708 lines
20 KiB
Python
708 lines
20 KiB
Python
# SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
# Another Noise Tool - Mesh Displace
|
|
# Jimmy Hazevoet
|
|
|
|
# ------------------------------------------------------------
|
|
# import modules
|
|
import bpy
|
|
from bpy.props import (
|
|
BoolProperty,
|
|
EnumProperty,
|
|
FloatProperty,
|
|
IntProperty,
|
|
StringProperty,
|
|
FloatVectorProperty,
|
|
)
|
|
from .ant_functions import (
|
|
draw_ant_refresh,
|
|
draw_ant_main,
|
|
draw_ant_noise,
|
|
draw_ant_displace,
|
|
)
|
|
from .ant_noise import noise_gen
|
|
from ant_landscape import ant_noise
|
|
|
|
# ------------------------------------------------------------
|
|
# Do vert displacement
|
|
|
|
|
|
class AntMeshDisplace(bpy.types.Operator):
|
|
bl_idname = "mesh.ant_displace"
|
|
bl_label = "Another Noise Tool - Displace"
|
|
bl_description = "Displace mesh vertices"
|
|
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
|
|
|
|
ant_terrain_name: StringProperty(
|
|
name="Name",
|
|
default="Landscape"
|
|
)
|
|
land_material: StringProperty(
|
|
name='Material',
|
|
default="",
|
|
description="Terrain material"
|
|
)
|
|
water_material: StringProperty(
|
|
name='Material',
|
|
default="",
|
|
description="Water plane material"
|
|
)
|
|
texture_block: StringProperty(
|
|
name="Texture",
|
|
default=""
|
|
)
|
|
at_cursor: BoolProperty(
|
|
name="Cursor",
|
|
default=True,
|
|
description="Place at cursor location",
|
|
)
|
|
smooth_mesh: BoolProperty(
|
|
name="Smooth",
|
|
default=True,
|
|
description="Shade smooth"
|
|
)
|
|
tri_face: BoolProperty(
|
|
name="Triangulate",
|
|
default=False,
|
|
description="Triangulate faces"
|
|
)
|
|
sphere_mesh: BoolProperty(
|
|
name="Sphere",
|
|
default=False,
|
|
description="Generate uv sphere - remove doubles when ready"
|
|
)
|
|
subdivision_x: IntProperty(
|
|
name="Subdivisions X",
|
|
default=128,
|
|
min=4,
|
|
max=6400,
|
|
description="Mesh X subdivisions"
|
|
)
|
|
subdivision_y: IntProperty(
|
|
default=128,
|
|
name="Subdivisions Y",
|
|
min=4,
|
|
max=6400,
|
|
description="Mesh Y subdivisions"
|
|
)
|
|
mesh_size: FloatProperty(
|
|
default=2.0,
|
|
name="Mesh Size",
|
|
min=0.01,
|
|
max=100000.0,
|
|
description="Mesh size"
|
|
)
|
|
mesh_size_x: FloatProperty(
|
|
default=2.0,
|
|
name="Mesh Size X",
|
|
min=0.01,
|
|
description="Mesh x size"
|
|
)
|
|
mesh_size_y: FloatProperty(
|
|
name="Mesh Size Y",
|
|
default=2.0,
|
|
min=0.01,
|
|
description="Mesh y size"
|
|
)
|
|
|
|
random_seed: IntProperty(
|
|
name="Random Seed",
|
|
default=0,
|
|
min=0,
|
|
description="Randomize noise origin"
|
|
)
|
|
noise_offset_x: FloatProperty(
|
|
name="Offset X",
|
|
default=0.0,
|
|
description="Noise X Offset"
|
|
)
|
|
noise_offset_y: FloatProperty(
|
|
name="Offset Y",
|
|
default=0.0,
|
|
description="Noise Y Offset"
|
|
)
|
|
noise_offset_z: FloatProperty(
|
|
name="Offset Z",
|
|
default=0.0,
