expre-gen/blender/3.4/scripts/addons/greasepencil_tools/timeline_scrub.py
2025-10-17 09:47:23 +08:00

821 lines
28 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
'''Based on viewport_timeline_scrub standalone addon - Samuel Bernou'''
from .prefs import get_addon_prefs
import numpy as np
from time import time
import bpy
import gpu
import blf
from gpu_extras.batch import batch_for_shader
from bpy.props import (BoolProperty,
StringProperty,
IntProperty,
FloatVectorProperty,
IntProperty,
PointerProperty,
EnumProperty)
def nearest(array, value) -> int:
'''
Get a numpy array and a target value
Return closest val found in array to passed value
'''
idx = (np.abs(array - value)).argmin()
return int(array[idx])
def draw_callback_px(self, context):
'''Draw callback use by modal to draw in viewport'''
if context.area != self.current_area:
return
# text
font_id = 0
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') # initiate shader
gpu.state.blend_set('ALPHA')
gpu.state.line_width_set(1.0)
# Draw HUD
if self.use_hud_time_line:
shader.bind()
shader.uniform_float("color", self.color_timeline)
self.batch_timeline.draw(shader)
# Display keyframes
if self.use_hud_keyframes and self.batch_keyframes:
if self.keyframe_aspect == 'LINE':
gpu.state.line_width_set(3.0)
shader.bind()
shader.uniform_float("color", self.color_timeline)
self.batch_keyframes.draw(shader)
else:
gpu.state.line_width_set(1.0)
shader.bind()
shader.uniform_float("color", self.color_timeline)
self.batch_keyframes.draw(shader)
# Show current frame line
gpu.state.line_width_set(1.0)
if self.use_hud_playhead:
playhead = [(self.cursor_x, self.my + self.playhead_size/2),
(self.cursor_x, self.my - self.playhead_size/2)]
batch = batch_for_shader(shader, 'LINES', {"pos": playhead})
shader.bind()
shader.uniform_float("color", self.color_playhead)
batch.draw(shader)
# restore opengl defaults
gpu.state.blend_set('NONE')
# Display current frame text
blf.color(font_id, *self.color_text)
if self.use_hud_frame_current:
blf.position(font_id, self.mouse[0]+10, self.mouse[1]+10, 0)
blf.size(font_id, 30, self.dpi)
blf.draw(font_id, f'{self.new_frame:.0f}')
# Display frame offset text
if self.use_hud_frame_offset:
blf.position(font_id, self.mouse[0]+10,
self.mouse[1]+(40*self.ui_scale), 0)
blf.size(font_id, 16, self.dpi)
sign = '+' if self.offset > 0 else ''
blf.draw(font_id, f'{sign}{self.offset:.0f}')
class GPTS_OT_time_scrub(bpy.types.Operator):
bl_idname = "animation.time_scrub"
bl_label = "Time scrub"
bl_description = "Quick time scrubbing with a shortcut"
bl_options = {"REGISTER", "INTERNAL", "UNDO"}
@classmethod
def poll(cls, context):
return context.space_data.type in ('VIEW_3D', 'SEQUENCE_EDITOR', 'CLIP_EDITOR')
def invoke(self, context, event):
prefs = get_addon_prefs().ts
self.current_area = context.area
self.key = prefs.keycode
self.evaluate_gp_obj_key = prefs.evaluate_gp_obj_key
self.always_snap = prefs.always_snap
self.rolling_mode = prefs.rolling_mode
self.dpi = context.preferences.system.dpi
self.ui_scale = context.preferences.system.ui_scale
# hud prefs
self.color_timeline = prefs.color_timeline
self.color_playhead = prefs.color_playhead
self.color_text = prefs.color_playhead
self.use_hud_time_line = prefs.use_hud_time_line
self.use_hud_keyframes = prefs.use_hud_keyframes
self.keyframe_aspect = prefs.keyframe_aspect
self.use_hud_playhead = prefs.use_hud_playhead
self.use_hud_frame_current = prefs.use_hud_frame_current
self.use_hud_frame_offset = prefs.use_hud_frame_offset
self.playhead_size = prefs.playhead_size
self.lines_size = prefs.lines_size
self.px_step = prefs.pixel_step
self.snap_on = False
self.mouse = (event.mouse_region_x, event.mouse_region_y)
self.init_mouse_x = self.cursor_x = event.mouse_region_x
