expre-gen/blender/3.4/scripts/addons/cycles/shader/node_geometry.oso
2025-10-17 09:47:23 +08:00

152 lines
8.6 KiB
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OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_geometry.oso
shader node_geometry
param string bump_offset "center" %read{9,39} %write{2147483647,-1}
oparam point Position 0 0 0 %read{11,18} %write{0,18} %derivs
oparam normal Normal 0 0 0 %read{30,32} %write{1,1}
oparam normal Tangent 0 0 0 %read{2147483647,-1} %write{32,33}
oparam normal TrueNormal 0 0 0 %read{2147483647,-1} %write{2,2}
oparam vector Incoming 0 0 0 %read{2147483647,-1} %write{3,3}
oparam point Parametric 0 0 0 %read{13,20} %write{6,20} %derivs
oparam float Backfacing 0 %read{2147483647,-1} %write{8,8}
oparam float Pointiness 0 %read{37,42} %write{34,42} %derivs
oparam float RandomPerIsland 0 %read{2147483647,-1} %write{43,43}
global point P %read{0,0} %write{2147483647,-1} %derivs
global vector I %read{3,3} %write{2147483647,-1}
global normal N %read{1,1} %write{2147483647,-1}
global normal Ng %read{2,2} %write{2147483647,-1}
global float u %read{4,6} %write{2147483647,-1} %derivs
global float v %read{5,5} %write{2147483647,-1} %derivs
global vector dPdu %read{33,33} %write{2147483647,-1}
local point generated %read{23,26} %write{21,21}
local normal ___384_data %read{29,29} %write{28,28}
local vector ___384_T %read{30,30} %write{29,29}
const float $const1 1 %read{4,4} %write{2147483647,-1}
temp float $tmp1 %read{5,5} %write{4,4} %derivs
temp float $tmp2 %read{6,6} %write{5,5} %derivs
const float $const2 0 %read{6,28} %write{2147483647,-1}
temp int $tmp3 %read{8,8} %write{7,7}
const string $const3 "dx" %read{9,35} %write{2147483647,-1}
temp int $tmp4 %read{10,10} %write{9,9}
temp vector $tmp5 %read{12,12} %write{11,11} %derivs
temp vector $tmp6 %read{14,14} %write{13,13} %derivs
const string $const4 "dy" %read{15,39} %write{2147483647,-1}
temp int $tmp7 %read{16,16} %write{15,15}
temp vector $tmp8 %read{18,18} %write{17,17} %derivs
temp vector $tmp9 %read{20,20} %write{19,19} %derivs
temp int $tmp10 %read{22,22} %write{21,21}
const string $const5 "geom:generated" %read{21,21} %write{2147483647,-1}
const int $const6 1 %read{23,23} %write{2147483647,-1}
temp float $tmp11 %read{24,24} %write{23,23}
const float $const7 0.5 %read{24,27} %write{2147483647,-1}
temp float $tmp12 %read{25,25} %write{24,24}
temp float $tmp13 %read{28,28} %write{25,25}
const int $const8 0 %read{26,26} %write{2147483647,-1}
temp float $tmp14 %read{27,27} %write{26,26}
temp float $tmp15 %read{28,28} %write{27,27}
const string $const9 "object" %read{29,29} %write{2147483647,-1}
const string $const10 "world" %read{29,29} %write{2147483647,-1}
temp vector $tmp16 %read{32,32} %write{31,31}
temp vector $tmp17 %read{31,31} %write{30,30}
temp int $tmp18 %read{2147483647,-1} %write{34,34}
const string $const11 "geom:pointiness" %read{34,34} %write{2147483647,-1}
temp int $tmp19 %read{36,36} %write{35,35}
temp float $tmp20 %read{38,38} %write{37,37} %derivs
temp int $tmp21 %read{40,40} %write{39,39}
temp float $tmp22 %read{42,42} %write{41,41} %derivs
temp int $tmp23 %read{2147483647,-1} %write{43,43}
const string $const12 "geom:random_per_island" %read{43,43} %write{2147483647,-1}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:18
# Position = P;
assign Position P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl"} %line{18} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:19
# Normal = N;
assign Normal N %line{19} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:20
