OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_scatter_volume.oso shader node_scatter_volume param color Color 0.800000012 0.800000012 0.800000012 %read{2,2} %write{2147483647,-1} param float Density 1 %read{1,1} %write{2147483647,-1} param float Anisotropy 0 %read{0,0} %write{2147483647,-1} oparam closure color Volume %read{2147483647,-1} %write{3,3} temp closure color $tmp1 %read{3,3} %write{0,0} const string $const1 "henyey_greenstein" %read{0,0} %write{2147483647,-1} temp float $tmp2 %read{2,2} %write{1,1} const float $const2 0 %read{1,1} %write{2147483647,-1} temp color $tmp3 %read{3,3} %write{2,2} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_scatter_volume.osl:11 # Volume = (Color * max(Density, 0.0)) * henyey_greenstein(Anisotropy); closure $tmp1 $const1 Anisotropy %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_scatter_volume.osl"} %line{11} %argrw{"wrr"} max $tmp2 Density $const2 %argrw{"wrr"} mul $tmp3 Color $tmp2 %argrw{"wrr"} mul Volume $tmp1 $tmp3 %argrw{"wrr"} end