expre-gen/blender/3.4/scripts/addons/rigify/metarigs/Animals/cat.py
2025-10-17 09:47:23 +08:00

3004 lines
156 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from mathutils import Color
def create(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
for i in range(6):
arm.rigify_colors.add()
arm.rigify_colors[0].name = "Root"
arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[0].standard_colors_lock = True
arm.rigify_colors[1].name = "IK"
arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[1].standard_colors_lock = True
arm.rigify_colors[2].name = "Special"
arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[2].standard_colors_lock = True
arm.rigify_colors[3].name = "Tweak"
arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[3].standard_colors_lock = True
arm.rigify_colors[4].name = "FK"
arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[4].standard_colors_lock = True
arm.rigify_colors[5].name = "Extra"
arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[5].standard_colors_lock = True
for i in range(29):
arm.rigify_layers.add()
arm.rigify_layers[0].name = "Face"
arm.rigify_layers[0].row = 1
arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 5
arm.rigify_layers[1].name = "Face (Primary)"
arm.rigify_layers[1].row = 2
arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 2
arm.rigify_layers[2].name = "Face (Secondary)"
arm.rigify_layers[2].row = 2
arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 3
arm.rigify_layers[3].name = "Spine"
arm.rigify_layers[3].row = 3
arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 3
arm.rigify_layers[4].name = "Spine (Tweak)"
arm.rigify_layers[4].row = 4
arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 4
arm.rigify_layers[5].name = "Paws"
arm.rigify_layers[5].row = 5
arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 6
arm.rigify_layers[6].name = "Paws (Tweak)"
arm.rigify_layers[6].row = 6
arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 4
arm.rigify_layers[7].name = "Arm.L (IK)"
arm.rigify_layers[7].row = 7
arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 2
arm.rigify_layers[8].name = "Arm.L (FK)"
arm.rigify_layers[8].row = 8
arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 5
arm.rigify_layers[9].name = "Arm,L (Tweak)"
arm.rigify_layers[9].row = 9
arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 4
arm.rigify_layers[10].name = "Arm.R (IK)"
arm.rigify_layers[10].row = 7
arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 2
arm.rigify_layers[11].name = "Arm.R (FK)"
arm.rigify_layers[11].row = 8
arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 5
arm.rigify_layers[12].name = "Arm.R (Tweak)"
arm.rigify_layers[12].row = 9
arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 4
arm.rigify_layers[13].name = "Leg.L (IK)"
arm.rigify_layers[13].row = 10
arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 2
arm.rigify_layers[14].name = "Leg.L (FK)"
arm.rigify_layers[14].row = 11
arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 5
arm.rigify_layers[15].name = "Leg.L (Tweak)"
arm.rigify_layers[15].row = 12
arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group = 4
arm.rigify_layers[16].name = "Leg.R (IK)"
arm.rigify_layers[16].row = 10
arm.rigify_layers[16].selset = False
arm.rigify_layers[16].group = 2
arm.rigify_layers[17].name = "Leg.R (FK)"
arm.rigify_layers[17].row = 11
arm.rigify_layers[17].selset = False
arm.rigify_layers[17].group = 5
arm.rigify_layers[18].name = "Leg.R (Tweak)"
arm.rigify_layers[18].row = 12
arm.rigify_layers[18].selset = False
arm.rigify_layers[18].group = 4
arm.rigify_layers[19].name = "Tail"
arm.rigify_layers[19].row = 13
arm.rigify_layers[19].selset = False
arm.rigify_layers[19].group = 3
arm.rigify_layers[20].name = "Tail (Tweaks)"
arm.rigify_layers[20].row = 14
arm.rigify_layers[20].selset = False
arm.rigify_layers[20].group = 4
arm.rigify_layers[21].name = " "
arm.rigify_layers[21].row = 1
arm.rigify_layers[21].selset = False
arm.rigify_layers[21].group = 0
arm.rigify_layers[22].name = " "
arm.rigify_layers[22].row = 1
arm.rigify_layers[22].selset = False
arm.rigify_layers[22].group = 0
arm.rigify_layers[23].name = " "
arm.rigify_layers[23].row = 1
arm.rigify_layers[23].selset = False
arm.rigify_layers[23].group = 0
arm.rigify_layers[24].name = " "
arm.rigify_layers[24].row = 1
arm.rigify_layers[24].selset = False
arm.rigify_layers[24].group = 0
arm.rigify_layers[25].name = " "
arm.rigify_layers[25].row = 1
arm.rigify_layers[25].selset = False
arm.rigify_layers[25].group = 0
arm.rigify_layers[26].name = " "
arm.rigify_layers[26].row = 1
arm.rigify_layers[26].selset = False
arm.rigify_layers[26].group = 0
arm.rigify_layers[27].name = " "
arm.rigify_layers[27].row = 1
arm.rigify_layers[27].selset = False
arm.rigify_layers[27].group = 0
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 16
arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 1
bones = {}
bone = arm.edit_bones.new('spine')
bone.head[:] = 0.0000, 0.1499, 0.2500
bone.tail[:] = 0.0000, 0.0769, 0.2272
bone.roll = 0.0000
bone.use_connect = False
bones['spine'] = bone.name
bone = arm.edit_bones.new('tail.001')
bone.head[:] = 0.0000, 0.1499, 0.2500
bone.tail[:] = -0.0000, 0.2460, 0.2324
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['tail.001'] = bone.name
bone = arm.edit_bones.new('spine.001')
bone.head[:] = 0.0000, 0.0769, 0.2272
bone.tail[:] = 0.0000, 0.0180, 0.2240
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('pelvis.L')
bone.head[:] = 0.0000, 0.1499, 0.2500
bone.tail[:] = 0.0391, 0.1124, 0.2699
bone.roll = 2.3502
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['pelvis.L'] = bone.name
bone = arm.edit_bones.new('pelvis.R')
bone.head[:] = 0.0000, 0.1499, 0.2500
bone.tail[:] = -0.0391, 0.1124, 0.2699
bone.roll = -2.3502
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['pelvis.R'] = bone.name
bone = arm.edit_bones.new('pelvis.C')
bone.head[:] = 0.0000, 0.1499, 0.2500
bone.tail[:] = 0.0000, 0.1344, 0.1727
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['pelvis.C'] = bone.name
bone = arm.edit_bones.new('tail.002')
bone.head[:] = -0.0000, 0.2460, 0.2324
bone.tail[:] = -0.0000, 0.3513, 0.2284
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tail.001']]
bones['tail.002'] = bone.name
bone = arm.edit_bones.new('spine.002')
bone.head[:] = 0.0000, 0.0180, 0.2240
