expre-gen/blender/3.4/scripts/addons/rigify/rigs/limbs/paw.py
2025-10-17 09:47:23 +08:00

370 lines
12 KiB
Python

# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from ...utils.bones import compute_chain_x_axis, align_bone_x_axis, align_bone_z_axis
from ...utils.bones import align_bone_to_axis, flip_bone
from ...utils.naming import make_derived_name
from ...utils.widgets_basic import create_circle_widget, create_limb_widget
from ..widgets import create_foot_widget, create_ballsocket_widget
from ...base_rig import stage
from .limb_rigs import BaseLimbRig
class Rig(BaseLimbRig):
"""Paw rig with an optional second heel control."""
segmented_orgs = 3
min_valid_orgs = 4
max_valid_orgs = 5
toe_bone_index = 3
def initialize(self):
self.use_heel2 = len(self.bones.org.main) > 4
if self.use_heel2:
self.toe_bone_index = 4
self.fk_name_suffix_cutoff = 3
self.fk_ik_layer_cutoff = 4
super().initialize()
def prepare_bones(self):
orgs = self.bones.org.main
foot_x = self.vector_without_z(self.get_bone(orgs[2]).y_axis).cross((0, 0, 1))
if self.params.rotation_axis == 'automatic':
axis = compute_chain_x_axis(self.obj, orgs[0:2])
for bone in orgs:
align_bone_x_axis(self.obj, bone, axis)
elif self.params.auto_align_extremity:
if self.main_axis == 'x':
align_bone_x_axis(self.obj, orgs[2], foot_x)
align_bone_x_axis(self.obj, orgs[3], -foot_x)
else:
align_bone_z_axis(self.obj, orgs[2], foot_x)
align_bone_z_axis(self.obj, orgs[3], -foot_x)
####################################################
# Utilities
def align_ik_control_bone(self, name):
if self.params.rotation_axis == 'automatic' or self.params.auto_align_extremity:
align_bone_to_axis(self.obj, name, 'y', flip=True)
else:
flip_bone(self.obj, name)
bone = self.get_bone(name)
bone.tail[2] = bone.head[2]
bone.roll = 0
####################################################
# EXTRA BONES
#
# ctrl:
# heel:
# Foot heel control
# heel2 (optional):
# Second foot heel control
# mch:
# toe_socket:
# IK toe orientation bone.
# ik_heel2 (optional):
# Final position of heel2 in the IK output.
#
####################################################
####################################################
# IK controls
def get_middle_ik_controls(self):
return [self.bones.ctrl.heel] if self.use_heel2 else []
def get_extra_ik_controls(self):
extra = [self.bones.ctrl.heel2] if self.use_heel2 else [self.bones.ctrl.heel]
return super().get_extra_ik_controls() + extra
def make_ik_control_bone(self, orgs):
return self.make_paw_ik_control_bone(orgs[-2], orgs[-1], orgs[2])
def make_paw_ik_control_bone(self, org_one, org_two, org_name):
name = self.copy_bone(org_two, make_derived_name(org_name, 'ctrl', '_ik'))
self.align_ik_control_bone(name)
vec = self.get_bone(org_two).tail - self.get_bone(org_one).head
self.get_bone(name).length = self.vector_without_z(vec).length
return name
def register_switch_parents(self, pbuilder):
super().register_switch_parents(pbuilder)
pbuilder.register_parent(self, self.bones.org.main[3], exclude_self=True, tags={'limb_end'})
def make_ik_ctrl_widget(self, ctrl):
create_foot_widget(self.obj, ctrl)
####################################################
# Heel control
@stage.generate_bones
def make_heel_control_bone(self):
org = self.bones.org.main[2]
name = self.copy_bone(org, make_derived_name(org, 'ctrl', '_heel_ik'))
self.bones.ctrl.heel = name
flip_bone(self.obj, name)
@stage.parent_bones
def parent_heel_control_bone(self):
if self.use_heel2:
self.set_bone_parent(self.bones.ctrl.heel, self.bones.ctrl.heel2)
else:
self.set_bone_parent(self.bones.ctrl.heel, self.get_ik_control_output())
@stage.configure_bones
def configure_heel_control_bone(self):
bone = self.get_bone(self.bones.ctrl.heel)
bone.lock_location = True, True, True
@stage.generate_widgets
def generate_heel_control_widget(self):
create_ballsocket_widget(self.obj, self.bones.ctrl.heel)
####################################################
# Second Heel control
@stage.generate_bones
def make_heel2_control_bone(self):
if self.use_heel2:
org = self.bones.org.main[3]
name = self.copy_bone(org, make_derived_name(org, 'ctrl', '_ik'))
self.bones.ctrl.heel2 = name
flip_bone(self.obj, name)
@stage.parent_bones
def parent_heel2_control_bone(self):
if self.use_heel2:
self.set_bone_parent(self.bones.ctrl.heel2, self.get_ik_control_output())
@stage.configure_bones
def configure_heel2_control_bone(self):
if self.use_heel2:
bone = self.get_bone(self.bones.ctrl.heel2)
bone.lock_location = True, True, True
@stage.generate_widgets
def generate_heel2_control_widget(self):
if self.use_heel2:
create_ballsocket_widget(self.obj, self.bones.ctrl.heel2)
####################################################
# FK control chain
def make_fk_control_widget(self, i, ctrl):
if i < self.toe_bone_index - 1:
create_limb_widget(self.obj, ctrl)
elif i == self.toe_bone_index - 1:
create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.0)
else:
