expre-gen/blender/3.4/scripts/addons/cycles/shader/node_mapping.oso
2025-10-17 09:47:23 +08:00

618 lines
34 KiB
Plaintext

OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_mapping.oso
shader node_mapping
param string mapping_type "point" %read{0,173} %write{2147483647,-1}
param point VectorIn 0 0 0 %read{47,238} %write{2147483647,-1}
param point Location 0 0 0 %read{49,98} %write{2147483647,-1}
param point Rotation 0 0 0 %read{3,186} %write{2147483647,-1}
param point Scale 1 1 1 %read{47,239} %write{2147483647,-1}
oparam point VectorOut 0 0 0 %read{2147483647,-1} %write{49,245}
local float ___383_cx %read{24,217} %write{4,177}
local float ___383_cy %read{16,217} %write{6,179}
local float ___383_cz %read{16,214} %write{8,181}
local float ___383_sx %read{22,214} %write{10,183}
local float ___383_sy %read{20,212} %write{12,185}
local float ___383_sz %read{18,213} %write{14,187}
local matrix ___383_mat %read{46,219} %write{15,218}
const string $const1 "point" %read{0,0} %write{2147483647,-1}
temp int $tmp1 %read{1,1} %write{0,0}
temp point $tmp2 %read{49,49} %write{48,48}
temp matrix $tmp3 %read{48,48} %write{46,46}
const string $const2 "euler_to_mat" %read{2,175} %write{2147483647,-1}
const int $const3 0 %read{3,225} %write{2147483647,-1}
temp float $tmp4 %read{4,4} %write{3,3}
const int $const4 1 %read{5,232} %write{2147483647,-1}
temp float $tmp5 %read{6,6} %write{5,5}
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temp float $tmp7 %read{10,10} %write{9,9}
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const float $const6 1 %read{15,188} %write{2147483647,-1}
temp float $tmp10 %read{17,17} %write{16,16}
temp float $tmp11 %read{19,19} %write{18,18}
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temp float $tmp21 %read{33,33} %write{32,32}
temp float $tmp22 %read{35,35} %write{34,34}
temp float $tmp23 %read{37,37} %write{35,35}
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temp float $tmp27 %read{42,42} %write{40,40}
temp float $tmp28 %read{42,42} %write{41,41}
temp float $tmp29 %read{43,43} %write{42,42}
temp float $tmp30 %read{45,45} %write{44,44}
temp point $tmp31 %read{48,48} %write{47,47}
const string $const7 "texture" %read{50,50} %write{2147483647,-1}
temp int $tmp32 %read{51,51} %write{50,50}
temp vector $tmp33 %read{104,118} %write{99,99}
temp matrix $tmp34 %read{99,99} %write{97,97}
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temp float $tmp62 %read{95,95} %write{94,94}
temp vector $tmp63 %read{99,99} %write{98,98}
const string $const8 "safe_divide" %read{100,220} %write{2147483647,-1}
temp float $tmp64 %read{122,122} %write{106,107}
temp float $tmp65 %read{102,102} %write{101,101}
const float $const9 0 %read{102,241} %write{2147483647,-1}
temp int $tmp66 %read{103,103} %write{102,102}
temp float $tmp67 %read{106,106} %write{104,104}
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temp float $tmp77 %read{120,120} %write{118,118}
temp float $tmp78 %read{120,120} %write{119,119}
const string $const10 "vector" %read{124,124} %write{2147483647,-1}
temp int $tmp79 %read{125,125} %write{124,124}
temp matrix $tmp80 %read{172,172} %write{170,170}
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temp point $tmp108 %read{172,172} %write{171,171}
const string $const11 "normal" %read{173,173} %write{2147483647,-1}
temp int $tmp109 %read{174,174} %write{173,173}
temp point $tmp110 %read{245,245} %write{244,244}
temp matrix $tmp111 %read{244,244} %write{219,219}
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temp float $tmp150 %read{242,242} %write{240,241}
temp float $tmp151 %read{236,236} %write{235,235}
temp int $tmp152 %read{237,237} %write{236,236}
temp float $tmp153 %read{240,240} %write{238,238}
temp float $tmp154 %read{240,240} %write{239,239}
const string $const12 "%s" %read{246,246} %write{2147483647,-1}