# TrueNormal = Ng;
assign TrueNormal Ng %line{20} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:21
# Incoming = I;
assign Incoming I %line{21} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:22
# Parametric = point(1.0 - u - v, u, 0.0);
sub $tmp1 $const1 u %line{22} %argrw{"wrr"}
sub $tmp2 $tmp1 v %argrw{"wrr"}
point Parametric $tmp2 u $const2 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:23
# Backfacing = backfacing();
backfacing $tmp3 %line{23} %argrw{"w"}
assign Backfacing $tmp3 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:25
# if (bump_offset == "dx") {
eq $tmp4 bump_offset $const3 %line{25} %argrw{"wrr"}
if $tmp4 15 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:26
# Position += Dx(Position);
Dx $tmp5 Position %line{26} %argrw{"wr"} %argderivs{1}
add Position Position $tmp5 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:27
# Parametric += Dx(Parametric);
Dx $tmp6 Parametric %line{27} %argrw{"wr"} %argderivs{1}
add Parametric Parametric $tmp6 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:29
# else if (bump_offset == "dy") {
eq $tmp7 bump_offset $const4 %line{29} %argrw{"wrr"}
if $tmp7 21 21 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:30
# Position += Dy(Position);
Dy $tmp8 Position %line{30} %argrw{"wr"} %argderivs{1}
add Position Position $tmp8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:31
# Parametric += Dy(Parametric);
Dy $tmp9 Parametric %line{31} %argrw{"wr"} %argderivs{1}
add Parametric Parametric $tmp9 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:38
# if (getattribute("geom:generated", generated)) {
getattribute $tmp10 $const5 generated %line{38} %argrw{"wrw"}
if $tmp10 33 34 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:39
# normal data = normal(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
compref $tmp11 generated $const6 %line{39} %argrw{"wrr"}
sub $tmp12 $tmp11 $const7 %argrw{"wrr"}
neg $tmp13 $tmp12 %argrw{"wr"}
compref $tmp14 generated $const8 %argrw{"wrr"}
sub $tmp15 $tmp14 $const7 %argrw{"wrr"}
normal ___384_data $tmp13 $tmp15 $const2 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:40
# vector T = transform("object", "world", data);
transformn ___384_T $const9 $const10 ___384_data %line{40} %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:41
# Tangent = cross(Normal, normalize(cross(T, Normal)));
cross $tmp17 ___384_T Normal %line{41} %argrw{"wrr"}
normalize $tmp16 $tmp17 %argrw{"wr"}
cross Tangent Normal $tmp16 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:45
# Tangent = normalize(dPdu);
normalize Tangent dPdu %line{45} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:48
# getattribute("geom:pointiness", Pointiness);
getattribute $tmp18 $const11 Pointiness %line{48} %argrw{"wrw"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:49
# if (bump_offset == "dx") {
eq $tmp19 bump_offset $const3 %line{49} %argrw{"wrr"}
if $tmp19 39 43 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:50
# Pointiness += Dx(Pointiness);
Dx $tmp20 Pointiness %line{50} %argrw{"wr"} %argderivs{1}
add Pointiness Pointiness $tmp20 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:52
# else if (bump_offset == "dy") {
eq $tmp21 bump_offset $const4 %line{52} %argrw{"wrr"}
if $tmp21 43 43 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:53
# Pointiness += Dy(Pointiness);
Dy $tmp22 Pointiness %line{53} %argrw{"wr"} %argderivs{1}
add Pointiness Pointiness $tmp22 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_geometry.osl:56
# getattribute("geom:random_per_island", RandomPerIsland);
getattribute $tmp23 $const12 RandomPerIsland %line{56} %argrw{"wrw"}
end