bone.tail[:] = 0.0000, -0.0513, 0.2271
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('thigh.L')
bone.head[:] = 0.0291, 0.1148, 0.2460
bone.tail[:] = 0.0293, 0.1074, 0.1682
bone.roll = 3.1383
bone.use_connect = False
bone.parent = arm.edit_bones[bones['pelvis.L']]
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('thigh.R')
bone.head[:] = -0.0291, 0.1148, 0.2460
bone.tail[:] = -0.0293, 0.1074, 0.1682
bone.roll = -3.1383
bone.use_connect = False
bone.parent = arm.edit_bones[bones['pelvis.R']]
bones['thigh.R'] = bone.name
bone = arm.edit_bones.new('tail.003')
bone.head[:] = -0.0000, 0.3513, 0.2284
bone.tail[:] = -0.0000, 0.4543, 0.2321
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tail.002']]
bones['tail.003'] = bone.name
bone = arm.edit_bones.new('spine.003')
bone.head[:] = 0.0000, -0.0513, 0.2271
bone.tail[:] = 0.0000, -0.1571, 0.2355
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('belly.C')
bone.head[:] = 0.0000, -0.0081, 0.1829
bone.tail[:] = 0.0000, -0.0081, 0.1383
bone.roll = 6.2832
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.002']]
bones['belly.C'] = bone.name
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0293, 0.1074, 0.1682
bone.tail[:] = 0.0293, 0.1684, 0.1073
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('shin.R')
bone.head[:] = -0.0293, 0.1074, 0.1682
bone.tail[:] = -0.0293, 0.1684, 0.1073
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.R']]
bones['shin.R'] = bone.name
bone = arm.edit_bones.new('tail.004')
bone.head[:] = -0.0000, 0.4543, 0.2321
bone.tail[:] = -0.0000, 0.5531, 0.2488
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tail.003']]
bones['tail.004'] = bone.name
bone = arm.edit_bones.new('spine.004')
bone.head[:] = 0.0000, -0.1571, 0.2355
bone.tail[:] = 0.0000, -0.1736, 0.2395
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.004'] = bone.name
bone = arm.edit_bones.new('Breast.C')
bone.head[:] = 0.0000, -0.1169, 0.1866
bone.tail[:] = 0.0000, -0.1279, 0.1479
bone.roll = -6.2832
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['Breast.C'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
bone.head[:] = 0.0111, -0.0973, 0.2645
bone.tail[:] = 0.0346, -0.1427, 0.2105
bone.roll = 2.2707
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
bone.head[:] = -0.0111, -0.0973, 0.2645
bone.tail[:] = -0.0346, -0.1427, 0.2105
bone.roll = -2.2707
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0293, 0.1684, 0.1073
bone.tail[:] = 0.0293, 0.1530, 0.0167
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['foot.L'] = bone.name
bone = arm.edit_bones.new('foot.R')
bone.head[:] = -0.0293, 0.1684, 0.1073
bone.tail[:] = -0.0293, 0.1530, 0.0167
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.R']]
bones['foot.R'] = bone.name
bone = arm.edit_bones.new('spine.005')
bone.head[:] = 0.0000, -0.1736, 0.2395
bone.tail[:] = 0.0000, -0.1860, 0.2445
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.004']]
bones['spine.005'] = bone.name
bone = arm.edit_bones.new('upper_arm.L')
bone.head[:] = 0.0313, -0.1292, 0.2018
bone.tail[:] = 0.0313, -0.0998, 0.1235
bone.roll = 3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['upper_arm.L'] = bone.name
bone = arm.edit_bones.new('upper_arm.R')
bone.head[:] = -0.0313, -0.1292, 0.2018
bone.tail[:] = -0.0313, -0.0998, 0.1235
bone.roll = -3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.R']]
bones['upper_arm.R'] = bone.name
bone = arm.edit_bones.new('r_toe.L')
bone.head[:] = 0.0293, 0.1530, 0.0167
bone.tail[:] = 0.0293, 0.1334, 0.0039
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['r_toe.L'] = bone.name
bone = arm.edit_bones.new('r_toe.R')
bone.head[:] = -0.0293, 0.1530, 0.0167
bone.tail[:] = -0.0293, 0.1334, 0.0039
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.R']]
bones['r_toe.R'] = bone.name
bone = arm.edit_bones.new('spine.006')
bone.head[:] = 0.0000, -0.1860, 0.2445
bone.tail[:] = 0.0000, -0.2599, 0.2789
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
bone = arm.edit_bones.new('forearm.L')
bone.head[:] = 0.0313, -0.0998, 0.1235
bone.tail[:] = 0.0313, -0.1178, 0.0248
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.L']]
bones['forearm.L'] = bone.name
bone = arm.edit_bones.new('forearm.R')
bone.head[:] = -0.0313, -0.0998, 0.1235
bone.tail[:] = -0.0313, -0.1178, 0.0248
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['upper_arm.R']]
bones['forearm.R'] = bone.name
bone = arm.edit_bones.new('r_palm.001.L')
bone.head[:] = 0.0220, 0.1457, 0.0123
bone.tail[:] = 0.0215, 0.1401, 0.0123
bone.roll = 0.0014
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.001.L'] = bone.name
bone = arm.edit_bones.new('r_palm.002.L')
bone.head[:] = 0.0297, 0.1458, 0.0123
bone.tail[:] = 0.0311, 0.1393, 0.0123
bone.roll = -0.0005
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.002.L'] = bone.name
bone = arm.edit_bones.new('r_palm.003.L')
bone.head[:] = 0.0363, 0.1473, 0.0123
bone.tail[:] = 0.0376, 0.1407, 0.0123
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.003.L'] = bone.name
bone = arm.edit_bones.new('r_palm.004.L')
bone.head[:] = 0.0449, 0.1501, 0.0123
bone.tail[:] = 0.0466, 0.1479, 0.0123
bone.roll = -0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.L']]
bones['r_palm.004.L'] = bone.name
bone = arm.edit_bones.new('r_palm.001.R')
bone.head[:] = -0.0220, 0.1457, 0.0123
bone.tail[:] = -0.0215, 0.1401, 0.0123
bone.roll = -0.0014
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.R']]
bones['r_palm.001.R'] = bone.name
bone = arm.edit_bones.new('r_palm.002.R')
bone.head[:] = -0.0297, 0.1458, 0.0123
bone.tail[:] = -0.0311, 0.1393, 0.0123
bone.roll = 0.0005
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.R']]
bones['r_palm.002.R'] = bone.name
bone = arm.edit_bones.new('r_palm.003.R')
bone.head[:] = -0.0363, 0.1473, 0.0123
bone.tail[:] = -0.0376, 0.1407, 0.0123
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.R']]
bones['r_palm.003.R'] = bone.name
bone = arm.edit_bones.new('r_palm.004.R')
bone.head[:] = -0.0449, 0.1501, 0.0123
bone.tail[:] = -0.0466, 0.1479, 0.0123
bone.roll = 0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_toe.R']]
bones['r_palm.004.R'] = bone.name
bone = arm.edit_bones.new('face')
bone.head[:] = 0.0000, -0.1860, 0.2445
bone.tail[:] = 0.0000, -0.1860, 0.3056
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.006']]
