expre-gen/blender/3.4/scripts/addons/magic_uv/op/align_uv.py
2025-10-17 09:47:23 +08:00

1515 lines
56 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
__author__ = "imdjs, Nutti <nutti.metro@gmail.com>"
__status__ = "production"
__version__ = "6.6"
__date__ = "22 Apr 2022"
import math
from math import atan2, tan, sin, cos
import bpy
from bpy.props import (
EnumProperty,
BoolProperty,
FloatProperty,
FloatVectorProperty,
)
import bmesh
from mathutils import Vector
from ..utils.bl_class_registry import BlClassRegistry
from ..utils.property_class_registry import PropertyClassRegistry
from ..utils import compatibility as compat
from .. import common
def _is_valid_context(context):
# 'IMAGE_EDITOR' and 'VIEW_3D' space is allowed to execute.
# If 'View_3D' space is not allowed, you can't find option in Tool-Shelf
# after the execution
if not common.is_valid_space(context, ['IMAGE_EDITOR', 'VIEW_3D']):
return False
objs = common.get_uv_editable_objects(context)
if not objs:
return False
# only edit mode is allowed to execute
if context.object.mode != 'EDIT':
return False
return True
# get sum vertex length of loop sequences
def _get_loop_vert_len(loops):
length = 0
for l1, l2 in zip(loops[:-1], loops[1:]):
diff = l2.vert.co - l1.vert.co
length = length + abs(diff.length)
return length
# get sum uv length of loop sequences
def _get_loop_uv_len(loops, uv_layer):
length = 0
for l1, l2 in zip(loops[:-1], loops[1:]):
diff = l2[uv_layer].uv - l1[uv_layer].uv
length = length + abs(diff.length)
return length
# get center/radius of circle by 3 vertices
def _get_circle(v):
alpha = atan2((v[0].y - v[1].y), (v[0].x - v[1].x)) + math.pi / 2
beta = atan2((v[1].y - v[2].y), (v[1].x - v[2].x)) + math.pi / 2
ex = (v[0].x + v[1].x) / 2.0
ey = (v[0].y + v[1].y) / 2.0
fx = (v[1].x + v[2].x) / 2.0
fy = (v[1].y + v[2].y) / 2.0
cx = (ey - fy - ex * tan(alpha) + fx * tan(beta)) / \
(tan(beta) - tan(alpha))
cy = ey - (ex - cx) * tan(alpha)
center = Vector((cx, cy))
r = v[0] - center
radian = r.length
return center, radian
# get position on circle with same arc length
def _calc_v_on_circle(v, center, radius):
base = v[0]
theta = atan2(base.y - center.y, base.x - center.x)
new_v = []
for i in range(len(v)):
angle = theta + i * 2 * math.pi / len(v)
new_v.append(Vector((center.x + radius * sin(angle),
center.y + radius * cos(angle))))
return new_v
# get accumulate vertex lengths of loop sequences
def _get_loop_vert_accum_len(loops):
accum_lengths = [0.0]
length = 0
for l1, l2 in zip(loops[:-1], loops[1:]):
diff = l2.vert.co - l1.vert.co
length = length + abs(diff.length)
accum_lengths.extend([length])
return accum_lengths
# get sum uv length of loop sequences
def _get_loop_uv_accum_len(loops, uv_layer):
accum_lengths = [0.0]
length = 0
for l1, l2 in zip(loops[:-1], loops[1:]):
diff = l2[uv_layer].uv - l1[uv_layer].uv
length = length + abs(diff.length)
accum_lengths.extend([length])
return accum_lengths
# get horizontal differential of UV influenced by mesh vertex
def _get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, pidx, infl):
common.debug_print(
"loop_seqs[hidx={0}][vidx={1}][pidx={2}]".format(hidx, vidx, pidx))
base_uv = loop_seqs[0][vidx][0][uv_layer].uv.copy()
# calculate original length
hloops = []
for s in loop_seqs:
hloops.extend([s[vidx][0], s[vidx][1]])
total_vlen = _get_loop_vert_len(hloops)
accum_vlens = _get_loop_vert_accum_len(hloops)
total_uvlen = _get_loop_uv_len(hloops, uv_layer)
accum_uvlens = _get_loop_uv_accum_len(hloops, uv_layer)
orig_uvs = [l[uv_layer].uv.copy() for l in hloops]
# calculate target length
tgt_noinfl = total_uvlen * (hidx + pidx) / len(loop_seqs)
tgt_infl = total_uvlen * accum_vlens[hidx * 2 + pidx] / total_vlen
target_length = tgt_noinfl * (1 - infl) + tgt_infl * infl
common.debug_print(target_length)
common.debug_print(accum_uvlens)
# calculate target UV
for i in range(len(accum_uvlens[:-1])):
# get line segment which UV will be placed
if accum_uvlens[i] <= target_length < accum_uvlens[i + 1]:
tgt_seg_len = target_length - accum_uvlens[i]
seg_len = accum_uvlens[i + 1] - accum_uvlens[i]
uv1 = orig_uvs[i]
uv2 = orig_uvs[i + 1]
target_uv = (uv1 - base_uv) + (uv2 - uv1) * tgt_seg_len / seg_len
break
elif i == (len(accum_uvlens[:-1]) - 1):
if abs(accum_uvlens[i + 1] - target_length) > 0.000001:
raise Exception(
"Internal Error: horizontal_target_length={}"
" is not equal to {}"
.format(target_length, accum_uvlens[-1]))
tgt_seg_len = target_length - accum_uvlens[i]
seg_len = accum_uvlens[i + 1] - accum_uvlens[i]
uv1 = orig_uvs[i]
uv2 = orig_uvs[i + 1]
target_uv = (uv1 - base_uv) + (uv2 - uv1) * tgt_seg_len / seg_len
break
else:
