197 lines
6.2 KiB
Python
197 lines
6.2 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
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import bpy
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from bpy.props import (
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BoolProperty,
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IntProperty,
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PointerProperty,
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StringProperty,
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)
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class CarverPrefs(bpy.types.AddonPreferences):
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bl_idname = __name__
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Enable_Tab_01: BoolProperty(
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name="Info",
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description="Some general information and settings about the add-on",
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default=False
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)
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Enable_Tab_02: BoolProperty(
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name="Hotkeys",
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description="List of the shortcuts used during carving",
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default=False
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)
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bpy.types.Scene.Key_Create: StringProperty(
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name="Object creation",
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description="Object creation",
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maxlen=1,
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default="C"
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)
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bpy.types.Scene.Key_Update: StringProperty(
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name="Auto Bevel Update",
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description="Auto Bevel Update",
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maxlen=1,
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default="A",
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)
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bpy.types.Scene.Key_Bool: StringProperty(
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name="Boolean type",
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description="Boolean operation type",
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maxlen=1,
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default="T",
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)
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bpy.types.Scene.Key_Brush: StringProperty(
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name="Brush Mode",
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description="Brush Mode",
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maxlen=1,
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default="B",
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)
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bpy.types.Scene.Key_Help: StringProperty(
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name="Help display",
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description="Help display",
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maxlen=1,
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default="H",
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)
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bpy.types.Scene.Key_Instant: StringProperty(
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name="Instantiate",
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description="Instantiate object",
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maxlen=1,
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default="I",
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)
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bpy.types.Scene.Key_Close: StringProperty(
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name="Close polygonal shape",
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description="Close polygonal shape",
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maxlen=1,
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default="X",
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)
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bpy.types.Scene.Key_Apply: StringProperty(
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name="Apply operation",
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description="Apply operation",
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maxlen=1,
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default="Q",
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)
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bpy.types.Scene.Key_Scale: StringProperty(
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name="Scale object",
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description="Scale object",
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maxlen=1,
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default="S",
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)
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bpy.types.Scene.Key_Gapy: StringProperty(
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name="Gap rows",
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description="Scale gap between columns",
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maxlen=1,
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default="J",
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)
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bpy.types.Scene.Key_Gapx: StringProperty(
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name="Gap columns",
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description="Scale gap between columns",
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maxlen=1,
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default="U",
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)
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bpy.types.Scene.Key_Depth: StringProperty(
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name="Depth",
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description="Cursor depth or solidify pattern",
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maxlen=1,
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default="D",
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)
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bpy.types.Scene.Key_BrushDepth: StringProperty(
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name="Brush Depth",
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description="Brush depth",
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maxlen=1,
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default="C",
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)
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bpy.types.Scene.Key_Subadd: StringProperty(
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name="Add subdivision",
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description="Add subdivision",
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maxlen=1,
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default="X",
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)
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bpy.types.Scene.Key_Subrem: StringProperty(
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name="Remove subdivision",
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description="Remove subdivision",
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maxlen=1,
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default="W",
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)
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bpy.types.Scene.Key_Randrot: StringProperty(
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name="Random rotation",
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description="Random rotation",
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maxlen=1,
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default="R",
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)
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bpy.types.Scene.ProfilePrefix: StringProperty(
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name="Profile prefix",
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description="Prefix to look for profiles with",
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default="Carver_Profile-"
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)
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def draw(self, context):
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scene = context.scene
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layout = self.layout
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print("DRAW !")
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icon_1 = "TRIA_RIGHT" if not self.Enable_Tab_01 else "TRIA_DOWN"
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box = layout.box()
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box.prop(self, "Enable_Tab_01", text="Info and Settings", emboss=False, icon=icon_1)
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if self.Enable_Tab_01:
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box.label(text="Carver Operator:", icon="LAYER_ACTIVE")
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box.label(text="Select a Mesh Object and press [CTRL]+[SHIFT]+[X] to carve",
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icon="LAYER_USED")
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box.label(text="To finish carving press [ESC] or [RIGHT CLICK]",
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icon="LAYER_USED")
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box.prop(scene, "ProfilePrefix", text="Profile prefix")
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icon_2 = "TRIA_RIGHT" if not self.Enable_Tab_02 else "TRIA_DOWN"
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box = layout.box()
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box.prop(self, "Enable_Tab_02", text="Keys", emboss=False, icon=icon_2)
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if self.Enable_Tab_02:
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split = box.split(align=True)
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box = split.box()
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col = box.column(align=True)
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col.label(text="Object Creation:")
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col.prop(scene, "Key_Create", text="")
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col.label(text="Auto bevel update:")
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col.prop(scene, "Key_Update", text="")
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col.label(text="Boolean operation type:")
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col.prop(scene, "Key_Bool", text="")
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col.label(text="Brush Depth:")
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col.prop(scene, "Key_BrushDepth", text="")
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box = split.box()
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col = box.column(align=True)
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col.label(text="Brush Mode:")
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col.prop(scene, "Key_Brush", text="")
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col.label(text="Help display:")
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col.prop(scene, "Key_Help", text="")
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col.label(text="Instantiate object:")
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col.prop(scene, "Key_Instant", text="")
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col.label(text="Random rotation:")
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col.prop(scene, "Key_Randrot", text="")
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box = split.box()
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col = box.column(align=True)
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col.label(text="Close polygonal shape:")
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col.prop(scene, "Key_Close", text="")
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col.label(text="Apply operation:")
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col.prop(scene, "Key_Apply", text="")
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col.label(text="Scale object:")
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col.prop(scene, "Key_Scale", text="")
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col.label(text="Subdiv add:")
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col.prop(scene, "Key_Subadd", text="")
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box = split.box()
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col = box.column(align=True)
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col.label(text="Gap rows:")
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col.prop(scene, "Key_Gapy", text="")
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col.label(text="Gap columns:")
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col.prop(scene, "Key_Gapx", text="")
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col.label(text="Depth / Solidify:")
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col.prop(scene, "Key_Depth", text="")
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col.label(text="Subdiv Remove:")
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col.prop(scene, "Key_Subrem", text="")
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def register():
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bpy.utils.register_class(CarverPrefs)
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def unregister():
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bpy.utils.unregister_class(CarverPrefs)
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