bones['face'] = bone.name
bone = arm.edit_bones.new('hand.L')
bone.head[:] = 0.0313, -0.1178, 0.0248
bone.tail[:] = 0.0313, -0.1261, 0.0108
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.L']]
bones['hand.L'] = bone.name
bone = arm.edit_bones.new('hand.R')
bone.head[:] = -0.0313, -0.1178, 0.0248
bone.tail[:] = -0.0313, -0.1261, 0.0108
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['forearm.R']]
bones['hand.R'] = bone.name
bone = arm.edit_bones.new('r_index.001.L')
bone.head[:] = 0.0215, 0.1367, 0.0087
bone.tail[:] = 0.0217, 0.1325, 0.0070
bone.roll = -0.3427
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.001.L']]
bones['r_index.001.L'] = bone.name
bone = arm.edit_bones.new('r_middle.001.L')
bone.head[:] = 0.0311, 0.1358, 0.0117
bone.tail[:] = 0.0324, 0.1297, 0.0092
bone.roll = -1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.002.L']]
bones['r_middle.001.L'] = bone.name
bone = arm.edit_bones.new('r_ring.001.L')
bone.head[:] = 0.0376, 0.1372, 0.0117
bone.tail[:] = 0.0389, 0.1311, 0.0092
bone.roll = -1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.003.L']]
bones['r_ring.001.L'] = bone.name
bone = arm.edit_bones.new('r_pinky.001.L')
bone.head[:] = 0.0466, 0.1444, 0.0083
bone.tail[:] = 0.0476, 0.1412, 0.0074
bone.roll = -1.7551
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.004.L']]
bones['r_pinky.001.L'] = bone.name
bone = arm.edit_bones.new('r_index.001.R')
bone.head[:] = -0.0215, 0.1367, 0.0087
bone.tail[:] = -0.0217, 0.1325, 0.0070
bone.roll = 0.3427
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.001.R']]
bones['r_index.001.R'] = bone.name
bone = arm.edit_bones.new('r_middle.001.R')
bone.head[:] = -0.0311, 0.1358, 0.0117
bone.tail[:] = -0.0324, 0.1297, 0.0092
bone.roll = 1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.002.R']]
bones['r_middle.001.R'] = bone.name
bone = arm.edit_bones.new('r_ring.001.R')
bone.head[:] = -0.0376, 0.1372, 0.0117
bone.tail[:] = -0.0389, 0.1311, 0.0092
bone.roll = 1.0029
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.003.R']]
bones['r_ring.001.R'] = bone.name
bone = arm.edit_bones.new('r_pinky.001.R')
bone.head[:] = -0.0466, 0.1444, 0.0083
bone.tail[:] = -0.0476, 0.1412, 0.0074
bone.roll = 1.7551
bone.use_connect = False
bone.parent = arm.edit_bones[bones['r_palm.004.R']]
bones['r_pinky.001.R'] = bone.name
bone = arm.edit_bones.new('nose')
bone.head[:] = 0.0000, -0.2709, 0.2463
bone.tail[:] = 0.0000, -0.2705, 0.2315
bone.roll = -0.0018
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['nose'] = bone.name
bone = arm.edit_bones.new('lip.T.L')
bone.head[:] = 0.0000, -0.2762, 0.2076
bone.tail[:] = 0.0142, -0.2683, 0.2053
bone.roll = 0.0739
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.L'] = bone.name
bone = arm.edit_bones.new('lip.B.L')
bone.head[:] = 0.0000, -0.2748, 0.2025
bone.tail[:] = 0.0102, -0.2676, 0.2025
bone.roll = 0.0154
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.L'] = bone.name
bone = arm.edit_bones.new('jaw')
bone.head[:] = 0.0000, -0.2126, 0.2015
bone.tail[:] = 0.0000, -0.2524, 0.1977
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['jaw'] = bone.name
bone = arm.edit_bones.new('ear.L')
bone.head[:] = 0.0361, -0.2279, 0.2662
bone.tail[:] = 0.0259, -0.2360, 0.2749
bone.roll = -2.7956
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.L'] = bone.name
bone = arm.edit_bones.new('ear.R')
bone.head[:] = -0.0361, -0.2279, 0.2662
bone.tail[:] = -0.0259, -0.2360, 0.2749
bone.roll = 2.7956
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['ear.R'] = bone.name
bone = arm.edit_bones.new('lip.T.R')
bone.head[:] = 0.0000, -0.2762, 0.2076
bone.tail[:] = -0.0142, -0.2683, 0.2053
bone.roll = -0.0739
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.T.R'] = bone.name
bone = arm.edit_bones.new('lip.B.R')
bone.head[:] = 0.0000, -0.2748, 0.2025
bone.tail[:] = -0.0102, -0.2676, 0.2025
bone.roll = -0.0154
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lip.B.R'] = bone.name
bone = arm.edit_bones.new('brow.B.L')
bone.head[:] = 0.0450, -0.2472, 0.2375
bone.tail[:] = 0.0336, -0.2577, 0.2472
bone.roll = -0.4810
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.L'] = bone.name
bone = arm.edit_bones.new('lid.T.L')
bone.head[:] = 0.0398, -0.2525, 0.2396
bone.tail[:] = 0.0327, -0.2600, 0.2432
bone.roll = -0.4405
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lid.T.L'] = bone.name
bone = arm.edit_bones.new('brow.B.R')
bone.head[:] = -0.0450, -0.2472, 0.2375
bone.tail[:] = -0.0336, -0.2577, 0.2472
bone.roll = 0.4810
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['brow.B.R'] = bone.name
bone = arm.edit_bones.new('lid.T.R')
bone.head[:] = -0.0398, -0.2525, 0.2396
bone.tail[:] = -0.0327, -0.2600, 0.2432
bone.roll = 0.4405
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['lid.T.R'] = bone.name
bone = arm.edit_bones.new('forehead.L')
bone.head[:] = 0.0103, -0.2600, 0.2669
bone.tail[:] = 0.0097, -0.2694, 0.2527
bone.roll = 1.6514
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.L'] = bone.name
bone = arm.edit_bones.new('forehead.R')
bone.head[:] = -0.0103, -0.2600, 0.2669
bone.tail[:] = -0.0097, -0.2694, 0.2527
bone.roll = -1.6514
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['forehead.R'] = bone.name
bone = arm.edit_bones.new('eye.L')
bone.head[:] = 0.0170, -0.2441, 0.2385
bone.tail[:] = 0.0170, -0.2738, 0.2385
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['eye.L'] = bone.name
bone = arm.edit_bones.new('eye.R')
bone.head[:] = -0.0170, -0.2441, 0.2385
bone.tail[:] = -0.0170, -0.2738, 0.2385
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['eye.R'] = bone.name
bone = arm.edit_bones.new('cheek.T.L')
bone.head[:] = 0.0450, -0.2472, 0.2375
bone.tail[:] = 0.0308, -0.2584, 0.2187
bone.roll = 0.3924
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.L'] = bone.name
bone = arm.edit_bones.new('cheek.T.R')
bone.head[:] = -0.0450, -0.2472, 0.2375
bone.tail[:] = -0.0308, -0.2584, 0.2187
bone.roll = -0.3924
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['cheek.T.R'] = bone.name
bone = arm.edit_bones.new('teeth.T')
bone.head[:] = 0.0000, -0.2724, 0.2129
bone.tail[:] = 0.0000, -0.2477, 0.2129
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['teeth.T'] = bone.name
bone = arm.edit_bones.new('teeth.B')
bone.head[:] = 0.0000, -0.2709, 0.2076
bone.tail[:] = 0.0000, -0.2463, 0.2076
