expre-gen/blender/3.4/scripts/addons/cycles/shader/node_magic_texture.oso
2025-10-17 09:47:23 +08:00

365 lines
20 KiB
Plaintext

OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_magic_texture.oso
shader node_magic_texture
param int use_mapping 0 %read{2,2} %write{2147483647,-1}
param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1}
param int depth 2 %read{42,109} %write{2147483647,-1}
param float Distortion 5 %read{5,5} %write{2147483647,-1}
param float Scale 5 %read{7,21} %write{2147483647,-1}
param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr
oparam float Fac 0 %read{2147483647,-1} %write{132,132}
oparam color Color 0 0 0 %read{126,129} %write{125,125}
global point P %read{0,0} %write{2147483647,-1}
local float ___382_dist %read{44,121} %write{5,118}
local float ___382_a %read{27,36} %write{12,12}
local float ___382_b %read{27,37} %write{19,19}
local float ___382_c %read{28,38} %write{26,26}
local float ___382_x %read{44,122} %write{30,119}
local float ___382_y %read{45,123} %write{35,120}
local float ___382_z %read{46,124} %write{41,121}
local point p %read{3,20} %write{1,3}
const string $const1 "magic" %read{4,4} %write{2147483647,-1}
const int $const2 0 %read{6,126} %write{2147483647,-1}
temp float $tmp1 %read{7,7} %write{6,6}
temp float $tmp2 %read{9,12} %write{7,7}
const float $const3 6.2831855 %read{9,25} %write{2147483647,-1}
const string $const4 "mod" %read{8,22} %write{2147483647,-1}
temp float $tmp3 %read{11,11} %write{10,10}
temp float $tmp4 %read{10,10} %write{9,9}
temp float $tmp5 %read{12,12} %write{11,11}
const int $const5 1 %read{13,127} %write{2147483647,-1}
temp float $tmp6 %read{14,14} %write{13,13}
temp float $tmp7 %read{16,19} %write{14,14}
temp float $tmp8 %read{18,18} %write{17,17}
temp float $tmp9 %read{17,17} %write{16,16}
temp float $tmp10 %read{19,19} %write{18,18}
const int $const6 2 %read{20,129} %write{2147483647,-1}
temp float $tmp11 %read{21,21} %write{20,20}
temp float $tmp12 %read{23,26} %write{21,21}
temp float $tmp13 %read{25,25} %write{24,24}
temp float $tmp14 %read{24,24} %write{23,23}
temp float $tmp15 %read{26,26} %write{25,25}
temp float $tmp16 %read{28,28} %write{27,27}
temp float $tmp17 %read{29,29} %write{28,28}
const float $const7 5 %read{29,39} %write{2147483647,-1}
temp float $tmp18 %read{30,30} %write{29,29}
temp float $tmp19 %read{32,32} %write{31,31}
temp float $tmp20 %read{33,33} %write{32,32}
temp float $tmp21 %read{34,34} %write{33,33}
temp float $tmp22 %read{35,35} %write{34,34}
temp float $tmp23 %read{41,41} %write{40,40}
temp float $tmp24 %read{37,37} %write{36,36}
temp float $tmp25 %read{38,38} %write{37,37}
temp float $tmp26 %read{39,39} %write{38,38}
temp float $tmp27 %read{40,40} %write{39,39}
temp int $tmp28 %read{43,43} %write{42,42}
temp float $tmp29 %read{50,50} %write{49,49}
temp float $tmp30 %read{48,48} %write{47,47}
temp float $tmp31 %read{49,49} %write{48,48}
temp int $tmp32 %read{53,53} %write{52,52}
temp float $tmp33 %read{55,55} %write{54,54}
temp float $tmp34 %read{56,56} %write{55,55}
temp int $tmp35 %read{59,59} %write{58,58}
temp float $tmp36 %read{61,61} %write{60,60}
temp float $tmp37 %read{62,62} %write{61,61}
temp float $tmp38 %read{63,63} %write{62,62}
const int $const8 3 %read{65,65} %write{2147483647,-1}
temp int $tmp39 %read{66,66} %write{65,65}
temp float $tmp40 %read{71,71} %write{70,70}
temp float $tmp41 %read{68,68} %write{67,67}
temp float $tmp42 %read{69,69} %write{68,68}
temp float $tmp43 %read{70,70} %write{69,69}
const int $const9 4 %read{73,73} %write{2147483647,-1}
temp int $tmp44 %read{74,74} %write{73,73}
temp float $tmp45 %read{79,79} %write{78,78}
temp float $tmp46 %read{76,76} %write{75,75}
temp float $tmp47 %read{77,77} %write{76,76}
temp float $tmp48 %read{78,78} %write{77,77}
const int $const10 5 %read{81,81} %write{2147483647,-1}
temp int $tmp49 %read{82,82} %write{81,81}
