expre-gen/blender/3.4/scripts/addons/rigify/rigs/limbs/limb_rigs.py
2025-10-17 09:47:23 +08:00

1250 lines
46 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
import json
from ...utils.animation import add_generic_snap_fk_to_ik, add_fk_ik_snap_buttons
from ...utils.rig import connected_children_names
from ...utils.bones import BoneDict, put_bone, align_bone_orientation, set_bone_widget_transform
from ...utils.naming import strip_org, make_derived_name
from ...utils.layers import ControlLayersOption
from ...utils.misc import pairwise_nozip, padnone, map_list
from ...utils.switch_parent import SwitchParentBuilder
from ...utils.components import CustomPivotControl
from ...base_rig import stage, BaseRig
from ...utils.widgets_basic import create_circle_widget, create_sphere_widget, create_line_widget, create_limb_widget
from ..widgets import create_gear_widget, create_ikarrow_widget
from ...rig_ui_template import UTILITIES_FUNC_COMMON_IKFK
from math import pi
from itertools import count, chain
from mathutils import Vector
from collections import namedtuple
SegmentEntry = namedtuple('SegmentEntry', ['org', 'org_idx', 'seg_idx', 'pos'])
class BaseLimbRig(BaseRig):
"""Common base for limb rigs."""
segmented_orgs = 2 # Number of org bones to segment
min_valid_orgs = None
max_valid_orgs = None
def find_org_bones(self, bone):
return BoneDict(
main=[bone.name] + connected_children_names(self.obj, bone.name),
)
def initialize(self):
orgs = self.bones.org.main
min_length = max(self.segmented_orgs + 1, self.min_valid_orgs or 0)
if len(orgs) < min_length:
self.raise_error("Input to rig type must be a chain of at least {} bones.", min_length)
if self.max_valid_orgs and len(orgs) > self.max_valid_orgs:
self.raise_error("Input to rig type must be a chain of at most {} bones.", self.max_valid_orgs)
self.segments = self.params.segments
self.bbone_segments = self.params.bbones
self.use_ik_pivot = self.params.make_custom_pivot
self.use_uniform_scale = self.params.limb_uniform_scale
rot_axis = self.params.rotation_axis
if rot_axis in {'x', 'automatic'}:
self.main_axis, self.aux_axis = 'x', 'z'
elif rot_axis == 'z':
self.main_axis, self.aux_axis = 'z', 'x'
else:
self.raise_error('Unexpected axis value: {}', rot_axis)
self.segment_table = [
SegmentEntry(org, i, j, self.get_segment_pos(org, j))
for i, org in enumerate(orgs[:self.segmented_orgs])
for j in range(self.segments)
]
self.segment_table_end = [
SegmentEntry(org, i + self.segmented_orgs, None, self.get_bone(org).head)
for i, org in enumerate(orgs[self.segmented_orgs:])
]
self.segment_table_full = self.segment_table + self.segment_table_end
self.segment_table_tweak = self.segment_table + self.segment_table_end[0:1]
def generate_bones(self):
bones = map_list(self.get_bone, self.bones.org.main[0:2])
self.elbow_vector = self.compute_elbow_vector(bones)
self.pole_angle = self.compute_pole_angle(bones, self.elbow_vector)
self.rig_parent_bone = self.get_bone_parent(self.bones.org.main[0])
####################################################
# Utilities
def compute_elbow_vector(self, bones):
lo_vector = bones[1].vector
tot_vector = bones[1].tail - bones[0].head
return (lo_vector.project(tot_vector) - lo_vector).normalized() * tot_vector.length
def get_main_axis(self, bone):
return getattr(bone, self.main_axis + '_axis')
def get_aux_axis(self, bone):
return getattr(bone, self.aux_axis + '_axis')
def compute_pole_angle(self, bones, elbow_vector):
if self.params.rotation_axis == 'z':
return 0
vector = self.get_aux_axis(bones[0]) + self.get_aux_axis(bones[1])
if elbow_vector.angle(vector) > pi/2:
return -pi/2
else:
return pi/2
def get_segment_pos(self, org, seg):
bone = self.get_bone(org)
return bone.head + bone.vector * (seg / self.segments)
@staticmethod
def vector_without_z(vector):
return Vector((vector[0], vector[1], 0))