# self.init_mouse_y = event.mouse_region_y # only to display init frame text
self.cancel_frame = self.init_frame = self.new_frame = context.scene.frame_current
self.lock_range = context.scene.lock_frame_selection_to_range
if context.scene.use_preview_range:
self.f_start = context.scene.frame_preview_start
self.f_end = context.scene.frame_preview_end
else:
self.f_start = context.scene.frame_start
self.f_end = context.scene.frame_end
self.offset = 0
self.pos = []
# Snap control
self.snap_ctrl = not prefs.use_ctrl
self.snap_shift = not prefs.use_shift
self.snap_alt = not prefs.use_alt
self.snap_mouse_key = 'LEFTMOUSE' if self.key == 'RIGHTMOUSE' else 'RIGHTMOUSE'
ob = context.object
if context.space_data.type != 'VIEW_3D':
ob = None # do not consider any key
if ob: # condition to allow empty scrubing
if ob.type != 'GPENCIL' or self.evaluate_gp_obj_key:
# Get object keyframe position
anim_data = ob.animation_data
action = None
if anim_data:
action = anim_data.action
if action:
for fcu in action.fcurves:
for kf in fcu.keyframe_points:
if kf.co.x not in self.pos:
self.pos.append(kf.co.x)
if ob.type == 'GPENCIL':
# Get GP frame position
gpl = ob.data.layers
layer = gpl.active
if layer:
for frame in layer.frames:
if frame.frame_number not in self.pos:
self.pos.append(frame.frame_number)
if not ob or not self.pos:
# Disable inverted behavior if no frame to snap
self.always_snap = False
if self.rolling_mode:
self.report({'WARNING'}, 'No Keys to flip on')
return {'CANCELLED'}
if self.rolling_mode:
# sorted and casted to int list since it's going to work with indexes
self.pos = sorted([int(f) for f in self.pos])
# find and make current frame the "starting" frame (force snap)
active_pos = [i for i, num in enumerate(self.pos) if num <= self.init_frame]
if active_pos:
self.init_index = active_pos[-1]
self.init_frame = self.new_frame = self.pos[self.init_index]
else:
self.init_index = 0
self.init_frame = self.new_frame = self.pos[0]
# del active_pos
self.index_limit = len(self.pos) - 1
# Also snap on play bounds (sliced off for keyframe display)
self.pos += [self.f_start, self.f_end]
# Disable Onion skin
self.active_space_data = context.space_data
self.onion_skin = None
self.multi_frame = None
if context.space_data.type == 'VIEW_3D': # and 'GPENCIL' in context.mode
self.onion_skin = self.active_space_data.overlay.use_gpencil_onion_skin
self.active_space_data.overlay.use_gpencil_onion_skin = False
if ob and ob.type == 'GPENCIL':
if ob.data.use_multiedit:
self.multi_frame = ob.data.use_multiedit
ob.data.use_multiedit = False
self.hud = prefs.use_hud
if not self.hud:
## Same as end settings when HUD is On
if self.lock_range:
self.pos = [i for i in self.pos if self.f_start <= i <= self.f_end]
self.pos = np.asarray(self.pos)
if self.rolling_mode:
context.scene.frame_current = self.new_frame
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
# - HUD params
width = context.area.width
right = int((width - self.init_mouse_x) / self.px_step)
left = int(self.init_mouse_x / self.px_step)
hud_pos_x = []
for i in range(1, left):
hud_pos_x.append(self.init_mouse_x - i*self.px_step)
for i in range(1, right):
hud_pos_x.append(self.init_mouse_x + i*self.px_step)
# - list of double coords
init_height = 60
frame_height = self.lines_size
key_height = 14
bound_h = key_height + 19
bound_bracket_l = self.px_step/2
self.my = my = event.mouse_region_y
self.hud_lines = []
if not self.rolling_mode:
# frame marks
for x in hud_pos_x:
self.hud_lines.append((x, my - (frame_height/2)))
self.hud_lines.append((x, my + (frame_height/2)))
# init frame mark
self.hud_lines += [(self.init_mouse_x, my - (init_height/2)),
(self.init_mouse_x, my + (init_height/2))]
if not self.rolling_mode:
# Add start/end boundary bracket to HUD
start_x = self.init_mouse_x + \