|
|
description="Noise Z Offset"
|
|
)
|
|
noise_size_x: FloatProperty(
|
|
default=1.0,
|
|
name="Size X",
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Noise x size"
|
|
)
|
|
noise_size_y: FloatProperty(
|
|
name="Size Y",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Noise y size"
|
|
)
|
|
noise_size_z: FloatProperty(
|
|
name="Size Z",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Noise Z size"
|
|
)
|
|
noise_size: FloatProperty(
|
|
name="Noise Size",
|
|
default=0.25,
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Noise size"
|
|
)
|
|
noise_type: EnumProperty(
|
|
name="Noise Type",
|
|
default='hetero_terrain',
|
|
description="Noise type",
|
|
items=[
|
|
('multi_fractal', "Multi Fractal", "Blender: Multi Fractal algorithm", 0),
|
|
('ridged_multi_fractal', "Ridged MFractal", "Blender: Ridged Multi Fractal", 1),
|
|
('hybrid_multi_fractal', "Hybrid MFractal", "Blender: Hybrid Multi Fractal", 2),
|
|
('hetero_terrain', "Hetero Terrain", "Blender: Hetero Terrain", 3),
|
|
('fractal', "fBm Fractal", "Blender: fBm - Fractional Browninian motion", 4),
|
|
('turbulence_vector', "Turbulence", "Blender: Turbulence Vector", 5),
|
|
('variable_lacunarity', "Distorted Noise", "Blender: Distorted Noise", 6),
|
|
('marble_noise', "Marble", "A.N.T.: Marble Noise", 7),
|
|
('shattered_hterrain', "Shattered hTerrain", "A.N.T.: Shattered hTerrain", 8),
|
|
('strata_hterrain', "Strata hTerrain", "A.N.T: Strata hTerrain", 9),
|
|
('ant_turbulence', "Another Noise", "A.N.T: Turbulence variation", 10),
|
|
('vl_noise_turbulence', "vlNoise turbulence", "A.N.T: Real vlNoise turbulence", 11),
|
|
('vl_hTerrain', "vlNoise hTerrain", "A.N.T: vlNoise hTerrain", 12),
|
|
('distorted_heteroTerrain', "Distorted hTerrain", "A.N.T distorted hTerrain", 13),
|
|
('double_multiFractal', "Double MultiFractal", "A.N.T: double multiFractal", 14),
|
|
('rocks_noise', "Noise Rocks", "A.N.T: turbulence variation", 15),
|
|
('slick_rock', "Slick Rock", "A.N.T: slick rock", 16),
|
|
('planet_noise', "Planet Noise", "Planet Noise by: Farsthary", 17),
|
|
('blender_texture', "Blender Texture - Texture Nodes", "Blender texture data block", 18)]
|
|
)
|
|
basis_type: EnumProperty(
|
|
name="Noise Basis",
|
|
default=ant_noise.noise_basis_default,
|
|
description="Noise basis algorithms",
|
|
items=ant_noise.noise_basis
|
|
)
|
|
vl_basis_type: EnumProperty(
|
|
name="vlNoise Basis",
|
|
default=ant_noise.noise_basis_default,
|
|
description="VLNoise basis algorithms",
|
|
items=ant_noise.noise_basis
|
|
)
|
|
distortion: FloatProperty(
|
|
name="Distortion",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=100.0,
|
|
description="Distortion amount"
|
|
)
|
|
hard_noise: EnumProperty(
|
|
name="Soft Hard",
|
|
default="0",
|
|
description="Soft Noise, Hard noise",
|
|
items=[
|
|
("0", "Soft", "Soft Noise", 0),
|
|
("1", "Hard", "Hard noise", 1)]
|
|
)
|
|
noise_depth: IntProperty(