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['teeth.B'] = bone.name
bone = arm.edit_bones.new('tongue')
bone.head[:] = 0.0000, -0.2693, 0.2091
bone.tail[:] = 0.0000, -0.2610, 0.2098
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['face']]
bones['tongue'] = bone.name
bone = arm.edit_bones.new('f_toe.L')
bone.head[:] = 0.0313, -0.1261, 0.0108
bone.tail[:] = 0.0313, -0.1416, 0.0009
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.L']]
bones['f_toe.L'] = bone.name
bone = arm.edit_bones.new('f_toe.R')
bone.head[:] = -0.0313, -0.1261, 0.0108
bone.tail[:] = -0.0313, -0.1416, 0.0009
bone.roll = 3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['hand.R']]
bones['f_toe.R'] = bone.name
bone = arm.edit_bones.new('r_index.002.L')
bone.head[:] = 0.0217, 0.1325, 0.0070
bone.tail[:] = 0.0221, 0.1271, 0.0038
bone.roll = -0.2465
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_index.001.L']]
bones['r_index.002.L'] = bone.name
bone = arm.edit_bones.new('r_middle.002.L')
bone.head[:] = 0.0324, 0.1297, 0.0092
bone.tail[:] = 0.0343, 0.1210, 0.0039
bone.roll = -0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_middle.001.L']]
bones['r_middle.002.L'] = bone.name
bone = arm.edit_bones.new('r_ring.002.L')
bone.head[:] = 0.0389, 0.1311, 0.0092
bone.tail[:] = 0.0407, 0.1229, 0.0042
bone.roll = -0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_ring.001.L']]
bones['r_ring.002.L'] = bone.name
bone = arm.edit_bones.new('r_pinky.002.L')
bone.head[:] = 0.0476, 0.1412, 0.0074
bone.tail[:] = 0.0494, 0.1351, 0.0032
bone.roll = -0.8965
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_pinky.001.L']]
bones['r_pinky.002.L'] = bone.name
bone = arm.edit_bones.new('r_index.002.R')
bone.head[:] = -0.0217, 0.1325, 0.0070
bone.tail[:] = -0.0221, 0.1271, 0.0038
bone.roll = 0.2465
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_index.001.R']]
bones['r_index.002.R'] = bone.name
bone = arm.edit_bones.new('r_middle.002.R')
bone.head[:] = -0.0324, 0.1297, 0.0092
bone.tail[:] = -0.0343, 0.1210, 0.0039
bone.roll = 0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_middle.001.R']]
bones['r_middle.002.R'] = bone.name
bone = arm.edit_bones.new('r_ring.002.R')
bone.head[:] = -0.0389, 0.1311, 0.0092
bone.tail[:] = -0.0407, 0.1229, 0.0042
bone.roll = 0.7479
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_ring.001.R']]
bones['r_ring.002.R'] = bone.name
bone = arm.edit_bones.new('r_pinky.002.R')
bone.head[:] = -0.0476, 0.1412, 0.0074
bone.tail[:] = -0.0494, 0.1351, 0.0032
bone.roll = 0.8965
bone.use_connect = True
bone.parent = arm.edit_bones[bones['r_pinky.001.R']]
bones['r_pinky.002.R'] = bone.name
bone = arm.edit_bones.new('nose.001')
bone.head[:] = 0.0000, -0.2705, 0.2315
bone.tail[:] = 0.0000, -0.2804, 0.2205
bone.roll = 0.0253
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose']]
bones['nose.001'] = bone.name
bone = arm.edit_bones.new('lip.T.L.001')
bone.head[:] = 0.0142, -0.2683, 0.2053
bone.tail[:] = 0.0314, -0.2428, 0.2103
bone.roll = -0.0306
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.L']]
bones['lip.T.L.001'] = bone.name
bone = arm.edit_bones.new('lip.B.L.001')
bone.head[:] = 0.0102, -0.2676, 0.2025
bone.tail[:] = 0.0314, -0.2428, 0.2103
bone.roll = 0.1360
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.L']]
bones['lip.B.L.001'] = bone.name
bone = arm.edit_bones.new('chin')
bone.head[:] = 0.0000, -0.2524, 0.1977
bone.tail[:] = 0.0000, -0.2681, 0.1948
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw']]
bones['chin'] = bone.name
bone = arm.edit_bones.new('ear.L.001')
bone.head[:] = 0.0259, -0.2360, 0.2749
bone.tail[:] = 0.0367, -0.2346, 0.2792
bone.roll = 1.1038
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L']]
bones['ear.L.001'] = bone.name
bone = arm.edit_bones.new('ear.R.001')
bone.head[:] = -0.0259, -0.2360, 0.2749
bone.tail[:] = -0.0367, -0.2346, 0.2792
bone.roll = -1.1038
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R']]
bones['ear.R.001'] = bone.name
bone = arm.edit_bones.new('lip.T.R.001')
bone.head[:] = -0.0142, -0.2683, 0.2053
bone.tail[:] = -0.0314, -0.2428, 0.2103
bone.roll = 0.0306
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.T.R']]
bones['lip.T.R.001'] = bone.name
bone = arm.edit_bones.new('lip.B.R.001')
bone.head[:] = -0.0102, -0.2676, 0.2025
bone.tail[:] = -0.0314, -0.2428, 0.2103
bone.roll = -0.1360
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lip.B.R']]
bones['lip.B.R.001'] = bone.name
bone = arm.edit_bones.new('brow.B.L.001')
bone.head[:] = 0.0336, -0.2577, 0.2472
bone.tail[:] = 0.0242, -0.2642, 0.2478
bone.roll = -0.0715
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L']]
bones['brow.B.L.001'] = bone.name
bone = arm.edit_bones.new('lid.T.L.001')
bone.head[:] = 0.0327, -0.2600, 0.2432
bone.tail[:] = 0.0236, -0.2656, 0.2440
bone.roll = 0.1058
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L']]
bones['lid.T.L.001'] = bone.name
bone = arm.edit_bones.new('brow.B.R.001')
bone.head[:] = -0.0336, -0.2577, 0.2472
bone.tail[:] = -0.0242, -0.2642, 0.2478
bone.roll = 0.0715
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R']]
bones['brow.B.R.001'] = bone.name
bone = arm.edit_bones.new('lid.T.R.001')
bone.head[:] = -0.0327, -0.2600, 0.2432
bone.tail[:] = -0.0236, -0.2656, 0.2440
bone.roll = -0.1058
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R']]
bones['lid.T.R.001'] = bone.name
bone = arm.edit_bones.new('forehead.L.001')
bone.head[:] = 0.0287, -0.2477, 0.2649
bone.tail[:] = 0.0241, -0.2601, 0.2567
bone.roll = 2.1575
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L']]
bones['forehead.L.001'] = bone.name
bone = arm.edit_bones.new('forehead.R.001')
bone.head[:] = -0.0287, -0.2477, 0.2649
bone.tail[:] = -0.0241, -0.2601, 0.2567
bone.roll = -2.1575
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R']]
bones['forehead.R.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.L.001')
bone.head[:] = 0.0308, -0.2584, 0.2187
bone.tail[:] = 0.0121, -0.2695, 0.2220
bone.roll = -0.5048
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L']]
bones['cheek.T.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.T.R.001')
bone.head[:] = -0.0308, -0.2584, 0.2187
bone.tail[:] = -0.0121, -0.2695, 0.2220
bone.roll = 0.5048
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R']]
bones['cheek.T.R.001'] = bone.name
