OpenShadingLanguage 1.00 # Compiled by oslc 1.12.6.2 # options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_wave_texture.oso shader node_wave_texture param int use_mapping 0 %read{2,2} %write{2147483647,-1} param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1} param string wave_type "bands" %read{9,29} %write{2147483647,-1} param string bands_direction "x" %read{11,19} %write{2147483647,-1} param string rings_direction "x" %read{32,38} %write{2147483647,-1} param string profile "sine" %read{106,113} %write{2147483647,-1} param float Scale 5 %read{4,4} %write{2147483647,-1} param float Distortion 0 %read{44,104} %write{2147483647,-1} param float Detail 2 %read{53,53} %write{2147483647,-1} param float DetailScale 1 %read{46,46} %write{2147483647,-1} param float DetailRoughness 0.5 %read{72,72} %write{2147483647,-1} param float PhaseOffset 0 %read{43,43} %write{2147483647,-1} param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr oparam float Fac 0 %read{126,126} %write{111,124} oparam color Color 0 0 0 %read{2147483647,-1} %write{126,126} global point P %read{0,0} %write{2147483647,-1} local float ___458_f %read{58,89} %write{58,84} local float ___474_fscale %read{58,82} %write{48,77} local float ___474_amp %read{58,93} %write{49,77} local float ___474_maxamp %read{58,100} %write{50,77} local float ___474_sum %read{58,100} %write{51,92} local float ___474_octaves %read{55,79} %write{54,54} local int ___474_n %read{58,77} %write{55,55} local int ___475_i %read{58,77} %write{57,77} local float ___476_t %read{58,77} %write{58,77} local float ___474_rmd %read{80,97} %write{79,79} local float ___477_t %read{90,90} %write{87,89} local float ___477_sum2 %read{94,97} %write{91,94} local point ___522_p %read{13,46} %write{7,7} local float ___522_n %read{43,122} %write{8,119} local point ___528_rp %read{34,41} %write{31,40} local point p %read{3,4} %write{1,3} temp point $tmp1 %read{6,6} %write{4,4} const string $const1 "wave" %read{5,5} %write{2147483647,-1} const float $const2 1e-06 %read{6,6} %write{2147483647,-1} temp point $tmp2 %read{7,7} %write{6,6} const float $const3 0.999999 %read{7,7} %write{2147483647,-1} const float $const4 0 %read{8,80} %write{2147483647,-1} const string $const5 "bands" %read{9,9} %write{2147483647,-1} temp int $tmp3 %read{10,10} %write{9,9} const string $const6 "x" %read{11,32} %write{2147483647,-1} temp int $tmp4 %read{12,12} %write{11,11} const int $const7 0 %read{13,59} %write{2147483647,-1} temp float $tmp5 %read{14,14} %write{13,13} const float $const8 20 %read{14,42} %write{2147483647,-1} const string $const9 "y" %read{15,35} %write{2147483647,-1} temp int $tmp6 %read{16,16} %write{15,15} const int $const10 1 %read{17,77} %write{2147483647,-1} temp float $tmp7 %read{18,18} %write{17,17} const string $const11 "z" %read{19,38} %write{2147483647,-1} temp int $tmp8 %read{20,20} %write{19,19} const int $const12 2 %read{21,26} %write{2147483647,-1} temp float $tmp9 %read{22,22} %write{21,21} temp float $tmp10 %read{25,25} %write{23,23} temp float $tmp11 %read{25,25} %write{24,24} temp float $tmp12 %read{27,27} %write{25,25} temp float $tmp13 %read{27,27} %write{26,26} temp float $tmp14 %read{28,28} %write{27,27} const float $const13 10 %read{28,28} %write{2147483647,-1} const string $const14 "rings" %read{29,29} %write{2147483647,-1} temp int $tmp15 %read{30,30} %write{29,29} temp int $tmp16 %read{33,33} %write{32,32} const point $const15 0 1 1 %read{34,34} %write{2147483647,-1} temp int $tmp18 %read{36,36} %write{35,35} const point $const16 1 0 1 %read{37,37} %write{2147483647,-1} temp int $tmp20 %read{39,39} %write{38,38} const point $const17 1 1 0 %read{40,40} %write{2147483647,-1} temp float $tmp22 %read{42,42} %write{41,41} temp int $tmp23 %read{45,45} %write{44,44} temp float $tmp24 %read{102,102} %write{98,100} temp point $tmp25 %read{58,82} %write{46,46} const string $const18 "fractal_noise" %read{47,47} %write{2147483647,-1} const float $const19 1 %read{48,103} %write{2147483647,-1} const float $const20 15 %read{53,53} %write{2147483647,-1} const string $const21 "clamp" %read{52,71} %write{2147483647,-1} temp float $tmp26 %read{54,54} %write{53,53} temp int $tmp27 %read{58,77} %write{58,77} temp int $tmp28 %read{56,77} %write{57,77} temp