create_circle_widget(self.obj, ctrl, radius=0.4, head_tail=0.5)
####################################################
# FK parents MCH chain
@stage.generate_bones
def make_toe_socket_bone(self):
org = self.bones.org.main[self.toe_bone_index]
self.bones.mch.toe_socket = self.copy_bone(org, make_derived_name(org, 'mch', '_ik_socket'))
@stage.parent_bones
def parent_toe_socket_bone(self):
self.set_bone_parent(self.bones.mch.toe_socket, self.get_ik_control_output())
def parent_fk_parent_bone(self, i, parent_mch, prev_ctrl, org, prev_org):
if i == self.toe_bone_index:
self.set_bone_parent(parent_mch, prev_org, use_connect=True, inherit_scale='ALIGNED')
else:
super().parent_fk_parent_bone(i, parent_mch, prev_ctrl, org, prev_org)
def rig_fk_parent_bone(self, i, parent_mch, org):
if i == self.toe_bone_index:
con = self.make_constraint(parent_mch, 'COPY_TRANSFORMS', self.bones.mch.toe_socket)
self.make_driver(con, 'influence', variables=[(self.prop_bone, 'IK_FK')], polynomial=[1.0, -1.0])
else:
super().rig_fk_parent_bone(i, parent_mch, org)
####################################################
# IK system MCH
ik_input_head_tail = 1.0
def get_ik_input_bone(self):
return self.bones.ctrl.heel
@stage.parent_bones
def parent_ik_mch_chain(self):
super().parent_ik_mch_chain()
self.set_bone_parent(self.bones.mch.ik_target, self.bones.ctrl.heel)
####################################################
# IK heel2 output
def get_ik_output_chain(self):
tail = [self.bones.mch.ik_heel2] if self.use_heel2 else []
return super().get_ik_output_chain() + tail
@stage.generate_bones
def make_ik_heel2_bone(self):
if self.use_heel2:
orgs = self.bones.org.main
self.bones.mch.ik_heel2 = self.copy_bone(orgs[3], make_derived_name(orgs[3], 'mch', '_ik_out'))
@stage.parent_bones
def parent_ik_heel2_bone(self):
if self.use_heel2:
self.set_bone_parent(self.bones.mch.ik_heel2, self.bones.ctrl.heel2)
@stage.rig_bones
def rig_ik_heel2_bone(self):
if self.use_heel2:
self.make_constraint(self.bones.mch.ik_heel2, 'COPY_LOCATION', self.bones.mch.ik_target, head_tail=1)
####################################################
# Deform chain
def rig_deform_bone(self, i, deform, entry, next_entry, tweak, next_tweak):
super().rig_deform_bone(i, deform, entry, next_entry, tweak, next_tweak)
if tweak and not (next_tweak or next_entry):
self.make_constraint(deform, 'STRETCH_TO', entry.org, head_tail=1.0, keep_axis='SWING_Y')
####################################################
# Settings
@classmethod
def parameters_ui(self, layout, params):
super().parameters_ui(layout, params, 'Claw')
def create_sample(obj):
# generated by rigify.utils.write_metarig
bpy.ops.object.mode_set(mode='EDIT')
arm = obj.data
bones = {}
bone = arm.edit_bones.new('thigh.L')
bone.head[:] = 0.0000, 0.0017, 0.7379
bone.tail[:] = 0.0000, -0.0690, 0.4731
bone.roll = 0.0000
bone.use_connect = False
bones['thigh.L'] = bone.name
bone = arm.edit_bones.new('shin.L')
bone.head[:] = 0.0000, -0.0690, 0.4731
bone.tail[:] = 0.0000, 0.1364, 0.2473
bone.roll = 0.0000
bone.use_connect = True
bone.parent = arm.edit_bones[bones['thigh.L']]
bones['shin.L'] = bone.name
bone = arm.edit_bones.new('foot.L')
bone.head[:] = 0.0000, 0.1364, 0.2473
bone.tail[:] = 0.0000, 0.0736, 0.0411
bone.roll = -0.0002
bone.use_connect = True
bone.parent = arm.edit_bones[bones['shin.L']]
bones['foot.L'] = bone.name
bone = arm.edit_bones.new('toe.L')
bone.head[:] = 0.0000, 0.0736, 0.0411
bone.tail[:] = 0.0000, -0.0594, 0.0000
bone.roll = -3.1416
bone.use_connect = True
bone.parent = arm.edit_bones[bones['foot.L']]
bones['toe.L'] = bone.name
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones[bones['thigh.L']]
pbone.rigify_type = 'limbs.paw'
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.fk_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.tweak_layers = [False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, True, False, False, False, False, False, False, False, False, False, False, False, False, False]
except AttributeError:
pass
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
try:
pbone.rigify_parameters.ik_local_location = False
except AttributeError:
pass
pbone = obj.pose.bones[bones['shin.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['foot.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
pbone = obj.pose.bones[bones['toe.L']]
pbone.rigify_type = ''
pbone.lock_location = (False, False, False)
pbone.lock_rotation = (False, False, False)
pbone.lock_rotation_w = False
pbone.lock_scale = (False, False, False)
pbone.rotation_mode = 'QUATERNION'
try:
pbone.rigify_parameters.limb_type = "paw"
except AttributeError:
pass
bpy.ops.object.mode_set(mode='EDIT')
for bone in arm.edit_bones:
bone.select = False
bone.select_head = False
bone.select_tail = False
for b in bones:
bone = arm.edit_bones[bones[b]]
bone.select = True
bone.select_head = True
bone.select_tail = True
arm.edit_bones.active = bone
return bones