expre-gen/blender/3.4/scripts/addons/io_mesh_atomic/atom_info.dat
2025-10-17 09:47:23 +08:00

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#
# Program: Create_atomic_data_file
# ================================
#
# Version: 0.5
# Author : Dr. Clemens Barth
# Date : 2022-01-21
#
#
#
#
# This file contains, for each element, the following properties:
#
# - Atom radii (atomic, covalent, ionic)
# - Color of the representative ball
# - Material properties used in the Principled BSDF shader
# - Properties for Eevee.
#
#
#
# The following string options are available:
#
# P BSDF Subsurface method : 'BURLEY', 'RANDOM_WALK_FIXED_RADIUS', 'RANDOM_WALK'
# P BSDF Distribution : 'GGX', 'MULTI_GGX'
# Eevee Blend Method : 'OPAQUE', 'CLIP', 'HASHED', 'BLEND'
# Eevee Shadow Method : 'NONE', 'OPAQUE', 'CLIP', 'HASHED'
#
#
Atom
====
Number : 1
Name : Hydrogen
Short name : H
Radius used : 0.320000
Radius, covalent : 0.320000
Radius, atomic : 0.790000
Charge state : -1
Radius, ionic : 1.540000
Color : 1.0,1.0,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 2
Name : Helium
Short name : He
Radius used : 0.930000
Radius, covalent : 0.930000
Radius, atomic : 0.490000
Color : 0.8509803921568627,1.0,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 3
Name : Lithium
Short name : Li
Radius used : 1.230000
Radius, covalent : 1.230000
Radius, atomic : 2.050000
Charge state : 1
Radius, ionic : 0.680000
Color : 0.8,0.5019607843137255,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 4
Name : Beryllium
Short name : Be
Radius used : 0.900000
Radius, covalent : 0.900000
Radius, atomic : 1.400000
Charge state : 1
Radius, ionic : 0.440000
Charge state : 2
Radius, ionic : 0.350000
Color : 0.7607843137254902,1.0,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 5
Name : Boron
Short name : B
Radius used : 0.820000
Radius, covalent : 0.820000
Radius, atomic : 1.170000
Charge state : 1
Radius, ionic : 0.350000
Charge state : 3
Radius, ionic : 0.230000
Color : 1.0,0.7098039215686275,0.7098039215686275,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 6
Name : Carbon
Short name : C
Radius used : 0.770000
Radius, covalent : 0.770000
Radius, atomic : 0.910000
Charge state : -4
Radius, ionic : 2.600000
Charge state : 4
Radius, ionic : 0.160000
Color : 0.5647058823529412,0.5647058823529412,0.5647058823529412,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 7
Name : Nitrogen
Short name : N
Radius used : 0.750000
Radius, covalent : 0.750000
Radius, atomic : 0.750000
Charge state : -3
Radius, ionic : 1.710000
Charge state : 1
Radius, ionic : 0.250000
Charge state : 3
Radius, ionic : 0.160000
Charge state : 5
Radius, ionic : 0.130000
Color : 0.18823529411764706,0.3137254901960784,0.9725490196078431,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 8
Name : Oxygen
Short name : O
Radius used : 0.730000
Radius, covalent : 0.730000
Radius, atomic : 0.650000
Charge state : -2
Radius, ionic : 1.320000
Charge state : -1
Radius, ionic : 1.760000
Charge state : 1
Radius, ionic : 0.220000
Charge state : 6
Radius, ionic : 0.090000
Color : 1.0,0.050980392156862744,0.050980392156862744,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 9
Name : Fluorine
Short name : F
Radius used : 0.720000
Radius, covalent : 0.720000
Radius, atomic : 0.570000
Charge state : -1
Radius, ionic : 1.330000
Charge state : 7
Radius, ionic : 0.080000
Color : 0.5647058823529412,0.8784313725490196,0.3137254901960784,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 10
Name : Neon
Short name : Ne
Radius used : 0.710000
Radius, covalent : 0.710000
Radius, atomic : 0.510000
Charge state : 1
Radius, ionic : 1.120000
Color : 0.7019607843137254,0.8901960784313725,0.9607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 11
Name : Sodium
Short name : Na
Radius used : 1.540000
Radius, covalent : 1.540000
Radius, atomic : 2.230000
Charge state : 1
Radius, ionic : 0.970000
Color : 0.6705882352941176,0.3607843137254902,0.9490196078431372,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 12
