expre-gen/blender/3.4/scripts/addons/cycles/shader/node_wave_texture.oso
2025-10-17 09:47:23 +08:00

385 lines
22 KiB
Plaintext

OpenShadingLanguage 1.00
# Compiled by oslc 1.12.6.2
# options: -q -O2 -I/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders -I/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders -o /home/blender/git/blender-v340/build_release/intern/cycles/kernel/osl/shaders/node_wave_texture.oso
shader node_wave_texture
param int use_mapping 0 %read{2,2} %write{2147483647,-1}
param matrix mapping 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 %read{3,3} %write{2147483647,-1}
param string wave_type "bands" %read{9,29} %write{2147483647,-1}
param string bands_direction "x" %read{11,19} %write{2147483647,-1}
param string rings_direction "x" %read{32,38} %write{2147483647,-1}
param string profile "sine" %read{106,113} %write{2147483647,-1}
param float Scale 5 %read{4,4} %write{2147483647,-1}
param float Distortion 0 %read{44,104} %write{2147483647,-1}
param float Detail 2 %read{53,53} %write{2147483647,-1}
param float DetailScale 1 %read{46,46} %write{2147483647,-1}
param float DetailRoughness 0.5 %read{72,72} %write{2147483647,-1}
param float PhaseOffset 0 %read{43,43} %write{2147483647,-1}
param point Vector 0 0 0 %read{1,1} %write{0,0} %initexpr
oparam float Fac 0 %read{126,126} %write{111,124}
oparam color Color 0 0 0 %read{2147483647,-1} %write{126,126}
global point P %read{0,0} %write{2147483647,-1}
local float ___458_f %read{58,89} %write{58,84}
local float ___474_fscale %read{58,82} %write{48,77}
local float ___474_amp %read{58,93} %write{49,77}
local float ___474_maxamp %read{58,100} %write{50,77}
local float ___474_sum %read{58,100} %write{51,92}
local float ___474_octaves %read{55,79} %write{54,54}
local int ___474_n %read{58,77} %write{55,55}
local int ___475_i %read{58,77} %write{57,77}
local float ___476_t %read{58,77} %write{58,77}
local float ___474_rmd %read{80,97} %write{79,79}
local float ___477_t %read{90,90} %write{87,89}
local float ___477_sum2 %read{94,97} %write{91,94}
local point ___522_p %read{13,46} %write{7,7}
local float ___522_n %read{43,122} %write{8,119}
local point ___528_rp %read{34,41} %write{31,40}
local point p %read{3,4} %write{1,3}
temp point $tmp1 %read{6,6} %write{4,4}
const string $const1 "wave" %read{5,5} %write{2147483647,-1}
const float $const2 1e-06 %read{6,6} %write{2147483647,-1}
temp point $tmp2 %read{7,7} %write{6,6}
const float $const3 0.999999 %read{7,7} %write{2147483647,-1}
const float $const4 0 %read{8,80} %write{2147483647,-1}
const string $const5 "bands" %read{9,9} %write{2147483647,-1}
temp int $tmp3 %read{10,10} %write{9,9}
const string $const6 "x" %read{11,32} %write{2147483647,-1}
temp int $tmp4 %read{12,12} %write{11,11}
const int $const7 0 %read{13,59} %write{2147483647,-1}
temp float $tmp5 %read{14,14} %write{13,13}
const float $const8 20 %read{14,42} %write{2147483647,-1}
const string $const9 "y" %read{15,35} %write{2147483647,-1}
temp int $tmp6 %read{16,16} %write{15,15}
const int $const10 1 %read{17,77} %write{2147483647,-1}
temp float $tmp7 %read{18,18} %write{17,17}
const string $const11 "z" %read{19,38} %write{2147483647,-1}
temp int $tmp8 %read{20,20} %write{19,19}
const int $const12 2 %read{21,26} %write{2147483647,-1}
temp float $tmp9 %read{22,22} %write{21,21}
temp float $tmp10 %read{25,25} %write{23,23}
temp float $tmp11 %read{25,25} %write{24,24}
temp float $tmp12 %read{27,27} %write{25,25}
temp float $tmp13 %read{27,27} %write{26,26}
temp float $tmp14 %read{28,28} %write{27,27}
const float $const13 10 %read{28,28} %write{2147483647,-1}
const string $const14 "rings" %read{29,29} %write{2147483647,-1}
temp int $tmp15 %read{30,30} %write{29,29}
temp int $tmp16 %read{33,33} %write{32,32}
const point $const15 0 1 1 %read{34,34} %write{2147483647,-1}
temp int $tmp18 %read{36,36} %write{35,35}
const point $const16 1 0 1 %read{37,37} %write{2147483647,-1}
temp int $tmp20 %read{39,39} %write{38,38}
const point $const17 1 1 0 %read{40,40} %write{2147483647,-1}
temp float $tmp22 %read{42,42} %write{41,41}
temp int $tmp23 %read{45,45} %write{44,44}
temp float $tmp24 %read{102,102} %write{98,100}
temp point $tmp25 %read{58,82} %write{46,46}
const string $const18 "fractal_noise" %read{47,47} %write{2147483647,-1}
const float $const19 1 %read{48,103} %write{2147483647,-1}
const float $const20 15 %read{53,53} %write{2147483647,-1}
