expre-gen/blender/3.4/scripts/addons/rigify/metarigs/Animals/shark.py
2025-10-17 09:47:23 +08:00

803 lines
40 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from mathutils import Color
def create(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
for i in range(6):
arm.rigify_colors.add()
arm.rigify_colors[0].name = "Root"
arm.rigify_colors[0].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[0].normal = Color((0.4352940022945404, 0.18431399762630463, 0.4156860113143921))
arm.rigify_colors[0].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[0].standard_colors_lock = True
arm.rigify_colors[1].name = "IK"
arm.rigify_colors[1].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[1].normal = Color((0.6039220094680786, 0.0, 0.0))
arm.rigify_colors[1].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[1].standard_colors_lock = True
arm.rigify_colors[2].name = "Specials"
arm.rigify_colors[2].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[2].normal = Color((0.9568629860877991, 0.7882350087165833, 0.04705899953842163))
arm.rigify_colors[2].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[2].standard_colors_lock = True
arm.rigify_colors[3].name = "Tweak"
arm.rigify_colors[3].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[3].normal = Color((0.03921600058674812, 0.21176500618457794, 0.5803920030593872))
arm.rigify_colors[3].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[3].standard_colors_lock = True
arm.rigify_colors[4].name = "FK"
arm.rigify_colors[4].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[4].normal = Color((0.11764699965715408, 0.5686269998550415, 0.035294000059366226))
arm.rigify_colors[4].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[4].standard_colors_lock = True
arm.rigify_colors[5].name = "Extra"
arm.rigify_colors[5].active = Color((0.5490196347236633, 1.0, 1.0))
arm.rigify_colors[5].normal = Color((0.9686279892921448, 0.2509799897670746, 0.09411799907684326))
arm.rigify_colors[5].select = Color((0.31372547149658203, 0.7843138575553894, 1.0))
arm.rigify_colors[5].standard_colors_lock = True
for i in range(29):
arm.rigify_layers.add()
arm.rigify_layers[0].name = "Face"
arm.rigify_layers[0].row = 1
arm.rigify_layers[0].selset = False
arm.rigify_layers[0].group = 5
arm.rigify_layers[1].name = "Face (Tweak)"
arm.rigify_layers[1].row = 2
arm.rigify_layers[1].selset = False
arm.rigify_layers[1].group = 4
arm.rigify_layers[2].name = " "
arm.rigify_layers[2].row = 1
arm.rigify_layers[2].selset = False
arm.rigify_layers[2].group = 0
arm.rigify_layers[3].name = "Spine"
arm.rigify_layers[3].row = 3
arm.rigify_layers[3].selset = False
arm.rigify_layers[3].group = 3
arm.rigify_layers[4].name = "Spine (Tweak)"
arm.rigify_layers[4].row = 4
arm.rigify_layers[4].selset = False
arm.rigify_layers[4].group = 4
arm.rigify_layers[5].name = "Tail"
arm.rigify_layers[5].row = 5
arm.rigify_layers[5].selset = False
arm.rigify_layers[5].group = 6
arm.rigify_layers[6].name = "Fins.L"
arm.rigify_layers[6].row = 6
arm.rigify_layers[6].selset = False
arm.rigify_layers[6].group = 5
arm.rigify_layers[7].name = "Fins.L (Tweak)"
arm.rigify_layers[7].row = 7
arm.rigify_layers[7].selset = False
arm.rigify_layers[7].group = 4
arm.rigify_layers[8].name = "Fins.R"
arm.rigify_layers[8].row = 6
arm.rigify_layers[8].selset = False
arm.rigify_layers[8].group = 5
arm.rigify_layers[9].name = "Fins.R (Tweak)"
arm.rigify_layers[9].row = 7
arm.rigify_layers[9].selset = False
arm.rigify_layers[9].group = 4
arm.rigify_layers[10].name = "Fins"
arm.rigify_layers[10].row = 8
arm.rigify_layers[10].selset = False
arm.rigify_layers[10].group = 3
arm.rigify_layers[11].name = "Fins (Tweak)"
arm.rigify_layers[11].row = 9
arm.rigify_layers[11].selset = False
arm.rigify_layers[11].group = 4
arm.rigify_layers[12].name = " "
arm.rigify_layers[12].row = 1
arm.rigify_layers[12].selset = False
arm.rigify_layers[12].group = 0
arm.rigify_layers[13].name = " "
arm.rigify_layers[13].row = 1
arm.rigify_layers[13].selset = False
arm.rigify_layers[13].group = 6
arm.rigify_layers[14].name = " "
arm.rigify_layers[14].row = 1
arm.rigify_layers[14].selset = False
arm.rigify_layers[14].group = 0
arm.rigify_layers[15].name = " "
arm.rigify_layers[15].row = 1
arm.rigify_layers[15].selset = False
arm.rigify_layers[15].group = 0
arm.rigify_layers[16].name = " "