const string $const13 "Unknown Mapping vector type!" %read{246,246} %write{2147483647,-1}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:44
# if (mapping_type == "point") {
eq $tmp1 mapping_type $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl"} %line{44} %argrw{"wrr"}
if $tmp1 50 247 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:45
# VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location;
functioncall $const2 47 %line{45} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:15
# float cx = cos(euler[0]);
compref $tmp4 Rotation $const3 %line{15} %argrw{"wrr"}
cos ___383_cx $tmp4 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16
# float cy = cos(euler[1]);
compref $tmp5 Rotation $const4 %line{16} %argrw{"wrr"}
cos ___383_cy $tmp5 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17
# float cz = cos(euler[2]);
compref $tmp6 Rotation $const5 %line{17} %argrw{"wrr"}
cos ___383_cz $tmp6 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18
# float sx = sin(euler[0]);
compref $tmp7 Rotation $const3 %line{18} %argrw{"wrr"}
sin ___383_sx $tmp7 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19
# float sy = sin(euler[1]);
compref $tmp8 Rotation $const4 %line{19} %argrw{"wrr"}
sin ___383_sy $tmp8 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20
# float sz = sin(euler[2]);
compref $tmp9 Rotation $const5 %line{20} %argrw{"wrr"}
sin ___383_sz $tmp9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:22
# matrix mat = matrix(1.0);
assign ___383_mat $const6 %line{22} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23
# mat[0][0] = cy * cz;
mul $tmp10 ___383_cy ___383_cz %line{23} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const3 $tmp10 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24
# mat[0][1] = cy * sz;
mul $tmp11 ___383_cy ___383_sz %line{24} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const4 $tmp11 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25
# mat[0][2] = -sy;
neg $tmp12 ___383_sy %line{25} %argrw{"wr"}
mxcompassign ___383_mat $const3 $const5 $tmp12 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:27
# mat[1][0] = sy * sx * cz - cx * sz;
mul $tmp13 ___383_sy ___383_sx %line{27} %argrw{"wrr"}
mul $tmp14 $tmp13 ___383_cz %argrw{"wrr"}
mul $tmp15 ___383_cx ___383_sz %argrw{"wrr"}
sub $tmp16 $tmp14 $tmp15 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const3 $tmp16 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28
# mat[1][1] = sy * sx * sz + cx * cz;
mul $tmp17 ___383_sy ___383_sx %line{28} %argrw{"wrr"}
mul $tmp18 $tmp17 ___383_sz %argrw{"wrr"}
mul $tmp19 ___383_cx ___383_cz %argrw{"wrr"}
add $tmp20 $tmp18 $tmp19 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const4 $tmp20 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29
# mat[1][2] = cy * sx;
mul $tmp21 ___383_cy ___383_sx %line{29} %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const5 $tmp21 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:31
# mat[2][0] = sy * cx * cz + sx * sz;
mul $tmp22 ___383_sy ___383_cx %line{31} %argrw{"wrr"}
mul $tmp23 $tmp22 ___383_cz %argrw{"wrr"}
mul $tmp24 ___383_sx ___383_sz %argrw{"wrr"}
add $tmp25 $tmp23 $tmp24 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const3 $tmp25 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32
# mat[2][1] = sy * cx * sz - sx * cz;
mul $tmp26 ___383_sy ___383_cx %line{32} %argrw{"wrr"}
mul $tmp27 $tmp26 ___383_sz %argrw{"wrr"}
mul $tmp28 ___383_sx ___383_cz %argrw{"wrr"}
sub $tmp29 $tmp27 $tmp28 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const4 $tmp29 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33
# mat[2][2] = cy * cx;
mul $tmp30 ___383_cy ___383_cx %line{33} %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const5 $tmp30 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34
# return mat;
assign $tmp3 ___383_mat %line{34} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:45
# VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale)) + Location;
mul $tmp31 VectorIn Scale %line{45} %argrw{"wrr"}
transform $tmp2 $tmp3 $tmp31 %argrw{"wrr"}
add VectorOut $tmp2 Location %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:47
# else if (mapping_type == "texture") {
eq $tmp32 mapping_type $const7 %line{47} %argrw{"wrr"}
if $tmp32 124 247 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:48
# VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)),
functioncall $const2 97 %line{48} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:15
# float cx = cos(euler[0]);
compref $tmp36 Rotation $const3 %line{15} %argrw{"wrr"}
cos ___383_cx $tmp36 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16
# float cy = cos(euler[1]);
compref $tmp37 Rotation $const4 %line{16} %argrw{"wrr"}
cos ___383_cy $tmp37 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17
# float cz = cos(euler[2]);
compref $tmp38 Rotation $const5 %line{17} %argrw{"wrr"}
cos ___383_cz $tmp38 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18
# float sx = sin(euler[0]);
compref $tmp39 Rotation $const3 %line{18} %argrw{"wrr"}
sin ___383_sx $tmp39 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19
# float sy = sin(euler[1]);
compref $tmp40 Rotation $const4 %line{19} %argrw{"wrr"}
sin ___383_sy $tmp40 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20
# float sz = sin(euler[2]);
compref $tmp41 Rotation $const5 %line{20} %argrw{"wrr"}
sin ___383_sz $tmp41 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:22
# matrix mat = matrix(1.0);
assign ___383_mat $const6 %line{22} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23
# mat[0][0] = cy * cz;
mul $tmp42 ___383_cy ___383_cz %line{23} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const3 $tmp42 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24
# mat[0][1] = cy * sz;
mul $tmp43 ___383_cy ___383_sz %line{24} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const4 $tmp43 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25
# mat[0][2] = -sy;
neg $tmp44 ___383_sy %line{25} %argrw{"wr"}
mxcompassign ___383_mat $const3 $const5 $tmp44 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:27
# mat[1][0] = sy * sx * cz - cx * sz;
mul $tmp45 ___383_sy ___383_sx %line{27} %argrw{"wrr"}
mul $tmp46 $tmp45 ___383_cz %argrw{"wrr"}
mul $tmp47 ___383_cx ___383_sz %argrw{"wrr"}
sub $tmp48 $tmp46 $tmp47 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const3 $tmp48 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28
# mat[1][1] = sy * sx * sz + cx * cz;
mul $tmp49 ___383_sy ___383_sx %line{28} %argrw{"wrr"}
mul $tmp50 $tmp49 ___383_sz %argrw{"wrr"}
mul $tmp51 ___383_cx ___383_cz %argrw{"wrr"}
add $tmp52 $tmp50 $tmp51 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const4 $tmp52 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29
# mat[1][2] = cy * sx;
mul $tmp53 ___383_cy ___383_sx %line{29} %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const5 $tmp53 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:31
# mat[2][0] = sy * cx * cz + sx * sz;
mul $tmp54 ___383_sy ___383_cx %line{31} %argrw{"wrr"}
mul $tmp55 $tmp54 ___383_cz %argrw{"wrr"}
mul $tmp56 ___383_sx ___383_sz %argrw{"wrr"}
add $tmp57 $tmp55 $tmp56 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const3 $tmp57 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32
# mat[2][1] = sy * cx * sz - sx * cz;
mul $tmp58 ___383_sy ___383_cx %line{32} %argrw{"wrr"}
mul $tmp59 $tmp58 ___383_sz %argrw{"wrr"}
mul $tmp60 ___383_sx ___383_cz %argrw{"wrr"}
sub $tmp61 $tmp59 $tmp60 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const4 $tmp61 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33
# mat[2][2] = cy * cx;
mul $tmp62 ___383_cy ___383_cx %line{33} %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const5 $tmp62 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34
