expre-gen/blender/3.4/scripts/addons/cycles/shader/node_toon_bsdf.oso
2025-10-17 09:47:23 +08:00

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OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_toon_bsdf.oso
shader node_toon_bsdf
param color Color 0.800000012 0.800000012 0.800000012 %read{4,8} %write{2147483647,-1}
param string component "diffuse" %read{1,5} %write{2147483647,-1}
param float Size 0.5 %read{3,7} %write{2147483647,-1}
param float Smooth 0 %read{3,7} %write{2147483647,-1}
param normal Normal 0 0 0 %read{3,7} %write{0,0} %initexpr
oparam closure color BSDF %read{2147483647,-1} %write{4,8}
global normal N %read{0,0} %write{2147483647,-1}
const string $const1 "diffuse" %read{1,1} %write{2147483647,-1}
temp int $tmp1 %read{2,2} %write{1,1}
temp closure color $tmp2 %read{4,4} %write{3,3}
const string $const2 "diffuse_toon" %read{3,3} %write{2147483647,-1}
const string $const3 "glossy" %read{5,5} %write{2147483647,-1}
temp int $tmp3 %read{6,6} %write{5,5}
temp closure color $tmp4 %read{8,8} %write{7,7}
const string $const4 "glossy_toon" %read{7,7} %write{2147483647,-1}
code Normal
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:10
# normal Normal = N,
assign Normal N %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl"} %line{10} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:13
# if (component == "diffuse")
eq $tmp1 component $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl"} %line{13} %argrw{"wrr"}
if $tmp1 5 9 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:14
# BSDF = Color * diffuse_toon(Normal, Size, Smooth);
closure $tmp2 $const2 Normal Size Smooth %line{14} %argrw{"wrrrr"}
mul BSDF $tmp2 Color %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:15
# else if (component == "glossy")
eq $tmp3 component $const3 %line{15} %argrw{"wrr"}
if $tmp3 9 9 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_toon_bsdf.osl:16
# BSDF = Color * glossy_toon(Normal, Size, Smooth);
closure $tmp4 $const4 Normal Size Smooth %line{16} %argrw{"wrrrr"}
mul BSDF $tmp4 Color %argrw{"wrr"}
end