raise Exception("Internal Error: horizontal_target_length={}"
" is not in range {} to {}"
.format(target_length, accum_uvlens[0],
accum_uvlens[-1]))
return target_uv
# --------------------- LOOP STRUCTURE ----------------------
#
# loops[hidx][vidx][pidx]
# hidx: horizontal index
# vidx: vertical index
# pidx: pair index
#
# <----- horizontal ----->
#
# (hidx, vidx, pidx) = (0, 3, 0)
# | (hidx, vidx, pidx) = (1, 3, 0)
# v v
# ^ o --- oo --- o
# | | || |
# vertical | o --- oo --- o <- (hidx, vidx, pidx)
# | o --- oo --- o = (1, 2, 1)
# | | || |
# v o --- oo --- o
# ^ ^
# | (hidx, vidx, pidx) = (1, 0, 1)
# (hidx, vidx, pidx) = (0, 0, 0)
#
# -----------------------------------------------------------
# get vertical differential of UV influenced by mesh vertex
def _get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, pidx, infl):
common.debug_print(
"loop_seqs[hidx={0}][vidx={1}][pidx={2}]".format(hidx, vidx, pidx))
base_uv = loop_seqs[hidx][0][pidx][uv_layer].uv.copy()
# calculate original length
vloops = []
for s in loop_seqs[hidx]:
vloops.append(s[pidx])
total_vlen = _get_loop_vert_len(vloops)
accum_vlens = _get_loop_vert_accum_len(vloops)
total_uvlen = _get_loop_uv_len(vloops, uv_layer)
accum_uvlens = _get_loop_uv_accum_len(vloops, uv_layer)
orig_uvs = [l[uv_layer].uv.copy() for l in vloops]
# calculate target length
tgt_noinfl = total_uvlen * int((vidx + 1) / 2) * 2 / len(loop_seqs[hidx])
tgt_infl = total_uvlen * accum_vlens[vidx] / total_vlen
target_length = tgt_noinfl * (1 - infl) + tgt_infl * infl
common.debug_print(target_length)
common.debug_print(accum_uvlens)
# calculate target UV
for i in range(len(accum_uvlens[:-1])):
# get line segment which UV will be placed
if accum_uvlens[i] <= target_length < accum_uvlens[i + 1]:
tgt_seg_len = target_length - accum_uvlens[i]
seg_len = accum_uvlens[i + 1] - accum_uvlens[i]
uv1 = orig_uvs[i]
uv2 = orig_uvs[i + 1]
target_uv = (uv1 - base_uv) + (uv2 - uv1) * tgt_seg_len / seg_len
break
elif i == (len(accum_uvlens[:-1]) - 1):
if abs(accum_uvlens[i + 1] - target_length) > 0.000001:
raise Exception("Internal Error: horizontal_target_length={}"
" is not equal to {}"
.format(target_length, accum_uvlens[-1]))
tgt_seg_len = target_length - accum_uvlens[i]
seg_len = accum_uvlens[i + 1] - accum_uvlens[i]
uv1 = orig_uvs[i]
uv2 = orig_uvs[i + 1]
target_uv = (uv1 - base_uv) + (uv2 - uv1) * tgt_seg_len / seg_len
break
else:
raise Exception("Internal Error: horizontal_target_length={}"
" is not in range {} to {}"
.format(target_length, accum_uvlens[0],
accum_uvlens[-1]))
return target_uv
# get horizontal differential of UV no influenced
def _get_hdiff_uv(uv_layer, loop_seqs, hidx):
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
h_uv = loop_seqs[-1][0][1][uv_layer].uv.copy() - base_uv
return hidx * h_uv / len(loop_seqs)
# get vertical differential of UV no influenced
def _get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx):
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
v_uv = loop_seqs[0][-1][0][uv_layer].uv.copy() - base_uv
hseq = loop_seqs[hidx]
return int((vidx + 1) / 2) * v_uv / (len(hseq) / 2)
@PropertyClassRegistry()
class _Properties:
idname = "align_uv"
@classmethod
def init_props(cls, scene):
scene.muv_align_uv_enabled = BoolProperty(
name="Align UV Enabled",
description="Align UV is enabled",
default=False
)
scene.muv_align_uv_transmission = BoolProperty(
name="Transmission",
description="Align linked UVs",
default=False
)
scene.muv_align_uv_select = BoolProperty(
name="Select",
description="Select UVs which are aligned",
default=False
)
scene.muv_align_uv_vertical = BoolProperty(
name="Vert-Infl (Vertical)",
description="Align vertical direction influenced "
"by mesh vertex proportion",
default=False
)
scene.muv_align_uv_horizontal = BoolProperty(
name="Vert-Infl (Horizontal)",
description="Align horizontal direction influenced "
"by mesh vertex proportion",
default=False
)
scene.muv_align_uv_mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
scene.muv_align_uv_location = EnumProperty(
name="Location",
description="Align location",
items=[
('LEFT_TOP', "Left/Top", "Align to Left or Top"),
('MIDDLE', "Middle", "Align to middle"),
('RIGHT_BOTTOM', "Right/Bottom", "Align to Right or Bottom")
],
default='MIDDLE'
)
scene.muv_align_uv_snap_method = EnumProperty(
name="Snap Method",
description="Snap method",
items=[
('POINT', "Point", "Snap to point"),
('EDGE', "Edge", "Snap to edge"),
],
default='POINT'
)
scene.muv_align_uv_snap_point_group = EnumProperty(
name="Snap Group (Point)",
description="Group that snap (point) operation applies for",
items=[
('VERT', "Vertex", "Vertex"),
('FACE', "Face", "Face"),
