OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.oso shader node_anisotropic_bsdf param color Color 0 0 0 %read{75,89} %write{2147483647,-1} param string distribution "GGX" %read{71,84} %write{2147483647,-1} param float Roughness 0 %read{57,57} %write{2147483647,-1} param float Anisotropy 0 %read{59,59} %write{2147483647,-1} param float Rotation 0 %read{3,5} %write{2147483647,-1} param normal Normal 0 0 0 %read{7,88} %write{0,0} %initexpr param normal Tangent 0 0 0 %read{2,2} %write{1,1} %initexpr oparam closure color BSDF %read{2147483647,-1} %write{75,89} global normal N %read{0,0} %write{2147483647,-1} global vector dPdu %read{1,1} %write{2147483647,-1} local vector ___257_axis %read{11,13} %write{8,8} local float ___257_cosang %read{10,51} %write{9,9} local float ___257_sinang %read{21,46} %write{9,9} local float ___257_cosang1 %read{20,45} %write{10,10} local float ___257_x %read{14,46} %write{11,11} local float ___257_y %read{19,44} %write{12,12} local float ___257_z %read{21,49} %write{13,13} local matrix ___257_M %read{55,55} %write{53,53} local vector T %read{54,88} %write{2,56} local float roughness %read{64,70} %write{57,57} local float roughness_u %read{78,88} %write{64,68} local float roughness_v %read{78,88} %write{66,70} local float aniso %read{61,69} %write{60,60} const float $const1 0 %read{3,74} %write{2147483647,-1} temp int $tmp1 %read{4,4} %write{3,3} const float $const2 6.2831855 %read{5,5} %write{2147483647,-1} temp float $tmp2 %read{9,9} %write{5,5} const point $const3 0 0 0 %read{7,56} %write{2147483647,-1} const string $const4 "rotate" %read{6,6} %write{2147483647,-1} temp vector $tmp4 %read{8,8} %write{7,7} const float $const5 1 %read{10,69} %write{2147483647,-1} const int $const6 0 %read{11,11} %write{2147483647,-1} const int $const7 1 %read{12,12} %write{2147483647,-1} const int $const8 2 %read{13,13} %write{2147483647,-1} temp float $tmp5 %read{18,18} %write{14,14} temp float $tmp6 %read{16,16} %write{15,15} temp float $tmp7 %read{17,17} %write{16,16} temp float $tmp8 %read{18,18} %write{17,17} temp float $tmp9 %read{53,53} %write{18,18} temp float $tmp10 %read{20,20} %write{19,19} temp float $tmp11 %read{22,22} %write{20,20} temp float $tmp12 %read{22,22} %write{21,21} temp float $tmp13 %read{53,53} %write{22,22} temp float $tmp14 %read{24,24} %write{23,23} temp float $tmp15 %read{26,26} %write{24,24} temp float $tmp16 %read{26,26} %write{25,25} temp float $tmp17 %read{53,53} %write{26,26} temp float $tmp18 %read{28,28} %write{27,27} temp float $tmp19 %read{30,30} %write{28,28} temp float $tmp20 %read{30,30} %write{29,29} temp float $tmp21 %read{53,53} %write{30,30} temp float $tmp22 %read{35,35} %write{31,31} temp float $tmp23 %read{33,33} %write{32,32} temp float $tmp24 %read{34,34} %write{33,33} temp float $tmp25 %read{35,35} %write{34,34} temp float $tmp26 %read{53,53} %write{35,35} temp float $tmp27 %read{37,37} %write{36,36} temp float $tmp28 %read{39,39} %write{37,37} temp float $tmp29 %read{39,39} %write{38,38} temp float $tmp30 %read{53,53} %write{39,39} temp float $tmp31 %read{41,41} %write{40,40} temp float $tmp32 %read{43,43} %write{41,41} temp float $tmp33 %read{43,43} %write{42,42} temp float $tmp34 %read{53,53} %write{43,43} temp float $tmp35 %read{45,45} %write{44,44} temp float $tmp36 %read{47,47} %write{45,45} temp float $tmp37 %read{47,47} %write{46,46} temp float $tmp38 %read{53,53} %write{47,47} temp float $tmp39 %read{52,52} %write{48,48} temp float $tmp40 %read{50,50} %write{49,49} temp float $tmp41 %read{51,51} %write{50,50} temp float $tmp42 %read{52,52} %write{51,51} temp float $tmp43 %read{53,53} %write{52,52} temp vector $tmp44 %read{56,56} %write{55,55} temp vector $tmp45 %read{55,55} %write{54,54} const float $const9 -0.99 %read{60,60} %write{2147483647,-1} const float $const10 0.99 %read{59,59} %write{2147483647,-1} const string $const11 "clamp" %read{58,58} %write{2147483647,-1} temp float $tmp46 %read{60,60} %write{59,59} temp int $tmp47 %read{62,62} %write{61,61} temp float $tmp48 %read{64,64} %write{63,63} temp float $tmp49 %read{66,66} %write{65,65} temp float $tmp50 %read{68,68} %write{67,67} temp float $tmp51 %read{70,70} %write{69,69} const string $const12 "sharp" %read{71,71} %write{2147483647,-1} temp int $tmp52 %read{72,72} %write{71,71} temp closure color $tmp53 %read{75,75} %write{74,74} const string $const13 "reflection" %read{73,74} %write{2147483647,-1} const string $const14 "beckmann" %read{76,76} %write{2147483647,-1} temp int $tmp54 %read{77,77} %write{76,76} temp closure color $tmp55 %read{79,79} %write{78,78} const string $const15 "microfacet_beckmann_aniso" %read{78,78} %write{2147483647,-1} const string $const16 "GGX" %read{80,80} %write{2147483647,-1} temp int $tmp56 %read{81,81} %write{80,80} temp closure color $tmp57 %read{83,83} %write{82,82} const string $const17 "microfacet_ggx_aniso" %read{82,82} %write{2147483647,-1} const string $const18 "Multiscatter GGX" %read{84,84} %write{2147483647,-1} temp int $tmp58 %read{85,85} %write{84,84} temp closure color $tmp59 %read{87,87} %write{86,86} const string $const19 "microfacet_multi_ggx_aniso" %read{86,86} %write{2147483647,-1} temp closure color $tmp60 %read{89,89} %write{88,88} const string $const20 "ashikhmin_shirley" %read{88,88} %write{2147483647,-1} code Normal # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:11 # normal Normal = N, assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{11} %argrw{"wr"} code Tangent # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:12 # normal Tangent = normalize(dPdu), normalize Tangent dPdu %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{12} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:16 # vector T = Tangent; assign T Tangent %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{16} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:18 # if (Rotation != 0.0) neq $tmp1 Rotation $const1 %line{18} %argrw{"wrr"} if $tmp1 57 57 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:19 # T = rotate(T, Rotation * M_2PI, point(0.0, 0.0, 0.0), Normal); mul $tmp2 Rotation $const2 %line{19} %argrw{"wrr"} functioncall $const4 57 %argrw{"r"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:270 # vector axis = normalize (b - a); sub $tmp4 Normal $const3 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{270} %argrw{"wrr"} normalize ___257_axis $tmp4 %argrw{"wr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:272 # sincos (angle, sinang, cosang); sincos $tmp2 ___257_sinang ___257_cosang %line{272} %argrw{"rww"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:273 # float cosang1 = 1.0 - cosang; sub ___257_cosang1 $const5 ___257_cosang %line{273} %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:274 # float x = axis[0], y = axis[1], z = axis[2]; compref ___257_x ___257_axis $const6 %line{274} %argrw{"wrr"} compref ___257_y ___257_axis $const7 %argrw{"wrr"} compref ___257_z ___257_axis $const8 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, mul $tmp5 ___257_x ___257_x %line{275} %argrw{"wrr"} mul $tmp6 ___257_x ___257_x %argrw{"wrr"} sub $tmp7 $const5 $tmp6 %argrw{"wrr"} mul $tmp8 $tmp7 ___257_cosang %argrw{"wrr"} add $tmp9 $tmp5 $tmp8 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:276 # x * y * cosang1 + z * sinang, mul $tmp10 ___257_x ___257_y %line{276} %argrw{"wrr"} mul $tmp11 $tmp10 ___257_cosang1 %argrw{"wrr"} mul $tmp12 ___257_z ___257_sinang %argrw{"wrr"} add $tmp13 $tmp11 $tmp12 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:277 # x * z * cosang1 - y * sinang, mul $tmp14 ___257_x ___257_z %line{277} %argrw{"wrr"} mul $tmp15 $tmp14 ___257_cosang1 %argrw{"wrr"} mul $tmp16 ___257_y ___257_sinang %argrw{"wrr"} sub $tmp17 $tmp15 $tmp16 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:279 # x * y * cosang1 - z * sinang, mul $tmp18 ___257_x ___257_y %line{279} %argrw{"wrr"} mul $tmp19 $tmp18 ___257_cosang1 %argrw{"wrr"} mul $tmp20 ___257_z ___257_sinang %argrw{"wrr"} sub $tmp21 $tmp19 $tmp20 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:280 # y * y + (1.0 - y * y) * cosang, mul $tmp22 ___257_y ___257_y %line{280} %argrw{"wrr"} mul $tmp23 ___257_y ___257_y %argrw{"wrr"} sub $tmp24 $const5 $tmp23 %argrw{"wrr"} mul $tmp25 $tmp24 ___257_cosang %argrw{"wrr"} add $tmp26 $tmp22 $tmp25 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:281 # y * z * cosang1 + x * sinang, mul $tmp27 ___257_y ___257_z %line{281} %argrw{"wrr"} mul $tmp28 $tmp27 ___257_cosang1 %argrw{"wrr"} mul $tmp29 ___257_x ___257_sinang %argrw{"wrr"} add $tmp30 $tmp28 $tmp29 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:283 # x * z * cosang1 + y * sinang, mul $tmp31 ___257_x ___257_z %line{283} %argrw{"wrr"} mul $tmp32 $tmp31 ___257_cosang1 %argrw{"wrr"} mul $tmp33 ___257_y ___257_sinang %argrw{"wrr"} add $tmp34 $tmp32 $tmp33 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:284 # y * z * cosang1 - x * sinang, mul $tmp35 ___257_y ___257_z %line{284} %argrw{"wrr"} mul $tmp36 $tmp35 ___257_cosang1 %argrw{"wrr"} mul $tmp37 ___257_x ___257_sinang %argrw{"wrr"} sub $tmp38 $tmp36 $tmp37 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:285 # z * z + (1.0 - z * z) * cosang, mul $tmp39 ___257_z ___257_z %line{285} %argrw{"wrr"} mul $tmp40 ___257_z ___257_z %argrw{"wrr"} sub $tmp41 $const5 $tmp40 %argrw{"wrr"} mul $tmp42 $tmp41 ___257_cosang %argrw{"wrr"} add $tmp43 $tmp39 $tmp42 %argrw{"wrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:275 # matrix M = matrix (x * x + (1.0 - x * x) * cosang, matrix ___257_M $tmp9 $tmp13 $tmp17 $const1 $tmp21 $tmp26 $tmp30 $const1 $tmp34 $tmp38 $tmp43 $const1 $const1 $const1 $const1 $const5 %line{275} %argrw{"wrrrrrrrrrrrrrrrr"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:288 # return transform (M, p-a) + a; sub $tmp45 T $const3 %line{288} %argrw{"wrr"} transformv $tmp44 ___257_M $tmp45 %argrw{"wrr"} add T $tmp44 $const3 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:22 # float roughness = Roughness * Roughness; mul roughness Roughness Roughness %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{22} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:24 # float aniso = clamp(Anisotropy, -0.99, 0.99); functioncall $const11 61 %line{24} %argrw{"r"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp46 Anisotropy $const10 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max aniso $tmp46 $const9 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:26 # if (aniso < 0.0) { lt $tmp47 aniso $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{26} %argrw{"wrr"} if $tmp47 67 71 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:27 # roughness_u = roughness / (1.0 + aniso); add $tmp48 $const5 aniso %line{27} %argrw{"wrr"} div roughness_u roughness $tmp48 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:28 # roughness_v = roughness * (1.0 + aniso); add $tmp49 $const5 aniso %line{28} %argrw{"wrr"} mul roughness_v roughness $tmp49 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:31 # roughness_u = roughness * (1.0 - aniso); sub $tmp50 $const5 aniso %line{31} %argrw{"wrr"} mul roughness_u roughness $tmp50 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:32 # roughness_v = roughness / (1.0 - aniso); sub $tmp51 $const5 aniso %line{32} %argrw{"wrr"} div roughness_v roughness $tmp51 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:35 # if (distribution == "sharp") eq $tmp52 distribution $const12 %line{35} %argrw{"wrr"} if $tmp52 76 90 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:36 # BSDF = Color * reflection(Normal); functioncall $const13 75 %line{36} %argrw{"r"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:466 # closure color reflection(normal N) { return reflection (N, 0.0); } closure $tmp53 $const13 Normal $const1 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{466} %argrw{"wrrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:36 # BSDF = Color * reflection(Normal); mul BSDF $tmp53 Color %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl"} %line{36} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:37 # else if (distribution == "beckmann") eq $tmp54 distribution $const14 %line{37} %argrw{"wrr"} if $tmp54 80 90 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:38 # BSDF = Color * microfacet_beckmann_aniso(Normal, T, roughness_u, roughness_v); closure $tmp55 $const15 Normal T roughness_u roughness_v %line{38} %argrw{"wrrrrr"} mul BSDF $tmp55 Color %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:39 # else if (distribution == "GGX") eq $tmp56 distribution $const16 %line{39} %argrw{"wrr"} if $tmp56 84 90 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:40 # BSDF = Color * microfacet_ggx_aniso(Normal, T, roughness_u, roughness_v); closure $tmp57 $const17 Normal T roughness_u roughness_v %line{40} %argrw{"wrrrrr"} mul BSDF $tmp57 Color %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:41 # else if (distribution == "Multiscatter GGX") eq $tmp58 distribution $const18 %line{41} %argrw{"wrr"} if $tmp58 88 90 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:42 # BSDF = Color * microfacet_multi_ggx_aniso(Normal, T, roughness_u, roughness_v, Color); closure $tmp59 $const19 Normal T roughness_u roughness_v Color %line{42} %argrw{"wrrrrrr"} mul BSDF $tmp59 Color %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_anisotropic_bsdf.osl:44 # BSDF = Color * ashikhmin_shirley(Normal, T, roughness_u, roughness_v); closure $tmp60 $const20 Normal T roughness_u roughness_v %line{44} %argrw{"wrrrrr"} mul BSDF $tmp60 Color %argrw{"wrr"} end