Name : Magnesium
Short name : Mg
Radius used : 1.360000
Radius, covalent : 1.360000
Radius, atomic : 1.720000
Charge state : 1
Radius, ionic : 0.820000
Charge state : 2
Radius, ionic : 0.660000
Color : 0.5411764705882353,1.0,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 13
Name : Aluminium
Short name : Al
Radius used : 1.180000
Radius, covalent : 1.180000
Radius, atomic : 1.820000
Charge state : 3
Radius, ionic : 0.510000
Color : 0.7490196078431373,0.6509803921568628,0.6509803921568628,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 14
Name : Silicon
Short name : Si
Radius used : 1.110000
Radius, covalent : 1.110000
Radius, atomic : 1.460000
Charge state : -4
Radius, ionic : 2.710000
Charge state : -1
Radius, ionic : 3.840000
Charge state : 1
Radius, ionic : 0.650000
Charge state : 4
Radius, ionic : 0.420000
Color : 0.9411764705882353,0.7843137254901961,0.6274509803921569,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 15
Name : Phosphorus
Short name : P
Radius used : 1.060000
Radius, covalent : 1.060000
Radius, atomic : 1.230000
Charge state : -3
Radius, ionic : 2.120000
Charge state : 3
Radius, ionic : 0.440000
Charge state : 5
Radius, ionic : 0.350000
Color : 1.0,0.5019607843137255,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 16
Name : Sulfur
Short name : S
Radius used : 1.020000
Radius, covalent : 1.020000
Radius, atomic : 1.090000
Charge state : -2
Radius, ionic : 1.840000
Charge state : 2
Radius, ionic : 2.190000
Charge state : 4
Radius, ionic : 0.370000
Charge state : 6
Radius, ionic : 0.300000
Color : 1.0,1.0,0.18823529411764706,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 17
Name : Chlorine
Short name : Cl
Radius used : 0.990000
Radius, covalent : 0.990000
Radius, atomic : 0.970000
Charge state : -1
Radius, ionic : 1.810000
Charge state : 5
Radius, ionic : 0.340000
Charge state : 7
Radius, ionic : 0.270000
Color : 0.12156862745098039,0.9411764705882353,0.12156862745098039,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 18
Name : Argon
Short name : Ar
Radius used : 0.980000
Radius, covalent : 0.980000
Radius, atomic : 0.880000
Charge state : 1
Radius, ionic : 1.540000
Color : 0.5019607843137255,0.8196078431372549,0.8901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 19
Name : Potassium
Short name : K
Radius used : 2.030000
Radius, covalent : 2.030000
Radius, atomic : 2.770000
Charge state : 1
Radius, ionic : 0.810000
Color : 0.5607843137254902,0.25098039215686274,0.8313725490196079,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 20
Name : Calcium
Short name : Ca
Radius used : 1.740000
Radius, covalent : 1.740000
Radius, atomic : 2.230000
Charge state : 1
Radius, ionic : 1.180000
Charge state : 2
Radius, ionic : 0.990000
Color : 0.23921568627450981,1.0,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 21
Name : Scandium
Short name : Sc
Radius used : 1.440000
Radius, covalent : 1.440000
Radius, atomic : 2.090000
Charge state : 3
Radius, ionic : 0.732000
Color : 0.9019607843137255,0.9019607843137255,0.9019607843137255,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 22
Name : Titanium
Short name : Ti
Radius used : 1.320000
Radius, covalent : 1.320000
Radius, atomic : 2.000000
Charge state : 1
Radius, ionic : 0.960000
Charge state : 2
Radius, ionic : 0.940000
Charge state : 3
Radius, ionic : 0.760000
Charge state : 4
Radius, ionic : 0.680000
Color : 0.7490196078431373,0.7607843137254902,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 23
Name : Vanadium
Short name : V
Radius used : 1.220000
Radius, covalent : 1.220000
Radius, atomic : 1.920000
Charge state : 2
Radius, ionic : 0.880000
Charge state : 3
Radius, ionic : 0.740000
Charge state : 4
Radius, ionic : 0.630000
Charge state : 5
Radius, ionic : 0.590000
Color : 0.6509803921568628,0.6509803921568628,0.6705882352941176,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 24
Name : Chromium
Short name : Cr