# return mat;
assign $tmp35 ___383_mat %line{34} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:48
# VectorOut = safe_divide(transform(transpose(euler_to_mat(Rotation)), (VectorIn - Location)),
transpose $tmp34 $tmp35 %line{48} %argrw{"wr"}
sub $tmp63 VectorIn Location %argrw{"wrr"}
transformv $tmp33 $tmp34 $tmp63 %argrw{"wrr"}
functioncall $const8 124 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:8
# return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
compref $tmp65 Scale $const3 %line{8} %argrw{"wrr"}
neq $tmp66 $tmp65 $const9 %argrw{"wrr"}
if $tmp66 107 108 %argrw{"r"}
compref $tmp67 $tmp33 $const3 %argrw{"wrr"}
compref $tmp68 Scale $const3 %argrw{"wrr"}
div $tmp64 $tmp67 $tmp68 %argrw{"wrr"}
assign $tmp64 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9
# (b[1] != 0.0) ? a[1] / b[1] : 0.0,
compref $tmp70 Scale $const4 %line{9} %argrw{"wrr"}
neq $tmp71 $tmp70 $const9 %argrw{"wrr"}
if $tmp71 114 115 %argrw{"r"}
compref $tmp72 $tmp33 $const4 %argrw{"wrr"}
compref $tmp73 Scale $const4 %argrw{"wrr"}
div $tmp69 $tmp72 $tmp73 %argrw{"wrr"}
assign $tmp69 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10
# (b[2] != 0.0) ? a[2] / b[2] : 0.0);
compref $tmp75 Scale $const5 %line{10} %argrw{"wrr"}
neq $tmp76 $tmp75 $const9 %argrw{"wrr"}
if $tmp76 121 122 %argrw{"r"}
compref $tmp77 $tmp33 $const5 %argrw{"wrr"}
compref $tmp78 Scale $const5 %argrw{"wrr"}
div $tmp74 $tmp77 $tmp78 %argrw{"wrr"}
assign $tmp74 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:8
# return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
point VectorOut $tmp64 $tmp69 $tmp74 %line{8} %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10
# (b[2] != 0.0) ? a[2] / b[2] : 0.0);
return %line{10}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:51
# else if (mapping_type == "vector") {
eq $tmp79 mapping_type $const10 %line{51} %argrw{"wrr"}
if $tmp79 173 247 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:52
# VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale));
functioncall $const2 171 %line{52} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:15
# float cx = cos(euler[0]);
compref $tmp81 Rotation $const3 %line{15} %argrw{"wrr"}
cos ___383_cx $tmp81 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16
# float cy = cos(euler[1]);
compref $tmp82 Rotation $const4 %line{16} %argrw{"wrr"}
cos ___383_cy $tmp82 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17
# float cz = cos(euler[2]);
compref $tmp83 Rotation $const5 %line{17} %argrw{"wrr"}
cos ___383_cz $tmp83 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18
# float sx = sin(euler[0]);
compref $tmp84 Rotation $const3 %line{18} %argrw{"wrr"}
sin ___383_sx $tmp84 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19
# float sy = sin(euler[1]);
compref $tmp85 Rotation $const4 %line{19} %argrw{"wrr"}
sin ___383_sy $tmp85 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20
# float sz = sin(euler[2]);
compref $tmp86 Rotation $const5 %line{20} %argrw{"wrr"}
sin ___383_sz $tmp86 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:22
# matrix mat = matrix(1.0);
assign ___383_mat $const6 %line{22} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23
# mat[0][0] = cy * cz;
mul $tmp87 ___383_cy ___383_cz %line{23} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const3 $tmp87 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24
# mat[0][1] = cy * sz;
mul $tmp88 ___383_cy ___383_sz %line{24} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const4 $tmp88 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25
# mat[0][2] = -sy;
neg $tmp89 ___383_sy %line{25} %argrw{"wr"}
mxcompassign ___383_mat $const3 $const5 $tmp89 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:27