####################################################
# BONES
#
# org:
# main[]:
# Main ORG bone chain
# ctrl:
# master:
# Main property control.
# fk[]:
# FK control chain.
# tweak[]:
# Tweak control chain.
# ik_base, ik_pole, ik
# IK controls
# ik_vispole
# IK pole visualization.
# ik_pivot
# Custom IK pivot (optional).
# mch:
# master:
# Parent of the master control.
# follow:
# FK follow behavior.
# fk[]:
# FK chain parents (or None)
# ik_pivot
# Custom IK pivot result (optional).
# ik_scale
# Helper bone that implements uniform scaling.
# ik_swing
# Bone that tracks ik_target to manually handle limb swing.
# ik_target
# Corrected target position.
# ik_base
# Optionally the base of the ik chain (otherwise ctrl.ik_base)
# ik_end
# End of the IK chain: [ik_base, ik_end]
# deform[]:
# DEF bones
#
####################################################
####################################################
# Master control
@stage.generate_bones
def make_master_control(self):
org = self.bones.org.main[0]
self.bones.mch.master = name = self.copy_bone(org, make_derived_name(org, 'mch', '_parent_widget'), scale=1/12)
self.bones.ctrl.master = name = self.copy_bone(org, make_derived_name(org, 'ctrl', '_parent'), scale=1/4)
self.get_bone(name).roll = 0
self.prop_bone = self.bones.ctrl.master
@stage.parent_bones
def parent_master_control(self):
self.set_bone_parent(self.bones.ctrl.master, self.rig_parent_bone, inherit_scale='NONE')
self.set_bone_parent(self.bones.mch.master, self.bones.org.main[0], inherit_scale='NONE')
@stage.configure_bones
def configure_master_control(self):
bone = self.get_bone(self.bones.ctrl.master)
bone.lock_location = (True, True, True)
bone.lock_rotation = (True, True, True)
bone.lock_scale = (not self.use_uniform_scale,) * 3
bone.lock_rotation_w = True
@stage.rig_bones
def rig_master_control(self):
mch = self.bones.mch
self.make_constraint(mch.master, 'COPY_SCALE', 'root', use_make_uniform=True)
if self.use_uniform_scale:
self.make_constraint(mch.master, 'COPY_SCALE', self.bones.ctrl.master, use_offset=True, space='LOCAL')
@stage.generate_widgets
def make_master_control_widget(self):
master = self.bones.ctrl.master
set_bone_widget_transform(self.obj, master, self.bones.mch.master)
create_gear_widget(self.obj, master, radius=1)
####################################################
# FK follow MCH
@stage.generate_bones
def make_mch_follow_bone(self):
org = self.bones.org.main[0]
self.bones.mch.follow = self.copy_bone(org, make_derived_name(org, 'mch', '_parent'), scale=1/4)
@stage.parent_bones
def parent_mch_follow_bone(self):
mch = self.bones.mch.follow
align_bone_orientation(self.obj, mch, 'root')
self.set_bone_parent(mch, self.rig_parent_bone, inherit_scale='FIX_SHEAR')
@stage.configure_bones
def configure_mch_follow_bone(self):
ctrl = self.bones.ctrl
panel = self.script.panel_with_selected_check(self, [ctrl.master, *ctrl.fk])
self.make_property(self.prop_bone, 'FK_limb_follow', default=0.0)
panel.custom_prop(self.prop_bone, 'FK_limb_follow', text='FK Limb Follow', slider=True)
@stage.rig_bones
def rig_mch_follow_bone(self):
mch = self.bones.mch.follow
self.make_constraint(mch, 'COPY_SCALE', 'root', use_make_uniform=True)
if self.use_uniform_scale:
self.make_constraint(
mch, 'COPY_SCALE', self.bones.ctrl.master,
use_make_uniform=True, use_offset=True, space='LOCAL'
)
con = self.make_constraint(mch, 'COPY_ROTATION', 'root')
self.make_driver(con, 'influence', variables=[(self.prop_bone, 'FK_limb_follow')])
####################################################
# FK control chain
@stage.generate_bones
def make_fk_control_chain(self):
self.bones.ctrl.fk = map_list(self.make_fk_control_bone, count(0), self.bones.org.main)
fk_name_suffix_cutoff = 2
fk_ik_layer_cutoff = 3
def get_fk_name(self, i, org, kind):
return make_derived_name(org, kind, '_fk' if i <= self.fk_name_suffix_cutoff else '')
def make_fk_control_bone(self, i, org):
return self.copy_bone(org, self.get_fk_name(i, org, 'ctrl'))
@stage.parent_bones
def parent_fk_control_chain(self):
fk = self.bones.ctrl.fk
for args in zip(count(0), fk, [self.bones.mch.follow]+fk, self.bones.org.main, self.bones.mch.fk):
self.parent_fk_control_bone(*args)
def parent_fk_control_bone(self, i, ctrl, prev, org, parent_mch):
if parent_mch:
self.set_bone_parent(ctrl, parent_mch)
elif i == 0:
self.set_bone_parent(ctrl, prev, inherit_scale='AVERAGE')
else:
self.set_bone_parent(ctrl, prev, use_connect=True, inherit_scale='ALIGNED')
@stage.configure_bones
def configure_fk_control_chain(self):
for args in zip(count(0), self.bones.ctrl.fk, self.bones.org.main):
self.configure_fk_control_bone(*args)
cut = self.fk_ik_layer_cutoff
ControlLayersOption.FK.assign_rig(self, self.bones.ctrl.fk[0:cut])
ControlLayersOption.FK.assign_rig(self, self.bones.ctrl.fk[cut:], combine=True, priority=1)
def configure_fk_control_bone(self, i, ctrl, org):
self.copy_bone_properties(org, ctrl)
if i == 2:
self.get_bone(ctrl).lock_location = True, True, True
@stage.generate_widgets
def make_fk_control_widgets(self):
for args in zip(count(0), self.bones.ctrl.fk):
self.make_fk_control_widget(*args)
