cmvr-es/model/xiaoyan_description/dual_arm_1/payloads/materials.usda
lgv 4e9bd398f1 feat(collision): add collision primitive generation tools
Add URDF and USD collision primitive generation, MeshCat collision visualization, configuration, documentation, and generated Isaac Sim assets for the dual-arm model.
2026-07-27 15:39:54 +08:00

256 lines
9.6 KiB
Plaintext

#usda 1.0
(
customLayerData = {
string creator = "URDF USD Converter v0.1.3"
}
doc = """Generated from Composed Stage of root layer /tmp/tmpya9pt0m3/dual_arm.usdc
Generated from Composed Stage of root layer /tmp/urdf_import_dual_arm_9daxnqq8/usdex_dual_arm/dual_arm.usdc
Generated from Composed Stage of root layer /tmp/urdf_import_dual_arm_9daxnqq8/temp_dual_arm/dual_arm.usd
Generated from Composed Stage of root layer /home/lgv/cmvr/0-workspace/cmvr-es/model/xiaoyan_description/dual_arm_1/payloads/base.usd
"""
kilogramsPerUnit = 1
metersPerUnit = 1
upAxis = "Z"
)
def Scope "Materials"
{
def Material "gray"
{
color3f inputs:diffuseColor = (0.21404114, 0.21404114, 0.21404114)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/gray/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/gray/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/gray.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/gray.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/gray.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/gray.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_16"
{
color3f inputs:diffuseColor = (0, 1, 1)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_16/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_16/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_16.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_16.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_16.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_16.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_17"
{
color3f inputs:diffuseColor = (0, 1, 0)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_17/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_17/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_17.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_17.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_17.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_17.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_1"
{
color3f inputs:diffuseColor = (0.44520125, 0.44520125, 0.44520125)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_1/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_1/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_1.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_1.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_1.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_1.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_2"
{
color3f inputs:diffuseColor = (0.7835379, 0.82278585, 0.8468733)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_2/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_2/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_2.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_2.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_2.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_2.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_3"
{
color3f inputs:diffuseColor = (0.7681513, 0.7681513, 0.8148467)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_3/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_3/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_3.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_3.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_3.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_3.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
def Material "material_7"
{
color3f inputs:diffuseColor = (0.37626222, 0.34191445, 0.30498737)
float inputs:metallic = 0
float inputs:opacity = 1
float inputs:roughness = 0.5
token inputs:wrapMode = "repeat"
token outputs:displacement (
displayGroup = "Outputs"
)
prepend token outputs:displacement.connect = </Materials/material_7/PreviewSurface.outputs:displacement>
token outputs:surface (
displayGroup = "Outputs"
)
prepend token outputs:surface.connect = </Materials/material_7/PreviewSurface.outputs:surface>
token outputs:volume (
displayGroup = "Outputs"
)
def Shader "PreviewSurface" (
apiSchemas = ["NodeDefAPI"]
)
{
token info:id = "UsdPreviewSurface"
prepend color3f inputs:diffuseColor.connect = </Materials/material_7.inputs:diffuseColor>
prepend float inputs:metallic.connect = </Materials/material_7.inputs:metallic>
prepend float inputs:opacity.connect = </Materials/material_7.inputs:opacity>
prepend float inputs:roughness.connect = </Materials/material_7.inputs:roughness>
token outputs:displacement
token outputs:surface
}
}
}