|
|
name="Depth",
|
|
default=8,
|
|
min=0,
|
|
max=16,
|
|
description="Noise Depth - number of frequencies in the fBm"
|
|
)
|
|
amplitude: FloatProperty(
|
|
name="Amp",
|
|
default=0.5,
|
|
min=0.01,
|
|
max=1.0,
|
|
description="Amplitude"
|
|
)
|
|
frequency: FloatProperty(
|
|
name="Freq",
|
|
default=2.0,
|
|
min=0.01,
|
|
max=5.0,
|
|
description="Frequency"
|
|
)
|
|
dimension: FloatProperty(
|
|
name="Dimension",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=2.0,
|
|
description="H - fractal dimension of the roughest areas"
|
|
)
|
|
lacunarity: FloatProperty(
|
|
name="Lacunarity",
|
|
min=0.01,
|
|
max=6.0,
|
|
default=2.0,
|
|
description="Lacunarity - gap between successive frequencies"
|
|
)
|
|
offset: FloatProperty(
|
|
name="Offset",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=6.0,
|
|
description="Offset - raises the terrain from sea level"
|
|
)
|
|
gain: FloatProperty(
|
|
name="Gain",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=6.0,
|
|
description="Gain - scale factor"
|
|
)
|
|
marble_bias: EnumProperty(
|
|
name="Bias",
|
|
default="0",
|
|
description="Marble bias",
|
|
items=[
|
|
("0", "Sin", "Sin", 0),
|
|
("1", "Cos", "Cos", 1),
|
|
("2", "Tri", "Tri", 2),
|
|
("3", "Saw", "Saw", 3)]
|
|
)
|
|
marble_sharp: EnumProperty(
|
|
name="Sharp",
|
|
default="0",
|
|
description="Marble sharpness",
|
|
items=[
|
|
("0", "Soft", "Soft", 0),
|
|
("1", "Sharp", "Sharp", 1),
|
|
("2", "Sharper", "Sharper", 2),
|
|
("3", "Soft inv.", "Soft", 3),
|
|
("4", "Sharp inv.", "Sharp", 4),
|
|
("5", "Sharper inv.", "Sharper", 5)]
|
|
)
|
|
marble_shape: EnumProperty(
|
|
name="Shape",
|
|
default="0",
|
|
description="Marble shape",
|
|
items=[
|
|
("0", "Default", "Default", 0),
|
|
("1", "Ring", "Ring", 1),
|
|
("2", "Swirl", "Swirl", 2),
|
|
("3", "Bump", "Bump", 3),
|
|
("4", "Wave", "Wave", 4),
|
|
("5", "Z", "Z", 5),
|
|
("6", "Y", "Y", 6),
|
|
("7", "X", "X", 7)]
|
|
)
|
|
height: FloatProperty(
|
|
name="Height",
|
|
default=0.25,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Noise intensity scale"
|
|
)
|
|
height_invert: BoolProperty(
|
|
name="Invert",
|
|
default=False,
|
|
description="Height invert",
|
|
)
|
|
height_offset: FloatProperty(
|
|
name="Offset",
|
|
default=0.0,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Height offset"
|
|
)
|
|
|
|
fx_mixfactor: FloatProperty(
|
|
name="Mix Factor",
|
|
default=0.0,
|
|
min=-1.0,
|
|
max=1.0,
|
|
description="Effect mix factor: -1.0 = Noise, +1.0 = Effect"
|
|
)
|
|
fx_mix_mode: EnumProperty(
|
|
name="Effect Mix",
|
|
default="0",
|
|
description="Effect mix mode",
|
|
items=[
|
|
("0", "Mix", "Mix", 0),
|
|
("1", "Add", "Add", 1),
|
|
("2", "Sub", "Subtract", 2),
|
|
("3", "Mul", "Multiply", 3),
|
|
("4", "Abs", "Absolute", 4),
|
|
("5", "Scr", "Screen", 5),
|
|
("6", "Mod", "Modulo", 6),
|
|
("7", "Min", "Minimum", 7),
|
|
("8", "Max", "Maximum", 8)
|
|