Radius used : 1.180000
Radius, covalent : 1.180000
Radius, atomic : 1.850000
Charge state : 1
Radius, ionic : 0.810000
Charge state : 2
Radius, ionic : 0.890000
Charge state : 3
Radius, ionic : 0.630000
Charge state : 6
Radius, ionic : 0.520000
Color : 0.5411764705882353,0.6,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 25
Name : Manganese
Short name : Mn
Radius used : 1.170000
Radius, covalent : 1.170000
Radius, atomic : 1.790000
Charge state : 2
Radius, ionic : 0.800000
Charge state : 3
Radius, ionic : 0.660000
Charge state : 4
Radius, ionic : 0.600000
Charge state : 7
Radius, ionic : 0.460000
Color : 0.611764705882353,0.47843137254901963,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 26
Name : Iron
Short name : Fe
Radius used : 1.170000
Radius, covalent : 1.170000
Radius, atomic : 1.720000
Charge state : 2
Radius, ionic : 0.740000
Charge state : 3
Radius, ionic : 0.640000
Color : 0.8784313725490196,0.4,0.2,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 27
Name : Cobalt
Short name : Co
Radius used : 1.160000
Radius, covalent : 1.160000
Radius, atomic : 1.670000
Charge state : 2
Radius, ionic : 0.720000
Charge state : 3
Radius, ionic : 0.630000
Color : 0.9411764705882353,0.5647058823529412,0.6274509803921569,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 28
Name : Nickel
Short name : Ni
Radius used : 1.150000
Radius, covalent : 1.150000
Radius, atomic : 1.620000
Charge state : 2
Radius, ionic : 0.690000
Color : 0.3137254901960784,0.8156862745098039,0.3137254901960784,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 29
Name : Copper
Short name : Cu
Radius used : 1.170000
Radius, covalent : 1.170000
Radius, atomic : 1.570000
Charge state : 1
Radius, ionic : 0.960000
Charge state : 2
Radius, ionic : 0.720000
Color : 0.7843137254901961,0.5019607843137255,0.2,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 30
Name : Zinc
Short name : Zn
Radius used : 1.250000
Radius, covalent : 1.250000
Radius, atomic : 1.530000
Charge state : 1
Radius, ionic : 0.880000
Charge state : 2
Radius, ionic : 0.740000
Color : 0.49019607843137253,0.5019607843137255,0.6901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 31
Name : Gallium
Short name : Ga
Radius used : 1.260000
Radius, covalent : 1.260000
Radius, atomic : 1.810000
Charge state : 1
Radius, ionic : 0.810000
Charge state : 3
Radius, ionic : 0.620000
Color : 0.7607843137254902,0.5607843137254902,0.5607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 32
Name : Germanium
Short name : Ge
Radius used : 1.220000
Radius, covalent : 1.220000
Radius, atomic : 1.520000
Charge state : -4
Radius, ionic : 2.720000
Charge state : 2
Radius, ionic : 0.730000
Charge state : 4
Radius, ionic : 0.530000
Color : 0.4,0.5607843137254902,0.5607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 33
Name : Arsenic
Short name : As
Radius used : 1.200000
Radius, covalent : 1.200000
Radius, atomic : 1.330000
Charge state : -3
Radius, ionic : 2.220000
Charge state : 3
Radius, ionic : 0.580000
Charge state : 5
Radius, ionic : 0.460000
Color : 0.7411764705882353,0.5019607843137255,0.8901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 34
Name : Selenium
Short name : Se
Radius used : 1.160000
Radius, covalent : 1.160000
Radius, atomic : 1.220000
Charge state : -2
Radius, ionic : 1.910000
Charge state : -1
Radius, ionic : 2.320000
Charge state : 1
Radius, ionic : 0.660000
Charge state : 4
Radius, ionic : 0.500000
Charge state : 6
Radius, ionic : 0.420000
Color : 1.0,0.6313725490196078,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 35
Name : Bromine
Short name : Br
Radius used : 1.140000
Radius, covalent : 1.140000
Radius, atomic : 1.120000
Charge state : -1
Radius, ionic : 1.960000
Charge state : 5
Radius, ionic : 0.470000
Charge state : 7
Radius, ionic : 0.390000
Color : 0.6509803921568628,0.1607843137254902,0.1607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 36
Name : Krypton
Short name : Kr
Radius used : 1.310000