def make_fk_control_widget(self, i, ctrl):
if i < 2:
create_limb_widget(self.obj, ctrl)
elif i == 2:
create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.0)
else:
create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.5)
####################################################
# FK parents MCH chain
@stage.generate_bones
def make_fk_parent_chain(self):
self.bones.mch.fk = map_list(self.make_fk_parent_bone, count(0), self.bones.org.main)
def make_fk_parent_bone(self, i, org):
if i >= 2:
return self.copy_bone(org, self.get_fk_name(i, org, 'mch'), parent=True, scale=1/4)
@stage.parent_bones
def parent_fk_parent_chain(self):
mch = self.bones.mch
orgs = self.bones.org.main
for args in zip(count(0), mch.fk, [mch.follow]+self.bones.ctrl.fk, orgs, [None]+orgs):
self.parent_fk_parent_bone(*args)
def parent_fk_parent_bone(self, i, parent_mch, prev_ctrl, org, prev_org):
if i >= 2:
self.set_bone_parent(parent_mch, prev_ctrl, use_connect=True, inherit_scale='NONE')
@stage.rig_bones
def rig_fk_parent_chain(self):
for args in zip(count(0), self.bones.mch.fk, self.bones.org.main):
self.rig_fk_parent_bone(*args)
def rig_fk_parent_bone(self, i, parent_mch, org):
if i >= 2:
self.make_constraint(
parent_mch, 'COPY_SCALE', self.bones.mch.follow, use_make_uniform=True
)
####################################################
# IK controls
def get_extra_ik_controls(self):
if self.component_ik_pivot:
return [self.component_ik_pivot.control]
else:
return []
def get_middle_ik_controls(self):
return []
def get_tail_ik_controls(self):
return []
def get_ik_fk_position_chains(self):
ik_chain = self.get_ik_output_chain()
tail_chain = self.get_tail_ik_controls()
return ik_chain, tail_chain, self.bones.ctrl.fk[0:len(ik_chain)+len(tail_chain)]
def get_ik_control_chain(self):
ctrl = self.bones.ctrl
return [ctrl.ik_base, ctrl.ik_pole, *self.get_middle_ik_controls(), ctrl.ik]
def get_all_ik_controls(self):
return [
*self.get_ik_control_chain(),
*self.get_tail_ik_controls(),
*self.get_extra_ik_controls(),
]
@stage.generate_bones
def make_ik_controls(self):
orgs = self.bones.org.main
self.bones.ctrl.ik_base = self.make_ik_base_bone(orgs)
self.bones.ctrl.ik_pole = self.make_ik_pole_bone(orgs)
self.bones.ctrl.ik = ik_name = parent = self.make_ik_control_bone(orgs)
if self.use_uniform_scale:
self.bones.mch.ik_scale = parent = self.make_ik_scale_bone(ik_name, orgs)
self.component_ik_pivot = self.build_ik_pivot(ik_name, parent=parent)
self.build_ik_parent_switch(SwitchParentBuilder(self.generator))
def make_ik_base_bone(self, orgs):
return self.copy_bone(orgs[0], make_derived_name(orgs[0], 'ctrl', '_ik'))
def make_ik_pole_bone(self, orgs):
name = self.copy_bone(orgs[0], make_derived_name(orgs[0], 'ctrl', '_ik_target'))
pole = self.get_bone(name)
pole.head = self.get_bone(orgs[0]).tail + self.elbow_vector
pole.tail = pole.head - self.elbow_vector/8
pole.roll = 0
return name
def make_ik_control_bone(self, orgs):
return self.copy_bone(orgs[2], make_derived_name(orgs[2], 'ctrl', '_ik'))
def make_ik_scale_bone(self, ctrl, orgs):
return self.copy_bone(ctrl, make_derived_name(orgs[2], 'mch', '_ik_scale'), scale=1/2)
def build_ik_pivot(self, ik_name, **args):
if self.use_ik_pivot:
return CustomPivotControl(self, 'ik_pivot', ik_name, **args)
def get_ik_control_output(self):
if self.component_ik_pivot:
return self.component_ik_pivot.output
elif self.use_uniform_scale:
return self.bones.mch.ik_scale
else:
return self.bones.ctrl.ik
def get_ik_pole_parents(self):
return [(self.bones.mch.ik_target, self.bones.ctrl.ik)]
def register_switch_parents(self, pbuilder):
if self.rig_parent_bone:
pbuilder.register_parent(self, self.rig_parent_bone)
pbuilder.register_parent(
self, self.get_ik_control_output, name=self.bones.ctrl.ik,
exclude_self=True, tags={'limb_ik', 'child'},
)
def build_ik_parent_switch(self, pbuilder):
ctrl = self.bones.ctrl
master = lambda: self.bones.ctrl.master
pcontrols = lambda: [ ctrl.master ] + self.get_all_ik_controls()
self.register_switch_parents(pbuilder)
pbuilder.build_child(
self, ctrl.ik, prop_bone=master, select_parent='root',
prop_id='IK_parent', prop_name='IK Parent', controls=pcontrols,
)
pbuilder.build_child(
self, ctrl.ik_pole, prop_bone=master, extra_parents=self.get_ik_pole_parents,
prop_id='pole_parent', prop_name='Pole Parent', controls=pcontrols,
no_fix_rotation=True, no_fix_scale=True,
)
@stage.parent_bones
def parent_ik_controls(self):
if self.use_mch_ik_base:
self.set_bone_parent(self.bones.ctrl.ik_base, self.bones.mch.follow)
else:
self.set_bone_parent(self.bones.ctrl.ik_base, self.bones.mch.ik_swing)
if self.use_uniform_scale:
self.set_bone_parent(self.bones.mch.ik_scale, self.bones.ctrl.ik)
self.set_ik_local_location(self.bones.ctrl.ik)
self.set_ik_local_location(self.bones.ctrl.ik_pole)
def set_ik_local_location(self, ctrl):
self.get_bone(ctrl).use_local_location = self.params.ik_local_location
@stage.configure_bones
def configure_ik_controls(self):
base = self.get_bone(self.bones.ctrl.ik_base)
base.rotation_mode = 'ZXY'
base.lock_rotation = True, False, True
@stage.rig_bones
def rig_ik_controls(self):
self.rig_hide_pole_control(self.bones.ctrl.ik_pole)