bone = arm.edit_bones.new('tongue.001')
bone.head[:] = 0.0000, -0.2610, 0.2098
bone.tail[:] = 0.0000, -0.2461, 0.2100
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tongue']]
bones['tongue.001'] = bone.name
bone = arm.edit_bones.new('f_palm.004.L')
bone.head[:] = 0.0393, -0.1278, 0.0100
bone.tail[:] = 0.0406, -0.1304, 0.0100
bone.roll = -0.0006
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.L']]
bones['f_palm.004.L'] = bone.name
bone = arm.edit_bones.new('f_palm.001.L')
bone.head[:] = 0.0216, -0.1278, 0.0100
bone.tail[:] = 0.0199, -0.1331, 0.0100
bone.roll = 0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.L']]
bones['f_palm.001.L'] = bone.name
bone = arm.edit_bones.new('f_palm.002.L')
bone.head[:] = 0.0273, -0.1278, 0.0100
bone.tail[:] = 0.0273, -0.1345, 0.0100
bone.roll = 3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.L']]
bones['f_palm.002.L'] = bone.name
bone = arm.edit_bones.new('f_palm.003.L')
bone.head[:] = 0.0341, -0.1278, 0.0100
bone.tail[:] = 0.0340, -0.1345, 0.0100
bone.roll = 0.0101
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.L']]
bones['f_palm.003.L'] = bone.name
bone = arm.edit_bones.new('f_palm.004.R')
bone.head[:] = -0.0393, -0.1278, 0.0100
bone.tail[:] = -0.0406, -0.1304, 0.0100
bone.roll = 0.0006
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.R']]
bones['f_palm.004.R'] = bone.name
bone = arm.edit_bones.new('f_palm.001.R')
bone.head[:] = -0.0216, -0.1278, 0.0100
bone.tail[:] = -0.0199, -0.1331, 0.0100
bone.roll = -0.0004
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.R']]
bones['f_palm.001.R'] = bone.name
bone = arm.edit_bones.new('f_palm.002.R')
bone.head[:] = -0.0273, -0.1278, 0.0100
bone.tail[:] = -0.0273, -0.1345, 0.0100
bone.roll = -3.1416
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.R']]
bones['f_palm.002.R'] = bone.name
bone = arm.edit_bones.new('f_palm.003.R')
bone.head[:] = -0.0341, -0.1278, 0.0100
bone.tail[:] = -0.0340, -0.1345, 0.0100
bone.roll = -0.0101
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_toe.R']]
bones['f_palm.003.R'] = bone.name
bone = arm.edit_bones.new('nose.002')
bone.head[:] = 0.0000, -0.2804, 0.2205
bone.tail[:] = 0.0000, -0.2787, 0.2155
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.001']]
bones['nose.002'] = bone.name
bone = arm.edit_bones.new('chin.001')
bone.head[:] = 0.0000, -0.2681, 0.1948
bone.tail[:] = 0.0000, -0.2749, 0.2015
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin']]
bones['chin.001'] = bone.name
bone = arm.edit_bones.new('ear.L.002')
bone.head[:] = 0.0367, -0.2346, 0.2792
bone.tail[:] = 0.0513, -0.2371, 0.2879
bone.roll = 1.6702
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.001']]
bones['ear.L.002'] = bone.name
bone = arm.edit_bones.new('ear.R.002')
bone.head[:] = -0.0367, -0.2346, 0.2792
bone.tail[:] = -0.0513, -0.2371, 0.2879
bone.roll = -1.6702
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.001']]
bones['ear.R.002'] = bone.name
bone = arm.edit_bones.new('brow.B.L.002')
bone.head[:] = 0.0242, -0.2642, 0.2478
bone.tail[:] = 0.0131, -0.2694, 0.2432
bone.roll = -0.1515
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.001']]
bones['brow.B.L.002'] = bone.name
bone = arm.edit_bones.new('lid.T.L.002')
bone.head[:] = 0.0236, -0.2656, 0.2440
bone.tail[:] = 0.0137, -0.2665, 0.2401
bone.roll = -0.1882
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.001']]
bones['lid.T.L.002'] = bone.name
bone = arm.edit_bones.new('brow.B.R.002')
bone.head[:] = -0.0242, -0.2642, 0.2478
bone.tail[:] = -0.0131, -0.2694, 0.2432
bone.roll = 0.1515
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.001']]
bones['brow.B.R.002'] = bone.name
bone = arm.edit_bones.new('lid.T.R.002')
bone.head[:] = -0.0236, -0.2656, 0.2440
bone.tail[:] = -0.0137, -0.2665, 0.2401
bone.roll = 0.1882
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.001']]
bones['lid.T.R.002'] = bone.name
bone = arm.edit_bones.new('forehead.L.002')
bone.head[:] = 0.0405, -0.2354, 0.2607
bone.tail[:] = 0.0402, -0.2481, 0.2487
bone.roll = 0.5185
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.001']]
bones['forehead.L.002'] = bone.name
bone = arm.edit_bones.new('forehead.R.002')
bone.head[:] = -0.0405, -0.2354, 0.2607
bone.tail[:] = -0.0402, -0.2481, 0.2487
bone.roll = -0.5185
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.001']]
bones['forehead.R.002'] = bone.name
bone = arm.edit_bones.new('nose.L')
bone.head[:] = 0.0121, -0.2695, 0.2220
bone.tail[:] = 0.0062, -0.2742, 0.2210
bone.roll = 2.5249
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.L.001']]
bones['nose.L'] = bone.name
bone = arm.edit_bones.new('nose.R')
bone.head[:] = -0.0121, -0.2695, 0.2220
bone.tail[:] = -0.0062, -0.2742, 0.2210
bone.roll = -2.5249
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.T.R.001']]
bones['nose.R'] = bone.name
bone = arm.edit_bones.new('tongue.002')
bone.head[:] = 0.0000, -0.2461, 0.2100
bone.tail[:] = 0.0000, -0.2309, 0.2083
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['tongue.001']]
bones['tongue.002'] = bone.name
bone = arm.edit_bones.new('f_pinky.001.L')
bone.head[:] = 0.0406, -0.1304, 0.0074
bone.tail[:] = 0.0408, -0.1337, 0.0065
bone.roll = -0.6234
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.004.L']]
bones['f_pinky.001.L'] = bone.name
bone = arm.edit_bones.new('f_index.001.L')
bone.head[:] = 0.0199, -0.1331, 0.0077
bone.tail[:] = 0.0193, -0.1372, 0.0060
bone.roll = 0.7154
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.001.L']]
bones['f_index.001.L'] = bone.name
bone = arm.edit_bones.new('f_middle.001.L')
bone.head[:] = 0.0273, -0.1345, 0.0107
bone.tail[:] = 0.0273, -0.1407, 0.0082
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.002.L']]
bones['f_middle.001.L'] = bone.name
bone = arm.edit_bones.new('f_ring.001.L')
bone.head[:] = 0.0340, -0.1345, 0.0107
bone.tail[:] = 0.0340, -0.1407, 0.0082
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.003.L']]
bones['f_ring.001.L'] = bone.name
bone = arm.edit_bones.new('f_pinky.001.R')
bone.head[:] = -0.0406, -0.1304, 0.0074
bone.tail[:] = -0.0408, -0.1337, 0.0065
bone.roll = 0.6234
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.004.R']]
bones['f_pinky.001.R'] = bone.name
bone = arm.edit_bones.new('f_index.001.R')
bone.head[:] = -0.0199, -0.1331, 0.0077
bone.tail[:] = -0.0193, -0.1372, 0.0060
bone.roll = -0.7154