Radius, covalent : 1.310000
Radius, atomic : 1.240000
Color : 0.3607843137254902,0.7215686274509804,0.8196078431372549,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 37
Name : Rubidium
Short name : Rb
Radius used : 2.160000
Radius, covalent : 2.160000
Radius, atomic : 2.980000
Charge state : 1
Radius, ionic : 1.470000
Color : 0.4392156862745098,0.1803921568627451,0.6901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 38
Name : Strontium
Short name : Sr
Radius used : 1.910000
Radius, covalent : 1.910000
Radius, atomic : 2.450000
Charge state : 2
Radius, ionic : 1.120000
Color : 0.0,1.0,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 39
Name : Yttrium
Short name : Y
Radius used : 1.620000
Radius, covalent : 1.620000
Radius, atomic : 2.270000
Charge state : 3
Radius, ionic : 0.893000
Color : 0.5803921568627451,1.0,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 40
Name : Zirconium
Short name : Zr
Radius used : 1.450000
Radius, covalent : 1.450000
Radius, atomic : 2.160000
Charge state : 1
Radius, ionic : 1.090000
Charge state : 4
Radius, ionic : 0.790000
Color : 0.5803921568627451,0.8784313725490196,0.8784313725490196,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 41
Name : Niobium
Short name : Nb
Radius used : 1.340000
Radius, covalent : 1.340000
Radius, atomic : 2.080000
Charge state : 1
Radius, ionic : 1.000000
Charge state : 4
Radius, ionic : 0.740000
Charge state : 5
Radius, ionic : 0.690000
Color : 0.45098039215686275,0.7607843137254902,0.788235294117647,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 42
Name : Molybdenum
Short name : Mo
Radius used : 1.300000
Radius, covalent : 1.300000
Radius, atomic : 2.010000
Charge state : 1
Radius, ionic : 0.930000
Charge state : 4
Radius, ionic : 0.700000
Charge state : 6
Radius, ionic : 0.620000
Color : 0.32941176470588235,0.7098039215686275,0.7098039215686275,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 43
Name : Technetium
Short name : Tc
Radius used : 1.270000
Radius, covalent : 1.270000
Radius, atomic : 1.950000
Charge state : 7
Radius, ionic : 0.979000
Color : 0.23137254901960785,0.6196078431372549,0.6196078431372549,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 44
Name : Ruthenium
Short name : Ru
Radius used : 1.250000
Radius, covalent : 1.250000
Radius, atomic : 1.890000
Charge state : 4
Radius, ionic : 0.670000
Color : 0.1411764705882353,0.5607843137254902,0.5607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 45
Name : Rhodium
Short name : Rh
Radius used : 1.250000
Radius, covalent : 1.250000
Radius, atomic : 1.830000
Charge state : 3
Radius, ionic : 0.680000
Color : 0.0392156862745098,0.49019607843137253,0.5490196078431373,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 46
Name : Palladium
Short name : Pd
Radius used : 1.280000
Radius, covalent : 1.280000
Radius, atomic : 1.790000
Charge state : 2
Radius, ionic : 0.800000
Charge state : 4
Radius, ionic : 0.650000
Color : 0.0,0.4117647058823529,0.5215686274509804,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 47
Name : Silver
Short name : Ag
Radius used : 1.340000
Radius, covalent : 1.340000
Radius, atomic : 1.750000
Charge state : 1
Radius, ionic : 1.260000
Charge state : 2
Radius, ionic : 0.890000
Color : 0.7529411764705882,0.7529411764705882,0.7529411764705882,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 48
Name : Cadmium
Short name : Cd
Radius used : 1.480000
Radius, covalent : 1.480000
Radius, atomic : 1.710000
Charge state : 1
Radius, ionic : 1.140000
Charge state : 2
Radius, ionic : 0.970000
Color : 1.0,0.8509803921568627,0.5607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 49
Name : Indium
Short name : In
Radius used : 1.440000
Radius, covalent : 1.440000
Radius, atomic : 2.000000
Charge state : 3
Radius, ionic : 0.810000
Color : 0.6509803921568628,0.4588235294117647,0.45098039215686275,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 50
Name : Tin
Short name : Sn