arm.rigify_layers[16].row = 1
arm.rigify_layers[16].selset = False
arm.rigify_layers[16].group = 0
arm.rigify_layers[17].name = " "
arm.rigify_layers[17].row = 1
arm.rigify_layers[17].selset = False
arm.rigify_layers[17].group = 0
arm.rigify_layers[18].name = " "
arm.rigify_layers[18].row = 1
arm.rigify_layers[18].selset = False
arm.rigify_layers[18].group = 0
arm.rigify_layers[19].name = " "
arm.rigify_layers[19].row = 1
arm.rigify_layers[19].selset = False
arm.rigify_layers[19].group = 0
arm.rigify_layers[20].name = " "
arm.rigify_layers[20].row = 1
arm.rigify_layers[20].selset = False
arm.rigify_layers[20].group = 0
arm.rigify_layers[21].name = " "
arm.rigify_layers[21].row = 1
arm.rigify_layers[21].selset = False
arm.rigify_layers[21].group = 0
arm.rigify_layers[22].name = " "
arm.rigify_layers[22].row = 1
arm.rigify_layers[22].selset = False
arm.rigify_layers[22].group = 0
arm.rigify_layers[23].name = " "
arm.rigify_layers[23].row = 1
arm.rigify_layers[23].selset = False
arm.rigify_layers[23].group = 0
arm.rigify_layers[24].name = " "
arm.rigify_layers[24].row = 1
arm.rigify_layers[24].selset = False
arm.rigify_layers[24].group = 0
arm.rigify_layers[25].name = " "
arm.rigify_layers[25].row = 1
arm.rigify_layers[25].selset = False
arm.rigify_layers[25].group = 0
arm.rigify_layers[26].name = " "
arm.rigify_layers[26].row = 1
arm.rigify_layers[26].selset = False
arm.rigify_layers[26].group = 0
arm.rigify_layers[27].name = " "
arm.rigify_layers[27].row = 1
arm.rigify_layers[27].selset = False
arm.rigify_layers[27].group = 0
arm.rigify_layers[28].name = "Root"
arm.rigify_layers[28].row = 14
arm.rigify_layers[28].selset = False
arm.rigify_layers[28].group = 1
bones = {}
bone = arm.edit_bones.new('spine.003')
bone.head[:] = -0.0000, 0.3182, 0.4031
bone.tail[:] = -0.0000, 0.0152, 0.3904
bone.roll = 0.0001
bone.use_connect = False
bones['spine.003'] = bone.name
bone = arm.edit_bones.new('spine.002')
bone.head[:] = -0.0000, 0.3182, 0.4031
bone.tail[:] = -0.0000, 0.7152, 0.4305
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.002'] = bone.name
bone = arm.edit_bones.new('spine.001')
bone.head[:] = -0.0000, 0.7152, 0.4305
bone.tail[:] = -0.0000, 1.0816, 0.4540
bone.roll = -0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.002']]
bones['spine.001'] = bone.name
bone = arm.edit_bones.new('spine.008')
bone.head[:] = -0.0000, 0.0152, 0.3904
bone.tail[:] = 0.0000, -0.3259, 0.3967
bone.roll = 0.0001
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.003']]
bones['spine.008'] = bone.name
bone = arm.edit_bones.new('spine')
bone.head[:] = -0.0000, 1.0816, 0.4540
bone.tail[:] = -0.0000, 1.3362, 0.4776
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.001']]
bones['spine'] = bone.name
bone = arm.edit_bones.new('mid_fin.Top')
bone.head[:] = 0.0000, 0.7296, 0.5396
bone.tail[:] = 0.0000, 0.7709, 0.6351
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.001']]
bones['mid_fin.Top'] = bone.name
bone = arm.edit_bones.new('mid_fin.Bot')
bone.head[:] = 0.0000, 0.7296, 0.3505
bone.tail[:] = 0.0000, 0.8233, 0.2684
bone.roll = 1.5708
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.001']]
bones['mid_fin.Bot'] = bone.name
bone = arm.edit_bones.new('spine.004')
bone.head[:] = 0.0000, -0.3259, 0.3967
bone.tail[:] = 0.0000, -0.5947, 0.4044
bone.roll = -0.0001
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.008']]
bones['spine.004'] = bone.name
bone = arm.edit_bones.new('chest_fin.Bot.L')
bone.head[:] = 0.0889, 0.2605, 0.2866
bone.tail[:] = 0.1731, 0.3299, 0.1901
bone.roll = -2.3171
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.008']]
bones['chest_fin.Bot.L'] = bone.name
bone = arm.edit_bones.new('chest_fin.Bot.R')
bone.head[:] = -0.0889, 0.2605, 0.2866
bone.tail[:] = -0.1731, 0.3299, 0.1901
bone.roll = 2.3171
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.008']]
bones['chest_fin.Bot.R'] = bone.name
bone = arm.edit_bones.new('back_fin.T.Bk')
bone.head[:] = 0.0000, 1.2501, 0.5345
bone.tail[:] = 0.0000, 1.5211, 0.7594
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['back_fin.T.Bk'] = bone.name
bone = arm.edit_bones.new('back_fin.B.Bk')
bone.head[:] = 0.0000, 1.2305, 0.4158
bone.tail[:] = 0.0000, 1.3289, 0.2452
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine']]
bones['back_fin.B.Bk'] = bone.name
bone = arm.edit_bones.new('spine.005')
