135 lines
8.3 KiB
Plaintext
135 lines
8.3 KiB
Plaintext
OpenShadingLanguage 1.00
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# Compiled by oslc 1.12.6.2
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# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_light_path.oso
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shader node_light_path
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oparam float IsCameraRay 0 %read{2147483647,-1} %write{1,1}
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oparam float IsShadowRay 0 %read{2147483647,-1} %write{3,3}
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oparam float IsDiffuseRay 0 %read{2147483647,-1} %write{5,5}
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oparam float IsGlossyRay 0 %read{2147483647,-1} %write{7,7}
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oparam float IsSingularRay 0 %read{2147483647,-1} %write{9,9}
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oparam float IsReflectionRay 0 %read{2147483647,-1} %write{11,11}
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oparam float IsTransmissionRay 0 %read{2147483647,-1} %write{13,13}
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oparam float IsVolumeScatterRay 0 %read{2147483647,-1} %write{15,15}
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oparam float RayLength 0 %read{2147483647,-1} %write{16,16}
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oparam float RayDepth 0 %read{2147483647,-1} %write{19,19}
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oparam float DiffuseDepth 0 %read{2147483647,-1} %write{22,22}
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oparam float GlossyDepth 0 %read{2147483647,-1} %write{25,25}
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oparam float TransparentDepth 0 %read{2147483647,-1} %write{28,28}
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oparam float TransmissionDepth 0 %read{2147483647,-1} %write{31,31}
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local int ray_depth %read{19,19} %write{17,18}
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local int diffuse_depth %read{22,22} %write{20,21}
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local int glossy_depth %read{25,25} %write{23,24}
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local int transparent_depth %read{28,28} %write{26,27}
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local int transmission_depth %read{31,31} %write{29,30}
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temp int $tmp1 %read{1,1} %write{0,0}
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const string $const1 "camera" %read{0,0} %write{2147483647,-1}
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temp int $tmp2 %read{3,3} %write{2,2}
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const string $const2 "shadow" %read{2,2} %write{2147483647,-1}
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temp int $tmp3 %read{5,5} %write{4,4}
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const string $const3 "diffuse" %read{4,4} %write{2147483647,-1}
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temp int $tmp4 %read{7,7} %write{6,6}
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const string $const4 "glossy" %read{6,6} %write{2147483647,-1}
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temp int $tmp5 %read{9,9} %write{8,8}
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const string $const5 "singular" %read{8,8} %write{2147483647,-1}
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temp int $tmp6 %read{11,11} %write{10,10}
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const string $const6 "reflection" %read{10,10} %write{2147483647,-1}
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temp int $tmp7 %read{13,13} %write{12,12}
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const string $const7 "refraction" %read{12,12} %write{2147483647,-1}
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temp int $tmp8 %read{15,15} %write{14,14}
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const string $const8 "volume_scatter" %read{14,14} %write{2147483647,-1}
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temp int $tmp9 %read{2147483647,-1} %write{16,16}
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const string $const9 "path:ray_length" %read{16,16} %write{2147483647,-1}
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const int $const10 0 %read{17,29} %write{2147483647,-1}
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temp int $tmp10 %read{2147483647,-1} %write{18,18}
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const string $const11 "path:ray_depth" %read{18,18} %write{2147483647,-1}
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temp int $tmp11 %read{2147483647,-1} %write{21,21}
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const string $const12 "path:diffuse_depth" %read{21,21} %write{2147483647,-1}
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temp int $tmp12 %read{2147483647,-1} %write{24,24}
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const string $const13 "path:glossy_depth" %read{24,24} %write{2147483647,-1}
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temp int $tmp13 %read{2147483647,-1} %write{27,27}
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const string $const14 "path:transparent_depth" %read{27,27} %write{2147483647,-1}
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temp int $tmp14 %read{2147483647,-1} %write{30,30}
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const string $const15 "path:transmission_depth" %read{30,30} %write{2147483647,-1}
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code ___main___
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:21
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# IsCameraRay = raytype("camera");
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raytype $tmp1 $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl"} %line{21} %argrw{"wr"}
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assign IsCameraRay $tmp1 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:22
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# IsShadowRay = raytype("shadow");
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raytype $tmp2 $const2 %line{22} %argrw{"wr"}
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assign IsShadowRay $tmp2 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:23
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# IsDiffuseRay = raytype("diffuse");
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raytype $tmp3 $const3 %line{23} %argrw{"wr"}
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assign IsDiffuseRay $tmp3 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:24
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# IsGlossyRay = raytype("glossy");
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raytype $tmp4 $const4 %line{24} %argrw{"wr"}
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assign IsGlossyRay $tmp4 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:25
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# IsSingularRay = raytype("singular");
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raytype $tmp5 $const5 %line{25} %argrw{"wr"}
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assign IsSingularRay $tmp5 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:26
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# IsReflectionRay = raytype("reflection");
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raytype $tmp6 $const6 %line{26} %argrw{"wr"}
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assign IsReflectionRay $tmp6 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:27
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# IsTransmissionRay = raytype("refraction");
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raytype $tmp7 $const7 %line{27} %argrw{"wr"}
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assign IsTransmissionRay $tmp7 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:28
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# IsVolumeScatterRay = raytype("volume_scatter");
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raytype $tmp8 $const8 %line{28} %argrw{"wr"}
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assign IsVolumeScatterRay $tmp8 %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:30
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# getattribute("path:ray_length", RayLength);
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getattribute $tmp9 $const9 RayLength %line{30} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:32
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# int ray_depth = 0;
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assign ray_depth $const10 %line{32} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:33
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# getattribute("path:ray_depth", ray_depth);
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getattribute $tmp10 $const11 ray_depth %line{33} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:34
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# RayDepth = (float)ray_depth;
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assign RayDepth ray_depth %line{34} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:36
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# int diffuse_depth = 0;
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assign diffuse_depth $const10 %line{36} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:37
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# getattribute("path:diffuse_depth", diffuse_depth);
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getattribute $tmp11 $const12 diffuse_depth %line{37} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:38
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# DiffuseDepth = (float)diffuse_depth;
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assign DiffuseDepth diffuse_depth %line{38} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:40
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# int glossy_depth = 0;
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assign glossy_depth $const10 %line{40} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:41
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# getattribute("path:glossy_depth", glossy_depth);
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getattribute $tmp12 $const13 glossy_depth %line{41} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:42
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# GlossyDepth = (float)glossy_depth;
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assign GlossyDepth glossy_depth %line{42} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:44
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# int transparent_depth = 0;
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assign transparent_depth $const10 %line{44} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:45
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# getattribute("path:transparent_depth", transparent_depth);
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getattribute $tmp13 $const14 transparent_depth %line{45} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:46
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# TransparentDepth = (float)transparent_depth;
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assign TransparentDepth transparent_depth %line{46} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:48
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# int transmission_depth = 0;
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assign transmission_depth $const10 %line{48} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:49
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# getattribute("path:transmission_depth", transmission_depth);
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getattribute $tmp14 $const15 transmission_depth %line{49} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_light_path.osl:50
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# TransmissionDepth = (float)transmission_depth;
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assign TransmissionDepth transmission_depth %line{50} %argrw{"wr"}
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end
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