('UV_ISLAND', "UV Island", "UV Island"),
],
default='FACE'
)
scene.muv_align_uv_snap_point_target = FloatVectorProperty(
name="Snap Target (Point)",
description="Target point where UV vertices snap to",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
scene.muv_align_uv_snap_edge_group = EnumProperty(
name="Snap Group (Edge)",
description="Group that snap (edge) operation applies for",
items=[
('EDGE', "Edge", "Edge"),
('FACE', "Face", "Face"),
('UV_ISLAND', "UV Island", "UV Island"),
],
default='FACE'
)
scene.muv_align_uv_snap_edge_target_1 = FloatVectorProperty(
name="Snap Target (Edge)",
description="Target edge where UV vertices snap to",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
scene.muv_align_uv_snap_edge_target_2 = FloatVectorProperty(
name="Snap Target (Edge)",
description="Target edge where UV vertices snap to",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
@classmethod
def del_props(cls, scene):
del scene.muv_align_uv_enabled
del scene.muv_align_uv_transmission
del scene.muv_align_uv_select
del scene.muv_align_uv_vertical
del scene.muv_align_uv_horizontal
del scene.muv_align_uv_mesh_infl
del scene.muv_align_uv_location
del scene.muv_align_uv_snap_method
del scene.muv_align_uv_snap_point_group
del scene.muv_align_uv_snap_point_target
del scene.muv_align_uv_snap_edge_group
del scene.muv_align_uv_snap_edge_target_1
del scene.muv_align_uv_snap_edge_target_2
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Circle(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_circle"
bl_label = "Align UV (Circle)"
bl_description = "Align UV coordinates to Circle"
bl_options = {'REGISTER', 'UNDO'}
transmission = BoolProperty(
name="Transmission",
description="Align linked UVs",
default=False
)
select = BoolProperty(
name="Select",
description="Select UVs which are aligned",
default=False
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return _is_valid_context(context)
def execute(self, context):
objs = common.get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
# loop_seqs[horizontal][vertical][loop]
loop_seqs, error = common.get_loop_sequences(bm, uv_layer, True)
if not loop_seqs:
self.report({'WARNING'},
"Object {}: {}".format(obj.name, error))
return {'CANCELLED'}
# get circle and new UVs
uvs = [hseq[0][0][uv_layer].uv.copy() for hseq in loop_seqs]
c, r = _get_circle(uvs[0:3])
new_uvs = _calc_v_on_circle(uvs, c, r)
# check if center is identical
center_is_identical = False
center = loop_seqs[0][-1][0].vert
if (len(loop_seqs[0][-1]) == 1) and \
loop_seqs[0][-1][0].vert == center:
center_is_identical = True
# check if topology is correct
if center_is_identical:
for hseq in loop_seqs[1:]:
if len(hseq[-1]) != 1:
self.report({'WARNING'},
"Object {}: Last face must be triangle"
.format(obj.name))
return {'CANCELLED'}
if hseq[-1][0].vert != center:
self.report({'WARNING'},
"Object {}: Center must be identical"
.format(obj.name))
return {'CANCELLED'}
else:
for hseq in loop_seqs[1:]:
if len(hseq[-1]) == 1:
self.report({'WARNING'},
"Object {}: Last face must not be triangle"
.format(obj.name))
return {'CANCELLED'}
if hseq[-1][0].vert == center:
self.report({'WARNING'},
"Object {}: Center must not be identical"
.format(obj.name))
return {'CANCELLED'}
# align to circle
if self.transmission:
for hidx, hseq in enumerate(loop_seqs):
for vidx, pair in enumerate(hseq):
all_ = int((len(hseq) + 1) / 2)
if center_is_identical:
r = (all_ - int((vidx + 1) / 2)) / all_
else:
r = (1 + all_ - int((vidx + 1) / 2)) / all_
pair[0][uv_layer].uv = c + (new_uvs[hidx] - c) * r
if self.select:
pair[0][uv_layer].select = True
if len(pair) < 2:
continue
# for quad polygon
next_hidx = (hidx + 1) % len(loop_seqs)
pair[1][uv_layer].uv = \
c + ((new_uvs[next_hidx]) - c) * r
if self.select:
pair[1][uv_layer].select = True
else:
for hidx, hseq in enumerate(loop_seqs):
pair = hseq[0]
pair[0][uv_layer].uv = new_uvs[hidx]
pair[1][uv_layer].uv = new_uvs[(hidx + 1) % len(loop_seqs)]
if self.select:
pair[0][uv_layer].select = True
pair[1][uv_layer].select = True
bmesh.update_edit_mesh(obj.data)
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Straighten(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_straighten"
bl_label = "Align UV (Straighten)"
bl_description = "Straighten UV coordinates"
bl_options = {'REGISTER', 'UNDO'}
transmission = BoolProperty(
name="Transmission",
description="Align linked UVs",
default=False
)
select = BoolProperty(
name="Select",
description="Select UVs which are aligned",
default=False
)
vertical = BoolProperty(
name="Vert-Infl (Vertical)",
description="Align vertical direction influenced "
"by mesh vertex proportion",