if self.use_uniform_scale:
self.rig_ik_control_scale(self.bones.mch.ik_scale)
def rig_ik_control_scale(self, mch):
self.make_constraint(
mch, 'COPY_SCALE', self.bones.ctrl.master,
use_make_uniform=True, use_offset=True, space='LOCAL',
)
@stage.generate_widgets
def make_ik_control_widgets(self):
ctrl = self.bones.ctrl
set_bone_widget_transform(self.obj, ctrl.ik, self.get_ik_control_output())
if self.use_mch_ik_base:
set_bone_widget_transform(self.obj, ctrl.ik_base, self.bones.mch.ik_base, target_size=True)
self.make_ik_base_widget(ctrl.ik_base)
self.make_ik_pole_widget(ctrl.ik_pole)
self.make_ik_ctrl_widget(ctrl.ik)
def make_ik_base_widget(self, ctrl):
if self.main_axis == 'x':
roll = 0
else:
roll = pi/2
create_ikarrow_widget(self.obj, ctrl, roll=roll)
def make_ik_pole_widget(self, ctrl):
create_sphere_widget(self.obj, ctrl)
def make_ik_ctrl_widget(self, ctrl):
raise NotImplementedError()
####################################################
# IK pole visualization
@stage.generate_bones
def make_ik_vispole_bone(self):
orgs = self.bones.org.main
name = self.copy_bone(orgs[1], 'VIS_'+make_derived_name(orgs[0], 'ctrl', '_ik_pole'))
self.bones.ctrl.ik_vispole = name
bone = self.get_bone(name)
bone.tail = bone.head + Vector((0, 0, bone.length / 10))
bone.hide_select = True
@stage.rig_bones
def rig_ik_vispole_bone(self):
name = self.bones.ctrl.ik_vispole
self.make_constraint(name, 'COPY_LOCATION', self.bones.org.main[1])
self.make_constraint(
name, 'STRETCH_TO', self.bones.ctrl.ik_pole,
volume='NO_VOLUME', rest_length=self.get_bone(name).length
)
self.rig_hide_pole_control(name)
@stage.generate_widgets
def make_ik_vispole_widget(self):
create_line_widget(self.obj, self.bones.ctrl.ik_vispole)
####################################################
# IK system MCH
ik_input_head_tail = 0.0
use_mch_ik_base = False
def get_ik_input_bone(self):
return self.get_ik_control_output()
def get_ik_chain_base(self):
return self.bones.mch.ik_base if self.use_mch_ik_base else self.bones.ctrl.ik_base
def get_ik_output_chain(self):
return [self.get_ik_chain_base(), self.bones.mch.ik_end, self.bones.mch.ik_target]
@stage.generate_bones
def make_ik_mch_chain(self):
orgs = self.bones.org.main
if self.use_mch_ik_base:
self.bones.mch.ik_base = self.make_ik_mch_base_bone(orgs)
self.bones.mch.ik_swing = self.make_ik_mch_swing_bone(orgs)
self.bones.mch.ik_target = self.make_ik_mch_target_bone(orgs)
self.bones.mch.ik_end = self.copy_bone(orgs[1], make_derived_name(orgs[1], 'mch', '_ik'))
def make_ik_mch_base_bone(self, orgs):
return self.copy_bone(orgs[0], make_derived_name(orgs[0], 'mch', '_ik'))
def make_ik_mch_swing_bone(self, orgs):
name = self.copy_bone(orgs[0], make_derived_name(orgs[0], 'mch', '_ik_swing'))
bone = self.get_bone(name)
bone.tail = bone.head + (self.get_bone(orgs[2]).head - bone.head).normalized() * bone.length * 0.3
return name
def make_ik_mch_target_bone(self, orgs):
return self.copy_bone(orgs[2], make_derived_name(orgs[0], 'mch', '_ik_target'))
@stage.parent_bones
def parent_ik_mch_chain(self):
if self.use_mch_ik_base:
self.set_bone_parent(self.bones.mch.ik_swing, self.bones.ctrl.ik_base, inherit_scale='AVERAGE')
self.set_bone_parent(self.bones.mch.ik_base, self.bones.mch.ik_swing)
else:
self.set_bone_parent(self.bones.mch.ik_swing, self.bones.mch.follow)
self.set_bone_parent(self.bones.mch.ik_target, self.get_ik_input_bone())
self.set_bone_parent(self.bones.mch.ik_end, self.get_ik_chain_base())
@stage.configure_bones
def configure_ik_mch_chain(self):
bone = self.get_bone(self.get_ik_chain_base())
bone.ik_stretch = 0.1
bone = self.get_bone(self.bones.mch.ik_end)
bone.ik_stretch = 0.1
bone.lock_ik_x = bone.lock_ik_y = bone.lock_ik_z = True
setattr(bone, 'lock_ik_' + self.main_axis, False)
@stage.configure_bones
def configure_ik_mch_panel(self):
ctrl = self.bones.ctrl
panel = self.script.panel_with_selected_check(self, ctrl.flatten())
rig_name = strip_org(self.bones.org.main[2])
self.make_property(self.prop_bone, 'IK_FK', default=0.0, description='IK/FK Switch')
panel.custom_prop(self.prop_bone, 'IK_FK', text='IK-FK ({})'.format(rig_name), slider=True)
self.add_global_buttons(panel, rig_name)
panel = self.script.panel_with_selected_check(self, [ctrl.master, *self.get_all_ik_controls()])
self.make_property(self.prop_bone, 'IK_Stretch', default=1.0, description='IK Stretch')
panel.custom_prop(self.prop_bone, 'IK_Stretch', text='IK Stretch', slider=True)
self.make_property(self.prop_bone, 'pole_vector', default=False, description='Use a pole target control')
self.add_ik_only_buttons(panel, rig_name)
def add_global_buttons(self, panel, rig_name):
ctrl = self.bones.ctrl
ik_chain, tail_chain, fk_chain = self.get_ik_fk_position_chains()
add_generic_snap_fk_to_ik(
panel,
fk_bones=fk_chain, ik_bones=ik_chain+tail_chain,
ik_ctrl_bones=self.get_all_ik_controls(),
rig_name=rig_name
)
add_limb_snap_ik_to_fk(
panel,
master=ctrl.master,
fk_bones=fk_chain, ik_bones=ik_chain, tail_bones=tail_chain,
ik_ctrl_bones=self.get_ik_control_chain(),
ik_extra_ctrls=self.get_extra_ik_controls(),
rig_name=rig_name
)
def add_ik_only_buttons(self, panel, rig_name):