# mat[1][0] = sy * sx * cz - cx * sz;
mul $tmp90 ___383_sy ___383_sx %line{27} %argrw{"wrr"}
mul $tmp91 $tmp90 ___383_cz %argrw{"wrr"}
mul $tmp92 ___383_cx ___383_sz %argrw{"wrr"}
sub $tmp93 $tmp91 $tmp92 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const3 $tmp93 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28
# mat[1][1] = sy * sx * sz + cx * cz;
mul $tmp94 ___383_sy ___383_sx %line{28} %argrw{"wrr"}
mul $tmp95 $tmp94 ___383_sz %argrw{"wrr"}
mul $tmp96 ___383_cx ___383_cz %argrw{"wrr"}
add $tmp97 $tmp95 $tmp96 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const4 $tmp97 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29
# mat[1][2] = cy * sx;
mul $tmp98 ___383_cy ___383_sx %line{29} %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const5 $tmp98 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:31
# mat[2][0] = sy * cx * cz + sx * sz;
mul $tmp99 ___383_sy ___383_cx %line{31} %argrw{"wrr"}
mul $tmp100 $tmp99 ___383_cz %argrw{"wrr"}
mul $tmp101 ___383_sx ___383_sz %argrw{"wrr"}
add $tmp102 $tmp100 $tmp101 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const3 $tmp102 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32
# mat[2][1] = sy * cx * sz - sx * cz;
mul $tmp103 ___383_sy ___383_cx %line{32} %argrw{"wrr"}
mul $tmp104 $tmp103 ___383_sz %argrw{"wrr"}
mul $tmp105 ___383_sx ___383_cz %argrw{"wrr"}
sub $tmp106 $tmp104 $tmp105 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const4 $tmp106 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33
# mat[2][2] = cy * cx;
mul $tmp107 ___383_cy ___383_cx %line{33} %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const5 $tmp107 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34
# return mat;
assign $tmp80 ___383_mat %line{34} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:52
# VectorOut = transform(euler_to_mat(Rotation), (VectorIn * Scale));
mul $tmp108 VectorIn Scale %line{52} %argrw{"wrr"}
transform VectorOut $tmp80 $tmp108 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:54
# else if (mapping_type == "normal") {
eq $tmp109 mapping_type $const11 %line{54} %argrw{"wrr"}
if $tmp109 246 247 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:55
# VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
functioncall $const2 220 %line{55} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:15
# float cx = cos(euler[0]);
compref $tmp112 Rotation $const3 %line{15} %argrw{"wrr"}
cos ___383_cx $tmp112 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:16
# float cy = cos(euler[1]);
compref $tmp113 Rotation $const4 %line{16} %argrw{"wrr"}
cos ___383_cy $tmp113 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:17
# float cz = cos(euler[2]);
compref $tmp114 Rotation $const5 %line{17} %argrw{"wrr"}
cos ___383_cz $tmp114 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:18
# float sx = sin(euler[0]);
compref $tmp115 Rotation $const3 %line{18} %argrw{"wrr"}
sin ___383_sx $tmp115 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:19
# float sy = sin(euler[1]);
compref $tmp116 Rotation $const4 %line{19} %argrw{"wrr"}
sin ___383_sy $tmp116 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:20
# float sz = sin(euler[2]);
compref $tmp117 Rotation $const5 %line{20} %argrw{"wrr"}
sin ___383_sz $tmp117 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:22
# matrix mat = matrix(1.0);
assign ___383_mat $const6 %line{22} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:23
# mat[0][0] = cy * cz;
mul $tmp118 ___383_cy ___383_cz %line{23} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const3 $tmp118 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:24
# mat[0][1] = cy * sz;
mul $tmp119 ___383_cy ___383_sz %line{24} %argrw{"wrr"}
mxcompassign ___383_mat $const3 $const4 $tmp119 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:25
# mat[0][2] = -sy;
neg $tmp120 ___383_sy %line{25} %argrw{"wr"}