default=False
)
horizontal = BoolProperty(
name="Vert-Infl (Horizontal)",
description="Align horizontal direction influenced "
"by mesh vertex proportion",
default=False
)
mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return _is_valid_context(context)
# selected and paralleled UV loop sequence will be aligned
def __align_w_transmission(self, loop_seqs, uv_layer):
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
# calculate diff UVs
diff_uvs = []
# hseq[vertical][loop]
for hidx, hseq in enumerate(loop_seqs):
# pair[loop]
diffs = []
for vidx in range(0, len(hseq), 2):
if self.horizontal:
hdiff_uvs = [
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
else:
hdiff_uvs = [
_get_hdiff_uv(uv_layer, loop_seqs, hidx),
_get_hdiff_uv(uv_layer, loop_seqs, hidx + 1),
_get_hdiff_uv(uv_layer, loop_seqs, hidx),
_get_hdiff_uv(uv_layer, loop_seqs, hidx + 1)
]
if self.vertical:
vdiff_uvs = [
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
else:
vdiff_uvs = [
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx)
]
diffs.append([hdiff_uvs, vdiff_uvs])
diff_uvs.append(diffs)
# update UV
for hseq, diffs in zip(loop_seqs, diff_uvs):
for vidx in range(0, len(hseq), 2):
loops = [
hseq[vidx][0], hseq[vidx][1],
hseq[vidx + 1][0], hseq[vidx + 1][1]
]
for l, hdiff, vdiff in zip(loops, diffs[int(vidx / 2)][0],
diffs[int(vidx / 2)][1]):
l[uv_layer].uv = base_uv + hdiff + vdiff
if self.select:
l[uv_layer].select = True
# only selected UV loop sequence will be aligned
def __align_wo_transmission(self, loop_seqs, uv_layer):
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
h_uv = loop_seqs[-1][0][1][uv_layer].uv.copy() - base_uv
for hidx, hseq in enumerate(loop_seqs):
# only selected loop pair is targeted
pair = hseq[0]
hdiff_uv_0 = hidx * h_uv / len(loop_seqs)
hdiff_uv_1 = (hidx + 1) * h_uv / len(loop_seqs)
pair[0][uv_layer].uv = base_uv + hdiff_uv_0
pair[1][uv_layer].uv = base_uv + hdiff_uv_1
if self.select:
pair[0][uv_layer].select = True
pair[1][uv_layer].select = True
def __align(self, loop_seqs, uv_layer):
if self.transmission:
self.__align_w_transmission(loop_seqs, uv_layer)
else:
self.__align_wo_transmission(loop_seqs, uv_layer)
def execute(self, context):
objs = common.get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
# loop_seqs[horizontal][vertical][loop]
loop_seqs, error = common.get_loop_sequences(bm, uv_layer)
if not loop_seqs:
self.report({'WARNING'},
"Object {}: {}".format(obj.name, error))
return {'CANCELLED'}
# align
self.__align(loop_seqs, uv_layer)
bmesh.update_edit_mesh(obj.data)
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Axis(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_axis"
bl_label = "Align UV (XY-Axis)"
bl_description = "Align UV to XY-axis"
bl_options = {'REGISTER', 'UNDO'}
transmission = BoolProperty(
name="Transmission",
description="Align linked UVs",
default=False
)
select = BoolProperty(
name="Select",
description="Select UVs which are aligned",
default=False
)
vertical = BoolProperty(
name="Vert-Infl (Vertical)",
description="Align vertical direction influenced "
"by mesh vertex proportion",
default=False
)
horizontal = BoolProperty(
name="Vert-Infl (Horizontal)",
description="Align horizontal direction influenced "
"by mesh vertex proportion",
default=False
)
location = EnumProperty(
name="Location",
description="Align location",
items=[
('LEFT_TOP', "Left/Top", "Align to Left or Top"),
('MIDDLE', "Middle", "Align to middle"),
('RIGHT_BOTTOM', "Right/Bottom", "Align to Right or Bottom")
],
default='MIDDLE'
)
mesh_infl = FloatProperty(
name="Mesh Influence",
description="Influence rate of mesh vertex",
min=0.0,
max=1.0,
default=0.0
)
@classmethod
def poll(cls, context):
# we can not get area/space/region from console
if common.is_console_mode():
return True
return _is_valid_context(context)
# get min/max of UV
def __get_uv_max_min(self, loop_seqs, uv_layer):
uv_max = Vector((-1000000.0, -1000000.0))
uv_min = Vector((1000000.0, 1000000.0))
for hseq in loop_seqs:
for l in hseq[0]:
uv = l[uv_layer].uv
uv_max.x = max(uv.x, uv_max.x)
uv_max.y = max(uv.y, uv_max.y)
uv_min.x = min(uv.x, uv_min.x)
uv_min.y = min(uv.y, uv_min.y)
return uv_max, uv_min
# get UV differentiation when UVs are aligned to X-axis
def __get_x_axis_align_diff_uvs(self, loop_seqs, uv_layer, uv_min,
width, height):
diff_uvs = []
for hidx, hseq in enumerate(loop_seqs):
pair = hseq[0]
luv0 = pair[0][uv_layer]
luv1 = pair[1][uv_layer]
target_uv0 = Vector((0.0, 0.0))
target_uv1 = Vector((0.0, 0.0))
if self.location == 'RIGHT_BOTTOM':
target_uv0.y = target_uv1.y = uv_min.y
elif self.location == 'MIDDLE':
target_uv0.y = target_uv1.y = uv_min.y + height * 0.5