ctrl = self.bones.ctrl
ik_chain, tail_chain, fk_chain = self.get_ik_fk_position_chains()
add_limb_toggle_pole(
panel, master=ctrl.master,
ik_bones=ik_chain,
ik_ctrl_bones=self.get_ik_control_chain(),
ik_extra_ctrls=self.get_extra_ik_controls(),
)
@stage.rig_bones
def rig_ik_mch_chain(self):
mch = self.bones.mch
input_bone = self.get_ik_input_bone()
self.make_constraint(mch.ik_swing, 'DAMPED_TRACK', mch.ik_target)
self.rig_ik_mch_stretch_limit(mch.ik_target, mch.follow, input_bone, self.ik_input_head_tail, 2)
self.rig_ik_mch_end_bone(mch.ik_end, mch.ik_target, self.bones.ctrl.ik_pole)
def rig_ik_mch_stretch_limit(self, mch_target, base_bone, input_bone, head_tail, org_count, bias=1.035):
# Compute increase in length to fully straighten
orgs = self.bones.org.main[0:org_count]
len_full = sum(self.get_bone(org).length for org in orgs)
# Snap the target to the input position
self.make_constraint(mch_target, 'COPY_LOCATION', input_bone, head_tail=head_tail)
# Limit distance from the base of the limb
con = self.make_constraint(
mch_target, 'LIMIT_DISTANCE', base_bone,
limit_mode='LIMITDIST_INSIDE', distance=len_full*bias,
# Use custom space to tolerate rig scaling
space='CUSTOM', space_object=self.obj, space_subtarget=self.bones.mch.follow,
)
self.make_driver(con, "influence", variables=[(self.prop_bone, 'IK_Stretch')], polynomial=[1.0, -1.0])
def rig_ik_mch_end_bone(self, mch_ik, mch_target, ctrl_pole, chain=2):
con = self.make_constraint(
mch_ik, 'IK', mch_target, chain_count=chain,
)
self.make_driver(con, "mute", variables=[(self.prop_bone, 'pole_vector')], polynomial=[0.0, 1.0])
con_pole = self.make_constraint(
mch_ik, 'IK', mch_target, chain_count=chain,
pole_target=self.obj, pole_subtarget=ctrl_pole, pole_angle=self.pole_angle,
)
self.make_driver(con_pole, "mute", variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0])
def rig_hide_pole_control(self, name):
self.make_driver(
self.get_bone(name).bone, "hide",
variables=[(self.prop_bone, 'pole_vector')], polynomial=[1.0, -1.0],
)
####################################################
# ORG chain
@stage.parent_bones
def parent_org_chain(self):
orgs = self.bones.org.main
if len(orgs) > 3:
self.get_bone(orgs[3]).use_connect = False
@stage.rig_bones
def rig_org_chain(self):
ik = self.get_ik_output_chain() + self.get_tail_ik_controls()
for args in zip(count(0), self.bones.org.main, self.bones.ctrl.fk, padnone(ik)):
self.rig_org_bone(*args)
def rig_org_bone(self, i, org, fk, ik):
self.make_constraint(org, 'COPY_TRANSFORMS', fk)
if ik:
con = self.make_constraint(org, 'COPY_TRANSFORMS', ik)
self.make_driver(con, 'influence', variables=[(self.prop_bone, 'IK_FK')], polynomial=[1.0, -1.0])
####################################################
# Tweak control chain
@stage.generate_bones
def make_tweak_chain(self):
self.bones.ctrl.tweak = map_list(self.make_tweak_bone, count(0), self.segment_table_tweak)
def make_tweak_bone(self, i, entry):
name = make_derived_name(entry.org, 'ctrl', '_tweak')
name = self.copy_bone(entry.org, name, scale=1/(2 * self.segments))
put_bone(self.obj, name, entry.pos)
return name
@stage.parent_bones
def parent_tweak_chain(self):
for ctrl, mch in zip(self.bones.ctrl.tweak, self.bones.mch.tweak):
self.set_bone_parent(ctrl, mch)
@stage.configure_bones
def configure_tweak_chain(self):
for args in zip(count(0), self.bones.ctrl.tweak, self.segment_table_tweak):
self.configure_tweak_bone(*args)
ControlLayersOption.TWEAK.assign_rig(self, self.bones.ctrl.tweak)
def configure_tweak_bone(self, i, tweak, entry):
tweak_pb = self.get_bone(tweak)
tweak_pb.lock_rotation = (True, False, True)
tweak_pb.lock_scale = (False, True, False)
tweak_pb.rotation_mode = 'ZXY'
if i > 0 and entry.seg_idx is not None:
self.make_rubber_tweak_property(i, tweak, entry)
def make_rubber_tweak_property(self, i, tweak, entry):
defval = 1.0 if entry.seg_idx else 0.0
text = 'Rubber Tweak ({})'.format(strip_org(entry.org))
self.make_property(tweak, 'rubber_tweak', defval, max=2.0, soft_max=1.0)
panel = self.script.panel_with_selected_check(self, [tweak])
panel.custom_prop(tweak, 'rubber_tweak', text=text, slider=True)
@stage.generate_widgets
def make_tweak_widgets(self):
for tweak in self.bones.ctrl.tweak:
self.make_tweak_widget(tweak)
def make_tweak_widget(self, tweak):
create_sphere_widget(self.obj, tweak)
####################################################
# Tweak MCH chain
@stage.generate_bones
def make_tweak_mch_chain(self):
self.bones.mch.tweak = map_list(self.make_tweak_mch_bone, count(0), self.segment_table_tweak)
def make_tweak_mch_bone(self, i, entry):
name = make_derived_name(entry.org, 'mch', '_tweak')
name = self.copy_bone(entry.org, name, scale=1/(4 * self.segments))
put_bone(self.obj, name, entry.pos)
return name
@stage.parent_bones
def parent_tweak_mch_chain(self):
for args in zip(count(0), self.bones.mch.tweak, self.segment_table_tweak):
self.parent_tweak_mch_bone(*args)
def parent_tweak_mch_bone(self, i, mch, entry):
if i == 0:
self.set_bone_parent(mch, self.rig_parent_bone, inherit_scale='FIX_SHEAR')
else:
self.set_bone_parent(mch, entry.org)
@stage.apply_bones
def apply_tweak_mch_chain(self):