Radius used : 1.410000
Radius, covalent : 1.410000
Radius, atomic : 1.720000
Charge state : -4
Radius, ionic : 2.940000
Charge state : -1
Radius, ionic : 3.700000
Charge state : 2
Radius, ionic : 0.930000
Charge state : 4
Radius, ionic : 0.710000
Color : 0.4,0.5019607843137255,0.5019607843137255,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 51
Name : Antimony
Short name : Sb
Radius used : 1.400000
Radius, covalent : 1.400000
Radius, atomic : 1.530000
Charge state : -3
Radius, ionic : 2.450000
Charge state : 3
Radius, ionic : 0.760000
Charge state : 5
Radius, ionic : 0.620000
Color : 0.6196078431372549,0.38823529411764707,0.7098039215686275,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 52
Name : Tellurium
Short name : Te
Radius used : 1.360000
Radius, covalent : 1.360000
Radius, atomic : 1.420000
Charge state : -2
Radius, ionic : 2.110000
Charge state : -1
Radius, ionic : 2.500000
Charge state : 1
Radius, ionic : 0.820000
Charge state : 4
Radius, ionic : 0.700000
Charge state : 6
Radius, ionic : 0.560000
Color : 0.8313725490196079,0.47843137254901963,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 53
Name : Iodine
Short name : I
Radius used : 1.330000
Radius, covalent : 1.330000
Radius, atomic : 1.320000
Charge state : -1
Radius, ionic : 2.200000
Charge state : 5
Radius, ionic : 0.620000
Charge state : 7
Radius, ionic : 0.500000
Color : 0.5803921568627451,0.0,0.5803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 54
Name : Xenon
Short name : Xe
Radius used : 1.310000
Radius, covalent : 1.310000
Radius, atomic : 1.240000
Color : 0.25882352941176473,0.6196078431372549,0.6901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 55
Name : Caesium
Short name : Cs
Radius used : 2.350000
Radius, covalent : 2.350000
Radius, atomic : 3.350000
Charge state : 1
Radius, ionic : 1.670000
Color : 0.3411764705882353,0.09019607843137255,0.5607843137254902,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 56
Name : Barium
Short name : Ba
Radius used : 1.980000
Radius, covalent : 1.980000
Radius, atomic : 2.780000
Charge state : 1
Radius, ionic : 1.530000
Charge state : 2
Radius, ionic : 1.340000
Color : 0.0,0.788235294117647,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 57
Name : Lanthanum
Short name : La
Radius used : 1.690000
Radius, covalent : 1.690000
Radius, atomic : 2.740000
Charge state : 1
Radius, ionic : 1.390000
Charge state : 3
Radius, ionic : 1.061000
Color : 0.4392156862745098,0.8313725490196079,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 58
Name : Cerium
Short name : Ce
Radius used : 1.650000
Radius, covalent : 1.650000
Radius, atomic : 2.700000
Charge state : 1
Radius, ionic : 1.270000
Charge state : 3
Radius, ionic : 1.034000
Charge state : 4
Radius, ionic : 0.920000
Color : 1.0,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 59
Name : Praseodymium
Short name : Pr
Radius used : 1.650000
Radius, covalent : 1.650000
Radius, atomic : 2.670000
Charge state : 3
Radius, ionic : 1.013000
Charge state : 4
Radius, ionic : 0.900000
Color : 0.8509803921568627,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 60
Name : Neodymium
Short name : Nd
Radius used : 1.640000
Radius, covalent : 1.640000
Radius, atomic : 2.640000
Charge state : 3
Radius, ionic : 0.995000
Color : 0.7803921568627451,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 61
Name : Promethium
Short name : Pm
Radius used : 1.630000
Radius, covalent : 1.630000
Radius, atomic : 2.620000
Charge state : 3
Radius, ionic : 0.979000
Color : 0.6392156862745098,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 62
Name : Samarium
Short name : Sm
Radius used : 1.620000
Radius, covalent : 1.620000
Radius, atomic : 2.590000
Charge state : 3
Radius, ionic : 0.964000
Color : 0.5607843137254902,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 63
Name : Europium
Short name : Eu
Radius used : 1.850000
Radius, covalent : 1.850000
Radius, atomic : 2.560000
Charge state : 2
Radius, ionic : 1.090000
