257 lines
14 KiB
Plaintext
257 lines
14 KiB
Plaintext
OpenShadingLanguage 1.00
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# Compiled by oslc 1.12.6.2
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# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_brick_texture.oso
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shader node_brick_texture
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param int use_mapping 0 %read{2,2} %write{2147483647,-1}
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param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1}
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param float offset 0.5 %read{27,27} %write{2147483647,-1}
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param int offset_frequency 2 %read{14,24} %write{2147483647,-1}
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param float squash 1 %read{22,22} %write{2147483647,-1}
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param int squash_frequency 1 %read{16,19} %write{2147483647,-1}
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param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr
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param color Color1 0.200000003 0.200000003 0.200000003 %read{5,83} %write{2147483647,-1}
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param color Color2 0.800000012 0.800000012 0.800000012 %read{84,84} %write{2147483647,-1}
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param color Mortar 0 0 0 %read{86,86} %write{2147483647,-1}
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param float Scale 5 %read{6,6} %write{2147483647,-1}
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param float MortarSize 0.0199999996 %read{68,76} %write{2147483647,-1}
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param float MortarSmooth 0 %read{72,78} %write{2147483647,-1}
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param float Bias 0 %read{59,59} %write{2147483647,-1}
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param float BrickWidth 0.5 %read{9,9} %write{2147483647,-1}
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param float RowHeight 0.25 %read{11,65} %write{2147483647,-1}
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oparam float Fac 0 %read{80,86} %write{70,78}
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oparam color Color 0.200000003 0.200000003 0.200000003 %read{2147483647,-1} %write{86,86}
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global point P %read{0,0} %write{2147483647,-1}
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local int ___382_nn %read{56,56} %write{55,55}
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local int ___382_n %read{48,53} %write{47,49}
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local int ___383_bricknum %read{35,43} %write{32,32}
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local int ___383_rownum %read{19,42} %write{13,13}
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local float ___383_offset %read{29,34} %write{8,27}
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local float ___383_brick_width %read{23,64} %write{9,23}
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local float ___383_x %read{63,64} %write{37,37}
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local float ___383_y %read{63,65} %write{41,41}
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local float ___383_min_dist %read{68,78} %write{67,77}
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local point p %read{3,6} %write{1,3}
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local float tint %read{82,84} %write{4,62}
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local color Col %read{86,86} %write{5,85}
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local float ___388_facm %read{83,83} %write{82,82}
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const float $const1 0 %read{4,78} %write{2147483647,-1}
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temp point $tmp1 %read{10,38} %write{6,6}
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const string $const2 "brick" %read{7,7} %write{2147483647,-1}
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temp float $tmp2 %read{13,13} %write{12,12}
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const int $const3 1 %read{10,38} %write{2147483647,-1}
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temp float $tmp3 %read{11,11} %write{10,10}
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temp float $tmp4 %read{12,12} %write{11,11}
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temp int $tmp5 %read{15,18} %write{14,17}
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const int $const4 0 %read{14,33} %write{2147483647,-1}
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temp int $tmp6 %read{17,17} %write{16,16}
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temp float $tmp7 %read{23,23} %write{21,22}
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temp int $tmp8 %read{20,20} %write{19,19}
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const float $const5 1 %read{21,82} %write{2147483647,-1}
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temp int $tmp9 %read{25,25} %write{24,24}
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temp float $tmp10 %read{32,32} %write{31,31}
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temp float $tmp11 %read{29,29} %write{28,28}
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temp float $tmp12 %read{30,30} %write{29,29}
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temp float $tmp13 %read{31,31} %write{30,30}
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temp float $tmp14 %read{34,34} %write{33,33}
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temp float $tmp15 %read{37,37} %write{34,34}
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temp float $tmp16 %read{37,37} %write{36,36}
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temp float $tmp17 %read{36,36} %write{35,35}
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temp float $tmp18 %read{41,41} %write{38,38}
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temp float $tmp19 %read{41,41} %write{40,40}
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temp float $tmp20 %read{40,40} %write{39,39}
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temp float $tmp21 %read{59,59} %write{58,58}
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const int $const6 16 %read{42,42} %write{2147483647,-1}
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temp int $tmp22 %read{44,44} %write{42,42}
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const int $const7 65535 %read{43,43} %write{2147483647,-1}
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temp int $tmp23 %read{44,44} %write{43,43}
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temp int $tmp24 %read{46,46} %write{44,44}
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const string $const8 "brick_noise" %read{45,45} %write{2147483647,-1}
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const int $const9 1013 %read{46,46} %write{2147483647,-1}
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temp int $tmp25 %read{47,47} %write{46,46}
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const int $const10 2147483647 %read{47,55} %write{2147483647,-1}
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const int $const11 13 %read{48,48} %write{2147483647,-1}
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temp int $tmp26 %read{49,49} %write{48,48}
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temp int $tmp27 %read{51,51} %write{50,50}
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const int $const12 60493 %read{51,51} %write{2147483647,-1}
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temp int $tmp28 %read{52,52} %write{51,51}