for args in zip(count(0), self.bones.mch.tweak, self.segment_table_tweak):
self.apply_tweak_mch_bone(*args)
def apply_tweak_mch_bone(self, i, tweak, entry):
if entry.seg_idx:
prev_tweak, next_tweak, fac = self.get_tweak_blend(i, entry)
# Apply the final roll resulting from mixing tweaks to rest pose
prev_rot = self.get_bone(prev_tweak).matrix.to_quaternion()
next_rot = self.get_bone(next_tweak).matrix.to_quaternion()
rot = (prev_rot * (1-fac) + next_rot * fac).normalized()
bone = self.get_bone(tweak)
bone_rot = bone.matrix.to_quaternion()
bone.roll += (bone_rot.inverted() @ rot).to_swing_twist('Y')[1]
@stage.rig_bones
def rig_tweak_mch_chain(self):
for args in zip(count(0), self.bones.mch.tweak, self.segment_table_tweak):
self.rig_tweak_mch_bone(*args)
def get_tweak_blend(self, i, entry):
assert entry.seg_idx
tweaks = self.bones.ctrl.tweak
prev_tweak = tweaks[i - entry.seg_idx]
next_tweak = tweaks[i + self.segments - entry.seg_idx]
fac = entry.seg_idx / self.segments
return prev_tweak, next_tweak, fac
def rig_tweak_mch_bone(self, i, tweak, entry):
if entry.seg_idx:
prev_tweak, next_tweak, fac = self.get_tweak_blend(i, entry)
self.make_constraint(tweak, 'COPY_TRANSFORMS', prev_tweak)
self.make_constraint(tweak, 'COPY_TRANSFORMS', next_tweak, influence=fac)
self.make_constraint(tweak, 'DAMPED_TRACK', next_tweak)
elif entry.seg_idx is not None:
self.make_constraint(tweak, 'COPY_SCALE', self.bones.mch.follow, use_make_uniform=True)
if i == 0:
self.make_constraint(tweak, 'COPY_LOCATION', entry.org)
self.make_constraint(tweak, 'DAMPED_TRACK', entry.org, head_tail=1)
####################################################
# Deform chain
@stage.generate_bones
def make_deform_chain(self):
self.bones.deform = map_list(self.make_deform_bone, count(0), self.segment_table_full)
def make_deform_bone(self, i, entry):
name = make_derived_name(entry.org, 'def')
if entry.seg_idx is None:
name = self.copy_bone(entry.org, name)
else:
name = self.copy_bone(entry.org, name, bbone=True, scale=1/self.segments)
put_bone(self.obj, name, entry.pos)
self.get_bone(name).bbone_segments = self.bbone_segments
return name
@stage.parent_bones
def parent_deform_chain(self):
self.set_bone_parent(self.bones.deform[0], self.rig_parent_bone)
self.parent_bone_chain(self.bones.deform, use_connect=True)
@stage.rig_bones
def rig_deform_chain(self):
tweaks = pairwise_nozip(padnone(self.bones.ctrl.tweak))
entries = pairwise_nozip(padnone(self.segment_table_full))
for args in zip(count(0), self.bones.deform, *entries, *tweaks):
self.rig_deform_bone(*args)
def rig_deform_bone(self, i, deform, entry, next_entry, tweak, next_tweak):
if tweak:
self.make_constraint(deform, 'COPY_TRANSFORMS', tweak)
if next_tweak:
self.make_constraint(deform, 'STRETCH_TO', next_tweak, keep_axis='SWING_Y')
self.rig_deform_easing(i, deform, tweak, next_tweak)
elif next_entry:
self.make_constraint(deform, 'STRETCH_TO', next_entry.org, keep_axis='SWING_Y')
else:
self.make_constraint(deform, 'COPY_TRANSFORMS', entry.org)
def rig_deform_easing(self, i, deform, tweak, next_tweak):
pbone = self.get_bone(deform)
if 'rubber_tweak' in self.get_bone(tweak):
self.make_driver(pbone.bone, 'bbone_easein', variables=[(tweak, 'rubber_tweak')])
else:
pbone.bone.bbone_easein = 0.0
if 'rubber_tweak' in self.get_bone(next_tweak):
self.make_driver(pbone.bone, 'bbone_easeout', variables=[(next_tweak, 'rubber_tweak')])
else:
pbone.bone.bbone_easeout = 0.0
####################################################
# Settings
@classmethod
def add_parameters(self, params):
""" Add the parameters of this rig type to the
RigifyParameters PropertyGroup
"""
items = [
('x', 'X manual', ''),
('z', 'Z manual', ''),
('automatic', 'Automatic', '')
]
params.rotation_axis = bpy.props.EnumProperty(
items = items,
name = "Rotation Axis",
default = 'automatic'
)
params.auto_align_extremity = bpy.props.BoolProperty(
name='auto_align_extremity',
default=False,
description="Auto Align Extremity Bone"
)
params.segments = bpy.props.IntProperty(
name = 'Limb Segments',
default = 2,
min = 1,
description = 'Number of limb segments'
)
params.bbones = bpy.props.IntProperty(
name = 'B-Bone Segments',
default = 10,
min = 1,
description = 'Number of B-Bone segments'
)
params.make_custom_pivot = bpy.props.BoolProperty(
name = "Custom Pivot Control",
default = False,
description = "Create a rotation pivot control that can be repositioned arbitrarily"
)
params.ik_local_location = bpy.props.BoolProperty(
name = "IK Local Location",
default = True,
description = "Specifies the value of the Local Location option for IK controls, which decides if the location channels are aligned to the local control orientation or world",
)
params.limb_uniform_scale = bpy.props.BoolProperty(
name = "Support Uniform Scaling",
default = False,
description = "Support uniformly scaling the limb via the gear control at the base"
)
# Setting up extra layers for the FK and tweak
ControlLayersOption.FK.add_parameters(params)
ControlLayersOption.TWEAK.add_parameters(params)
@classmethod
def parameters_ui(self, layout, params, end='End'):
""" Create the ui for the rig parameters."""