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.001.R']]
bones['f_index.001.R'] = bone.name
bone = arm.edit_bones.new('f_middle.001.R')
bone.head[:] = -0.0273, -0.1345, 0.0107
bone.tail[:] = -0.0273, -0.1407, 0.0082
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.002.R']]
bones['f_middle.001.R'] = bone.name
bone = arm.edit_bones.new('f_ring.001.R')
bone.head[:] = -0.0340, -0.1345, 0.0107
bone.tail[:] = -0.0340, -0.1407, 0.0082
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['f_palm.003.R']]
bones['f_ring.001.R'] = bone.name
bone = arm.edit_bones.new('nose.003')
bone.head[:] = 0.0000, -0.2787, 0.2155
bone.tail[:] = 0.0000, -0.2788, 0.2123
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.002']]
bones['nose.003'] = bone.name
bone = arm.edit_bones.new('ear.L.003')
bone.head[:] = 0.0513, -0.2371, 0.2879
bone.tail[:] = 0.0498, -0.2277, 0.2690
bone.roll = -2.2767
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.002']]
bones['ear.L.003'] = bone.name
bone = arm.edit_bones.new('ear.R.003')
bone.head[:] = -0.0513, -0.2371, 0.2879
bone.tail[:] = -0.0498, -0.2277, 0.2690
bone.roll = 2.2767
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.002']]
bones['ear.R.003'] = bone.name
bone = arm.edit_bones.new('brow.B.L.003')
bone.head[:] = 0.0131, -0.2694, 0.2432
bone.tail[:] = 0.0086, -0.2691, 0.2358
bone.roll = -0.2157
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.L.002']]
bones['brow.B.L.003'] = bone.name
bone = arm.edit_bones.new('lid.T.L.003')
bone.head[:] = 0.0137, -0.2665, 0.2401
bone.tail[:] = 0.0097, -0.2657, 0.2291
bone.roll = -0.4253
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.002']]
bones['lid.T.L.003'] = bone.name
bone = arm.edit_bones.new('brow.B.R.003')
bone.head[:] = -0.0131, -0.2694, 0.2432
bone.tail[:] = -0.0086, -0.2691, 0.2358
bone.roll = 0.2157
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.B.R.002']]
bones['brow.B.R.003'] = bone.name
bone = arm.edit_bones.new('lid.T.R.003')
bone.head[:] = -0.0137, -0.2665, 0.2401
bone.tail[:] = -0.0097, -0.2657, 0.2291
bone.roll = 0.4253
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.002']]
bones['lid.T.R.003'] = bone.name
bone = arm.edit_bones.new('temple.L')
bone.head[:] = 0.0367, -0.2123, 0.2525
bone.tail[:] = 0.0380, -0.2135, 0.2277
bone.roll = -0.0789
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.L.002']]
bones['temple.L'] = bone.name
bone = arm.edit_bones.new('temple.R')
bone.head[:] = -0.0367, -0.2123, 0.2525
bone.tail[:] = -0.0380, -0.2135, 0.2277
bone.roll = 0.0789
bone.use_connect = False
bone.parent = arm.edit_bones[bones['forehead.R.002']]
bones['temple.R'] = bone.name
bone = arm.edit_bones.new('nose.L.001')
bone.head[:] = 0.0062, -0.2742, 0.2210
bone.tail[:] = 0.0000, -0.2804, 0.2205
bone.roll = 0.1646
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.L']]
bones['nose.L.001'] = bone.name
bone = arm.edit_bones.new('nose.R.001')
bone.head[:] = -0.0062, -0.2742, 0.2210
bone.tail[:] = 0.0000, -0.2804, 0.2205
bone.roll = -0.1646
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.R']]
bones['nose.R.001'] = bone.name
bone = arm.edit_bones.new('f_pinky.002.L')
bone.head[:] = 0.0408, -0.1337, 0.0065
bone.tail[:] = 0.0413, -0.1400, 0.0023
bone.roll = -0.2560
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.001.L']]
bones['f_pinky.002.L'] = bone.name
bone = arm.edit_bones.new('f_index.002.L')
bone.head[:] = 0.0193, -0.1372, 0.0060
bone.tail[:] = 0.0186, -0.1427, 0.0028
bone.roll = 0.5229
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.001.L']]
bones['f_index.002.L'] = bone.name
bone = arm.edit_bones.new('f_middle.002.L')
bone.head[:] = 0.0273, -0.1407, 0.0082
bone.tail[:] = 0.0273, -0.1496, 0.0030
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.001.L']]
bones['f_middle.002.L'] = bone.name
bone = arm.edit_bones.new('f_ring.002.L')
bone.head[:] = 0.0340, -0.1407, 0.0082
bone.tail[:] = 0.0340, -0.1491, 0.0033
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.001.L']]
bones['f_ring.002.L'] = bone.name
bone = arm.edit_bones.new('f_pinky.002.R')
bone.head[:] = -0.0408, -0.1337, 0.0065
bone.tail[:] = -0.0413, -0.1400, 0.0023
bone.roll = 0.2560
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_pinky.001.R']]
bones['f_pinky.002.R'] = bone.name
bone = arm.edit_bones.new('f_index.002.R')
bone.head[:] = -0.0193, -0.1372, 0.0060
bone.tail[:] = -0.0186, -0.1427, 0.0028
bone.roll = -0.5229
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_index.001.R']]
bones['f_index.002.R'] = bone.name
bone = arm.edit_bones.new('f_middle.002.R')
bone.head[:] = -0.0273, -0.1407, 0.0082
bone.tail[:] = -0.0273, -0.1496, 0.0030
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_middle.001.R']]
bones['f_middle.002.R'] = bone.name
bone = arm.edit_bones.new('f_ring.002.R')
bone.head[:] = -0.0340, -0.1407, 0.0082
bone.tail[:] = -0.0340, -0.1491, 0.0033
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['f_ring.001.R']]
bones['f_ring.002.R'] = bone.name
bone = arm.edit_bones.new('nose.004')
bone.head[:] = 0.0000, -0.2788, 0.2123
bone.tail[:] = 0.0000, -0.2785, 0.2091
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['nose.003']]
bones['nose.004'] = bone.name
bone = arm.edit_bones.new('ear.L.004')
bone.head[:] = 0.0498, -0.2277, 0.2690
bone.tail[:] = 0.0361, -0.2279, 0.2662
bone.roll = -3.8181
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.L.003']]
bones['ear.L.004'] = bone.name
bone = arm.edit_bones.new('ear.R.004')
bone.head[:] = -0.0498, -0.2277, 0.2690
bone.tail[:] = -0.0361, -0.2279, 0.2662
bone.roll = 3.8181
bone.use_connect = True
bone.parent = arm.edit_bones[bones['ear.R.003']]
bones['ear.R.004'] = bone.name
bone = arm.edit_bones.new('lid.B.L')
bone.head[:] = 0.0097, -0.2657, 0.2291
bone.tail[:] = 0.0150, -0.2661, 0.2277
bone.roll = 0.0693
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.L.003']]
bones['lid.B.L'] = bone.name
bone = arm.edit_bones.new('lid.B.R')
bone.head[:] = -0.0097, -0.2657, 0.2291
bone.tail[:] = -0.0150, -0.2661, 0.2277
bone.roll = -0.0693
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.T.R.003']]
bones['lid.B.R'] = bone.name
bone = arm.edit_bones.new('jaw.L')
bone.head[:] = 0.0380, -0.2135, 0.2277
bone.tail[:] = 0.0284, -0.2162, 0.2076
bone.roll = 0.1964
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.L']]
bones['jaw.L'] = bone.name