(self.f_start - self.init_frame) * self.px_step
end_x = self.init_mouse_x + \
(self.f_end - self.init_frame) * self.px_step
# start
up = (start_x, my - (bound_h/2))
dn = (start_x, my + (bound_h/2))
self.hud_lines.append(up)
self.hud_lines.append(dn)
self.hud_lines.append(up)
self.hud_lines.append((up[0] + bound_bracket_l, up[1]))
self.hud_lines.append(dn)
self.hud_lines.append((dn[0] + bound_bracket_l, dn[1]))
# end
up = (end_x, my - (bound_h/2))
dn = (end_x, my + (bound_h/2))
self.hud_lines.append(up)
self.hud_lines.append(dn)
self.hud_lines.append(up)
self.hud_lines.append((up[0] - bound_bracket_l, up[1]))
self.hud_lines.append(dn)
self.hud_lines.append((dn[0] - bound_bracket_l, dn[1]))
# Horizontal line
self.hud_lines += [(0, my), (width, my)]
# Prepare batchs to draw static parts
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') # initiate shader
self.batch_timeline = batch_for_shader(
shader, 'LINES', {"pos": self.hud_lines})
if self.rolling_mode:
current_id = self.pos.index(self.new_frame)
# Add init_frame to "cancel" it in later UI code
ui_key_pos = [i - current_id + self.init_frame for i, _f in enumerate(self.pos[:-2])]
else:
ui_key_pos = self.pos[:-2]
self.batch_keyframes = None # init if there are no keyframe to draw
if ui_key_pos:
if self.keyframe_aspect == 'LINE':
key_lines = []
# Slice off position of start/end frame added last (in list for snapping)
for i in ui_key_pos:
key_lines.append(
(self.init_mouse_x + ((i-self.init_frame) * self.px_step), my - (key_height/2)))
key_lines.append(
(self.init_mouse_x + ((i-self.init_frame) * self.px_step), my + (key_height/2)))
self.batch_keyframes = batch_for_shader(
shader, 'LINES', {"pos": key_lines})
else:
# diamond and square
# keysize5 for square, 4 or 6 for diamond
keysize = 6 if self.keyframe_aspect == 'DIAMOND' else 5
upper = 0
shaped_key = []
indices = []
idx_offset = 0
for i in ui_key_pos:
center = self.init_mouse_x + ((i-self.init_frame)*self.px_step)
if self.keyframe_aspect == 'DIAMOND':
# +1 on x is to correct pixel alignment
shaped_key += [(center-keysize, my+upper),
(center+1, my+keysize+upper),
(center+keysize, my+upper),
(center+1, my-keysize+upper)]
elif self.keyframe_aspect == 'SQUARE':
shaped_key += [(center-keysize+1, my-keysize+upper),
(center-keysize+1, my+keysize+upper),
(center+keysize, my+keysize+upper),
(center+keysize, my-keysize+upper)]
indices += [(0+idx_offset, 1+idx_offset, 2+idx_offset),
(0+idx_offset, 2+idx_offset, 3+idx_offset)]
idx_offset += 4
self.batch_keyframes = batch_for_shader(
shader, 'TRIS', {"pos": shaped_key}, indices=indices)
# Trim snapping list of frame outside of frame range if range lock activated
# (after drawing batch so those are still showed)
if self.lock_range:
self.pos = [i for i in self.pos if self.f_start <= i <= self.f_end]
# convert frame list to array for numpy snap utility
self.pos = np.asarray(self.pos)
if self.rolling_mode:
context.scene.frame_current = self.new_frame
args = (self, context)
self.viewtype = None
self.spacetype = 'WINDOW' # is PREVIEW for VSE, needed for handler remove
if context.space_data.type == 'VIEW_3D':
self.viewtype = bpy.types.SpaceView3D
self._handle = bpy.types.SpaceView3D.draw_handler_add(
draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
elif context.space_data.type == 'SEQUENCE_EDITOR':
self.viewtype = bpy.types.SpaceSequenceEditor
self.spacetype = 'PREVIEW'
self._handle = bpy.types.SpaceSequenceEditor.draw_handler_add(
draw_callback_px, args, 'PREVIEW', 'POST_PIXEL')
elif context.space_data.type == 'CLIP_EDITOR':
self.viewtype = bpy.types.SpaceClipEditor
self._handle = bpy.types.SpaceClipEditor.draw_handler_add(
draw_callback_px, args, 'WINDOW', 'POST_PIXEL')
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def _exit_modal(self, context):