r = layout.row()
r.prop(params, "rotation_axis")
if 'auto' not in params.rotation_axis.lower():
r = layout.row()
r.prop(params, "auto_align_extremity", text="Auto Align "+end)
r = layout.row()
r.prop(params, "segments")
r = layout.row()
r.prop(params, "bbones")
layout.prop(params, 'limb_uniform_scale')
layout.prop(params, 'make_custom_pivot', text="Custom IK Pivot")
layout.prop(params, 'ik_local_location')
ControlLayersOption.FK.parameters_ui(layout, params)
ControlLayersOption.TWEAK.parameters_ui(layout, params)
###########################
# Limb IK to FK operator ##
###########################
SCRIPT_REGISTER_OP_SNAP_IK_FK = ['POSE_OT_rigify_limb_ik2fk', 'POSE_OT_rigify_limb_ik2fk_bake']
SCRIPT_UTILITIES_OP_SNAP_IK_FK = UTILITIES_FUNC_COMMON_IKFK + ['''
########################
## Limb Snap IK to FK ##
########################
class RigifyLimbIk2FkBase:
prop_bone: StringProperty(name="Settings Bone")
pole_prop: StringProperty(name="Pole target switch", default="pole_vector")
fk_bones: StringProperty(name="FK Bone Chain")
ik_bones: StringProperty(name="IK Result Bone Chain")
ctrl_bones: StringProperty(name="IK Controls")
tail_bones: StringProperty(name="Tail IK Controls", default="[]")
extra_ctrls: StringProperty(name="Extra IK Controls")
def init_execute(self, context):
if self.fk_bones:
self.fk_bone_list = json.loads(self.fk_bones)
self.ik_bone_list = json.loads(self.ik_bones)
self.ctrl_bone_list = json.loads(self.ctrl_bones)
self.tail_bone_list = json.loads(self.tail_bones)
self.extra_ctrl_list = json.loads(self.extra_ctrls)
def get_use_pole(self, obj):
bone = obj.pose.bones[self.prop_bone]
return self.pole_prop in bone and bone[self.pole_prop]
def save_frame_state(self, context, obj):
return get_chain_transform_matrices(obj, self.fk_bone_list)
def compute_base_rotation(self, context, ik_bones, ctrl_bones, matrices, use_pole):
context.view_layer.update()
if use_pole:
match_pole_target(
context.view_layer,
ik_bones[0], ik_bones[1], ctrl_bones[1], matrices[0],
(ik_bones[0].length + ik_bones[1].length)
)
else:
correct_rotation(context.view_layer, ik_bones[0], matrices[0], ctrl_ik=ctrl_bones[0])
def assign_middle_controls(self, context, obj, matrices, ik_bones, ctrl_bones, *, lock=False, keyflags=None):
for mat, ik, ctrl in reversed(list(zip(matrices[2:-1], ik_bones[2:-1], ctrl_bones[2:-1]))):
ctrl.bone.use_inherit_rotation = not lock
ctrl.bone.inherit_scale = 'NONE' if lock else 'FULL'
context.view_layer.update()
mat = convert_pose_matrix_via_rest_delta(mat, ik, ctrl)
set_transform_from_matrix(obj, ctrl.name, mat, keyflags=keyflags)
def assign_extra_controls(self, context, obj, all_matrices, ik_bones, ctrl_bones):
for extra in self.extra_ctrl_list:
set_transform_from_matrix(
obj, extra, Matrix.Identity(4), space='LOCAL', keyflags=self.keyflags
)
def apply_frame_state(self, context, obj, all_matrices):
ik_bones = [ obj.pose.bones[k] for k in self.ik_bone_list ]
ctrl_bones = [ obj.pose.bones[k] for k in self.ctrl_bone_list ]
tail_bones = [ obj.pose.bones[k] for k in self.tail_bone_list ]
assert len(all_matrices) >= len(ik_bones) + len(tail_bones)
matrices = all_matrices[0:len(ik_bones)]
tail_matrices = all_matrices[len(ik_bones):]
use_pole = self.get_use_pole(obj)
# Remove foot heel transform, if present
self.assign_extra_controls(context, obj, all_matrices, ik_bones, ctrl_bones)
context.view_layer.update()
# Set the end control position
endmat = convert_pose_matrix_via_pose_delta(matrices[-1], ik_bones[-1], ctrl_bones[-1])
set_transform_from_matrix(
obj, self.ctrl_bone_list[-1], endmat, keyflags=self.keyflags,
undo_copy_scale=True,
)
# Set the base bone position
ctrl_bones[0].matrix_basis = Matrix.Identity(4)
set_transform_from_matrix(
obj, self.ctrl_bone_list[0], matrices[0],
no_scale=True, no_rot=use_pole,
)
# Lock middle control transforms (first pass)
self.assign_middle_controls(context, obj, matrices, ik_bones, ctrl_bones, lock=True)
# Adjust the base bone state
self.compute_base_rotation(context, ik_bones, ctrl_bones, matrices, use_pole)
correct_scale(context.view_layer, ik_bones[0], matrices[0], ctrl_ik=ctrl_bones[0])
# Assign middle control transforms (final pass)
self.assign_middle_controls(context, obj, matrices, ik_bones, ctrl_bones, keyflags=self.keyflags)
# Assign tail control transforms
for mat, ctrl in zip(tail_matrices, tail_bones):
context.view_layer.update()
set_transform_from_matrix(obj, ctrl.name, mat, keyflags=self.keyflags)
# Keyframe controls
if self.keyflags is not None:
if use_pole:
keyframe_transform_properties(
obj, self.ctrl_bone_list[1], self.keyflags,
no_rot=True, no_scale=True,
)
keyframe_transform_properties(
obj, self.ctrl_bone_list[0], self.keyflags,
no_rot=use_pole,
)
class POSE_OT_rigify_limb_ik2fk(RigifyLimbIk2FkBase, RigifySingleUpdateMixin, bpy.types.Operator):
bl_idname = "pose.rigify_limb_ik2fk_" + rig_id
bl_label = "Snap IK->FK"