elif self.location == 'LEFT_TOP':
target_uv0.y = target_uv1.y = uv_min.y + height
if luv0.uv.x < luv1.uv.x:
target_uv0.x = uv_min.x + hidx * width / len(loop_seqs)
target_uv1.x = uv_min.x + (hidx + 1) * width / len(loop_seqs)
else:
target_uv0.x = uv_min.x + (hidx + 1) * width / len(loop_seqs)
target_uv1.x = uv_min.x + hidx * width / len(loop_seqs)
diff_uvs.append([target_uv0 - luv0.uv, target_uv1 - luv1.uv])
return diff_uvs
# get UV differentiation when UVs are aligned to Y-axis
def __get_y_axis_align_diff_uvs(self, loop_seqs, uv_layer, uv_min,
width, height):
diff_uvs = []
for hidx, hseq in enumerate(loop_seqs):
pair = hseq[0]
luv0 = pair[0][uv_layer]
luv1 = pair[1][uv_layer]
target_uv0 = Vector((0.0, 0.0))
target_uv1 = Vector((0.0, 0.0))
if self.location == 'RIGHT_BOTTOM':
target_uv0.x = target_uv1.x = uv_min.x + width
elif self.location == 'MIDDLE':
target_uv0.x = target_uv1.x = uv_min.x + width * 0.5
elif self.location == 'LEFT_TOP':
target_uv0.x = target_uv1.x = uv_min.x
if luv0.uv.y < luv1.uv.y:
target_uv0.y = uv_min.y + hidx * height / len(loop_seqs)
target_uv1.y = uv_min.y + (hidx + 1) * height / len(loop_seqs)
else:
target_uv0.y = uv_min.y + (hidx + 1) * height / len(loop_seqs)
target_uv1.y = uv_min.y + hidx * height / len(loop_seqs)
diff_uvs.append([target_uv0 - luv0.uv, target_uv1 - luv1.uv])
return diff_uvs
# only selected UV loop sequence will be aligned along to X-axis
def __align_to_x_axis_wo_transmission(self, loop_seqs, uv_layer,
uv_min, width, height):
# reverse if the UV coordinate is not sorted by position
need_revese = loop_seqs[0][0][0][uv_layer].uv.x > \
loop_seqs[-1][0][0][uv_layer].uv.x
if need_revese:
loop_seqs.reverse()
for hidx, hseq in enumerate(loop_seqs):
for vidx, pair in enumerate(hseq):
tmp = loop_seqs[hidx][vidx][0]
loop_seqs[hidx][vidx][0] = loop_seqs[hidx][vidx][1]
loop_seqs[hidx][vidx][1] = tmp
# get UV differential
diff_uvs = self.__get_x_axis_align_diff_uvs(loop_seqs,
uv_layer, uv_min,
width, height)
# update UV
for hseq, duv in zip(loop_seqs, diff_uvs):
pair = hseq[0]
luv0 = pair[0][uv_layer]
luv1 = pair[1][uv_layer]
luv0.uv = luv0.uv + duv[0]
luv1.uv = luv1.uv + duv[1]
# only selected UV loop sequence will be aligned along to Y-axis
def __align_to_y_axis_wo_transmission(self, loop_seqs, uv_layer,
uv_min, width, height):
# reverse if the UV coordinate is not sorted by position
need_revese = loop_seqs[0][0][0][uv_layer].uv.y > \
loop_seqs[-1][0][0][uv_layer].uv.y
if need_revese:
loop_seqs.reverse()
for hidx, hseq in enumerate(loop_seqs):
for vidx, pair in enumerate(hseq):
tmp = loop_seqs[hidx][vidx][0]
loop_seqs[hidx][vidx][0] = loop_seqs[hidx][vidx][1]
loop_seqs[hidx][vidx][1] = tmp
# get UV differential
diff_uvs = self.__get_y_axis_align_diff_uvs(loop_seqs,
uv_layer, uv_min,
width, height)
# update UV
for hseq, duv in zip(loop_seqs, diff_uvs):
pair = hseq[0]
luv0 = pair[0][uv_layer]
luv1 = pair[1][uv_layer]
luv0.uv = luv0.uv + duv[0]
luv1.uv = luv1.uv + duv[1]
# selected and paralleled UV loop sequence will be aligned along to X-axis
def __align_to_x_axis_w_transmission(self, loop_seqs, uv_layer,
uv_min, width, height):
# reverse if the UV coordinate is not sorted by position
need_revese = loop_seqs[0][0][0][uv_layer].uv.x > \
loop_seqs[-1][0][0][uv_layer].uv.x
if need_revese:
loop_seqs.reverse()
for hidx, hseq in enumerate(loop_seqs):
for vidx in range(len(hseq)):
tmp = loop_seqs[hidx][vidx][0]
loop_seqs[hidx][vidx][0] = loop_seqs[hidx][vidx][1]
loop_seqs[hidx][vidx][1] = tmp
# get offset UVs when the UVs are aligned to X-axis
align_diff_uvs = self.__get_x_axis_align_diff_uvs(loop_seqs,
uv_layer, uv_min,
width, height)
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
offset_uvs = []
for hseq, aduv in zip(loop_seqs, align_diff_uvs):
luv0 = hseq[0][0][uv_layer]
luv1 = hseq[0][1][uv_layer]
offset_uvs.append([luv0.uv + aduv[0] - base_uv,
luv1.uv + aduv[1] - base_uv])
# get UV differential
diff_uvs = []
# hseq[vertical][loop]
for hidx, hseq in enumerate(loop_seqs):
# pair[loop]
diffs = []
for vidx in range(0, len(hseq), 2):
if self.horizontal:
hdiff_uvs = [
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
hdiff_uvs[0].y = hdiff_uvs[0].y + offset_uvs[hidx][0].y
hdiff_uvs[1].y = hdiff_uvs[1].y + offset_uvs[hidx][1].y
hdiff_uvs[2].y = hdiff_uvs[2].y + offset_uvs[hidx][0].y
hdiff_uvs[3].y = hdiff_uvs[3].y + offset_uvs[hidx][1].y
else:
hdiff_uvs = [
offset_uvs[hidx][0],
offset_uvs[hidx][1],
offset_uvs[hidx][0],
offset_uvs[hidx][1],
]
if self.vertical:
vdiff_uvs = [
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
else:
vdiff_uvs = [
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx)