]
|
|
)
|
|
fx_type: EnumProperty(
|
|
name="Effect Type",
|
|
default="0",
|
|
description="Effect type",
|
|
items=[
|
|
("0", "None", "No effect", 0),
|
|
("1", "Gradient", "Gradient", 1),
|
|
("2", "Waves", "Waves - Bumps", 2),
|
|
("3", "Zigzag", "Zigzag", 3),
|
|
("4", "Wavy", "Wavy", 4),
|
|
("5", "Bump", "Bump", 5),
|
|
("6", "Dots", "Dots", 6),
|
|
("7", "Rings", "Rings", 7),
|
|
("8", "Spiral", "Spiral", 8),
|
|
("9", "Square", "Square", 9),
|
|
("10", "Blocks", "Blocks", 10),
|
|
("11", "Grid", "Grid", 11),
|
|
("12", "Tech", "Tech", 12),
|
|
("13", "Crackle", "Crackle", 13),
|
|
("14", "Cracks", "Cracks", 14),
|
|
("15", "Rock", "Rock noise", 15),
|
|
("16", "Lunar", "Craters", 16),
|
|
("17", "Cosine", "Cosine", 17),
|
|
("18", "Spikey", "Spikey", 18),
|
|
("19", "Stone", "Stone", 19),
|
|
("20", "Flat Turb", "Flat turbulence", 20),
|
|
("21", "Flat Voronoi", "Flat voronoi", 21)
|
|
]
|
|
)
|
|
fx_bias: EnumProperty(
|
|
name="Effect Bias",
|
|
default="0",
|
|
description="Effect bias type",
|
|
items=[
|
|
("0", "Sin", "Sin", 0),
|
|
("1", "Cos", "Cos", 1),
|
|
("2", "Tri", "Tri", 2),
|
|
("3", "Saw", "Saw", 3),
|
|
("4", "None", "None", 4)
|
|
]
|
|
)
|
|
fx_turb: FloatProperty(
|
|
name="Distortion",
|
|
default=0.0,
|
|
min=0.0,
|
|
max=1000.0,
|
|
description="Effect turbulence distortion"
|
|
)
|
|
fx_depth: IntProperty(
|
|
name="Depth",
|
|
default=0,
|
|
min=0,
|
|
max=16,
|
|
description="Effect depth - number of frequencies"
|
|
)
|
|
fx_amplitude: FloatProperty(
|
|
name="Amp",
|
|
default=0.5,
|
|
min=0.01,
|
|
max=1.0,
|
|
description="Amplitude"
|
|
)
|
|
fx_frequency: FloatProperty(
|
|
name="Freq",
|
|
default=2.0,
|
|
min=0.01,
|
|
max=5.0,
|
|
description="Frequency"
|
|
)
|
|
fx_size: FloatProperty(
|
|
name="Effect Size",
|
|
default=1.0,
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Effect size"
|
|
)
|
|
fx_loc_x: FloatProperty(
|
|
name="Offset X",
|
|
default=0.0,
|
|
description="Effect x offset"
|
|
)
|
|
fx_loc_y: FloatProperty(
|
|
name="Offset Y",
|
|
default=0.0,
|
|
description="Effect y offset"
|
|
)
|
|
fx_height: FloatProperty(
|
|
name="Intensity",
|
|
default=1.0,
|
|
min=-1000.0,
|
|
max=1000.0,
|
|
description="Effect intensity scale"
|
|
)
|
|
fx_invert: BoolProperty(
|
|
name="Invert",
|
|
default=False,
|
|
description="Effect invert"
|
|
)
|
|
fx_offset: FloatProperty(
|
|
name="Offset",
|
|
default=0.0,
|
|
min=-1000.0,
|
|
max=1000.0,
|
|
description="Effect height offset"
|
|
)
|
|
|
|
edge_falloff: EnumProperty(
|
|
name="Falloff",
|
|
default="0",
|
|
description="Flatten edges",
|
|
items=[
|
|
("0", "None", "None", 0),
|
|
("1", "Y", "Y Falloff", 1),
|
|
("2", "X", "X Falloff", 2),
|
|
("3", "X Y", "X Y Falloff", 3)]
|
|
)
|
|
falloff_x: FloatProperty(
|
|
name="Falloff X",
|
|
default=4.0,
|
|
min=0.1,
|
|
max=100.0,
|
|
description="Falloff x scale"
|
|
)
|
|
falloff_y: FloatProperty(
|
|
name="Falloff Y",