point $tmp29 %read{58,77} %write{58,77} const string $const22 "safe_noise" %read{61,83} %write{2147483647,-1} const string $const23 "noise" %read{62,84} %write{2147483647,-1} temp int $tmp30 %read{58,77} %write{58,77} const float $const24 0.5 %read{65,120} %write{2147483647,-1} temp float $tmp31 %read{58,77} %write{58,77} temp float $tmp32 %read{58,77} %write{58,77} temp float $tmp33 %read{58,77} %write{58,77} const float $const25 2 %read{75,124} %write{2147483647,-1} temp int $tmp34 %read{2147483647,-1} %write{58,77} temp float $tmp35 %read{79,79} %write{78,78} temp int $tmp36 %read{81,81} %write{80,80} temp point $tmp37 %read{84,84} %write{82,82} temp int $tmp38 %read{86,86} %write{85,85} temp float $tmp39 %read{91,91} %write{90,90} temp float $tmp40 %read{94,94} %write{93,93} temp float $tmp41 %read{96,96} %write{95,95} temp float $tmp42 %read{98,98} %write{96,96} temp float $tmp43 %read{98,98} %write{97,97} temp float $tmp44 %read{103,103} %write{102,102} temp float $tmp45 %read{104,104} %write{103,103} temp float $tmp46 %read{105,105} %write{104,104} const string $const26 "sine" %read{106,106} %write{2147483647,-1} temp int $tmp47 %read{107,107} %write{106,106} temp float $tmp48 %read{110,110} %write{109,109} const float $const27 1.5707964 %read{108,108} %write{2147483647,-1} temp float $tmp49 %read{109,109} %write{108,108} temp float $tmp50 %read{111,111} %write{110,110} const string $const28 "saw" %read{113,113} %write{2147483647,-1} temp int $tmp51 %read{114,114} %write{113,113} const float $const29 6.2831855 %read{115,119} %write{2147483647,-1} temp float $tmp52 %read{117,117} %write{116,116} temp float $tmp53 %read{124,124} %write{123,123} temp float $tmp54 %read{122,122} %write{121,121} temp float $tmp55 %read{121,121} %write{120,120} temp float $tmp56 %read{123,123} %write{122,122} code Vector # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:86 # point Vector = P, assign Vector P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{86} %argrw{"wr"} code ___main___ # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:90 # point p = Vector; assign p Vector %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{90} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:92 # if (use_mapping) if use_mapping 4 4 %line{92} %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:93 # p = transform(mapping, p); transform p mapping p %line{93} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:95 # Fac = wave(p * Scale, mul $tmp1 p Scale %line{95} %argrw{"wrr"} functioncall $const1 126 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:21 # point p = (p_input + 0.000001) * 0.999999; add $tmp2 $tmp1 $const2 %line{21} %argrw{"wrr"} mul ___522_p $tmp2 $const3 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:23 # float n = 0.0; assign ___522_n $const4 %line{23} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:25 # if (type == "bands") { eq $tmp3 wave_type $const5 %line{25} %argrw{"wrr"} if $tmp3 29 43 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:26 # if (bands_direction == "x") { eq $tmp4 bands_direction $const6 %line{26} %argrw{"wrr"} if $tmp4 15 29 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:27 # n = p[0] * 20.0; compref $tmp5 ___522_p $const7 %line{27} %argrw{"wrr"} mul ___522_n $tmp5 $const8 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:29 # else if (bands_direction == "y") { eq $tmp6 bands_direction $const9 %line{29} %argrw{"wrr"} if $tmp6 19 29 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:30 # n = p[1] * 20.0; compref $tmp7 ___522_p $const10 %line{30} %argrw{"wrr"} mul ___522_n $tmp7 $const8 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:32 # else if (bands_direction == "z") { eq $tmp8 bands_direction $const11 %line{32} %argrw{"wrr"} if $tmp8 23 29 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:33 # n = p[2] * 20.0; compref $tmp9 ___522_p $const12 %line{33} %argrw{"wrr"} mul ___522_n $tmp9 $const8 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:36 # n = (p[0] + p[1] + p[2]) * 10.0; compref $tmp10 ___522_p $const7 %line{36} %argrw{"wrr"} compref $tmp11 ___522_p $const10 %argrw{"wrr"} add $tmp12 $tmp10 $tmp11 %argrw{"wrr"} compref $tmp13 ___522_p $const12 %argrw{"wrr"} add $tmp14 $tmp12 $tmp13 %argrw{"wrr"} mul ___522_n $tmp14 $const13 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:39 # else if (type == "rings") { eq $tmp15 wave_type $const14 %line{39} %argrw{"wrr"} if $tmp15 43 43 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:40 # point rp = p; assign ___528_rp ___522_p %line{40} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:41 # if (rings_direction == "x") { eq $tmp16 rings_direction $const6 %line{41} %argrw{"wrr"} if $tmp16 35 41 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:42 # rp *= point(0.0, 1.0, 1.0); mul ___528_rp ___528_rp $const15 %line{42} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:44 # else if (rings_direction == "y") { eq $tmp18 rings_direction $const9 %line{44} %argrw{"wrr"} if $tmp18 38 41 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:45 # rp *= point(1.0, 0.0, 1.0); mul ___528_rp ___528_rp $const16 %line{45} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:47 # else if (rings_direction == "z") { eq $tmp20 rings_direction $const11 %line{47} %argrw{"wrr"} if $tmp20 41 41 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:48 # rp *= point(1.0, 1.0, 0.0); mul ___528_rp ___528_rp $const17 %line{48} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:52 # n = length(rp) * 20.0; length $tmp22 ___528_rp %line{52} %argrw{"wr"} mul ___522_n $tmp22 $const8 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:55 # n += phase; add ___522_n ___522_n PhaseOffset %line{55} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:57 # if (distortion != 0.0) { neq $tmp23 Distortion $const4 %line{57} %argrw{"wrr"} if $tmp23 106 106 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:58 # n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0)); mul $tmp25 ___522_p DetailScale %line{58} %argrw{"wrr"} functioncall $const18 102 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:134 # float fscale = 1.0; assign ___474_fscale $const19 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{134} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:135 # float amp = 1.0; assign ___474_amp $const19 %line{135} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:136 # float maxamp = 0.0; assign ___474_maxamp $const4 %line{136} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:137 # float sum = 0.0; assign ___474_sum $const4 %line{137} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:138 # float octaves = clamp(details, 0.0, 15.0); functioncall $const21 55 %line{138} %argrw{"r"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp26 Detail $const20 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max ___474_octaves $tmp26 $const4 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:139 # int n = (int)octaves; assign ___474_n ___474_octaves %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{139} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:140 # for (int i = 0; i <= n; i++) { for $tmp28 58 60 76 78 %line{140} %argrw{"r"} assign ___475_i $const7 %argrw{"wr"} le $tmp27 ___475_i ___474_n %argrw{"wrr"} neq $tmp28 $tmp27 $const7 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:141 # float t = safe_noise(fscale * p); mul $tmp29 ___474_fscale $tmp25 %line{141} %argrw{"wrr"} functioncall $const22 68 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:27 # float f = noise("noise", p); noise ___458_f $const23 $tmp29 %line{27} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:28 # if (isinf(f)) isinf $tmp30 ___458_f %line{28} %argrw{"wr"} if $tmp30 67 67 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:29 # return 0.5; assign ___476_t $const24 %line{29} %argrw{"wr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:30 # return f; assign ___476_t ___458_f %line{30} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:142 # sum += t * amp; mul $tmp31 ___476_t ___474_amp %line{142} %argrw{"wrr"} add ___474_sum ___474_sum $tmp31 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:143 # maxamp += amp; add ___474_maxamp ___474_maxamp ___474_amp %line{143} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:144 # amp *= clamp(roughness, 0.0, 1.0); functioncall $const21 74 %line{144} %argrw{"r"} # /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141 # float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } min $tmp33 DetailRoughness $const19 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"} max $tmp32 $tmp33 $const4 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:144 # amp *= clamp(roughness, 0.0, 1.0); mul ___474_amp ___474_amp $tmp32 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{144} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:145 # fscale *= 2.0; mul ___474_fscale ___474_fscale $const25 %line{145} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:140 # for (int i = 0; i <= n; i++) { assign $tmp34 ___475_i %line{140} %argrw{"wr"} add ___475_i ___475_i $const10 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:147 # float rmd = octaves - floor(octaves); floor $tmp35 ___474_octaves %line{147} %argrw{"wr"} sub ___474_rmd ___474_octaves $tmp35 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:148 # if (rmd != 0.0) { neq $tmp36 ___474_rmd $const4 %line{148} %argrw{"wrr"} if $tmp36 100 102 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:149 # float t = safe_noise(fscale * p); mul $tmp37 ___474_fscale $tmp25 %line{149} %argrw{"wrr"} functioncall $const22 90 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:27 # float f = noise("noise", p); noise ___458_f $const23 $tmp37 %line{27} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:28 # if (isinf(f)) isinf $tmp38 ___458_f %line{28} %argrw{"wr"} if $tmp38 89 89 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:29 # return 0.5; assign ___477_t $const24 %line{29} %argrw{"wr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:30 # return f; assign ___477_t ___458_f %line{30} %argrw{"wr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:150 # float sum2 = sum + t * amp; mul $tmp39 ___477_t ___474_amp %line{150} %argrw{"wrr"} add ___477_sum2 ___474_sum $tmp39 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:151 # sum /= maxamp; div ___474_sum ___474_sum ___474_maxamp %line{151} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:152 # sum2 /= maxamp + amp; add $tmp40 ___474_maxamp ___474_amp %line{152} %argrw{"wrr"} div ___477_sum2 ___477_sum2 $tmp40 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:153 # return (1.0 - rmd) * sum + rmd * sum2; sub $tmp41 $const19 ___474_rmd %line{153} %argrw{"wrr"} mul $tmp42 $tmp41 ___474_sum %argrw{"wrr"} mul $tmp43 ___474_rmd ___477_sum2 %argrw{"wrr"} add $tmp24 $tmp42 $tmp43 %argrw{"wrr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:156 # return sum / maxamp; div $tmp24 ___474_sum ___474_maxamp %line{156} %argrw{"wrr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:58 # n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0)); mul $tmp44 $tmp24 $const25 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{58} %argrw{"wrr"} sub $tmp45 $tmp44 $const19 %argrw{"wrr"} mul $tmp46 Distortion $tmp45 %argrw{"wrr"} add ___522_n ___522_n $tmp46 %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:61 # if (profile == "sine") { eq $tmp47 profile $const26 %line{61} %argrw{"wrr"} if $tmp47 113 126 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:62 # return 0.5 + 0.5 * sin(n - M_PI_2); sub $tmp49 ___522_n $const27 %line{62} %argrw{"wrr"} sin $tmp48 $tmp49 %argrw{"wr"} mul $tmp50 $const24 $tmp48 %argrw{"wrr"} add Fac $const24 $tmp50 %argrw{"wrr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:64 # else if (profile == "saw") { eq $tmp51 profile $const28 %line{64} %argrw{"wrr"} if $tmp51 119 126 %argrw{"r"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:65 # n /= M_2PI; div ___522_n ___522_n $const29 %line{65} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:66 # return n - floor(n); floor $tmp52 ___522_n %line{66} %argrw{"wr"} sub Fac ___522_n $tmp52 %argrw{"wrr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:69 # n /= M_2PI; div ___522_n ___522_n $const29 %line{69} %argrw{"wrr"} # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:70 # return abs(n - floor(n + 0.5)) * 2.0; add $tmp55 ___522_n $const24 %line{70} %argrw{"wrr"} floor $tmp54 $tmp55 %argrw{"wr"} sub $tmp56 ___522_n $tmp54 %argrw{"wrr"} abs $tmp53 $tmp56 %argrw{"wr"} mul Fac $tmp53 $const25 %argrw{"wrr"} return # /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:105 # Color = Fac; assign Color Fac %line{105} %argrw{"wr"} end