temp float $tmp50 %read{87,87} %write{86,86}
temp float $tmp51 %read{84,84} %write{83,83}
temp float $tmp52 %read{85,85} %write{84,84}
temp float $tmp53 %read{86,86} %write{85,85}
const int $const11 6 %read{89,89} %write{2147483647,-1}
temp int $tmp54 %read{90,90} %write{89,89}
temp float $tmp55 %read{92,92} %write{91,91}
temp float $tmp56 %read{93,93} %write{92,92}
const int $const12 7 %read{95,95} %write{2147483647,-1}
temp int $tmp57 %read{96,96} %write{95,95}
temp float $tmp58 %read{98,98} %write{97,97}
temp float $tmp59 %read{99,99} %write{98,98}
const int $const13 8 %read{101,101} %write{2147483647,-1}
temp int $tmp60 %read{102,102} %write{101,101}
temp float $tmp61 %read{107,107} %write{106,106}
temp float $tmp62 %read{104,104} %write{103,103}
temp float $tmp63 %read{105,105} %write{104,104}
temp float $tmp64 %read{106,106} %write{105,105}
const int $const14 9 %read{109,109} %write{2147483647,-1}
temp int $tmp65 %read{110,110} %write{109,109}
temp float $tmp66 %read{114,114} %write{113,113}
temp float $tmp67 %read{112,112} %write{111,111}
temp float $tmp68 %read{113,113} %write{112,112}
const float $const15 0 %read{116,116} %write{2147483647,-1}
temp int $tmp69 %read{117,117} %write{116,116}
const float $const16 2 %read{118,118} %write{2147483647,-1}
const float $const17 0.5 %read{122,124} %write{2147483647,-1}
temp float $tmp70 %read{125,125} %write{122,122}
temp float $tmp71 %read{125,125} %write{123,123}
temp float $tmp72 %read{125,125} %write{124,124}
temp float $tmp73 %read{128,128} %write{126,126}
temp float $tmp74 %read{128,128} %write{127,127}
temp float $tmp75 %read{130,130} %write{128,128}
temp float $tmp76 %read{130,130} %write{129,129}
temp float $tmp77 %read{132,132} %write{130,130}
const float $const18 1 %read{131,131} %write{2147483647,-1}
const float $const19 3 %read{131,131} %write{2147483647,-1}
temp float $tmp78 %read{132,132} %write{131,131}
code Vector
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:87
# point Vector = P,
assign Vector P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{87} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:91
# point p = Vector;
assign p Vector %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{91} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:93
# if (use_mapping)
if use_mapping 4 4 %line{93} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:94
# p = transform(mapping, p);
transform p mapping p %line{94} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:96
# Color = magic(p, Scale, depth, Distortion);
functioncall $const1 126 %line{96} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:9
# float dist = distortion;
assign ___382_dist Distortion %line{9} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:11
# float a = mod(p.x * scale, M_2PI);
compref $tmp1 p $const2 %line{11} %argrw{"wrr"}
mul $tmp2 $tmp1 Scale %argrw{"wrr"}
functioncall $const4 13 %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:132
# float mod (float a, float b) { return a - b*floor(a/b); }
div $tmp4 $tmp2 $const3 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"}
floor $tmp3 $tmp4 %argrw{"wr"}
mul $tmp5 $const3 $tmp3 %argrw{"wrr"}
sub ___382_a $tmp2 $tmp5 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:12
# float b = mod(p.y * scale, M_2PI);
compref $tmp6 p $const5 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{12} %argrw{"wrr"}
mul $tmp7 $tmp6 Scale %argrw{"wrr"}
functioncall $const4 20 %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:132
# float mod (float a, float b) { return a - b*floor(a/b); }
div $tmp9 $tmp7 $const3 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"}
floor $tmp8 $tmp9 %argrw{"wr"}
mul $tmp10 $const3 $tmp8 %argrw{"wrr"}
sub ___382_b $tmp7 $tmp10 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:13