]
diffs.append([hdiff_uvs, vdiff_uvs])
diff_uvs.append(diffs)
# update UV
for hseq, diffs in zip(loop_seqs, diff_uvs):
for vidx in range(0, len(hseq), 2):
loops = [
hseq[vidx][0], hseq[vidx][1],
hseq[vidx + 1][0], hseq[vidx + 1][1]
]
for l, hdiff, vdiff in zip(loops, diffs[int(vidx / 2)][0],
diffs[int(vidx / 2)][1]):
l[uv_layer].uv = base_uv + hdiff + vdiff
if self.select:
l[uv_layer].select = True
# selected and paralleled UV loop sequence will be aligned along to Y-axis
def __align_to_y_axis_w_transmission(self, loop_seqs, uv_layer,
uv_min, width, height):
# reverse if the UV coordinate is not sorted by position
need_revese = loop_seqs[0][0][0][uv_layer].uv.y > \
loop_seqs[-1][0][-1][uv_layer].uv.y
if need_revese:
loop_seqs.reverse()
for hidx, hseq in enumerate(loop_seqs):
for vidx in range(len(hseq)):
tmp = loop_seqs[hidx][vidx][0]
loop_seqs[hidx][vidx][0] = loop_seqs[hidx][vidx][1]
loop_seqs[hidx][vidx][1] = tmp
# get offset UVs when the UVs are aligned to Y-axis
align_diff_uvs = self.__get_y_axis_align_diff_uvs(loop_seqs,
uv_layer, uv_min,
width, height)
base_uv = loop_seqs[0][0][0][uv_layer].uv.copy()
offset_uvs = []
for hseq, aduv in zip(loop_seqs, align_diff_uvs):
luv0 = hseq[0][0][uv_layer]
luv1 = hseq[0][1][uv_layer]
offset_uvs.append([luv0.uv + aduv[0] - base_uv,
luv1.uv + aduv[1] - base_uv])
# get UV differential
diff_uvs = []
# hseq[vertical][loop]
for hidx, hseq in enumerate(loop_seqs):
# pair[loop]
diffs = []
for vidx in range(0, len(hseq), 2):
if self.horizontal:
hdiff_uvs = [
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_hdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
hdiff_uvs[0].x = hdiff_uvs[0].x + offset_uvs[hidx][0].x
hdiff_uvs[1].x = hdiff_uvs[1].x + offset_uvs[hidx][1].x
hdiff_uvs[2].x = hdiff_uvs[2].x + offset_uvs[hidx][0].x
hdiff_uvs[3].x = hdiff_uvs[3].x + offset_uvs[hidx][1].x
else:
hdiff_uvs = [
offset_uvs[hidx][0],
offset_uvs[hidx][1],
offset_uvs[hidx][0],
offset_uvs[hidx][1],
]
if self.vertical:
vdiff_uvs = [
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 0,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx, hidx, 1,
self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 0, self.mesh_infl),
_get_vdiff_uv_vinfl(uv_layer, loop_seqs, vidx + 1,
hidx, 1, self.mesh_infl),
]
else:
vdiff_uvs = [
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx),
_get_vdiff_uv(uv_layer, loop_seqs, vidx + 1, hidx)
]
diffs.append([hdiff_uvs, vdiff_uvs])
diff_uvs.append(diffs)
# update UV
for hseq, diffs in zip(loop_seqs, diff_uvs):
for vidx in range(0, len(hseq), 2):
loops = [
hseq[vidx][0], hseq[vidx][1],
hseq[vidx + 1][0], hseq[vidx + 1][1]
]
for l, hdiff, vdiff in zip(loops, diffs[int(vidx / 2)][0],
diffs[int(vidx / 2)][1]):
l[uv_layer].uv = base_uv + hdiff + vdiff
if self.select:
l[uv_layer].select = True
def __align(self, loop_seqs, uv_layer, uv_min, width, height):
# align along to x-axis
if width > height:
if self.transmission:
self.__align_to_x_axis_w_transmission(loop_seqs,
uv_layer, uv_min,
width, height)
else:
self.__align_to_x_axis_wo_transmission(loop_seqs,
uv_layer, uv_min,
width, height)
# align along to y-axis
else:
if self.transmission:
self.__align_to_y_axis_w_transmission(loop_seqs,
uv_layer, uv_min,
width, height)
else:
self.__align_to_y_axis_wo_transmission(loop_seqs,
uv_layer, uv_min,
width, height)
def execute(self, context):
objs = common.get_uv_editable_objects(context)
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
# loop_seqs[horizontal][vertical][loop]
loop_seqs, error = common.get_loop_sequences(bm, uv_layer)
if not loop_seqs:
self.report({'WARNING'},
"Object {}: {}".format(obj.name, error))
return {'CANCELLED'}
# get height and width
uv_max, uv_min = self.__get_uv_max_min(loop_seqs, uv_layer)
width = uv_max.x - uv_min.x
height = uv_max.y - uv_min.y
self.__align(loop_seqs, uv_layer, uv_min, width, height)
bmesh.update_edit_mesh(obj.data)
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_SnapToPoint(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_snap_to_point"
bl_label = "Align UV (Snap to Point)"
bl_description = "Align UV to the target point"
bl_options = {'REGISTER', 'UNDO'}
group = EnumProperty(
name="Snap Group",
description="Group that snap operation applies for",
items=[
('VERT', "Vertex", "Vertex"),
('FACE', "Face", "Face"),
('UV_ISLAND', "UV Island", "UV Island"),
],
default='FACE'
)
target = FloatVectorProperty(
name="Snap Target",
description="Target where UV vertices snap to",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
def _get_snap_target_loops(self, context, bm, uv_layer):
target_loops = []
selected_faces = [f for f in bm.faces if f.select]