const string $const21 "clamp" %read{52,71} %write{2147483647,-1}
temp float $tmp26 %read{54,54} %write{53,53}
temp int $tmp27 %read{58,77} %write{58,77}
temp int $tmp28 %read{56,77} %write{57,77}
temp point $tmp29 %read{58,77} %write{58,77}
const string $const22 "safe_noise" %read{61,83} %write{2147483647,-1}
const string $const23 "noise" %read{62,84} %write{2147483647,-1}
temp int $tmp30 %read{58,77} %write{58,77}
const float $const24 0.5 %read{65,120} %write{2147483647,-1}
temp float $tmp31 %read{58,77} %write{58,77}
temp float $tmp32 %read{58,77} %write{58,77}
temp float $tmp33 %read{58,77} %write{58,77}
const float $const25 2 %read{75,124} %write{2147483647,-1}
temp int $tmp34 %read{2147483647,-1} %write{58,77}
temp float $tmp35 %read{79,79} %write{78,78}
temp int $tmp36 %read{81,81} %write{80,80}
temp point $tmp37 %read{84,84} %write{82,82}
temp int $tmp38 %read{86,86} %write{85,85}
temp float $tmp39 %read{91,91} %write{90,90}
temp float $tmp40 %read{94,94} %write{93,93}
temp float $tmp41 %read{96,96} %write{95,95}
temp float $tmp42 %read{98,98} %write{96,96}
temp float $tmp43 %read{98,98} %write{97,97}
temp float $tmp44 %read{103,103} %write{102,102}
temp float $tmp45 %read{104,104} %write{103,103}
temp float $tmp46 %read{105,105} %write{104,104}
const string $const26 "sine" %read{106,106} %write{2147483647,-1}
temp int $tmp47 %read{107,107} %write{106,106}
temp float $tmp48 %read{110,110} %write{109,109}
const float $const27 1.5707964 %read{108,108} %write{2147483647,-1}
temp float $tmp49 %read{109,109} %write{108,108}
temp float $tmp50 %read{111,111} %write{110,110}
const string $const28 "saw" %read{113,113} %write{2147483647,-1}
temp int $tmp51 %read{114,114} %write{113,113}
const float $const29 6.2831855 %read{115,119} %write{2147483647,-1}
temp float $tmp52 %read{117,117} %write{116,116}
temp float $tmp53 %read{124,124} %write{123,123}
temp float $tmp54 %read{122,122} %write{121,121}
temp float $tmp55 %read{121,121} %write{120,120}
temp float $tmp56 %read{123,123} %write{122,122}
code Vector
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:86
# point Vector = P,
assign Vector P %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{86} %argrw{"wr"}
code ___main___
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:90
# point p = Vector;
assign p Vector %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{90} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:92
# if (use_mapping)
if use_mapping 4 4 %line{92} %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:93
# p = transform(mapping, p);
transform p mapping p %line{93} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:95
# Fac = wave(p * Scale,
mul $tmp1 p Scale %line{95} %argrw{"wrr"}
functioncall $const1 126 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:21
# point p = (p_input + 0.000001) * 0.999999;
add $tmp2 $tmp1 $const2 %line{21} %argrw{"wrr"}
mul ___522_p $tmp2 $const3 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:23
# float n = 0.0;
assign ___522_n $const4 %line{23} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:25
# if (type == "bands") {
eq $tmp3 wave_type $const5 %line{25} %argrw{"wrr"}
if $tmp3 29 43 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:26
# if (bands_direction == "x") {
eq $tmp4 bands_direction $const6 %line{26} %argrw{"wrr"}
if $tmp4 15 29 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:27
# n = p[0] * 20.0;
compref $tmp5 ___522_p $const7 %line{27} %argrw{"wrr"}
mul ___522_n $tmp5 $const8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:29
# else if (bands_direction == "y") {
eq $tmp6 bands_direction $const9 %line{29} %argrw{"wrr"}
if $tmp6 19 29 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:30
# n = p[1] * 20.0;
compref $tmp7 ___522_p $const10 %line{30} %argrw{"wrr"}
mul ___522_n $tmp7 $const8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:32
# else if (bands_direction == "z") {
eq $tmp8 bands_direction $const11 %line{32} %argrw{"wrr"}
if $tmp8 23 29 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:33
# n = p[2] * 20.0;
compref $tmp9 ___522_p $const12 %line{33} %argrw{"wrr"}
mul ___522_n $tmp9 $const8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:36
# n = (p[0] + p[1] + p[2]) * 10.0;
compref $tmp10 ___522_p $const7 %line{36} %argrw{"wrr"}
compref $tmp11 ___522_p $const10 %argrw{"wrr"}
add $tmp12 $tmp10 $tmp11 %argrw{"wrr"}
