expre-gen/blender/3.4/scripts/addons/cycles/shader/node_glass_bsdf.oso
2025-10-17 09:47:23 +08:00

207 lines
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OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_glass_bsdf.oso
shader node_glass_bsdf
param color Color 0.800000012 0.800000012 0.800000012 %read{43,65} %write{2147483647,-1}
param string distribution "sharp" %read{34,57} %write{2147483647,-1}
param float Roughness 0.200000003 %read{33,33} %write{2147483647,-1}
param float IOR 1.45000005 %read{1,1} %write{2147483647,-1}
param normal Normal 0 0 0 %read{6,61} %write{0,0} %initexpr
oparam closure color BSDF %read{2147483647,-1} %write{43,65}
global vector I %read{6,6} %write{2147483647,-1}
global normal N %read{0,0} %write{2147483647,-1}
local float ___344_c %read{11,23} %write{8,8}
local float ___344_g %read{13,22} %write{12,15}
local float ___344_result %read{32,32} %write{30,31}
local float ___345_A %read{26,27} %write{18,18}
local float ___345_B %read{28,28} %write{25,25}
local float f %read{4,5} %write{1,1}
local float eta %read{9,61} %write{4,5}
local float cosi %read{8,8} %write{6,6}
local float Fr %read{38,62} %write{32,32}
local float roughness %read{46,61} %write{33,33}
const float $const1 1e-05 %read{1,1} %write{2147483647,-1}
temp int $tmp1 %read{3,3} %write{2,2}
const float $const2 1 %read{4,62} %write{2147483647,-1}
const string $const3 "fresnel_dielectric_cos" %read{7,7} %write{2147483647,-1}
temp float $tmp2 %read{10,10} %write{9,9}
temp float $tmp3 %read{12,12} %write{10,10}
temp float $tmp4 %read{12,12} %write{11,11}
const int $const5 0 %read{13,13} %write{2147483647,-1}
temp int $tmp5 %read{14,14} %write{13,13}
temp float $tmp6 %read{18,18} %write{16,16}
temp float $tmp7 %read{18,18} %write{17,17}
temp float $tmp8 %read{20,20} %write{19,19}
temp float $tmp9 %read{21,21} %write{20,20}
temp float $tmp10 %read{25,25} %write{21,21}
temp float $tmp11 %read{23,23} %write{22,22}
temp float $tmp12 %read{24,24} %write{23,23}
temp float $tmp13 %read{25,25} %write{24,24}
const float $const6 0.5 %read{26,26} %write{2147483647,-1}
temp float $tmp14 %read{27,27} %write{26,26}
temp float $tmp15 %read{30,30} %write{27,27}
temp float $tmp16 %read{29,29} %write{28,28}
temp float $tmp17 %read{30,30} %write{29,29}
const string $const7 "sharp" %read{34,34} %write{2147483647,-1}
temp int $tmp18 %read{35,35} %write{34,34}
temp closure color $tmp19 %read{38,38} %write{37,37}
const string $const8 "reflection" %read{36,37} %write{2147483647,-1}
const float $const9 0 %read{37,37} %write{2147483647,-1}
temp closure color $tmp20 %read{42,42} %write{38,38}
temp closure color $tmp21 %read{41,41} %write{39,39}
const string $const10 "refraction" %read{39,39} %write{2147483647,-1}
temp float $tmp22 %read{41,41} %write{40,40}
temp closure color $tmp23 %read{42,42} %write{41,41}
temp closure color $tmp24 %read{43,43} %write{42,42}
const string $const11 "beckmann" %read{44,44} %write{2147483647,-1}
temp int $tmp25 %read{45,45} %write{44,44}
temp closure color $tmp26 %read{47,47} %write{46,46}
const string $const12 "microfacet_beckmann" %read{46,46} %write{2147483647,-1}
temp closure color $tmp27 %read{51,51} %write{47,47}
temp closure color $tmp28 %read{50,50} %write{48,48}
const string $const13 "microfacet_beckmann_refraction" %read{48,48} %write{2147483647,-1}
temp float $tmp29 %read{50,50} %write{49,49}
temp closure color $tmp30 %read{51,51} %write{50,50}
temp closure color $tmp31 %read{52,52} %write{51,51}
const string $const14 "Multiscatter GGX" %read{53,53} %write{2147483647,-1}
temp int $tmp32 %read{54,54} %write{53,53}
temp closure color $tmp33 %read{56,56} %write{55,55}
const string $const15 "microfacet_multi_ggx_glass" %read{55,55} %write{2147483647,-1}
const string $const16 "GGX" %read{57,57} %write{2147483647,-1}
temp int $tmp34 %read{58,58} %write{57,57}
temp closure color $tmp35 %read{60,60} %write{59,59}
const string $const17 "microfacet_ggx" %read{59,59} %write{2147483647,-1}
temp closure color $tmp36 %read{64,64} %write{60,60}
temp closure color $tmp37 %read{63,63} %write{61,61}
const string $const18 "microfacet_ggx_refraction" %read{61,61} %write{2147483647,-1}
temp float $tmp38 %read{63,63} %write{62,62}
temp closure color $tmp39 %read{64,64} %write{63,63}
temp closure color $tmp40 %read{65,65} %write{64,64}
code Normal
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:11
# normal Normal = N,
assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{11} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:14
# float f = max(IOR, 1e-5);
max f IOR $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{14} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:15
# float eta = backfacing() ? 1.0 / f : f;
backfacing $tmp1 %line{15} %argrw{"w"}
if $tmp1 5 6 %argrw{"r"}
div eta $const2 f %argrw{"wrr"}
assign eta f %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:16
# float cosi = dot(I, Normal);
dot cosi I Normal %line{16} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:17