mxcompassign ___383_mat $const3 $const5 $tmp120 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:27
# mat[1][0] = sy * sx * cz - cx * sz;
mul $tmp121 ___383_sy ___383_sx %line{27} %argrw{"wrr"}
mul $tmp122 $tmp121 ___383_cz %argrw{"wrr"}
mul $tmp123 ___383_cx ___383_sz %argrw{"wrr"}
sub $tmp124 $tmp122 $tmp123 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const3 $tmp124 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:28
# mat[1][1] = sy * sx * sz + cx * cz;
mul $tmp125 ___383_sy ___383_sx %line{28} %argrw{"wrr"}
mul $tmp126 $tmp125 ___383_sz %argrw{"wrr"}
mul $tmp127 ___383_cx ___383_cz %argrw{"wrr"}
add $tmp128 $tmp126 $tmp127 %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const4 $tmp128 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:29
# mat[1][2] = cy * sx;
mul $tmp129 ___383_cy ___383_sx %line{29} %argrw{"wrr"}
mxcompassign ___383_mat $const4 $const5 $tmp129 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:31
# mat[2][0] = sy * cx * cz + sx * sz;
mul $tmp130 ___383_sy ___383_cx %line{31} %argrw{"wrr"}
mul $tmp131 $tmp130 ___383_cz %argrw{"wrr"}
mul $tmp132 ___383_sx ___383_sz %argrw{"wrr"}
add $tmp133 $tmp131 $tmp132 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const3 $tmp133 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:32
# mat[2][1] = sy * cx * sz - sx * cz;
mul $tmp134 ___383_sy ___383_cx %line{32} %argrw{"wrr"}
mul $tmp135 $tmp134 ___383_sz %argrw{"wrr"}
mul $tmp136 ___383_sx ___383_cz %argrw{"wrr"}
sub $tmp137 $tmp135 $tmp136 %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const4 $tmp137 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:33
# mat[2][2] = cy * cx;
mul $tmp138 ___383_cy ___383_cx %line{33} %argrw{"wrr"}
mxcompassign ___383_mat $const5 $const5 $tmp138 %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:34
# return mat;
assign $tmp111 ___383_mat %line{34} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:55
# VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
functioncall $const8 244 %line{55} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:8
# return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
compref $tmp141 Scale $const3 %line{8} %argrw{"wrr"}
neq $tmp142 $tmp141 $const9 %argrw{"wrr"}
if $tmp142 227 228 %argrw{"r"}
compref $tmp143 VectorIn $const3 %argrw{"wrr"}
compref $tmp144 Scale $const3 %argrw{"wrr"}
div $tmp140 $tmp143 $tmp144 %argrw{"wrr"}
assign $tmp140 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:9
# (b[1] != 0.0) ? a[1] / b[1] : 0.0,
compref $tmp146 Scale $const4 %line{9} %argrw{"wrr"}
neq $tmp147 $tmp146 $const9 %argrw{"wrr"}
if $tmp147 234 235 %argrw{"r"}
compref $tmp148 VectorIn $const4 %argrw{"wrr"}
compref $tmp149 Scale $const4 %argrw{"wrr"}
div $tmp145 $tmp148 $tmp149 %argrw{"wrr"}
assign $tmp145 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10
# (b[2] != 0.0) ? a[2] / b[2] : 0.0);
compref $tmp151 Scale $const5 %line{10} %argrw{"wrr"}
neq $tmp152 $tmp151 $const9 %argrw{"wrr"}
if $tmp152 241 242 %argrw{"r"}
compref $tmp153 VectorIn $const5 %argrw{"wrr"}
compref $tmp154 Scale $const5 %argrw{"wrr"}
div $tmp150 $tmp153 $tmp154 %argrw{"wrr"}
assign $tmp150 $const9 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:8
# return point((b[0] != 0.0) ? a[0] / b[0] : 0.0,
point $tmp139 $tmp140 $tmp145 $tmp150 %line{8} %argrw{"wrrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:10
# (b[2] != 0.0) ? a[2] / b[2] : 0.0);
return %line{10}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:55
# VectorOut = normalize((vector)transform(euler_to_mat(Rotation), safe_divide(VectorIn, Scale)));
transform $tmp110 $tmp111 $tmp139 %line{55} %argrw{"wrr"}
normalize VectorOut $tmp110 %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_mapping.osl:58
# warning("%s", "Unknown Mapping vector type!");
warning $const12 $const13 %line{58} %argrw{"rr"}
end