Charge state : 3
Radius, ionic : 0.950000
Color : 0.3803921568627451,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 64
Name : Gadolinium
Short name : Gd
Radius used : 1.610000
Radius, covalent : 1.610000
Radius, atomic : 2.540000
Charge state : 3
Radius, ionic : 0.938000
Color : 0.27058823529411763,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 65
Name : Terbium
Short name : Tb
Radius used : 1.590000
Radius, covalent : 1.590000
Radius, atomic : 2.510000
Charge state : 3
Radius, ionic : 0.923000
Charge state : 4
Radius, ionic : 0.840000
Color : 0.18823529411764706,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 66
Name : Dysprosium
Short name : Dy
Radius used : 1.590000
Radius, covalent : 1.590000
Radius, atomic : 2.490000
Charge state : 3
Radius, ionic : 0.908000
Color : 0.12156862745098039,1.0,0.7803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 67
Name : Holmium
Short name : Ho
Radius used : 1.580000
Radius, covalent : 1.580000
Radius, atomic : 2.470000
Charge state : 3
Radius, ionic : 0.894000
Color : 0.0,1.0,0.611764705882353,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 68
Name : Erbium
Short name : Er
Radius used : 1.570000
Radius, covalent : 1.570000
Radius, atomic : 2.450000
Charge state : 3
Radius, ionic : 0.881000
Color : 0.0,0.9019607843137255,0.4588235294117647,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 69
Name : Thulium
Short name : Tm
Radius used : 1.560000
Radius, covalent : 1.560000
Radius, atomic : 2.420000
Charge state : 3
Radius, ionic : 0.870000
Color : 0.0,0.8313725490196079,0.3215686274509804,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 70
Name : Ytterbium
Short name : Yb
Radius used : 1.740000
Radius, covalent : 1.740000
Radius, atomic : 2.400000
Charge state : 2
Radius, ionic : 0.930000
Charge state : 3
Radius, ionic : 0.858000
Color : 0.0,0.7490196078431373,0.2196078431372549,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 71
Name : Lutetium
Short name : Lu
Radius used : 1.560000
Radius, covalent : 1.560000
Radius, atomic : 2.250000
Charge state : 3
Radius, ionic : 0.850000
Color : 0.0,0.6705882352941176,0.1411764705882353,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 72
Name : Hafnium
Short name : Hf
Radius used : 1.440000
Radius, covalent : 1.440000
Radius, atomic : 2.160000
Charge state : 4
Radius, ionic : 0.780000
Color : 0.30196078431372547,0.7607843137254902,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 73
Name : Tantalum
Short name : Ta
Radius used : 1.340000
Radius, covalent : 1.340000
Radius, atomic : 2.090000
Charge state : 5
Radius, ionic : 0.680000
Color : 0.30196078431372547,0.6509803921568628,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 74
Name : Tungsten
Short name : W
Radius used : 1.300000
Radius, covalent : 1.300000
Radius, atomic : 2.020000
Charge state : 4
Radius, ionic : 0.700000
Charge state : 6
Radius, ionic : 0.620000
Color : 0.12941176470588237,0.5803921568627451,0.8392156862745098,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 75
Name : Rhenium
Short name : Re
Radius used : 1.280000
Radius, covalent : 1.280000
Radius, atomic : 1.970000
Charge state : 4
Radius, ionic : 0.720000
Charge state : 7
Radius, ionic : 0.560000
Color : 0.14901960784313725,0.49019607843137253,0.6705882352941176,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 76
Name : Osmium
Short name : Os
Radius used : 1.260000
Radius, covalent : 1.260000
Radius, atomic : 1.920000
Charge state : 4
Radius, ionic : 0.880000
Charge state : 6
Radius, ionic : 0.690000
Color : 0.14901960784313725,0.4,0.5882352941176471,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 77
Name : Iridium
Short name : Ir
Radius used : 1.270000
Radius, covalent : 1.270000
Radius, atomic : 1.870000
Charge state : 4
Radius, ionic : 0.680000
Color : 0.09019607843137255,0.32941176470588235,0.5294117647058824,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 78
Name : Platinium
Short name : Pt