compref $tmp13 ___522_p $const12 %argrw{"wrr"}
add $tmp14 $tmp12 $tmp13 %argrw{"wrr"}
mul ___522_n $tmp14 $const13 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:39
# else if (type == "rings") {
eq $tmp15 wave_type $const14 %line{39} %argrw{"wrr"}
if $tmp15 43 43 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:40
# point rp = p;
assign ___528_rp ___522_p %line{40} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:41
# if (rings_direction == "x") {
eq $tmp16 rings_direction $const6 %line{41} %argrw{"wrr"}
if $tmp16 35 41 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:42
# rp *= point(0.0, 1.0, 1.0);
mul ___528_rp ___528_rp $const15 %line{42} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:44
# else if (rings_direction == "y") {
eq $tmp18 rings_direction $const9 %line{44} %argrw{"wrr"}
if $tmp18 38 41 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:45
# rp *= point(1.0, 0.0, 1.0);
mul ___528_rp ___528_rp $const16 %line{45} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:47
# else if (rings_direction == "z") {
eq $tmp20 rings_direction $const11 %line{47} %argrw{"wrr"}
if $tmp20 41 41 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:48
# rp *= point(1.0, 1.0, 0.0);
mul ___528_rp ___528_rp $const17 %line{48} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:52
# n = length(rp) * 20.0;
length $tmp22 ___528_rp %line{52} %argrw{"wr"}
mul ___522_n $tmp22 $const8 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:55
# n += phase;
add ___522_n ___522_n PhaseOffset %line{55} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:57
# if (distortion != 0.0) {
neq $tmp23 Distortion $const4 %line{57} %argrw{"wrr"}
if $tmp23 106 106 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:58
# n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0));
mul $tmp25 ___522_p DetailScale %line{58} %argrw{"wrr"}
functioncall $const18 102 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:134
# float fscale = 1.0;
assign ___474_fscale $const19 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{134} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:135
# float amp = 1.0;
assign ___474_amp $const19 %line{135} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:136
# float maxamp = 0.0;
assign ___474_maxamp $const4 %line{136} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:137
# float sum = 0.0;
assign ___474_sum $const4 %line{137} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:138
# float octaves = clamp(details, 0.0, 15.0);
functioncall $const21 55 %line{138} %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
min $tmp26 Detail $const20 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
max ___474_octaves $tmp26 $const4 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:139
# int n = (int)octaves;
assign ___474_n ___474_octaves %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{139} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:140
# for (int i = 0; i <= n; i++) {
for $tmp28 58 60 76 78 %line{140} %argrw{"r"}
assign ___475_i $const7 %argrw{"wr"}
le $tmp27 ___475_i ___474_n %argrw{"wrr"}
neq $tmp28 $tmp27 $const7 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:141
# float t = safe_noise(fscale * p);
mul $tmp29 ___474_fscale $tmp25 %line{141} %argrw{"wrr"}
functioncall $const22 68 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:27
# float f = noise("noise", p);
noise ___458_f $const23 $tmp29 %line{27} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:28
# if (isinf(f))
isinf $tmp30 ___458_f %line{28} %argrw{"wr"}
if $tmp30 67 67 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:29
# return 0.5;
assign ___476_t $const24 %line{29} %argrw{"wr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:30
# return f;
assign ___476_t ___458_f %line{30} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:142
# sum += t * amp;
mul $tmp31 ___476_t ___474_amp %line{142} %argrw{"wrr"}
add ___474_sum ___474_sum $tmp31 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:143
# maxamp += amp;
add ___474_maxamp ___474_maxamp ___474_amp %line{143} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:144
# amp *= clamp(roughness, 0.0, 1.0);
functioncall $const21 74 %line{144} %argrw{"r"}
# /home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h:141
# float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); }
min $tmp33 DetailRoughness $const19 %filename{"/home/blender/git/blender-v340/lib/linux_centos7_x86_64/osl/share/OSL/shaders/stdosl.h"} %line{141} %argrw{"wrr"}