# Process snap operation.
for face in selected_faces:
for l in face.loops:
if context.tool_settings.use_uv_select_sync or \
l[uv_layer].select:
target_loops.append(l)
return target_loops
def _get_snap_target_faces(self, context, bm, uv_layer):
target_faces = []
selected_faces = [f for f in bm.faces if f.select]
for face in selected_faces:
for l in face.loops:
if not context.tool_settings.use_uv_select_sync and \
not l[uv_layer].select:
break
else:
target_faces.append(face)
return target_faces
def _get_snap_target_islands(self, context, bm, uv_layer):
target_islands = []
islands = common.get_island_info_from_bmesh(bm, only_selected=True)
for isl in islands:
some_verts_not_selected = False
for face in isl["faces"]:
for l in face["face"].loops:
if not context.tool_settings.use_uv_select_sync and \
not l[uv_layer].select:
some_verts_not_selected = True
break
if not some_verts_not_selected:
target_islands.append(isl)
return target_islands
def execute(self, context):
objs = common.get_uv_editable_objects(context)
group_to_reason = {
'VERT': "Vertex",
'FACE': "Face",
'UV_ISLAND': "UV Island",
}
no_selection_reason = group_to_reason[self.group]
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
if self.group == 'VERT':
target_loops = \
self._get_snap_target_loops(context, bm, uv_layer)
# Process snap operation.
for l in target_loops:
l[uv_layer].uv = self.target
no_selection_reason = None
elif self.group == 'FACE':
target_faces = \
self._get_snap_target_faces(context, bm, uv_layer)
for face in target_faces:
ave_uv = Vector((0.0, 0.0))
for l in face.loops:
ave_uv += l[uv_layer].uv
ave_uv /= len(face.loops)
diff = Vector(self.target) - ave_uv
# Process snap operation.
for l in face.loops:
l[uv_layer].uv += diff
no_selection_reason = None
elif self.group == 'UV_ISLAND':
target_islands = \
self._get_snap_target_islands(context, bm, uv_layer)
for isl in target_islands:
ave_uv = Vector((0.0, 0.0))
count = 0
for face in isl["faces"]:
for l in face["face"].loops:
ave_uv += l[uv_layer].uv
count += 1
if count != 0:
ave_uv /= count
diff = Vector(self.target) - ave_uv
# Process snap operation.
for face in isl["faces"]:
for l in face["face"].loops:
l[uv_layer].uv += diff
no_selection_reason = None
bmesh.update_edit_mesh(obj.data)
if no_selection_reason:
self.report(
{'WARNING'},
"Must select more than 1 {}.".format(no_selection_reason)
)
return {'CANCELLED'}
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Snap_SetPointTargetToCursor(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_snap_set_point_target_to_cursor"
bl_label = "Set Point Target to Cursor"
bl_description = """Set point target to the cursor for
'Align UV (Snap to Point)'"""
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
sc = context.scene
_, _, space = common.get_space('IMAGE_EDITOR', 'WINDOW',
'IMAGE_EDITOR')
cursor_loc = space.cursor_location
sc.muv_align_uv_snap_point_target = cursor_loc
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Snap_SetPointTargetToVertexGroup(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_snap_set_point_target_to_vertex_group"
bl_label = "Set Point Target to Vertex Group"
bl_description = """Set point target to the average of vertices for
'Align UV (Snap to Point)'"""
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
sc = context.scene
objs = common.get_uv_editable_objects(context)
ave_uv = Vector((0.0, 0.0))
count = 0
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
selected_faces = [f for f in bm.faces if f.select]
for face in selected_faces:
for l in face.loops:
if context.tool_settings.use_uv_select_sync or \
l[uv_layer].select:
ave_uv += l[uv_layer].uv
count += 1
if count != 0:
ave_uv /= count
sc.muv_align_uv_snap_point_target = ave_uv
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_SnapToEdge(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_snap_to_edge"
bl_label = "Align UV (Snap to Edge)"
bl_description = "Align UV to the target edge"
bl_options = {'REGISTER', 'UNDO'}
group = EnumProperty(
name="Snap Group",
description="Group that snap operation applies for",
items=[
('EDGE', "Edge", "Edge"),
('FACE', "Face", "Face"),
('UV_ISLAND', "UV Island", "UV Island"),
],
default='FACE'
)
target_1 = FloatVectorProperty(
name="Snap Target 1",
description="Vertex 1 of the target edge",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
target_2 = FloatVectorProperty(
name="Snap Target 2",
description="Vertex 2 of the target edge",
size=2,
precision=4,
soft_min=-1.0,
soft_max=1.0,
step=1,
default=(0.000, 0.000),
)
def _calc_snap_move_amount(self, loops, uv_layer):
ave = (loops[0][uv_layer].uv + loops[1][uv_layer].uv) / 2
target = (Vector(self.target_1) + Vector(self.target_2)) / 2
return target - ave
def _get_snap_target_loop_pairs(self, bm, uv_layer):
target_loop_pairs = []
selected_edges = [e for e in bm.edges if e.select]
cand_loops = []
for edge in selected_edges:
for l in edge.link_loops:
if l[uv_layer].select:
cand_loops.append(l)
for l in cand_loops:
if l[uv_layer].select and l.link_loop_next[uv_layer].select:
d = {l, l.link_loop_next}
if d not in target_loop_pairs:
assert l.face == l.link_loop_next.face
target_loop_pairs.append(d)
return target_loop_pairs
def _find_target_island_from_face(self, islands, face):
for isl in islands:
for f in isl["faces"]:
if f["face"] == face:
return isl
return None
def execute(self, context):
objs = common.get_uv_editable_objects(context)
no_selection = True
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
if self.group == 'EDGE':
target_loop_pairs = \
self._get_snap_target_loop_pairs(bm, uv_layer)
for pair in target_loop_pairs:
p = list(pair)
diff = self._calc_snap_move_amount(p, uv_layer)