Radius used : 1.300000
Radius, covalent : 1.300000
Radius, atomic : 1.830000
Charge state : 2
Radius, ionic : 0.800000
Charge state : 4
Radius, ionic : 0.650000
Color : 0.8156862745098039,0.8156862745098039,0.8784313725490196,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 79
Name : Gold
Short name : Au
Radius used : 1.340000
Radius, covalent : 1.340000
Radius, atomic : 1.790000
Charge state : 1
Radius, ionic : 1.370000
Charge state : 3
Radius, ionic : 0.850000
Color : 1.0,0.8196078431372549,0.13725490196078433,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 80
Name : Mercury
Short name : Hg
Radius used : 1.490000
Radius, covalent : 1.490000
Radius, atomic : 1.760000
Charge state : 1
Radius, ionic : 1.270000
Charge state : 2
Radius, ionic : 1.100000
Color : 0.7215686274509804,0.7215686274509804,0.8156862745098039,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 81
Name : Thallium
Short name : Tl
Radius used : 1.480000
Radius, covalent : 1.480000
Radius, atomic : 2.080000
Charge state : 1
Radius, ionic : 1.470000
Charge state : 3
Radius, ionic : 0.950000
Color : 0.6509803921568628,0.32941176470588235,0.30196078431372547,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 82
Name : Lead
Short name : Pb
Radius used : 1.470000
Radius, covalent : 1.470000
Radius, atomic : 1.810000
Charge state : 2
Radius, ionic : 1.200000
Charge state : 4
Radius, ionic : 0.840000
Color : 0.3411764705882353,0.34901960784313724,0.3803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 83
Name : Bismuth
Short name : Bi
Radius used : 1.460000
Radius, covalent : 1.460000
Radius, atomic : 1.630000
Charge state : 1
Radius, ionic : 0.980000
Charge state : 3
Radius, ionic : 0.960000
Charge state : 5
Radius, ionic : 0.740000
Color : 0.6196078431372549,0.30980392156862746,0.7098039215686275,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 84
Name : Polonium
Short name : Po
Radius used : 1.460000
Radius, covalent : 1.460000
Radius, atomic : 1.530000
Charge state : 6
Radius, ionic : 0.670000
Color : 0.6705882352941176,0.3607843137254902,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 85
Name : Astatine
Short name : At
Radius used : 1.450000
Radius, covalent : 1.450000
Radius, atomic : 1.430000
Charge state : -3
Radius, ionic : 2.220000
Charge state : 3
Radius, ionic : 0.850000
Charge state : 5
Radius, ionic : 0.460000
Color : 0.4588235294117647,0.30980392156862746,0.27058823529411763,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 86
Name : Radon
Short name : Rn
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.340000
Color : 0.25882352941176473,0.5098039215686274,0.5882352941176471,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 87
Name : Francium
Short name : Fr
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 1
Radius, ionic : 1.800000
Color : 0.25882352941176473,0.0,0.4,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 88
Name : Radium
Short name : Ra
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 2
Radius, ionic : 1.430000
Color : 0.0,0.49019607843137253,0.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 89
Name : Actinium
Short name : Ac
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 3
Radius, ionic : 1.180000
Color : 0.4392156862745098,0.6705882352941176,0.9803921568627451,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 90
Name : Thorium
Short name : Th
Radius used : 1.650000
Radius, covalent : 1.650000
Radius, atomic : 1.000000
Charge state : 4
Radius, ionic : 1.020000
Color : 0.0,0.7294117647058823,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 91
Name : Protactinium
Short name : Pa
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 3
Radius, ionic : 1.130000
Charge state : 4
Radius, ionic : 0.980000
Charge state : 5
Radius, ionic : 0.890000
Color : 0.0,0.6313725490196078,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 92
Name : Uranium
Short name : U
Radius used : 1.420000
Radius, covalent : 1.420000