if self.onion_skin is not None:
self.active_space_data.overlay.use_gpencil_onion_skin = self.onion_skin
if self.multi_frame:
context.object.data.use_multiedit = self.multi_frame
if self.hud and self.viewtype:
self.viewtype.draw_handler_remove(self._handle, self.spacetype)
context.area.tag_redraw()
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
# - calculate frame offset from pixel offset
# - get mouse.x and add it to initial frame num
self.mouse = (event.mouse_region_x, event.mouse_region_y)
px_offset = (event.mouse_region_x - self.init_mouse_x)
self.offset = int(px_offset / self.px_step)
self.new_frame = self.init_frame + self.offset
if self.rolling_mode:
# Frame Flipping mode (equidistant scrub snap)
self.index = self.init_index + self.offset
# clamp to possible index range
self.index = min(max(self.index, 0), self.index_limit)
self.new_frame = self.pos[self.index]
context.scene.frame_current = self.new_frame
self.cursor_x = self.init_mouse_x + (self.offset * self.px_step)
else:
mod_snap = False
if self.snap_ctrl and event.ctrl:
mod_snap = True
if self.snap_shift and event.shift:
mod_snap = True
if self.snap_alt and event.alt:
mod_snap = True
## Snapping
if self.always_snap:
# inverted snapping behavior
if not self.snap_on and not mod_snap:
self.new_frame = nearest(self.pos, self.new_frame)
else:
if self.snap_on or mod_snap:
self.new_frame = nearest(self.pos, self.new_frame)
# frame range restriction
if self.lock_range:
if self.new_frame < self.f_start:
self.new_frame = self.f_start
elif self.new_frame > self.f_end:
self.new_frame = self.f_end
# context.scene.frame_set(self.new_frame)
context.scene.frame_current = self.new_frame
# - recalculate offset to snap cursor to frame
self.offset = self.new_frame - self.init_frame
# - calculate cursor pixel position from frame offset
self.cursor_x = self.init_mouse_x + (self.offset * self.px_step)
if event.type == 'ESC':
# frame_set(self.init_frame) ?
context.scene.frame_current = self.cancel_frame
self._exit_modal(context)
return {'CANCELLED'}
# Snap if pressing NOT used mouse key (right or mid)
if event.type == self.snap_mouse_key:
if event.value == "PRESS":
self.snap_on = True
else:
self.snap_on = False
if event.type == self.key and event.value == 'RELEASE':
self._exit_modal(context)
return {'FINISHED'}
return {"RUNNING_MODAL"}
# --- addon prefs
def auto_rebind(self, context):
unregister_keymaps()
register_keymaps()
class GPTS_OT_set_scrub_keymap(bpy.types.Operator):
bl_idname = "animation.ts_set_keymap"
bl_label = "Change keymap"
bl_description = "Quick time scrubbing with a shortcut"
bl_options = {"REGISTER", "INTERNAL"}
def invoke(self, context, event):
self.prefs = get_addon_prefs().ts
self.ctrl = False
self.shift = False
self.alt = False
self.init_value = self.prefs.keycode
self.prefs.keycode = ''
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
def modal(self, context, event):
exclude_keys = {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE',
'TIMER_REPORT', 'ESC', 'WHEELUPMOUSE', 'WHEELDOWNMOUSE'}
exclude_in = ('SHIFT', 'CTRL', 'ALT')
if event.type == 'ESC':
self.prefs.keycode = self.init_value
return {'CANCELLED'}
self.ctrl = event.ctrl
self.shift = event.shift
self.alt = event.alt
if event.type not in exclude_keys and not any(x in event.type for x in exclude_in):
print('key:', event.type, 'value:', event.value)
if event.value == 'PRESS':
self.report({'INFO'}, event.type)
# set the chosen key
self.prefs.keycode = event.type
# Following condition to avoid unnecessary rebind update
if self.prefs.use_shift != event.shift:
self.prefs.use_shift = event.shift
if self.prefs.use_alt != event.alt:
self.prefs.use_alt = event.alt
# -# Trigger rebind update with last
self.prefs.use_ctrl = event.ctrl