bl_description = "Snap the IK chain to FK result"
class POSE_OT_rigify_limb_ik2fk_bake(RigifyLimbIk2FkBase, RigifyBakeKeyframesMixin, bpy.types.Operator):
bl_idname = "pose.rigify_limb_ik2fk_bake_" + rig_id
bl_label = "Apply Snap IK->FK To Keyframes"
bl_description = "Snap the IK chain keyframes to FK result"
def execute_scan_curves(self, context, obj):
self.bake_add_bone_frames(self.fk_bone_list, TRANSFORM_PROPS_ALL)
return self.bake_get_all_bone_curves(self.ctrl_bone_list + self.extra_ctrl_list, TRANSFORM_PROPS_ALL)
''']
def add_limb_snap_ik_to_fk(panel, *, master=None, fk_bones=[], ik_bones=[], tail_bones=[], ik_ctrl_bones=[], ik_extra_ctrls=[], rig_name=''):
panel.use_bake_settings()
panel.script.add_utilities(SCRIPT_UTILITIES_OP_SNAP_IK_FK)
panel.script.register_classes(SCRIPT_REGISTER_OP_SNAP_IK_FK)
assert len(fk_bones) == len(ik_bones) + len(tail_bones)
op_props = {
'prop_bone': master,
'fk_bones': json.dumps(fk_bones),
'ik_bones': json.dumps(ik_bones),
'ctrl_bones': json.dumps(ik_ctrl_bones),
'tail_bones': json.dumps(tail_bones),
'extra_ctrls': json.dumps(ik_extra_ctrls),
}
add_fk_ik_snap_buttons(
panel, 'pose.rigify_limb_ik2fk_{rig_id}', 'pose.rigify_limb_ik2fk_bake_{rig_id}',
label='IK->FK', rig_name=rig_name, properties=op_props,
clear_bones=ik_ctrl_bones + tail_bones + ik_extra_ctrls,
)
#########################
# Toggle Pole operator ##
#########################
SCRIPT_REGISTER_OP_TOGGLE_POLE = ['POSE_OT_rigify_limb_toggle_pole', 'POSE_OT_rigify_limb_toggle_pole_bake']
SCRIPT_UTILITIES_OP_TOGGLE_POLE = SCRIPT_UTILITIES_OP_SNAP_IK_FK + ['''
####################
## Toggle IK Pole ##
####################
class RigifyLimbTogglePoleBase(RigifyLimbIk2FkBase):
use_pole: bpy.props.BoolProperty(name="Use Pole Vector")
def save_frame_state(self, context, obj):
return get_chain_transform_matrices(obj, self.ik_bone_list)
def apply_frame_state(self, context, obj, matrices):
ik_bones = [ obj.pose.bones[k] for k in self.ik_bone_list ]
ctrl_bones = [ obj.pose.bones[k] for k in self.ctrl_bone_list ]
# Set the pole property
set_custom_property_value(
obj, self.prop_bone, self.pole_prop, int(self.use_pole),
keyflags=self.keyflags_switch
)
# Lock middle control transforms
self.assign_middle_controls(context, obj, matrices, ik_bones, ctrl_bones, lock=True)
# Reset the base bone rotation
set_pose_rotation(ctrl_bones[0], Matrix.Identity(4))
self.compute_base_rotation(context, ik_bones, ctrl_bones, matrices, self.use_pole)
# Assign middle control transforms (final pass)
self.assign_middle_controls(context, obj, matrices, ik_bones, ctrl_bones, keyflags=self.keyflags)
# Keyframe controls
if self.keyflags is not None:
if self.use_pole:
keyframe_transform_properties(
obj, self.ctrl_bone_list[2], self.keyflags,
no_rot=True, no_scale=True,
)
else:
keyframe_transform_properties(
obj, self.ctrl_bone_list[0], self.keyflags,
no_loc=True, no_scale=True,
)
def init_invoke(self, context):
self.use_pole = not bool(context.active_object.pose.bones[self.prop_bone][self.pole_prop])
class POSE_OT_rigify_limb_toggle_pole(RigifyLimbTogglePoleBase, RigifySingleUpdateMixin, bpy.types.Operator):
bl_idname = "pose.rigify_limb_toggle_pole_" + rig_id
bl_label = "Toggle Pole"
bl_description = "Switch the IK chain between pole and rotation"
class POSE_OT_rigify_limb_toggle_pole_bake(RigifyLimbTogglePoleBase, RigifyBakeKeyframesMixin, bpy.types.Operator):
bl_idname = "pose.rigify_limb_toggle_pole_bake_" + rig_id
bl_label = "Apply Toggle Pole To Keyframes"
bl_description = "Switch the IK chain between pole and rotation over a frame range"
def execute_scan_curves(self, context, obj):
self.bake_add_bone_frames(self.ctrl_bone_list, TRANSFORM_PROPS_ALL)
rot_curves = self.bake_get_all_bone_curves(self.ctrl_bone_list[0], TRANSFORM_PROPS_ROTATION)
pole_curves = self.bake_get_all_bone_curves(self.ctrl_bone_list[2], TRANSFORM_PROPS_LOCATION)
return rot_curves + pole_curves
def execute_before_apply(self, context, obj, range, range_raw):
self.bake_replace_custom_prop_keys_constant(self.prop_bone, self.pole_prop, int(self.use_pole))
def draw(self, context):
self.layout.prop(self, 'use_pole')
''']
def add_limb_toggle_pole(panel, *, master=None, ik_bones=[], ik_ctrl_bones=[], ik_extra_ctrls=[]):
panel.use_bake_settings()
panel.script.add_utilities(SCRIPT_UTILITIES_OP_TOGGLE_POLE)
panel.script.register_classes(SCRIPT_REGISTER_OP_TOGGLE_POLE)
op_props = {
'prop_bone': master,
'ik_bones': json.dumps(ik_bones),
'ctrl_bones': json.dumps(ik_ctrl_bones),
'extra_ctrls': json.dumps(ik_extra_ctrls),
}
row = panel.row(align=True)
lsplit = row.split(factor=0.75, align=True)
lsplit.operator('pose.rigify_limb_toggle_pole_{rig_id}', icon='FORCE_MAGNETIC', properties=op_props)
lsplit.custom_prop(master, 'pole_vector', text='')
row.operator('pose.rigify_limb_toggle_pole_bake_{rig_id}', text='', icon='ACTION_TWEAK', properties=op_props)