# float Fr = fresnel_dielectric_cos(cosi, eta);
functioncall $const3 33 %line{17} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:13
# float c = fabs(cosi);
fabs ___344_c cosi %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h"} %line{13} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:14
# float g = eta * eta - 1 + c * c;
mul $tmp2 eta eta %line{14} %argrw{"wrr"}
sub $tmp3 $tmp2 $const2 %argrw{"wrr"}
mul $tmp4 ___344_c ___344_c %argrw{"wrr"}
add ___344_g $tmp3 $tmp4 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:17
# if (g > 0) {
gt $tmp5 ___344_g $const5 %line{17} %argrw{"wrr"}
if $tmp5 31 32 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:18
# g = sqrt(g);
sqrt ___344_g ___344_g %line{18} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:19
# float A = (g - c) / (g + c);
sub $tmp6 ___344_g ___344_c %line{19} %argrw{"wrr"}
add $tmp7 ___344_g ___344_c %argrw{"wrr"}
div ___345_A $tmp6 $tmp7 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:20
# float B = (c * (g + c) - 1) / (c * (g - c) + 1);
add $tmp8 ___344_g ___344_c %line{20} %argrw{"wrr"}
mul $tmp9 ___344_c $tmp8 %argrw{"wrr"}
sub $tmp10 $tmp9 $const2 %argrw{"wrr"}
sub $tmp11 ___344_g ___344_c %argrw{"wrr"}
mul $tmp12 ___344_c $tmp11 %argrw{"wrr"}
add $tmp13 $tmp12 $const2 %argrw{"wrr"}
div ___345_B $tmp10 $tmp13 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:21
# result = 0.5 * A * A * (1 + B * B);
mul $tmp14 $const6 ___345_A %line{21} %argrw{"wrr"}
mul $tmp15 $tmp14 ___345_A %argrw{"wrr"}
mul $tmp16 ___345_B ___345_B %argrw{"wrr"}
add $tmp17 $const2 $tmp16 %argrw{"wrr"}
mul ___344_result $tmp15 $tmp17 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:24
# result = 1.0; /* TIR (no refracted component) */
assign ___344_result $const2 %line{24} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_fresnel.h:26
# return result;
assign Fr ___344_result %line{26} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:18
# float roughness = Roughness * Roughness;
mul roughness Roughness Roughness %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{18} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:20
# if (distribution == "sharp")
eq $tmp18 distribution $const7 %line{20} %argrw{"wrr"}
if $tmp18 44 66 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:21
# BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta));
functioncall $const8 38 %line{21} %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:466
# closure color reflection(normal N) { return reflection (N, 0.0); }
closure $tmp19 $const8 Normal $const9 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{466} %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:21
# BSDF = Color * (Fr * reflection(Normal) + (1.0 - Fr) * refraction(Normal, eta));
mul $tmp20 $tmp19 Fr %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl"} %line{21} %argrw{"wrr"}
closure $tmp21 $const10 Normal eta %argrw{"wrrr"}
sub $tmp22 $const2 Fr %argrw{"wrr"}
mul $tmp23 $tmp21 $tmp22 %argrw{"wrr"}
add $tmp24 $tmp20 $tmp23 %argrw{"wrr"}
mul BSDF $tmp24 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:22
# else if (distribution == "beckmann")
eq $tmp25 distribution $const11 %line{22} %argrw{"wrr"}
if $tmp25 53 66 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:23
# BSDF = Color * (Fr * microfacet_beckmann(Normal, roughness) +
closure $tmp26 $const12 Normal roughness %line{23} %argrw{"wrrr"}
mul $tmp27 $tmp26 Fr %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:24
# (1.0 - Fr) * microfacet_beckmann_refraction(Normal, roughness, eta));
closure $tmp28 $const13 Normal roughness eta %line{24} %argrw{"wrrrr"}
sub $tmp29 $const2 Fr %argrw{"wrr"}
mul $tmp30 $tmp28 $tmp29 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:23
# BSDF = Color * (Fr * microfacet_beckmann(Normal, roughness) +
add $tmp31 $tmp27 $tmp30 %line{23} %argrw{"wrr"}
mul BSDF $tmp31 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:25
# else if (distribution == "Multiscatter GGX")
eq $tmp32 distribution $const14 %line{25} %argrw{"wrr"}
if $tmp32 57 66 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:26
# BSDF = Color * microfacet_multi_ggx_glass(Normal, roughness, eta, Color);
closure $tmp33 $const15 Normal roughness eta Color %line{26} %argrw{"wrrrrr"}
mul BSDF $tmp33 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:27
# else if (distribution == "GGX")
eq $tmp34 distribution $const16 %line{27} %argrw{"wrr"}
if $tmp34 66 66 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:28
# BSDF = Color * (Fr * microfacet_ggx(Normal, roughness) +
closure $tmp35 $const17 Normal roughness %line{28} %argrw{"wrrr"}
mul $tmp36 $tmp35 Fr %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:29
# (1.0 - Fr) * microfacet_ggx_refraction(Normal, roughness, eta));
closure $tmp37 $const18 Normal roughness eta %line{29} %argrw{"wrrrr"}
sub $tmp38 $const2 Fr %argrw{"wrr"}
mul $tmp39 $tmp37 $tmp38 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_glass_bsdf.osl:28
# BSDF = Color * (Fr * microfacet_ggx(Normal, roughness) +
add $tmp40 $tmp36 $tmp39 %line{28} %argrw{"wrr"}
mul BSDF $tmp40 Color %argrw{"wrr"}
end