return {'FINISHED'}
return {"RUNNING_MODAL"}
class GPTS_timeline_settings(bpy.types.PropertyGroup):
keycode: StringProperty(
name="Shortcut",
description="Shortcut to trigger the scrub in viewport during press",
default="MIDDLEMOUSE")
always_snap: BoolProperty(
name="Always Snap",
description="Always snap to keys if any, modifier is used deactivate the snapping\nDisabled if no keyframe found",
default=False)
rolling_mode: BoolProperty(
name="Rolling Mode",
description="Alternative Gap-less timeline. No time information to quickly roll/flip over keys\nOverride normal and 'always snap' mode",
default=False)
use: BoolProperty(
name="Enable",
description="Enable/Disable timeline scrub",
default=True,
update=auto_rebind)
use_in_timeline_editor: BoolProperty(
name="Shortcut in timeline editors",
description="Add the same shortcut to scrub in timeline editor windows",
default=True,
update=auto_rebind)
use_shift: BoolProperty(
name="Combine With Shift",
description="Add shift",
default=False,
update=auto_rebind)
use_alt: BoolProperty(
name="Combine With Alt",
description="Add alt",
default=True,
update=auto_rebind)
use_ctrl: BoolProperty(
name="Combine With Ctrl",
description="Add ctrl",
default=False,
update=auto_rebind)
evaluate_gp_obj_key: BoolProperty(
name='Use Gpencil Object Keyframes',
description="Also snap on greasepencil object keyframe (else only active layer frames)",
default=True)
pixel_step: IntProperty(
name="Frame Interval On Screen",
description="Pixel steps on screen that represent a frame intervals",
default=10,
min=1,
max=500,
soft_min=2,
soft_max=100,
step=1,
subtype='PIXEL')
use_hud: BoolProperty(
name='Display Timeline Overlay',
description="Display overlays with timeline information when scrubbing time in viewport",
default=True)
use_hud_time_line: BoolProperty(
name='Timeline',
description="Display a static marks overlay to represent timeline when scrubbing",
default=True)
use_hud_keyframes: BoolProperty(
name='Keyframes',
description="Display shapes overlay to show keyframe position when scrubbing",
default=True)
use_hud_playhead: BoolProperty(
name='Playhead',
description="Display the playhead as a vertical line to show position in time",
default=True)
use_hud_frame_current: BoolProperty(
name='Text Frame Current',
description="Display the current frame as text above mouse cursor",
default=True)
use_hud_frame_offset: BoolProperty(
name='Text Frame Offset',
description="Display frame offset from initial position as text above mouse cursor",
default=True)
color_timeline: FloatVectorProperty(
name="Timeline Color",
subtype='COLOR_GAMMA',
size=4,
default=(0.5, 0.5, 0.5, 0.6),
min=0.0, max=1.0,
description="Color of the temporary timeline")
color_playhead: FloatVectorProperty(
name="Cusor Color",
subtype='COLOR_GAMMA',
size=4,
default=(0.01, 0.64, 1.0, 0.8),
min=0.0, max=1.0,
description="Color of the temporary line cursor and text")
# sizes
playhead_size: IntProperty(
name="Playhead Size",
description="Playhead height in pixels",
default=100,
min=2,
max=10000,
soft_min=10,
soft_max=5000,
step=1,
subtype='PIXEL')
lines_size: IntProperty(
name="Frame Lines Size",
description="Frame lines height in pixels",
default=10,
min=1,
max=10000,
soft_min=5,
soft_max=40,
step=1,
subtype='PIXEL')
keyframe_aspect: EnumProperty(
name="Keyframe Display",
description="Customize aspect of the keyframes",
default='LINE',
items=(
('LINE', 'Line',
'Keyframe displayed as thick lines', 'SNAP_INCREMENT', 0),
('SQUARE', 'Square',
'Keyframe displayed as squares', 'HANDLETYPE_VECTOR_VEC', 1),
('DIAMOND', 'Diamond',
'Keyframe displayed as diamonds', 'HANDLETYPE_FREE_VEC', 2),
))
def draw_ts_pref(prefs, layout):
# - General settings
layout.label(text='Timeline Scrub:')
layout.prop(prefs, 'use')
if not prefs.use:
return
layout.prop(prefs, 'evaluate_gp_obj_key')
layout.prop(prefs, 'pixel_step')
# -/ Keymap -
box = layout.box()
box.label(text='Keymap:')
box.operator('animation.ts_set_keymap',
text='Click here to change shortcut')
if prefs.keycode:
row = box.row(align=True)
row.prop(prefs, 'use_ctrl', text='Ctrl')
row.prop(prefs, 'use_alt', text='Alt')
row.prop(prefs, 'use_shift', text='Shift')
# -/Cosmetic-
icon = None
if prefs.keycode == 'LEFTMOUSE':
icon = 'MOUSE_LMB'
elif prefs.keycode == 'MIDDLEMOUSE':
icon = 'MOUSE_MMB'
elif prefs.keycode == 'RIGHTMOUSE':
icon = 'MOUSE_RMB'
if icon:
row.label(text=f'{prefs.keycode}', icon=icon)
# -Cosmetic-/
else:
row.label(text=f'Key: {prefs.keycode}')
else:
box.label(text='[ NOW TYPE KEY OR CLICK TO USE, WITH MODIFIER ]')
if prefs.always_snap:
snap_text = 'Disable keyframes snap: '
else:
snap_text = 'Keyframes snap: '
snap_text += 'Left Mouse' if prefs.keycode == 'RIGHTMOUSE' else 'Right Mouse'
if not prefs.use_ctrl:
snap_text += ' or Ctrl'
if not prefs.use_shift:
snap_text += ' or Shift'
if not prefs.use_alt:
snap_text += ' or Alt'
if prefs.rolling_mode:
snap_text = 'Gap-less mode (always snap)'
box.label(text=snap_text, icon='SNAP_ON')
if prefs.keycode in ('LEFTMOUSE', 'RIGHTMOUSE', 'MIDDLEMOUSE') and not prefs.use_ctrl and not prefs.use_alt and not prefs.use_shift:
box.label(
text="Recommended to choose at least one modifier to combine with clicks (default: Ctrl+Alt)", icon="ERROR")
row = box.row()
row.prop(prefs, 'always_snap')
row.prop(prefs, 'rolling_mode')
box.prop(prefs, 'use_in_timeline_editor',
text='Add same shortcut to scrub within timeline editors')
# - HUD/OSD
box = layout.box()
box.prop(prefs, 'use_hud')
col = box.column()
row = col.row()
row.prop(prefs, 'color_timeline')
row.prop(prefs, 'color_playhead', text='Cursor And Text Color')
col.label(text='Show:')
row = col.row()
row.prop(prefs, 'use_hud_time_line')
row.prop(prefs, 'lines_size')
row = col.row()
row.prop(prefs, 'use_hud_playhead')
row.prop(prefs, 'playhead_size')
row = col.row()
row.prop(prefs, 'use_hud_keyframes')
row.prop(prefs, 'keyframe_aspect', text='')
row = col.row()
row.prop(prefs, 'use_hud_frame_current')
row.prop(prefs, 'use_hud_frame_offset')
col.enabled = prefs.use_hud
# --- Keymap
addon_keymaps = []
def register_keymaps():
prefs = get_addon_prefs().ts
if not prefs.use:
return
addon = bpy.context.window_manager.keyconfigs.addon
km = addon.keymaps.new(name="Grease Pencil",
space_type="EMPTY", region_type='WINDOW')
if not prefs.keycode:
print(r'/!\ Timeline scrub: no keycode entered for keymap')
return
kmi = km.keymap_items.new(
'animation.time_scrub',
type=prefs.keycode, value='PRESS',
alt=prefs.use_alt, ctrl=prefs.use_ctrl, shift=prefs.use_shift, any=False)
kmi.repeat = False
addon_keymaps.append((km, kmi))
# - Add keymap in timeline editors
if prefs.use_in_timeline_editor:
editor_l = [
('Dopesheet', 'DOPESHEET_EDITOR', 'anim.change_frame'),
('Graph Editor', 'GRAPH_EDITOR', 'graph.cursor_set'),
("NLA Editor", "NLA_EDITOR", 'anim.change_frame'),
("Sequencer", "SEQUENCE_EDITOR", 'anim.change_frame')
# ("Clip Graph Editor", "CLIP_EDITOR", 'clip.change_frame'),
]
for editor, space, operator in editor_l:
km = addon.keymaps.new(name=editor, space_type=space)
kmi = km.keymap_items.new(
operator, type=prefs.keycode, value='PRESS',
alt=prefs.use_alt, ctrl=prefs.use_ctrl, shift=prefs.use_shift)
addon_keymaps.append((km, kmi))
def unregister_keymaps():
for km, kmi in addon_keymaps:
km.keymap_items.remove(kmi)
addon_keymaps.clear()
# --- REGISTER ---
classes = (
GPTS_OT_time_scrub,
GPTS_OT_set_scrub_keymap,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
register_keymaps()
def unregister():
unregister_keymaps()
for cls in reversed(classes):
bpy.utils.unregister_class(cls)