119 lines
6.6 KiB
Plaintext
119 lines
6.6 KiB
Plaintext
OpenShadingLanguage 1.00
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# Compiled by oslc 1.12.6.2
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# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_tangent.oso
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shader node_tangent
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param string attr_name "geom:tangent" %read{4,4} %write{2147483647,-1}
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param string direction_type "radial" %read{2,5} %write{2147483647,-1}
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param string axis "z" %read{11,19} %write{2147483647,-1}
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oparam normal Tangent 0 0 0 %read{2147483647,-1} %write{0,36} %initexpr
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global point P %read{10,10} %write{2147483647,-1}
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global normal N %read{34,36} %write{2147483647,-1}
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global vector dPdu %read{0,0} %write{2147483647,-1}
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local vector T %read{33,34} %write{1,33}
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local point ___383_generated %read{13,30} %write{7,10}
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const vector $const1 0 0 0 %read{1,1} %write{2147483647,-1}
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const string $const2 "uv_map" %read{2,2} %write{2147483647,-1}
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temp int $tmp1 %read{3,3} %write{2,2}
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temp int $tmp2 %read{2147483647,-1} %write{4,4}
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const string $const3 "radial" %read{5,5} %write{2147483647,-1}
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temp int $tmp3 %read{6,6} %write{5,5}
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temp int $tmp4 %read{8,8} %write{7,7}
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const string $const4 "geom:generated" %read{7,7} %write{2147483647,-1}
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temp int $tmp5 %read{9,9} %write{8,8}
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const int $const5 0 %read{8,30} %write{2147483647,-1}
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const string $const6 "x" %read{11,11} %write{2147483647,-1}
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temp int $tmp6 %read{12,12} %write{11,11}
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const float $const7 0 %read{18,32} %write{2147483647,-1}
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const int $const8 2 %read{13,21} %write{2147483647,-1}
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temp float $tmp7 %read{14,14} %write{13,13}
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const float $const9 0.5 %read{14,31} %write{2147483647,-1}
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temp float $tmp8 %read{15,15} %write{14,14}
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temp float $tmp9 %read{18,18} %write{15,15}
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const int $const10 1 %read{16,27} %write{2147483647,-1}
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temp float $tmp10 %read{17,17} %write{16,16}
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temp float $tmp11 %read{18,18} %write{17,17}
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const string $const11 "y" %read{19,19} %write{2147483647,-1}
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temp int $tmp12 %read{20,20} %write{19,19}
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temp float $tmp13 %read{22,22} %write{21,21}
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temp float $tmp14 %read{23,23} %write{22,22}
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temp float $tmp15 %read{26,26} %write{23,23}
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temp float $tmp16 %read{25,25} %write{24,24}
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temp float $tmp17 %read{26,26} %write{25,25}
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temp float $tmp18 %read{28,28} %write{27,27}
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temp float $tmp19 %read{29,29} %write{28,28}
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temp float $tmp20 %read{32,32} %write{29,29}
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temp float $tmp21 %read{31,31} %write{30,30}
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temp float $tmp22 %read{32,32} %write{31,31}
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const string $const12 "object" %read{33,33} %write{2147483647,-1}
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const string $const13 "world" %read{33,33} %write{2147483647,-1}
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temp vector $tmp23 %read{36,36} %write{35,35}
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temp vector $tmp24 %read{35,35} %write{34,34}
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code Tangent
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:9
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# output normal Tangent = normalize(dPdu))
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normalize Tangent dPdu %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl"} %line{9} %argrw{"wr"}
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code ___main___
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:11
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# vector T = vector(0.0, 0.0, 0.0);
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assign T $const1 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl"} %line{11} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:13
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# if (direction_type == "uv_map") {
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eq $tmp1 direction_type $const2 %line{13} %argrw{"wrr"}
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if $tmp1 5 33 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:14
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# getattribute(attr_name, T);
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getattribute $tmp2 attr_name T %line{14} %argrw{"wrw"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:16
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# else if (direction_type == "radial") {
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eq $tmp3 direction_type $const3 %line{16} %argrw{"wrr"}
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if $tmp3 33 33 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:19
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# if (!getattribute("geom:generated", generated))
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getattribute $tmp4 $const4 ___383_generated %line{19} %argrw{"wrw"}
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eq $tmp5 $tmp4 $const5 %argrw{"wrr"}
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if $tmp5 11 11 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:20
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# generated = P;
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assign ___383_generated P %line{20} %argrw{"wr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:22
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# if (axis == "x")
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eq $tmp6 axis $const6 %line{22} %argrw{"wrr"}
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if $tmp6 19 33 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:23
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# T = vector(0.0, -(generated[2] - 0.5), (generated[1] - 0.5));
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compref $tmp7 ___383_generated $const8 %line{23} %argrw{"wrr"}
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sub $tmp8 $tmp7 $const9 %argrw{"wrr"}
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neg $tmp9 $tmp8 %argrw{"wr"}
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compref $tmp10 ___383_generated $const10 %argrw{"wrr"}
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sub $tmp11 $tmp10 $const9 %argrw{"wrr"}
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vector T $const7 $tmp9 $tmp11 %argrw{"wrrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:24
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# else if (axis == "y")
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eq $tmp12 axis $const11 %line{24} %argrw{"wrr"}
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if $tmp12 27 33 %argrw{"r"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:25
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# T = vector(-(generated[2] - 0.5), 0.0, (generated[0] - 0.5));
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compref $tmp13 ___383_generated $const8 %line{25} %argrw{"wrr"}
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sub $tmp14 $tmp13 $const9 %argrw{"wrr"}
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neg $tmp15 $tmp14 %argrw{"wr"}
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compref $tmp16 ___383_generated $const5 %argrw{"wrr"}
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sub $tmp17 $tmp16 $const9 %argrw{"wrr"}
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vector T $tmp15 $const7 $tmp17 %argrw{"wrrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:27
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# T = vector(-(generated[1] - 0.5), (generated[0] - 0.5), 0.0);
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compref $tmp18 ___383_generated $const10 %line{27} %argrw{"wrr"}
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sub $tmp19 $tmp18 $const9 %argrw{"wrr"}
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neg $tmp20 $tmp19 %argrw{"wr"}
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compref $tmp21 ___383_generated $const5 %argrw{"wrr"}
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sub $tmp22 $tmp21 $const9 %argrw{"wrr"}
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vector T $tmp20 $tmp22 $const7 %argrw{"wrrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:30
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# T = transform("object", "world", T);
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transformv T $const12 $const13 T %line{30} %argrw{"wrrr"}
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# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_tangent.osl:31
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# Tangent = cross(N, normalize(cross(T, N)));
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cross $tmp24 T N %line{31} %argrw{"wrr"}
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normalize $tmp23 $tmp24 %argrw{"wr"}
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cross Tangent N $tmp23 %argrw{"wrr"}
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end
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