bone = arm.edit_bones.new('jaw.R')
bone.head[:] = -0.0380, -0.2135, 0.2277
bone.tail[:] = -0.0284, -0.2162, 0.2076
bone.roll = -0.1964
bone.use_connect = True
bone.parent = arm.edit_bones[bones['temple.R']]
bones['jaw.R'] = bone.name
bone = arm.edit_bones.new('lid.B.L.001')
bone.head[:] = 0.0150, -0.2661, 0.2277
bone.tail[:] = 0.0221, -0.2652, 0.2262
bone.roll = 0.1759
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L']]
bones['lid.B.L.001'] = bone.name
bone = arm.edit_bones.new('lid.B.R.001')
bone.head[:] = -0.0150, -0.2661, 0.2277
bone.tail[:] = -0.0221, -0.2652, 0.2262
bone.roll = -0.1759
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R']]
bones['lid.B.R.001'] = bone.name
bone = arm.edit_bones.new('jaw.L.001')
bone.head[:] = 0.0284, -0.2162, 0.2076
bone.tail[:] = 0.0235, -0.2371, 0.2014
bone.roll = -0.0005
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L']]
bones['jaw.L.001'] = bone.name
bone = arm.edit_bones.new('jaw.R.001')
bone.head[:] = -0.0284, -0.2162, 0.2076
bone.tail[:] = -0.0235, -0.2371, 0.2014
bone.roll = 0.0005
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R']]
bones['jaw.R.001'] = bone.name
bone = arm.edit_bones.new('lid.B.L.002')
bone.head[:] = 0.0221, -0.2652, 0.2262
bone.tail[:] = 0.0333, -0.2602, 0.2291
bone.roll = 0.0161
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L.001']]
bones['lid.B.L.002'] = bone.name
bone = arm.edit_bones.new('lid.B.R.002')
bone.head[:] = -0.0221, -0.2652, 0.2262
bone.tail[:] = -0.0333, -0.2602, 0.2291
bone.roll = -0.0161
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R.001']]
bones['lid.B.R.002'] = bone.name
bone = arm.edit_bones.new('chin.L')
bone.head[:] = 0.0235, -0.2371, 0.2014
bone.tail[:] = 0.0287, -0.2395, 0.2103
bone.roll = 0.4176
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.L.001']]
bones['chin.L'] = bone.name
bone = arm.edit_bones.new('chin.R')
bone.head[:] = -0.0235, -0.2371, 0.2014
bone.tail[:] = -0.0287, -0.2395, 0.2103
bone.roll = -0.4176
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.R.001']]
bones['chin.R'] = bone.name
bone = arm.edit_bones.new('lid.B.L.003')
bone.head[:] = 0.0333, -0.2602, 0.2291
bone.tail[:] = 0.0398, -0.2525, 0.2396
bone.roll = -0.0675
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.L.002']]
bones['lid.B.L.003'] = bone.name
bone = arm.edit_bones.new('lid.B.R.003')
bone.head[:] = -0.0333, -0.2602, 0.2291
bone.tail[:] = -0.0398, -0.2525, 0.2396
bone.roll = 0.0675
bone.use_connect = True
bone.parent = arm.edit_bones[bones['lid.B.R.002']]
bones['lid.B.R.003'] = bone.name
bone = arm.edit_bones.new('cheek.B.L')
bone.head[:] = 0.0287, -0.2395, 0.2103
bone.tail[:] = 0.0448, -0.2396, 0.2234
bone.roll = -0.3125
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.L']]
bones['cheek.B.L'] = bone.name
bone = arm.edit_bones.new('cheek.B.R')
bone.head[:] = -0.0287, -0.2395, 0.2103
bone.tail[:] = -0.0448, -0.2396, 0.2234
bone.roll = 0.3125
bone.use_connect = True
bone.parent = arm.edit_bones[bones['chin.R']]
bones['cheek.B.R'] = bone.name
bone = arm.edit_bones.new('cheek.B.L.001')
bone.head[:] = 0.0448, -0.2396, 0.2234
bone.tail[:] = 0.0478, -0.2312, 0.2379
bone.roll = -0.0215
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L']]
bones['cheek.B.L.001'] = bone.name
bone = arm.edit_bones.new('cheek.B.R.001')
bone.head[:] = -0.0448, -0.2396, 0.2234
bone.tail[:] = -0.0478, -0.2312, 0.2379
bone.roll = 0.0215
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R']]
bones['cheek.B.R.001'] = bone.name
bone = arm.edit_bones.new('brow.T.L')
bone.head[:] = 0.0478, -0.2312, 0.2379
bone.tail[:] = 0.0402, -0.2481, 0.2487
bone.roll = -0.6301
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.L.001']]
bones['brow.T.L'] = bone.name
bone = arm.edit_bones.new('brow.T.R')
bone.head[:] = -0.0478, -0.2312, 0.2379
bone.tail[:] = -0.0402, -0.2481, 0.2487
bone.roll = 0.6301
bone.use_connect = True
bone.parent = arm.edit_bones[bones['cheek.B.R.001']]
bones['brow.T.R'] = bone.name
bone = arm.edit_bones.new('brow.T.L.001')
bone.head[:] = 0.0402, -0.2481, 0.2487
bone.tail[:] = 0.0241, -0.2601, 0.2567
bone.roll = 0.3622
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L']]
bones['brow.T.L.001'] = bone.name
bone = arm.edit_bones.new('brow.T.R.001')
bone.head[:] = -0.0402, -0.2481, 0.2487
bone.tail[:] = -0.0241, -0.2601, 0.2567
bone.roll = -0.3622
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R']]
bones['brow.T.R.001'] = bone.name
bone = arm.edit_bones.new('brow.T.L.002')
bone.head[:] = 0.0241, -0.2601, 0.2567
bone.tail[:] = 0.0097, -0.2694, 0.2527
bone.roll = 0.0684
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.001']]
bones['brow.T.L.002'] = bone.name
bone = arm.edit_bones.new('brow.T.R.002')
bone.head[:] = -0.0241, -0.2601, 0.2567
bone.tail[:] = -0.0097, -0.2694, 0.2527
bone.roll = -0.0684
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.001']]
bones['brow.T.R.002'] = bone.name
bone = arm.edit_bones.new('brow.T.L.003')
bone.head[:] = 0.0097, -0.2694, 0.2527
bone.tail[:] = 0.0000, -0.2709, 0.2463
bone.roll = 0.0020
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.L.002']]
bones['brow.T.L.003'] = bone.name
bone = arm.edit_bones.new('brow.T.R.003')
bone.head[:] = -0.0097, -0.2694, 0.2527
bone.tail[:] = 0.0000, -0.2709, 0.2463
bone.roll = -0.0020
bone.use_connect = True
bone.parent = arm.edit_bones[bones['brow.T.R.002']]
bones['brow.T.R.003'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = 'spines.basic_spine'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['tail.001']]
pbone.rigify_type = 'spines.basic_tail'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.copy_rotation_axes = [True, True, True]
except AttributeError:
pass
try:
pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['pelvis.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['pelvis.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['pelvis.C']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
try:
pbone.rigify_parameters.make_control = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['tail.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['thigh.L']]
pbone.rigify_type = 'limbs.rear_paw'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.segments = 2
except AttributeError:
pass
pbone = obj.pose.bones[bones['thigh.R']]
