/********************************************************************* * Software License Agreement (BSD License) * * Copyright (c) 2008, Willow Garage, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of the Willow Garage nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *********************************************************************/ /* Author: Thomas Moulard */ #ifndef URDFDOM_EXPORTDECL_H # define URDFDOM_EXPORTDECL_H // Handle portable symbol export. // Defining manually which symbol should be exported is required // under Windows whether MinGW or MSVC is used. // // The headers then have to be able to work in two different modes: // - dllexport when one is building the library, // - dllimport for clients using the library. // // On Linux, set the visibility accordingly. If C++ symbol visibility // is handled by the compiler, see: http://gcc.gnu.org/wiki/Visibility # if defined _WIN32 || defined __CYGWIN__ // On Microsoft Windows, use dllimport and dllexport to tag symbols. # define URDFDOM_DLLIMPORT __declspec(dllimport) # define URDFDOM_DLLEXPORT __declspec(dllexport) # define URDFDOM_DLLLOCAL # else // On Linux, for GCC >= 4, tag symbols using GCC extension. # if __GNUC__ >= 4 # define URDFDOM_DLLIMPORT __attribute__ ((visibility("default"))) # define URDFDOM_DLLEXPORT __attribute__ ((visibility("default"))) # define URDFDOM_DLLLOCAL __attribute__ ((visibility("hidden"))) # else // Otherwise (GCC < 4 or another compiler is used), export everything. # define URDFDOM_DLLIMPORT # define URDFDOM_DLLEXPORT # define URDFDOM_DLLLOCAL # endif // __GNUC__ >= 4 # endif // defined _WIN32 || defined __CYGWIN__ # ifdef URDFDOM_STATIC // If one is using the library statically, get rid of // extra information. # define URDFDOM_DLLAPI # define URDFDOM_LOCAL # else // Depending on whether one is building or using the // library define DLLAPI to import or export. # ifdef URDFDOM_EXPORTS # define URDFDOM_DLLAPI URDFDOM_DLLEXPORT # else # define URDFDOM_DLLAPI URDFDOM_DLLIMPORT # endif // URDFDOM_EXPORTS # define URDFDOM_LOCAL URDFDOM_DLLLOCAL # endif // URDFDOM_STATIC #endif //! URDFDOM_EXPORTDECL_H