expre-gen/blender/3.4/scripts/addons/object_print3d_utils/todo.rst
2025-10-17 09:47:23 +08:00

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Useful 3D printing tools
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Checks
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- *degenerate geometry*
- - bow-tie quads.
- *solid geometry*
- - self intersections
Mesh Cleanup
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- degenerate faces, bow-tie quads
Visualisation
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- sharp/pointy surface.
Utilities
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- add text on an object *(common tasks - lots of people want this to add a name to personalize items)*
- Rig sizes (rings also common item to make)
- others???
Exporters
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- nice UI with format select and output paths for the print.
*no need to recode re-use existing exporters, maybe recode some in C if too slow.*
Integration with toolplating
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*(the thing that gets the model into printer commands)*
- http://slic3r.org
- https://github.com/makerbot/Miracle-Grue/blob/master/README.md
- Use a sliver, like slicer, skeinforge, cura, kissslicer, netfabb, ....
...not sure yet exactly how this would work, but we could have a `Print` button and it would send the file off and print :).
Notes
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- Normals are important
- Self intersections _can_ be ok.
- Some printer software already prevents solid areas from taking too much space by filling with non-solid grid.
*(So we may not have to care about solid shapes so much)*
- For extrusion printers like makerbots it is really hard to print "overhangs"...
because they build "from the bottom up" they can't for instance make an arm sticking out of a character sideways
- Check on http://www.shapeways.com/tutorials/