|
|
default=4.0,
|
|
min=0.1,
|
|
max=100.0,
|
|
description="Falloff y scale"
|
|
)
|
|
edge_level: FloatProperty(
|
|
name="Edge Level",
|
|
default=0.0,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Edge level, sealevel offset"
|
|
)
|
|
maximum: FloatProperty(
|
|
name="Maximum",
|
|
default=1.0,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Maximum, flattens terrain at plateau level"
|
|
)
|
|
minimum: FloatProperty(
|
|
name="Minimum",
|
|
default=-1.0,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Minimum, flattens terrain at seabed level"
|
|
)
|
|
vert_group: StringProperty(
|
|
name="Vertex Group",
|
|
default=""
|
|
)
|
|
strata: FloatProperty(
|
|
name="Amount",
|
|
default=5.0,
|
|
min=0.01,
|
|
max=1000.0,
|
|
description="Strata layers / terraces"
|
|
)
|
|
strata_type: EnumProperty(
|
|
name="Strata",
|
|
default="0",
|
|
description="Strata types",
|
|
items=[
|
|
("0", "None", "No strata", 0),
|
|
("1", "Smooth", "Smooth transitions", 1),
|
|
("2", "Sharp Sub", "Sharp subtract transitions", 2),
|
|
("3", "Sharp Add", "Sharp add transitions", 3),
|
|
("4", "Quantize", "Quantize", 4),
|
|
("5", "Quantize Mix", "Quantize mixed", 5)]
|
|
)
|
|
water_plane: BoolProperty(
|
|
name="Water Plane",
|
|
default=False,
|
|
description="Add water plane"
|
|
)
|
|
water_level: FloatProperty(
|
|
name="Level",
|
|
default=0.01,
|
|
min=-10000.0,
|
|
max=10000.0,
|
|
description="Water level"
|
|
)
|
|
remove_double: BoolProperty(
|
|
name="Remove Doubles",
|
|
default=False,
|
|
description="Remove doubles"
|
|
)
|
|
direction: EnumProperty(
|
|
name="Direction",
|
|
default="NORMAL",
|
|
description="Displacement direction",
|
|
items=[
|
|
("NORMAL", "Normal", "Displace along vertex normal direction", 0),
|
|
("Z", "Z", "Displace in the Z direction", 1),
|
|
("Y", "Y", "Displace in the Y direction", 2),
|
|
("X", "X", "Displace in the X direction", 3)]
|
|
)
|
|
show_main_settings: BoolProperty(
|
|
name="Main Settings",
|
|
default=True,
|
|
description="Show settings"
|
|
)
|
|
show_noise_settings: BoolProperty(
|
|
name="Noise Settings",
|
|
default=True,
|
|
description="Show noise settings"
|
|
)
|
|
show_displace_settings: BoolProperty(
|
|
name="Displace Settings",
|
|
default=True,
|
|
description="Show terrain settings"
|
|
)
|
|
refresh: BoolProperty(
|
|
name="Refresh",
|
|
default=False,
|
|
description="Refresh"
|
|
)
|
|
auto_refresh: BoolProperty(
|
|
name="Auto",
|
|
default=False,
|
|
description="Automatic refresh"
|
|
)
|
|
|
|
def draw(self, context):
|
|
draw_ant_refresh(self, context)
|
|
draw_ant_noise(self, context, generate=False)
|
|
draw_ant_displace(self, context, generate=False)
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
ob = context.object
|
|
return (ob and ob.type == 'MESH')
|
|
|
|
def invoke(self, context, event):
|
|
self.refresh = True
|
|
return self.execute(context)
|
|
|
|
def execute(self, context):