max $tmp32 $tmp33 $const4 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:144
# amp *= clamp(roughness, 0.0, 1.0);
mul ___474_amp ___474_amp $tmp32 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h"} %line{144} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:145
# fscale *= 2.0;
mul ___474_fscale ___474_fscale $const25 %line{145} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:140
# for (int i = 0; i <= n; i++) {
assign $tmp34 ___475_i %line{140} %argrw{"wr"}
add ___475_i ___475_i $const10 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:147
# float rmd = octaves - floor(octaves);
floor $tmp35 ___474_octaves %line{147} %argrw{"wr"}
sub ___474_rmd ___474_octaves $tmp35 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:148
# if (rmd != 0.0) {
neq $tmp36 ___474_rmd $const4 %line{148} %argrw{"wrr"}
if $tmp36 100 102 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:149
# float t = safe_noise(fscale * p);
mul $tmp37 ___474_fscale $tmp25 %line{149} %argrw{"wrr"}
functioncall $const22 90 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:27
# float f = noise("noise", p);
noise ___458_f $const23 $tmp37 %line{27} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:28
# if (isinf(f))
isinf $tmp38 ___458_f %line{28} %argrw{"wr"}
if $tmp38 89 89 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:29
# return 0.5;
assign ___477_t $const24 %line{29} %argrw{"wr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:30
# return f;
assign ___477_t ___458_f %line{30} %argrw{"wr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:150
# float sum2 = sum + t * amp;
mul $tmp39 ___477_t ___474_amp %line{150} %argrw{"wrr"}
add ___477_sum2 ___474_sum $tmp39 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:151
# sum /= maxamp;
div ___474_sum ___474_sum ___474_maxamp %line{151} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:152
# sum2 /= maxamp + amp;
add $tmp40 ___474_maxamp ___474_amp %line{152} %argrw{"wrr"}
div ___477_sum2 ___477_sum2 $tmp40 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:153
# return (1.0 - rmd) * sum + rmd * sum2;
sub $tmp41 $const19 ___474_rmd %line{153} %argrw{"wrr"}
mul $tmp42 $tmp41 ___474_sum %argrw{"wrr"}
mul $tmp43 ___474_rmd ___477_sum2 %argrw{"wrr"}
add $tmp24 $tmp42 $tmp43 %argrw{"wrr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_noise.h:156
# return sum / maxamp;
div $tmp24 ___474_sum ___474_maxamp %line{156} %argrw{"wrr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:58
# n = n + (distortion * (fractal_noise(p * dscale, detail, droughness) * 2.0 - 1.0));
mul $tmp44 $tmp24 $const25 %filename{"/home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl"} %line{58} %argrw{"wrr"}
sub $tmp45 $tmp44 $const19 %argrw{"wrr"}
mul $tmp46 Distortion $tmp45 %argrw{"wrr"}
add ___522_n ___522_n $tmp46 %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:61
# if (profile == "sine") {
eq $tmp47 profile $const26 %line{61} %argrw{"wrr"}
if $tmp47 113 126 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:62
# return 0.5 + 0.5 * sin(n - M_PI_2);
sub $tmp49 ___522_n $const27 %line{62} %argrw{"wrr"}
sin $tmp48 $tmp49 %argrw{"wr"}
mul $tmp50 $const24 $tmp48 %argrw{"wrr"}
add Fac $const24 $tmp50 %argrw{"wrr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:64
# else if (profile == "saw") {
eq $tmp51 profile $const28 %line{64} %argrw{"wrr"}
if $tmp51 119 126 %argrw{"r"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:65
# n /= M_2PI;
div ___522_n ___522_n $const29 %line{65} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:66
# return n - floor(n);
floor $tmp52 ___522_n %line{66} %argrw{"wr"}
sub Fac ___522_n $tmp52 %argrw{"wrr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:69
# n /= M_2PI;
div ___522_n ___522_n $const29 %line{69} %argrw{"wrr"}
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:70
# return abs(n - floor(n + 0.5)) * 2.0;
add $tmp55 ___522_n $const24 %line{70} %argrw{"wrr"}
floor $tmp54 $tmp55 %argrw{"wr"}
sub $tmp56 ___522_n $tmp54 %argrw{"wrr"}
abs $tmp53 $tmp56 %argrw{"wr"}
mul Fac $tmp53 $const25 %argrw{"wrr"}
return
# /home/blender/git/blender-v340/blender.git/intern/cycles/kernel/osl/shaders/node_wave_texture.osl:105
# Color = Fac;
assign Color Fac %line{105} %argrw{"wr"}
end