pbone.rigify_type = 'limbs.rear_paw'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['tail.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['belly.C']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tail.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.004']]
pbone.rigify_type = 'spines.super_head'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['Breast.C']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['shoulder.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = True
except AttributeError:
pass
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['shoulder.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'YXZ'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_control = True
except AttributeError:
pass
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['foot.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['foot.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.005']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['upper_arm.L']]
pbone.rigify_type = 'limbs.front_paw'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['upper_arm.R']]
pbone.rigify_type = 'limbs.front_paw'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_toe.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_toe.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.006']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forearm.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forearm.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.001.L']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.palm_both_sides = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_palm.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.003.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.004.L']]
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.001.R']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.palm_both_sides = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_palm.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.003.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_palm.004.R']]
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['face']]
pbone.rigify_type = 'faces.super_face'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.secondary_layers = [False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['hand.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['hand.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_index.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_middle.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_ring.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_pinky.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_index.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_middle.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_ring.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['r_pinky.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['nose']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['eye.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['eye.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['teeth.T']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['teeth.B']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_toe.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_toe.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_index.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_middle.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_ring.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_pinky.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_index.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_middle.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_ring.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['r_pinky.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lip.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.004.L']]
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.001.L']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.palm_both_sides = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_palm.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.003.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.004.R']]
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.001.R']]
pbone.rigify_type = 'limbs.super_palm'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.palm_both_sides = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_palm.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_palm.003.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['forehead.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['tongue.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_index.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_middle.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_ring.001.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_pinky.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_index.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_middle.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['f_ring.001.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['nose.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.B.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.T.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['temple.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.002.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_pinky.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_index.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_middle.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['f_ring.002.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['nose.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.L.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['ear.R.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chin.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['lid.B.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['cheek.B.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.002']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.L.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['brow.T.R.003']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
bone.bbone_x = bone.bbone_z = bone.length * 0.05
arm.edit_bones.active = bone
arm.layers = [(x in [0, 3, 5, 7, 10, 13, 16, 19]) for x in range(32)]
return bones
if __name__ == "__main__":
create(bpy.context.active_object)