|
|
if not self.refresh:
|
|
return {'PASS_THROUGH'}
|
|
|
|
ob = context.object
|
|
|
|
# Properties:
|
|
props = [
|
|
self.ant_terrain_name,
|
|
self.at_cursor,
|
|
self.smooth_mesh,
|
|
self.tri_face,
|
|
self.sphere_mesh,
|
|
self.land_material,
|
|
self.water_material,
|
|
self.texture_block,
|
|
self.subdivision_x,
|
|
self.subdivision_y,
|
|
self.mesh_size_x,
|
|
self.mesh_size_y,
|
|
self.mesh_size,
|
|
self.random_seed,
|
|
self.noise_offset_x,
|
|
self.noise_offset_y,
|
|
self.noise_offset_z,
|
|
self.noise_size_x,
|
|
self.noise_size_y,
|
|
self.noise_size_z,
|
|
self.noise_size,
|
|
self.noise_type,
|
|
self.basis_type,
|
|
self.vl_basis_type,
|
|
self.distortion,
|
|
self.hard_noise,
|
|
self.noise_depth,
|
|
self.amplitude,
|
|
self.frequency,
|
|
self.dimension,
|
|
self.lacunarity,
|
|
self.offset,
|
|
self.gain,
|
|
self.marble_bias,
|
|
self.marble_sharp,
|
|
self.marble_shape,
|
|
self.height,
|
|
self.height_invert,
|
|
self.height_offset,
|
|
self.maximum,
|
|
self.minimum,
|
|
self.edge_falloff,
|
|
self.edge_level,
|
|
self.falloff_x,
|
|
self.falloff_y,
|
|
self.strata_type,
|
|
self.strata,
|
|
self.water_plane,
|
|
self.water_level,
|
|
self.vert_group,
|
|
self.remove_double,
|
|
self.fx_mixfactor,
|
|
self.fx_mix_mode,
|
|
self.fx_type,
|
|
self.fx_bias,
|
|
self.fx_turb,
|
|
self.fx_depth,
|
|
self.fx_frequency,
|
|
self.fx_amplitude,
|
|
self.fx_size,
|
|
self.fx_loc_x,
|
|
self.fx_loc_y,
|
|
self.fx_height,
|
|
self.fx_offset,
|
|
self.fx_invert
|
|
]
|
|
|
|
# do displace
|
|
mesh = ob.data
|
|
|
|
if self.vert_group != "" and self.vert_group in ob.vertex_groups:
|
|
vertex_group = ob.vertex_groups[self.vert_group]
|
|
|
|
if vertex_group:
|
|
gi = vertex_group.index
|
|
if self.direction == "X":
|
|
for v in mesh.vertices:
|
|
for g in v.groups:
|
|
if g.group == gi:
|
|
v.co[0] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
|
|
|
if self.direction == "Y":
|
|
for v in mesh.vertices:
|
|
for g in v.groups:
|
|
if g.group == gi:
|
|
v.co[1] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
|
|
|
if self.direction == "Z":
|
|
for v in mesh.vertices:
|
|
for g in v.groups:
|
|
if g.group == gi:
|
|
v.co[2] += vertex_group.weight(v.index) * noise_gen(v.co, props)
|
|
|
|
else:
|
|
for v in mesh.vertices:
|
|
for g in v.groups:
|
|
if g.group == gi:
|
|
v.co += vertex_group.weight(v.index) * v.normal * noise_gen(v.co, props)
|
|
|
|
else:
|
|
if self.direction == "X":
|
|
for v in mesh.vertices:
|
|
v.co[0] += noise_gen(v.co, props)
|
|
|
|
elif self.direction == "Y":
|
|
for v in mesh.vertices:
|
|
v.co[1] += noise_gen(v.co, props)
|
|
|
|
elif self.direction == "Z":
|
|
for v in mesh.vertices:
|
|
v.co[2] += noise_gen(v.co, props)
|
|
|
|
else:
|
|
for v in mesh.vertices:
|
|
v.co += v.normal * noise_gen(v.co, props)
|
|
|
|
mesh.update()
|
|
|
|
if self.auto_refresh is False:
|
|
self.refresh = False
|
|
|
|
return {'FINISHED'}
|