# Process snap operation.
p[0][uv_layer].uv += diff
p[1][uv_layer].uv += diff
no_selection = False
elif self.group == 'FACE':
target_loop_pairs = \
self._get_snap_target_loop_pairs(bm, uv_layer)
face_processed = []
for pair in target_loop_pairs:
p = list(pair)
diff = self._calc_snap_move_amount(p, uv_layer)
# Process snap operation.
face = p[0].face
if face in face_processed:
self.report(
{'WARNING'},
"Must select only one edge per face. (Object: {})"
.format(obj.name)
)
return {'CANCELLED'}
face_processed.append(face)
for l in face.loops:
l[uv_layer].uv += diff
no_selection = False
elif self.group == 'UV_ISLAND':
target_loop_pairs = \
self._get_snap_target_loop_pairs(bm, uv_layer)
islands = common.get_island_info_from_bmesh(
bm, only_selected=False)
isl_processed = []
for pair in target_loop_pairs:
p = list(pair)
diff = self._calc_snap_move_amount(p, uv_layer)
# Find island to process.
face = p[0].face
target_isl = \
self._find_target_island_from_face(islands, face)
if target_isl is None:
self.report(
{'WARNING'},
"Failed to find island. (Object: {})"
.format(obj.name)
)
return {'CANCELLED'}
if target_isl in isl_processed:
self.report(
{'WARNING'},
"""Must select only one edge per island.
(Object: {})"""
.format(obj.name)
)
return {'CANCELLED'}
isl_processed.append(target_isl)
# Process snap operation.
for f in target_isl["faces"]:
for l in f["face"].loops:
l[uv_layer].uv += diff
no_selection = False
bmesh.update_edit_mesh(obj.data)
if no_selection:
self.report({'WARNING'}, "Must select more than 1 Edge.")
return {'CANCELLED'}
return {'FINISHED'}
@BlClassRegistry()
@compat.make_annotations
class MUV_OT_AlignUV_Snap_SetEdgeTargetToEdgeCenter(bpy.types.Operator):
bl_idname = "uv.muv_align_uv_snap_set_edge_target_to_edge_center"
bl_label = "Set Edge Target to Edge Center"
bl_description = """Set edge target to the center of edge for
'Align UV (Snap to Edge)'"""
bl_options = {'REGISTER', 'UNDO'}
def _get_target_loop_pairs(self, bm, uv_layer):
target_loop_pairs = []
selected_edges = [e for e in bm.edges if e.select]
cand_loops = []
for edge in selected_edges:
for l in edge.link_loops:
if l[uv_layer].select:
cand_loops.append(l)
for l in cand_loops:
if l[uv_layer].select and l.link_loop_next[uv_layer].select:
d = {l, l.link_loop_next}
if d not in target_loop_pairs:
assert l.face == l.link_loop_next.face
target_loop_pairs.append(d)
return target_loop_pairs
def execute(self, context):
sc = context.scene
objs = common.get_uv_editable_objects(context)
ave_uv_1 = Vector((0.0, 0.0))
ave_uv_2 = Vector((0.0, 0.0))
count = 0
for obj in objs:
bm = bmesh.from_edit_mesh(obj.data)
if common.check_version(2, 73, 0) >= 0:
bm.faces.ensure_lookup_table()
uv_layer = bm.loops.layers.uv.verify()
target_loop_pairs = self._get_target_loop_pairs(bm, uv_layer)
for pair in target_loop_pairs:
p = list(pair)
uv_1 = p[0][uv_layer].uv
uv_2 = p[1][uv_layer].uv
ave_uv_1 += uv_1
ave_uv_2 += uv_2
count += 1
if count != 0:
ave_uv_1 /= count
ave_uv_2 /= count
sc.muv_align_uv_snap_edge_target_1 = ave_uv_1
sc.muv_align_uv_snap_edge_target_2 = ave_uv_2
return {'FINISHED'}