# float c = mod(p.z * scale, M_2PI);
compref $tmp11 p $const6 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{13} %argrw{"wrr"}
mul $tmp12 $tmp11 Scale %argrw{"wrr"}
functioncall $const4 27 %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:132
# float mod (float a, float b) { return a - b*floor(a/b); }
div $tmp14 $tmp12 $const3 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{132} %argrw{"wrr"}
floor $tmp13 $tmp14 %argrw{"wr"}
mul $tmp15 $const3 $tmp13 %argrw{"wrr"}
sub ___382_c $tmp12 $tmp15 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:15
# float x = sin((a + b + c) * 5.0);
add $tmp16 ___382_a ___382_b %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl"} %line{15} %argrw{"wrr"}
add $tmp17 $tmp16 ___382_c %argrw{"wrr"}
mul $tmp18 $tmp17 $const7 %argrw{"wrr"}
sin ___382_x $tmp18 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:16
# float y = cos((-a + b - c) * 5.0);
neg $tmp19 ___382_a %line{16} %argrw{"wr"}
add $tmp20 $tmp19 ___382_b %argrw{"wrr"}
sub $tmp21 $tmp20 ___382_c %argrw{"wrr"}
mul $tmp22 $tmp21 $const7 %argrw{"wrr"}
cos ___382_y $tmp22 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:17
# float z = -cos((-a - b + c) * 5.0);
neg $tmp24 ___382_a %line{17} %argrw{"wr"}
sub $tmp25 $tmp24 ___382_b %argrw{"wrr"}
add $tmp26 $tmp25 ___382_c %argrw{"wrr"}
mul $tmp27 $tmp26 $const7 %argrw{"wrr"}
cos $tmp23 $tmp27 %argrw{"wr"}
neg ___382_z $tmp23 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:19
# if (n > 0) {
gt $tmp28 depth $const2 %line{19} %argrw{"wrr"}
if $tmp28 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:20
# x *= dist;
mul ___382_x ___382_x ___382_dist %line{20} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:21
# y *= dist;
mul ___382_y ___382_y ___382_dist %line{21} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:22
# z *= dist;
mul ___382_z ___382_z ___382_dist %line{22} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:23
# y = -cos(x - y + z);
sub $tmp30 ___382_x ___382_y %line{23} %argrw{"wrr"}
add $tmp31 $tmp30 ___382_z %argrw{"wrr"}
cos $tmp29 $tmp31 %argrw{"wr"}
neg ___382_y $tmp29 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:24
# y *= dist;
mul ___382_y ___382_y ___382_dist %line{24} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:26
# if (n > 1) {
gt $tmp32 depth $const5 %line{26} %argrw{"wrr"}
if $tmp32 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:27
# x = cos(x - y - z);
sub $tmp33 ___382_x ___382_y %line{27} %argrw{"wrr"}
sub $tmp34 $tmp33 ___382_z %argrw{"wrr"}
cos ___382_x $tmp34 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:28
# x *= dist;
mul ___382_x ___382_x ___382_dist %line{28} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:30
# if (n > 2) {
gt $tmp35 depth $const6 %line{30} %argrw{"wrr"}
if $tmp35 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:31
# z = sin(-x - y - z);
neg $tmp36 ___382_x %line{31} %argrw{"wr"}
sub $tmp37 $tmp36 ___382_y %argrw{"wrr"}
sub $tmp38 $tmp37 ___382_z %argrw{"wrr"}
sin ___382_z $tmp38 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:32
# z *= dist;
mul ___382_z ___382_z ___382_dist %line{32} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:34
# if (n > 3) {
gt $tmp39 depth $const8 %line{34} %argrw{"wrr"}
if $tmp39 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:35
# x = -cos(-x + y - z);
neg $tmp41 ___382_x %line{35} %argrw{"wr"}
add $tmp42 $tmp41 ___382_y %argrw{"wrr"}
sub $tmp43 $tmp42 ___382_z %argrw{"wrr"}
cos $tmp40 $tmp43 %argrw{"wr"}
neg ___382_x $tmp40 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:36
# x *= dist;
mul ___382_x ___382_x ___382_dist %line{36} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:38
# if (n > 4) {
gt $tmp44 depth $const9 %line{38} %argrw{"wrr"}
if $tmp44 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:39
# y = -sin(-x + y + z);
neg $tmp46 ___382_x %line{39} %argrw{"wr"}
add $tmp47 $tmp46 ___382_y %argrw{"wrr"}