bone.head[:] = 0.0000, -0.5947, 0.4044
bone.tail[:] = 0.0000, -1.2084, 0.4328
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.004']]
bones['spine.005'] = bone.name
bone = arm.edit_bones.new('top_fin')
bone.head[:] = 0.0000, -0.2777, 0.5550
bone.tail[:] = 0.0000, -0.1962, 0.7053
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.004']]
bones['top_fin'] = bone.name
bone = arm.edit_bones.new('back_fin.T.001.Bk')
bone.head[:] = 0.0000, 1.5211, 0.7594
bone.tail[:] = 0.0000, 1.7667, 0.9633
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['back_fin.T.Bk']]
bones['back_fin.T.001.Bk'] = bone.name
bone = arm.edit_bones.new('back_fin.B.001.Bk')
bone.head[:] = 0.0000, 1.3289, 0.2452
bone.tail[:] = 0.0000, 1.3818, 0.1513
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['back_fin.B.Bk']]
bones['back_fin.B.001.Bk'] = bone.name
bone = arm.edit_bones.new('spine.006')
bone.head[:] = 0.0000, -1.2084, 0.4328
bone.tail[:] = 0.0000, -1.5634, 0.4275
bone.roll = -0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['spine.006'] = bone.name
bone = arm.edit_bones.new('shoulder.L')
bone.head[:] = 0.0729, -0.9648, 0.3756
bone.tail[:] = 0.2649, -0.9648, 0.3157
bone.roll = 3.4558
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['shoulder.L'] = bone.name
bone = arm.edit_bones.new('shoulder.R')
bone.head[:] = -0.0729, -0.9648, 0.3756
bone.tail[:] = -0.2649, -0.9648, 0.3157
bone.roll = -3.4558
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.005']]
bones['shoulder.R'] = bone.name
bone = arm.edit_bones.new('top_fin.001')
bone.head[:] = 0.0000, -0.1962, 0.7053
bone.tail[:] = 0.0000, -0.1362, 0.8158
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['top_fin']]
bones['top_fin.001'] = bone.name
bone = arm.edit_bones.new('back_fin.T.002.Bk')
bone.head[:] = 0.0000, 1.7667, 0.9633
bone.tail[:] = 0.0000, 1.9489, 1.1145
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['back_fin.T.001.Bk']]
bones['back_fin.T.002.Bk'] = bone.name
bone = arm.edit_bones.new('spine.007')
bone.head[:] = 0.0000, -1.5634, 0.4275
bone.tail[:] = 0.0000, -2.0661, 0.4364
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['spine.006']]
bones['spine.007'] = bone.name
bone = arm.edit_bones.new('side_fin.L')
bone.head[:] = 0.2140, -0.9624, 0.2213
bone.tail[:] = 0.5220, -0.9078, -0.1343
bone.roll = -2.3170
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.L']]
bones['side_fin.L'] = bone.name
bone = arm.edit_bones.new('side_fin.R')
bone.head[:] = -0.2140, -0.9624, 0.2213
bone.tail[:] = -0.5220, -0.9078, -0.1343
bone.roll = 2.3170
bone.use_connect = False
bone.parent = arm.edit_bones[bones['shoulder.R']]
bones['side_fin.R'] = bone.name
bone = arm.edit_bones.new('eye.L')
bone.head[:] = 0.1405, -1.6860, 0.4161
bone.tail[:] = 0.3684, -1.6810, 0.4156
bone.roll = 3.1352
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.007']]
bones['eye.L'] = bone.name
bone = arm.edit_bones.new('eye.R')
bone.head[:] = -0.1405, -1.6860, 0.4161
bone.tail[:] = -0.3684, -1.6810, 0.4156
bone.roll = -3.1352
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.007']]
bones['eye.R'] = bone.name
bone = arm.edit_bones.new('jaw.master')
bone.head[:] = -0.0000, -1.5791, 0.2788
bone.tail[:] = 0.0000, -1.9421, 0.3386
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['spine.007']]
bones['jaw.master'] = bone.name
bone = arm.edit_bones.new('side_fin.L.001')
bone.head[:] = 0.5220, -0.9078, -0.1343
bone.tail[:] = 0.7928, -0.7598, -0.4802
bone.roll = -2.2826
bone.use_connect = True
bone.parent = arm.edit_bones[bones['side_fin.L']]
bones['side_fin.L.001'] = bone.name
bone = arm.edit_bones.new('side_fin.R.001')
bone.head[:] = -0.5220, -0.9078, -0.1343
bone.tail[:] = -0.7928, -0.7598, -0.4802
bone.roll = 2.2826
bone.use_connect = True
bone.parent = arm.edit_bones[bones['side_fin.R']]
bones['side_fin.R.001'] = bone.name
bone = arm.edit_bones.new('jaw')
bone.head[:] = -0.0000, -1.5791, 0.2788
bone.tail[:] = 0.0000, -1.7326, 0.3041
bone.roll = 0.0000
bone.use_connect = False
bone.parent = arm.edit_bones[bones['jaw.master']]
bones['jaw'] = bone.name
bone = arm.edit_bones.new('jaw.002.L')
bone.head[:] = 0.0891, -1.5791, 0.2894
bone.tail[:] = 0.1110, -1.7198, 0.3129
bone.roll = 1.4894
bone.use_connect = False
bone.parent = arm.edit_bones[bones['jaw.master']]
bones['jaw.002.L'] = bone.name
