmp5 %argrw{"wr"} assign global_radius $tmp2 %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:18 # AO = texture("@ao", assign $tmp6 samples %line{18} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:21 # Normal[0], compref $tmp7 Normal $const2 %line{21} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:22 # Normal[1], compref $tmp8 Normal $const4 %line{22} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:23 # Normal[2], compref $tmp9 Normal $const5 %line{23} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:18 # AO = texture("@ao", assign $tmp10 inside %line{18} %argrw{"wr"} texture AO $const3 $tmp6 Distance $tmp7 $tmp8 $tmp9 $tmp10 $const6 only_local $const7 global_radius %argrw{"wrrrrrrrrrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_ambient_occlusion.osl:29 # ColorOut = ColorIn * AO; mul ColorOut ColorIn AO %line{29} %argrw{"wrr"} end