add $tmp48 $tmp47 ___382_z %argrw{"wrr"}
sin $tmp45 $tmp48 %argrw{"wr"}
neg ___382_y $tmp45 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:40
# y *= dist;
mul ___382_y ___382_y ___382_dist %line{40} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:42
# if (n > 5) {
gt $tmp49 depth $const10 %line{42} %argrw{"wrr"}
if $tmp49 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:43
# y = -cos(-x + y + z);
neg $tmp51 ___382_x %line{43} %argrw{"wr"}
add $tmp52 $tmp51 ___382_y %argrw{"wrr"}
add $tmp53 $tmp52 ___382_z %argrw{"wrr"}
cos $tmp50 $tmp53 %argrw{"wr"}
neg ___382_y $tmp50 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:44
# y *= dist;
mul ___382_y ___382_y ___382_dist %line{44} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:46
# if (n > 6) {
gt $tmp54 depth $const11 %line{46} %argrw{"wrr"}
if $tmp54 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:47
# x = cos(x + y + z);
add $tmp55 ___382_x ___382_y %line{47} %argrw{"wrr"}
add $tmp56 $tmp55 ___382_z %argrw{"wrr"}
cos ___382_x $tmp56 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:48
# x *= dist;
mul ___382_x ___382_x ___382_dist %line{48} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:50
# if (n > 7) {
gt $tmp57 depth $const12 %line{50} %argrw{"wrr"}
if $tmp57 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:51
# z = sin(x + y - z);
add $tmp58 ___382_x ___382_y %line{51} %argrw{"wrr"}
sub $tmp59 $tmp58 ___382_z %argrw{"wrr"}
sin ___382_z $tmp59 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:52
# z *= dist;
mul ___382_z ___382_z ___382_dist %line{52} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:54
# if (n > 8) {
gt $tmp60 depth $const13 %line{54} %argrw{"wrr"}
if $tmp60 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:55
# x = -cos(-x - y + z);
neg $tmp62 ___382_x %line{55} %argrw{"wr"}
sub $tmp63 $tmp62 ___382_y %argrw{"wrr"}
add $tmp64 $tmp63 ___382_z %argrw{"wrr"}
cos $tmp61 $tmp64 %argrw{"wr"}
neg ___382_x $tmp61 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:56
# x *= dist;
mul ___382_x ___382_x ___382_dist %line{56} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:58
# if (n > 9) {
gt $tmp65 depth $const14 %line{58} %argrw{"wrr"}
if $tmp65 116 116 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:59
# y = -sin(x - y + z);
sub $tmp67 ___382_x ___382_y %line{59} %argrw{"wrr"}
add $tmp68 $tmp67 ___382_z %argrw{"wrr"}
sin $tmp66 $tmp68 %argrw{"wr"}
neg ___382_y $tmp66 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:60
# y *= dist;
mul ___382_y ___382_y ___382_dist %line{60} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:72
# if (dist != 0.0) {
neq $tmp69 ___382_dist $const15 %line{72} %argrw{"wrr"}
if $tmp69 122 122 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:73
# dist *= 2.0;
mul ___382_dist ___382_dist $const16 %line{73} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:74
# x /= dist;
div ___382_x ___382_x ___382_dist %line{74} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:75
# y /= dist;
div ___382_y ___382_y ___382_dist %line{75} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:76
# z /= dist;
div ___382_z ___382_z ___382_dist %line{76} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:79
# return color(0.5 - x, 0.5 - y, 0.5 - z);
sub $tmp70 $const17 ___382_x %line{79} %argrw{"wrr"}
sub $tmp71 $const17 ___382_y %argrw{"wrr"}
sub $tmp72 $const17 ___382_z %argrw{"wrr"}
color Color $tmp70 $tmp71 $tmp72 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_magic_texture.osl:97
# Fac = (Color[0] + Color[1] + Color[2]) * (1.0 / 3.0);
compref $tmp73 Color $const2 %line{97} %argrw{"wrr"}
compref $tmp74 Color $const5 %argrw{"wrr"}
add $tmp75 $tmp73 $tmp74 %argrw{"wrr"}
compref $tmp76 Color $const6 %argrw{"wrr"}
add $tmp77 $tmp75 $tmp76 %argrw{"wrr"}
div $tmp78 $const18 $const19 %argrw{"wrr"}
mul Fac $tmp77 $tmp78 %argrw{"wrr"}
end