109 lines
6.7 KiB
Plaintext
109 lines
6.7 KiB
Plaintext
OpenShadingLanguage 1.00
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# Compiled by oslc 1.12.6.2
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# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_hair_bsdf.oso
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shader node_hair_bsdf
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param color Color 0.800000012 0.800000012 0.800000012 %read{27,29} %write{2147483647,-1}
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param string component "reflection" %read{24,24} %write{2147483647,-1}
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param float Offset 0 %read{6,6} %write{2147483647,-1}
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param float RoughnessU 0.100000001 %read{1,1} %write{2147483647,-1}
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param float RoughnessV 1 %read{4,4} %write{2147483647,-1}
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param normal Tangent 0 0 0 %read{9,11} %write{2147483647,-1}
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oparam closure color BSDF %read{2147483647,-1} %write{23,29}
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global normal Ng %read{26,28} %write{2147483647,-1}
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global vector dPdu %read{16,16} %write{2147483647,-1}
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global vector dPdv %read{14,14} %write{2147483647,-1}
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local float roughnessh %read{26,28} %write{2,2}
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local float roughnessv %read{26,28} %write{5,5}
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local float offset %read{26,28} %write{6,15}
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local normal T %read{26,28} %write{11,16}
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local float IsCurve %read{12,20} %write{7,8}
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const float $const1 0.001 %read{2,5} %write{2147483647,-1}
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const float $const2 1 %read{1,4} %write{2147483647,-1}
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const string $const3 "clamp" %read{0,3} %write{2147483647,-1}
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temp float $tmp1 %read{2,2} %write{1,1}
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temp float $tmp2 %read{5,5} %write{4,4}
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const int $const4 0 %read{7,18} %write{2147483647,-1}
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temp int $tmp3 %read{2147483647,-1} %write{8,8}
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const string $const5 "geom:is_curve" %read{8,8} %write{2147483647,-1}
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temp int $tmp4 %read{10,10} %write{9,9}
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temp int $tmp5 %read{13,13} %write{12,12}
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const float $const6 0 %read{12,20} %write{2147483647,-1}
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temp int $tmp6 %read{18,18} %write{17,17}
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temp int $tmp7 %read{19,22} %write{18,21}
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temp int $tmp8 %read{21,21} %write{20,20}
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const string $const7 "transparent" %read{23,23} %write{2147483647,-1}
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const string $const8 "reflection" %read{24,24} %write{2147483647,-1}
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temp int $tmp9 %read{25,25} %write{24,24}
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temp closure color $tmp10 %read{27,27} %write{26,26}
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const string $const9 "hair_reflection" %read{26,26} %write{2147483647,-1}
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temp closure color $tmp11 %read{29,29} %write{28,28}
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const string $const10 "hair_transmission" %read{28,28} %write{2147483647,-1}
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code ___main___
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:14
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# float roughnessh = clamp(RoughnessU, 0.001, 1.0);
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functioncall $const3 3 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{14} %argrw{"r"}
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# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
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# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
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min $tmp1 RoughnessU $const2 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
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max roughnessh $tmp1 $const1 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:15
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# float roughnessv = clamp(RoughnessV, 0.001, 1.0);
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functioncall $const3 6 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{15} %argrw{"r"}
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# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
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# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
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min $tmp2 RoughnessV $const2 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
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max roughnessv $tmp2 $const1 %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:16
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# float offset = -Offset;
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neg offset Offset %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl"} %line{16} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:19
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# float IsCurve = 0;
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assign IsCurve $const4 %line{19} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:20
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# getattribute("geom:is_curve", IsCurve);
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getattribute $tmp3 $const5 IsCurve %line{20} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:22
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# if (isconnected(Tangent)) {
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isconnected $tmp4 Tangent %line{22} %argrw{"wr"}
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if $tmp4 12 17 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:23
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# T = Tangent;
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assign T Tangent %line{23} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:25
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# else if (!IsCurve) {
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eq $tmp5 IsCurve $const6 %line{25} %argrw{"wrr"}
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if $tmp5 16 17 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:26
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# T = normalize(dPdv);
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normalize T dPdv %line{26} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:27
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# offset = 0.0;
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assign offset $const6 %line{27} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:30
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# T = normalize(dPdu);
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normalize T dPdu %line{30} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:33
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# if (backfacing() && IsCurve) {
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backfacing $tmp6 %line{33} %argrw{"w"}
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neq $tmp7 $tmp6 $const4 %argrw{"wrr"}
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if $tmp7 22 22 %argrw{"r"}
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neq $tmp8 IsCurve $const6 %argrw{"wrr"}
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assign $tmp7 $tmp8 %argrw{"wr"}
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if $tmp7 24 30 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:34
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# BSDF = transparent();
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closure BSDF $const7 %line{34} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:37
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# if (component == "reflection")
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eq $tmp9 component $const8 %line{37} %argrw{"wrr"}
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if $tmp9 28 30 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:38
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# BSDF = Color * hair_reflection(Ng, roughnessh, roughnessv, T, offset);
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closure $tmp10 $const9 Ng roughnessh roughnessv T offset %line{38} %argrw{"wrrrrrr"}
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mul BSDF $tmp10 Color %argrw{"wrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_hair_bsdf.osl:40
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# BSDF = Color * hair_transmission(Ng, roughnessh, roughnessv, T, offset);
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closure $tmp11 $const10 Ng roughnessh roughnessv T offset %line{40} %argrw{"wrrrrrr"}
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mul BSDF $tmp11 Color %argrw{"wrr"}
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end
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