Radius, atomic : 1.000000
Charge state : 4
Radius, ionic : 0.970000
Charge state : 6
Radius, ionic : 0.800000
Color : 0.0,0.5607843137254902,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 93
Name : Neptunium
Short name : Np
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 3
Radius, ionic : 1.100000
Charge state : 4
Radius, ionic : 0.950000
Charge state : 7
Radius, ionic : 0.710000
Color : 0.0,0.5019607843137255,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 94
Name : Plutonium
Short name : Pu
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 3
Radius, ionic : 1.080000
Charge state : 4
Radius, ionic : 0.930000
Color : 0.0,0.4196078431372549,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 95
Name : Americium
Short name : Am
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Charge state : 3
Radius, ionic : 1.070000
Charge state : 4
Radius, ionic : 0.920000
Color : 0.32941176470588235,0.3607843137254902,0.9490196078431372,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 96
Name : Curium
Short name : Cm
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.47058823529411764,0.3607843137254902,0.8901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 97
Name : Berkelium
Short name : Bk
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.5411764705882353,0.30980392156862746,0.8901960784313725,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 98
Name : Californium
Short name : Cf
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.6313725490196078,0.21176470588235294,0.8313725490196079,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 99
Name : Einsteinium
Short name : Es
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.7019607843137254,0.12156862745098039,0.8313725490196079,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 100
Name : Fermium
Short name : Fm
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.7019607843137254,0.12156862745098039,0.7294117647058823,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 101
Name : Mendelevium
Short name : Md
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.7019607843137254,0.050980392156862744,0.6509803921568628,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 102
Name : Nobelium
Short name : No
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.7411764705882353,0.050980392156862744,0.5294117647058824,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 103
Name : Lawrencium
Short name : Lr
Radius used : 1.000000
Radius, covalent : 1.000000
Radius, atomic : 1.000000
Color : 0.7803921568627451,0.0,0.4,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 104
Name : Vacancy
Short name : Vac
Radius used : 1.0
Radius, covalent : 1.0
Radius, atomic : 1.0
Color : 0.5,0.5,0.5,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Specular Tilt : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 105
Name : Default
Short name : Default
Radius used : 1.0
Radius, covalent : 1.0
Radius, atomic : 1.0
Color : 1.0,1.0,1.0,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0
Atom
====
Number : 106
Name : Stick
Short name : Stick
Radius used : 1.0
Radius, covalent : 1.0
Radius, atomic : 1.0
Color : 0.5,0.5,0.5,1.0
P BSDF Subsurface method : BURLEY
P BSDF Distribution : MULTI_GGX
P BSDF Subsurface : 0.0
P BSDF Subsurface Color : 1.0, 1.0, 1.0, 1.0
P BSDF Subsurface Radius : 1.0, 0.2, 0.1
P BSDF Metallic : 0.0
P BSDF Specular : 0.5
P BSDF Roughness : 0.5
P BSDF Anisotropic : 0.5
P BSDF Anisotropic Rotation : 0.5
P BSDF Sheen : 0.5
P BSDF Sheen Tint : 0.5
P BSDF Clearcoat : 0.0
P BSDF Clearcoat Rough : 0.030
P BSDF IOR : 1.4
P BSDF Trans : 0.0
P BSDF Trans Roughness : 0.0
P BSDF Emisssion : 0.0, 0.0, 0.0, 1.0
P BSDF Emission Strength : 0.0
P BSDF Alpha : 1.0
Eevee Use Backface Culling : True
Eevee Blend Method : OPAQUE
Eevee Shadow Method : OPAQUE
Eevee Clip Threshold : 0.5
Eevee Use Screen Refraction : False
Eevee Refraction depth : 0.5
Eevee Use SSS Translucency : False
Eevee Pass Index : 0