bone = arm.edit_bones.new('jaw.002.R')
bone.head[:] = -0.0891, -1.5791, 0.2894
bone.tail[:] = -0.1110, -1.7198, 0.3129
bone.roll = -1.4894
bone.use_connect = False
bone.parent = arm.edit_bones[bones['jaw.master']]
bones['jaw.002.R'] = bone.name
bone = arm.edit_bones.new('jaw.001')
bone.head[:] = 0.0000, -1.7326, 0.3041
bone.tail[:] = 0.0000, -1.8860, 0.3294
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw']]
bones['jaw.001'] = bone.name
bone = arm.edit_bones.new('jaw.003.L')
bone.head[:] = 0.1110, -1.7198, 0.3129
bone.tail[:] = 0.1260, -1.8159, 0.3326
bone.roll = 1.2807
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.002.L']]
bones['jaw.003.L'] = bone.name
bone = arm.edit_bones.new('jaw.003.R')
bone.head[:] = -0.1110, -1.7198, 0.3129
bone.tail[:] = -0.1260, -1.8159, 0.3326
bone.roll = -1.2807
bone.use_connect = True
bone.parent = arm.edit_bones[bones['jaw.002.R']]
bones['jaw.003.R'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['spine.002']]
pbone.rigify_type = 'spines.basic_tail'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
try:
pbone.rigify_parameters.copy_rotation_axes = [True, False, True]
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.003']]
pbone.rigify_type = 'spines.basic_spine'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.008']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['mid_fin.Top']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['mid_fin.Bot']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.004']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['chest_fin.Bot.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['chest_fin.Bot.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['back_fin.T.Bk']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.primary_rotation_axis = "Z"
except AttributeError:
pass
pbone = obj.pose.bones[bones['back_fin.B.Bk']]
pbone.rigify_type = 'limbs.super_finger'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.primary_rotation_axis = "Z"
except AttributeError:
pass
pbone = obj.pose.bones[bones['spine.005']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['top_fin']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['back_fin.T.001.Bk']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['back_fin.B.001.Bk']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.006']]
pbone.rigify_type = 'spines.super_head'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.connect_chain = True
except AttributeError:
pass
pbone = obj.pose.bones[bones['shoulder.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['shoulder.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['top_fin.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['back_fin.T.002.Bk']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['spine.007']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['side_fin.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.copy_rotation_axes = [True, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['side_fin.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.copy_rotation_axes = [True, False, False]
except AttributeError:
pass
pbone = obj.pose.bones[bones['eye.L']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['eye.R']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.master']]
pbone.rigify_type = 'basic.super_copy'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
try:
pbone.rigify_parameters.make_widget = False
except AttributeError:
pass
try:
pbone.rigify_parameters.make_deform = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['side_fin.L.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['side_fin.R.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.002.L']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.002.R']]
pbone.rigify_type = 'limbs.simple_tentacle'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.001']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.003.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
pbone = obj.pose.bones[bones['jaw.003.R']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone.bone.layers = [True, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
bone.bbone_x = bone.bbone_z = bone.length * 0.05
arm.edit_bones.active = bone
arm.layers = [(x in [0, 3, 5, 6, 8, 10]) for x in range(32)]
return bones
if __name__ == "__main__":
create(bpy.context.active_object)