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const int $const13 19990303 %read{52,52} %write{2147483647,-1}
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temp int $tmp29 %read{53,53} %write{52,52}
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temp int $tmp30 %read{54,54} %write{53,53}
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const int $const14 1376312589 %read{54,54} %write{2147483647,-1}
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temp int $tmp31 %read{55,55} %write{54,54}
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const float $const15 0.5 %read{58,58} %write{2147483647,-1}
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temp float $tmp32 %read{57,57} %write{56,56}
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const float $const16 1073741800 %read{57,57} %write{2147483647,-1}
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temp float $tmp33 %read{58,58} %write{57,57}
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temp float $tmp34 %read{61,61} %write{59,59}
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const string $const17 "clamp" %read{60,60} %write{2147483647,-1}
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temp float $tmp35 %read{62,62} %write{61,61}
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temp float $tmp36 %read{67,67} %write{63,63}
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temp float $tmp37 %read{67,67} %write{66,66}
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temp float $tmp38 %read{66,66} %write{64,64}
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temp float $tmp39 %read{66,66} %write{65,65}
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temp int $tmp40 %read{69,69} %write{68,68}
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temp int $tmp41 %read{73,73} %write{72,72}
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temp float $tmp42 %read{77,77} %write{76,76}
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temp int $tmp43 %read{81,81} %write{80,80}
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temp color $tmp44 %read{85,85} %write{83,83}
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temp color $tmp45 %read{85,85} %write{84,84}
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code Vector
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:67
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# point Vector = P,
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assign Vector P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{67} %argrw{"wr"}
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code ___main___
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:80
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# point p = Vector;
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assign p Vector %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{80} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:82
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# if (use_mapping)
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if use_mapping 4 4 %line{82} %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:83
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# p = transform(mapping, p);
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transform p mapping p %line{83} %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:85
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# float tint = 0.0;
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assign tint $const1 %line{85} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:86
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# color Col = Color1;
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assign Col Color1 %line{86} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:88
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# Fac = brick(p * Scale,
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mul $tmp1 p Scale %line{88} %argrw{"wrr"}
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functioncall $const2 80 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:30
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# float offset = 0.0;
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assign ___383_offset $const1 %line{30} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:31
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# float brick_width = BrickWidth;
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assign ___383_brick_width BrickWidth %line{31} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:34
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# rownum = (int)floor(p[1] / row_height);
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compref $tmp3 $tmp1 $const3 %line{34} %argrw{"wrr"}
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div $tmp4 $tmp3 RowHeight %argrw{"wrr"}
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floor $tmp2 $tmp4 %argrw{"wr"}
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assign ___383_rownum $tmp2 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:36
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# if (offset_frequency && squash_frequency) {
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neq $tmp5 offset_frequency $const4 %line{36} %argrw{"wrr"}
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if $tmp5 18 18 %argrw{"r"}
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neq $tmp6 squash_frequency $const4 %argrw{"wrr"}
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assign $tmp5 $tmp6 %argrw{"wr"}
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if $tmp5 28 28 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:37
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# brick_width *= (rownum % squash_frequency) ? 1.0 : squash_amount; /* squash */
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mod $tmp8 ___383_rownum squash_frequency %line{37} %argrw{"wrr"}
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if $tmp8 22 23 %argrw{"r"}
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assign $tmp7 $const5 %argrw{"wr"}
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assign $tmp7 squash %argrw{"wr"}
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mul ___383_brick_width ___383_brick_width $tmp7 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:38
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# offset = (rownum % offset_frequency) ? 0.0 : (brick_width * offset_amount); /* offset */
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mod $tmp9 ___383_rownum offset_frequency %line{38} %argrw{"wrr"}
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if $tmp9 27 28 %argrw{"r"}
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assign ___383_offset $const1 %argrw{"wr"}
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mul ___383_offset ___383_brick_width offset %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:41
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# bricknum = (int)floor((p[0] + offset) / brick_width);
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compref $tmp11 $tmp1 $const4 %line{41} %argrw{"wrr"}
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add $tmp12 $tmp11 ___383_offset %argrw{"wrr"}
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div $tmp13 $tmp12 ___383_brick_width %argrw{"wrr"}
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floor $tmp10 $tmp13 %argrw{"wr"}
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assign ___383_bricknum $tmp10 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:43
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# x = (p[0] + offset) - brick_width * bricknum;
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compref $tmp14 $tmp1 $const4 %line{43} %argrw{"wrr"}
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add $tmp15 $tmp14 ___383_offset %argrw{"wrr"}
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assign $tmp17 ___383_bricknum %argrw{"wr"}
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mul $tmp16 ___383_brick_width $tmp17 %argrw{"wrr"}
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sub ___383_x $tmp15 $tmp16 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:44
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# y = p[1] - row_height * rownum;
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compref $tmp18 $tmp1 $const3 %line{44} %argrw{"wrr"}
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assign $tmp20 ___383_rownum %argrw{"wr"}
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mul $tmp19 RowHeight $tmp20 %argrw{"wrr"}
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sub ___383_y $tmp18 $tmp19 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:46
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# tint = clamp((brick_noise((rownum << 16) + (bricknum & 65535)) + bias), 0.0, 1.0);
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shl $tmp22 ___383_rownum $const6 %line{46} %argrw{"wrr"}
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bitand $tmp23 ___383_bricknum $const7 %argrw{"wrr"}
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add $tmp24 $tmp22 $tmp23 %argrw{"wrr"}
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functioncall $const8 59 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:11
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# int n = (ns + 1013) & 2147483647;
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add $tmp25 $tmp24 $const9 %line{11} %argrw{"wrr"}
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bitand ___382_n $tmp25 $const10 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:12
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# n = (n >> 13) ^ n;
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shr $tmp26 ___382_n $const11 %line{12} %argrw{"wrr"}
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xor ___382_n $tmp26 ___382_n %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:13
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# nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647;
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mul $tmp27 ___382_n ___382_n %line{13} %argrw{"wrr"}
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mul $tmp28 $tmp27 $const12 %argrw{"wrr"}
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add $tmp29 $tmp28 $const13 %argrw{"wrr"}
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mul $tmp30 ___382_n $tmp29 %argrw{"wrr"}
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add $tmp31 $tmp30 $const14 %argrw{"wrr"}
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bitand ___382_nn $tmp31 $const10 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:14
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# return 0.5 * ((float)nn / 1073741824.0);
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assign $tmp32 ___382_nn %line{14} %argrw{"wr"}
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div $tmp33 $tmp32 $const16 %argrw{"wrr"}
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mul $tmp21 $const15 $tmp33 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:46
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# tint = clamp((brick_noise((rownum << 16) + (bricknum & 65535)) + bias), 0.0, 1.0);
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add $tmp34 $tmp21 Bias %line{46} %argrw{"wrr"}
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functioncall $const17 63 %argrw{"r"}
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# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
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# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
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min $tmp35 $tmp34 $const5 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
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max tint $tmp35 $const1 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:48
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# float min_dist = min(min(x, y), min(brick_width - x, row_height - y));
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min $tmp36 ___383_x ___383_y %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl"} %line{48} %argrw{"wrr"}
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sub $tmp38 ___383_brick_width ___383_x %argrw{"wrr"}
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sub $tmp39 RowHeight ___383_y %argrw{"wrr"}
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min $tmp37 $tmp38 $tmp39 %argrw{"wrr"}
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min ___383_min_dist $tmp36 $tmp37 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:49
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# if (min_dist >= mortar_size) {
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ge $tmp40 ___383_min_dist MortarSize %line{49} %argrw{"wrr"}
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if $tmp40 72 80 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:50
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# return 0.0;
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assign Fac $const1 %line{50} %argrw{"wr"}
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return
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:52
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# else if (mortar_smooth == 0.0) {
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eq $tmp41 MortarSmooth $const1 %line{52} %argrw{"wrr"}
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if $tmp41 76 80 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:53
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# return 1.0;
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assign Fac $const5 %line{53} %argrw{"wr"}
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return
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:56
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# min_dist = 1.0 - min_dist / mortar_size;
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div $tmp42 ___383_min_dist MortarSize %line{56} %argrw{"wrr"}
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sub ___383_min_dist $const5 $tmp42 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:57
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# return smoothstep(0.0, mortar_smooth, min_dist);
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smoothstep Fac $const1 MortarSmooth ___383_min_dist %line{57} %argrw{"wrrr"}
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return
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:100
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# if (Fac != 1.0) {
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neq $tmp43 Fac $const5 %line{100} %argrw{"wrr"}
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if $tmp43 86 86 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:101
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# float facm = 1.0 - tint;
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sub ___388_facm $const5 tint %line{101} %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:102
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# Col = facm * Color1 + tint * Color2;
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mul $tmp44 ___388_facm Color1 %line{102} %argrw{"wrr"}
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mul $tmp45 tint Color2 %argrw{"wrr"}
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add Col $tmp44 $tmp45 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_brick_texture.osl:105
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# Color = mix(Col, Mortar, Fac);
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mix Color Col Mortar Fac %line{105} %argrw{"wrrr"}
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end
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